User prompt
clear it just once not always
User prompt
clear high score data. i want to star again
User prompt
clear the high score
User prompt
remove the background music restart. make sure it’s always on the loop
User prompt
change the list "I'm trying. We can't change what's done. Be loyal to what matters. I gave you all I had. I tried, in the end. I did. You, sir, are a fish. LENNNNAAAAYYYY! Vengeance is an idiot's game. We're more ghosts than people. A quarter. Don't forget the quarter. Yeah, I got TB. I guess I... I'm afraid."
User prompt
show it on the middle of the screen for teo seconds
User prompt
show ballon1 on every 10 score
User prompt
remove all notes about high score
User prompt
remove high score
User prompt
when the car’s score is 3 ballons come ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
import tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add ballon effects that goes up from the screen as the score is 3 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
import tween plugin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
star background music as the game starts
User prompt
remove cornetbutton, musicbutton snd centercircle assets’ interactions
User prompt
remove those 3 assets interactions
User prompt
remove centercircle assets
User prompt
delete cornerbutton, musicbutton assets
User prompt
can you add ballon effect only for hitting scorr 3
User prompt
Please fix the bug: 'Can't find variable: mainContainer' in or related to this line: 'var car = mainContainer.addChild(new Car());' Line Number: 428
User prompt
Please fix the bug: 'Can't find variable: mainContainer' in or related to this line: 'var car = mainContainer.addChild(new Car());' Line Number: 427
User prompt
Please fix the bug: 'Can't find variable: mainContainer' in or related to this line: 'var car = mainContainer.addChild(new Car());' Line Number: 427
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Cactus class for cacti along the road var Cactus = Container.expand(function () { var self = Container.call(this); // Randomly pick one of the cactus assets var cactusTypes = ['cactus', 'cactus1', 'cactus2']; var cactusAsset = cactusTypes[Math.floor(Math.random() * cactusTypes.length)]; var cactusGraphics = self.attachAsset(cactusAsset, { anchorX: 0.5, anchorY: 1 }); // Optionally randomize scale for variety var scale = 0.7 + Math.random() * 0.6; cactusGraphics.scale.x = scale; cactusGraphics.scale.y = scale; // Fallen state self.fallen = false; // Animate falling over self.fallOver = function () { if (self.fallen) return; self.fallen = true; // Animate rotation to -90 or +90 deg depending on which side of road var targetRotation = self.x < 2048 / 2 ? -Math.PI / 2 : Math.PI / 2; var startRotation = self.rotation; var duration = 30; // frames (0.5s) var frame = 0; self._fallAnim = function () { frame++; self.rotation = startRotation + (targetRotation - startRotation) * (frame / duration); if (frame < duration) { LK.setTimeout(self._fallAnim, 1000 / 60); } else { self.rotation = targetRotation; } }; self._fallAnim(); }; return self; }); var Car = Container.expand(function () { var self = Container.call(this); self.projectMovement = function (vector) { var angle = -Math.PI / 4; var cosAngle = Math.cos(angle); var sinAngle = Math.sin(angle); return { x: vector.x * cosAngle - vector.y * sinAngle, y: vector.x * sinAngle + vector.y * cosAngle }; }; var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.ORIGINAL_SPEED = 2; self.speed = self.ORIGINAL_SPEED; self.direction = 0; self.momentum = { x: 0, y: 0 }; self._move_migrated = function () { var momentumModifier = 0.1; self.speed *= 1.01; if (self.direction === 0) { self.momentum.x += self.speed * momentumModifier; } else { self.momentum.y -= self.speed * momentumModifier; } var projectedMovement = self.projectMovement(self.momentum); self.x += projectedMovement.x; self.y += projectedMovement.y; var nonTravelMomentum; if (self.direction === 0) { self.momentum.x *= 0.98; self.momentum.y *= 0.95; nonTravelMomentum = self.momentum.y; } else { self.momentum.x *= 0.95; self.momentum.y *= 0.98; nonTravelMomentum = self.momentum.x; } self.nonTravelMomentum = nonTravelMomentum; }; self.changeDirection = function () { self.direction = self.direction === 0 ? 1 : 0; self.speed = self.ORIGINAL_SPEED; carGraphics.scale.x *= -1; var skidSound = LK.getSound('Skid'); skidSound.play(); skidSound.on('end', function () { var engineSound = LK.getSound('Engine'); engineSound.stop(); engineSound.play({ loop: true }); }); }; }); var Driver = Container.expand(function () { var self = Container.call(this); self.x = +1500; self.y = +1500; var driverGraphics = self.attachAsset('driver', { anchorX: 0.5, anchorY: 0.5 }); }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.rotation = Math.PI / 4; self.lifetime = 100; self.tick = function () { if (--self.lifetime <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Background image asset (replace id with your background image asset id) // cornerbutton, musicbutton, and centercircle assets removed game.calculateDistanceToPoint = function (point, segmentStart, segmentEnd) { var A = point.x - segmentStart.x; var B = point.y - segmentStart.y; var C = segmentEnd.x - segmentStart.x; var D = segmentEnd.y - segmentStart.y; var dot = A * C + B * D; var len_sq = C * C + D * D; var param = -1; if (len_sq != 0) { param = dot / len_sq; } var xx, yy; if (param < 0) { xx = segmentStart.x; yy = segmentStart.y; } else if (param > 1) { xx = segmentEnd.x; yy = segmentEnd.y; } else { xx = segmentStart.x + param * C; yy = segmentStart.y + param * D; } var dx = point.x - xx; var dy = point.y - yy; return Math.sqrt(dx * dx + dy * dy); }; game.addRoadSegment = function () { var lastSegment = roadSegments[roadSegments.length - 1]; zigzag = !zigzag; var segment = roadContainer.attachAsset('roadSegment', { anchorX: 0.5 }); segment.width = segmentWidth; segmentWidth = Math.max(350, segmentWidth - 15); segment.height = i === 1 ? 3000 : Math.floor(Math.random() * (4000 - 1200 + 1)) + 1200; segment.rotation = zigzag ? -Math.PI - Math.PI / 4 : -Math.PI + Math.PI / 4; segment.y = currentY; segment.x = currentX; var adjustedHeight = segment.height - segmentWidth / 2; currentY += adjustedHeight * Math.cos(segment.rotation); currentX -= adjustedHeight * Math.sin(segment.rotation); segment.shadow = roadContainer.attachAsset('roadSegmentShadow', { anchorX: 0.5 }); segment.shadow.width = segment.width; segment.shadow.height = segment.height; segment.shadow.rotation = segment.rotation; segment.shadow.x = segment.x; segment.shadow.y = segment.y + 50; segment.shadow.alpha = 1; segment.used = false; roadSegments.push(segment); roadContainer.addChildAt(segment.shadow, 0); roadContainer.addChild(segment); // Always add cacti outside the new road segment // Place 1-2 cacti per segment, randomize side and offset var numCacti = 1 + Math.floor(Math.random() * 2); for (var j = 0; j < numCacti; j++) { var cactus = new Cactus(); // Place cactus at a random position along the segment edge var t = Math.random() * 0.8 + 0.1; // avoid very ends var side = Math.random() < 0.5 ? -1 : 1; // left or right // Calculate position along the segment var dx = Math.sin(segment.rotation) * (segment.height * t); var dy = -Math.cos(segment.rotation) * (segment.height * t); // Offset from road edge, OUTSIDE the road var cactusWidth = cactus.width || 100; var cactusExtra = 100 + Math.random() * 100; // extra offset to ensure cactus is outside var edgeOffset = segment.width / 2 + cactusWidth / 2 + cactusExtra; var ex = Math.cos(segment.rotation) * edgeOffset * side; var ey = Math.sin(segment.rotation) * edgeOffset * side; cactus.x = segment.x + dx + ex; cactus.y = segment.y + dy + ey; cactusContainer.addChild(cactus); cacti.push(cactus); } }; game.setBackgroundColor(0xc39977); var particles = []; LK.playMusic('backgroundMusic'); // Add a background layer behind all gameplay elements var backgroundLayer = game.addChild(new Container()); var background = backgroundLayer.attachAsset('backgroundImage', { anchorX: 0, anchorY: 0 }); background.width = 2048; background.height = 2732; background.alpha = 1; var mainContainer = game.addChild(new Container()); var engineSound = LK.getSound('Engine'); engineSound.stop(); engineSound.play({ loop: true }); var roadContainer = mainContainer.addChild(new Container()); var cactusContainer = mainContainer.addChild(new Container()); var cacti = []; var roadSegments = []; var segmentLength = Math.floor(Math.random() * (1000 - 200 + 1)) + 200; var segmentWidth = 1200; var currentX = 2048 / 2; var currentY = 2732 / 2; var zigzag = true; for (var i = 1; i <= 15; i++) { game.addRoadSegment(); } // (Cactus placement now handled in addRoadSegment) var scoreText = new Text2('0', { size: 150, fill: 0xFFFFFF, weight: '800', dropShadow: true, dropShadowColor: '#373330', dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6 }); scoreText.anchor.set(0, 0); LK.gui.top.addChild(scoreText); // Import storage plugin // High score text, smaller and below the main score var highScore = storage.highScore || 0; var highScoreText = new Text2('High: ' + highScore, { size: 60, fill: 0xFFFFFF, weight: '400', dropShadow: true, dropShadowColor: '#373330', dropShadowBlur: 2, dropShadowAngle: Math.PI / 6, dropShadowDistance: 3 }); highScoreText.anchor.set(0, 0); // Position just below the scoreText (scoreText is 150px tall, add a little margin) highScoreText.y = scoreText.height + 10; LK.gui.top.addChild(highScoreText); var notificationTexts = ["I'm trying.", "We can't change what's done.", "Be loyal to what matters.", "I gave you all I had.", "I tried, in the end. I did.", "You, sir, are a fish.", "LENNNNAAAAYYYY!", "Vengeance is an idiot's game.", "We're more ghosts than people.", "Oh, and a quarter. Don't forget the quarter.", "Yeah, I got TB.", "I guess I... I'm afraid."]; var usedNotificationTexts = []; function getRandomNotificationText() { if (notificationTexts.length === 0) { notificationTexts = usedNotificationTexts.splice(0, usedNotificationTexts.length); } var index = Math.floor(Math.random() * notificationTexts.length); var text = notificationTexts.splice(index, 1)[0]; usedNotificationTexts.push(text); return text; } var notificationText = new Text2(getRandomNotificationText(), { size: 60, fill: 0xFFFFFF, weight: '400', align: 'center', stroke: '#000000', strokeThickness: 8 }); notificationText.anchor.set(0, 4); notificationText.x -= 350; LK.gui.bottom.addChild(notificationText); var car = mainContainer.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 / 2; var driver = LK.gui.addChild(new Driver()); driver.x = 250; driver.y = 1800; var isGameOver = false; var score = 0; var closestSegment = null; game.on('down', function (x, y, obj) { car.changeDirection(); var engineSound = LK.getSound('Engine'); engineSound.stop(); engineSound.play({ loop: true }); }); LK.on('retry', function () { LK.playMusic('backgroundMusic', { loop: true, fade: { start: 0, end: 0.4, duration: 0 } }); // Restart music from beginning when Play Again is pressed }); LK.on('tick', function () { car._move_migrated(); var carIsOnRoad = false; var carPosition = { x: car.x, y: car.y }; var currentClosestSegment = null; var currentClosestDistance = Infinity; roadSegments.forEach(function (segment) { var segmentStart = { x: segment.x + Math.sin(segment.rotation) * 100, y: segment.y - Math.cos(segment.rotation) * 100 }; var segmentEnd = { x: segment.x - Math.sin(segment.rotation) * (segment.height - segment.width / 2), y: segment.y + Math.cos(segment.rotation) * (segment.height - segment.width / 2) }; var distance = game.calculateDistanceToPoint(carPosition, segmentStart, segmentEnd); if (distance < currentClosestDistance) { currentClosestDistance = distance; currentClosestSegment = segment; } if (distance < segment.width / 2 - 50) { carIsOnRoad = true; } }); // --- Cactus collision detection and fall over --- var _loop = function _loop() { cactus = cacti[i]; // Only trigger once per cactus if (!cactus.fallen) { // Use bounding box intersection dx = Math.abs(car.x - cactus.x); dy = Math.abs(car.y - cactus.y); // Use a reasonable collision box (car is ~400x310, cactus ~80x180) if (dx < 120 && dy < 140) { cactus.fallOver(); LK.getSound('Crash').play(); score++; scoreText.setText(score.toString()); // Balloon effect when score reaches exactly 3 // (Balloon effect removed) // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreText.setText('High: ' + highScore); } } } }, cactus, dx, dy, balloon, startY, duration, frame; for (var i = 0; i < cacti.length; i++) { _loop(); } // --- if (closestSegment !== currentClosestSegment && !currentClosestSegment.used) { closestSegment = currentClosestSegment; closestSegment.used = true; score++; car.ORIGINAL_SPEED += 0.1; scoreText.setText(score.toString()); // Update high score if needed if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreText.setText('High: ' + highScore); } notificationText.setText(getRandomNotificationText()); } if (!carIsOnRoad) { // Play crash sound only once if (!car.crashPlayed) { car.crashPlayed = true; LK.getSound('Crash').play(); // Stop the car's movement car.speed = 0; car.momentum.x = 0; car.momentum.y = 0; LK.setTimeout(function () { LK.showGameOver(); LK.playMusic('backgroundMusic', { loop: true }); // Restart music from beginning after game over }, 1000); } } else { // Reset crashPlayed if back on road (optional, in case of future logic) car.crashPlayed = false; } var particleOffsets = [{ x: 20, y: 140 }, { x: 20 + 100, y: 140 - 100 }, { x: 20 - 150, y: 140 - 150 }, { x: 20 - 150 + 100, y: 140 - 150 - 100 }]; for (var i = 0; i < particleOffsets.length; i++) { var alphaValue = Math.max(0, Math.min(1, Math.abs(car.nonTravelMomentum) / 5 - 0.5)); if (alphaValue > 0) { var particle = new Particle(); particle.alpha = alphaValue; var noiseX = (Math.random() - 0.5) * 10; var noiseY = (Math.random() - 0.5) * 10; particle.x = car.x + (car.direction === 0 ? -1 : 1) * particleOffsets[i].x + noiseX; particle.y = car.y + particleOffsets[i].y + noiseY; mainContainer.addChildAt(particle, 1); particles.push(particle); } } particles.forEach(function (particle, index) { particle.tick(); if (particle.lifetime <= 0) { particles.splice(index, 1); } }); var carLocalPosition = game.toLocal(car.position, car.parent); var offsetX = (2048 / 2 - carLocalPosition.x) / 20; var offsetY = (2732 - 450 - carLocalPosition.y) / 20; mainContainer.x += offsetX; mainContainer.y += offsetY; for (var i = roadSegments.length - 1; i >= 0; i--) { var segmentGlobalPosition = game.toLocal(roadSegments[i].position, roadSegments[i].parent); if (segmentGlobalPosition.y - roadSegments[i].height > 2732 * 2) { roadSegments[i].shadow.destroy(); roadSegments[i].destroy(); roadSegments.splice(i, 1); game.addRoadSegment(); } } });
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,9 @@
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
+var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
@@ -137,10 +138,10 @@
/****
* Game Code
****/
-// cornerbutton, musicbutton, and centercircle assets removed
// Background image asset (replace id with your background image asset id)
+// cornerbutton, musicbutton, and centercircle assets removed
game.calculateDistanceToPoint = function (point, segmentStart, segmentEnd) {
var A = point.x - segmentStart.x;
var B = point.y - segmentStart.y;
var C = segmentEnd.x - segmentStart.x;
@@ -218,16 +219,9 @@
}
};
game.setBackgroundColor(0xc39977);
var particles = [];
-LK.playMusic('backgroundMusic', {
- loop: true,
- fade: {
- start: 0,
- end: 0.4,
- duration: 0
- }
-});
+LK.playMusic('backgroundMusic');
// Add a background layer behind all gameplay elements
var backgroundLayer = game.addChild(new Container());
var background = backgroundLayer.attachAsset('backgroundImage', {
anchorX: 0,