User prompt
increase a quantity of sparks with each time
User prompt
make spark fall faster with each fall
User prompt
just a bit lower
User prompt
move zodiac lowr
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move zodiac to a lower third of a screen
User prompt
allow zodiac only move horizontally
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attach zodiac to a cursor
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leave just one zodiac
User prompt
play spark sound eahc time mote hits zodiac
User prompt
can you make fullscreen backgound
User prompt
how to change background image
Code edit (1 edits merged)
Please save this source code
Initial prompt
Zodiac groove
/**** * Classes ****/ // Note class to represent each note in the rhythm game var Note = Container.expand(function () { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // ZodiacSign class to represent each zodiac sign var ZodiacSign = Container.expand(function () { var self = Container.call(this); var zodiacGraphics = self.attachAsset('zodiac', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for zodiac signs }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00012 //Init game with black background }); /**** * Game Code ****/ var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 1920, scaleY: 2732 / 1920, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Initialize arrays and variables var zodiacSigns = []; var notes = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#fffffA" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new note function spawnNote() { var newNote = new Note(); newNote.x = Math.random() * 2048; newNote.y = 0; notes.push(newNote); game.addChild(newNote); } // Function to update the score function updateScore() { score += 1; scoreTxt.setText(score); } // Function to handle note hit function handleNoteHit(note) { updateScore(); note.destroy(); notes.splice(notes.indexOf(note), 1); // Play spark sound LK.getSound('spark').play(); } // Initialize a single zodiac sign var zodiac = new ZodiacSign(); zodiac.x = 2048 / 2; zodiac.y = 2732 * 2 / 3; zodiacSigns.push(zodiac); game.addChild(zodiac); // Game update function game.update = function () { // Update notes for (var i = notes.length - 1; i >= 0; i--) { notes[i].update(); // Check for note hit for (var j = 0; j < zodiacSigns.length; j++) { if (notes[i].intersects(zodiacSigns[j])) { handleNoteHit(notes[i]); break; } } } // Spawn new note every 60 ticks if (LK.ticks % 60 == 0) { spawnNote(); } }; // Event listeners for touch events game.down = function (x, y, obj) { // Handle touch down event zodiac.x = x; }; game.move = function (x, y, obj) { // Handle touch move event zodiac.x = x; }; game.up = function (x, y, obj) { // Handle touch up event // No additional logic needed for now };
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--- original.js
+++ change.js
@@ -81,9 +81,9 @@
}
// Initialize a single zodiac sign
var zodiac = new ZodiacSign();
zodiac.x = 2048 / 2;
-zodiac.y = 2732 / 2;
+zodiac.y = 2732 * 2 / 3;
zodiacSigns.push(zodiac);
game.addChild(zodiac);
// Game update function
game.update = function () {