\n\n\n Koda ekle","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -490,8 +490,9 @@\n player.down = function (x, y, obj) {\n \tisTouching = true;\n \toffsetX = x - player.x;\n \toffsetY = y - player.y;\n+\tplayer.style.cursor = "grabbing"; // Change cursor style\n };\n // Move the player character during touch move\n game.move = function (x, y, obj) {\n \tif (isTouching) {\n@@ -501,8 +502,9 @@\n };\n // Stop dragging the player character on touch end\n game.up = function (x, y, obj) {\n \tisTouching = false;\n+\tplayer.style.cursor = "grab"; // Reset cursor style\n };\n // Initialize up button\n var upButton = game.addChild(new UpButton());\n upButton.x = 2048 / 2 - 500; // Middle point's x coordinate minus button width\n
"} Upit | Learn about creating the game Beemario vs Beastbee with gen AI