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✅ Add background music 'starrysky' and loop it
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Add background music 'starrysky' and loop it
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add background music starrysky and loop it
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add a score on a game over screen
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make the game last no more than 90 sec
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make the note fall each 2 seconds and every 10 seconds fall frequency decrease be 0,2 seconds
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there should be more notes on screen at the same time
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increase amount af falling notes
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lets rewrite this code. It suppose to be a catch game. Zodiac will catch falling notes
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i want notes not fall in portions but go one creen one by one
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add more time between each note falling but make it random
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notesh shouldn't go on screen at the same time
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it can only be up to 5 notes on the screen at the same time
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hen the speed is up there should be more than one note falling at the time
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let the notes fall with a speed difference
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no, there should be more than one note falling when the speed is up
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when the speed is up there is always only one note falling till it goes off screen, it can be multiple but with vertical distance
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (notes[i].intersects(zodiacSigns[j])) {' Line Number: 111
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this game should be infinite
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notes should not stop falling
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when the speed is up there also can be up to 5 notes falling
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there can be up to 5 notes on screen at the same time but they should have difference in vertical distance
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but sparks can't fall at the same time
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another spark can appear as the another one falling
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sparks should fall one by one
/**** * Classes ****/ // Note class to represent each note in the rhythm game var Note = Container.expand(function () { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); notes.splice(notes.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> // ZodiacSign class to represent each zodiac sign var ZodiacSign = Container.expand(function () { var self = Container.call(this); var zodiacGraphics = self.attachAsset('zodiac', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for zodiac signs }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 1920, scaleY: 2732 / 1920, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Initialize arrays and variables var zodiacSigns = []; var notes = []; var score = 0; var maxNotesOnScreen = 20; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn a new note function spawnNote() { var newNote = new Note(); newNote.speed += speedIncrement + Math.random() * 2 + Math.random() * 2; if (notes.length < maxNotesOnScreen) { speedIncrement += 0.3; } newNote.x = Math.random() * 2048; newNote.y = -Math.random() * 500 - (notes.length > 0 ? notes[notes.length - 1].y + 200 + Math.random() * 200 : 0); if (notes.length > 0) { newNote.y = Math.min(newNote.y, notes[notes.length - 1].y - 200 - Math.random() * 100); } notes.push(newNote); game.addChild(newNote); speedIncrement += 0.5; } // Function to update the score function updateScore() { score += 1; scoreTxt.setText(score); } // Function to handle note hit function handleNoteHit(note) { updateScore(); note.destroy(); notes.splice(notes.indexOf(note), 1); // Play spark sound LK.getSound('spark').play(); } // Initialize a single zodiac sign var zodiac = new ZodiacSign(); zodiac.x = 2048 / 2; zodiac.y = 2732 * 5.5 / 6; zodiacSigns.push(zodiac); game.addChild(zodiac); // Game update function game.update = function () { // Update notes for (var i = notes.length - 1; i >= 0; i--) { notes[i].update(); // Check for note hit for (var j = 0; j < zodiacSigns.length; j++) { if (notes[i] && notes[i].intersects(zodiacSigns[j])) { handleNoteHit(notes[i]); break; } } } // Increase the time since the last note was spawned timeSinceLastNote++; // Spawn a new note every 2 seconds (120 ticks), and decrease the spawn frequency by 0.2 seconds every 10 seconds // Increment the game duration every tick gameDuration++; // End the game after 90 seconds (5400 ticks) if (gameDuration >= 5400) { var gameOverText = new Text2('Game Over! Your score: ' + score, { size: 100, fill: "#ffffff" }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 2048 / 2; gameOverText.y = 2732 / 2; LK.gui.center.addChild(gameOverText); LK.showGameOver(); } if (timeSinceLastNote >= 120 - Math.floor(LK.ticks / 600) * 12) { if (notes.length < maxNotesOnScreen) { spawnNote(); timeSinceLastNote = 0; } } }; // Event listeners for touch events game.down = function (x, y, obj) { // Handle touch down event zodiac.x = x; }; game.move = function (x, y, obj) { // Handle touch move event zodiac.x = x; }; game.up = function (x, y, obj) { // Handle touch up event // No additional logic needed for now }; var speedIncrement = 0.5; var timeSinceLastNote = 0; var gameDuration = 0; // Play the 'starrysky' music track and loop it LK.playMusic('starrysky', { loop: true }); // Play the 'starrysky' music track and loop it LK.playMusic('starrysky', { loop: true });
===================================================================
--- original.js
+++ change.js