kodu ekle","generatedCode":"
===================================================================\n--- original.js\n+++ change.js\n@@ -145,8 +145,37 @@\n \n /**** \n * Game Code\n ****/ \n+// Create left and right buttons for character movement\n+var leftButton = LK.getAsset('leftButton', {\n+\tanchorX: 0.5,\n+\tanchorY: 0.5\n+});\n+leftButton.x = 50;\n+leftButton.y = 2732 - 150; // Position at the bottom left\n+var rightButton = LK.getAsset('rightButton', {\n+\tanchorX: 0.5,\n+\tanchorY: 0.5\n+});\n+rightButton.x = 200;\n+rightButton.y = 2732 - 150; // Position at the bottom left\n+game.addChild(leftButton);\n+game.addChild(rightButton);\n+// Event listeners for left and right button presses\n+leftButton.down = function () {\n+\tcharacter.x -= 20;\n+\tupdateCharacterPosition();\n+};\n+rightButton.down = function () {\n+\tcharacter.x += 20;\n+\tupdateCharacterPosition();\n+};\n+// Function to update character position\n+function updateCharacterPosition() {\n+\tcharacter.x = Math.max(0, Math.min(2048, character.x)); // Ensure character stays within bounds\n+\tcharacter.element.style.left = character.x + "px";\n+}\n // Function to spawn flowers on the screen\n function spawnFlowers() {\n \t// Number of flowers to spawn\n \tfor (var i = 0; i < Math.floor(Math.random() * 6) + 5; i++) {\n@@ -345,9 +374,9 @@\n };\n // Initialize down button\n var downButton = game.addChild(new DownButton());\n downButton.x = 2048 - 500 - 50; // Right edge minus button width and margin\n-downButton.y = 2732 - 500 - 200; // Move the down button slightly downwards\n+downButton.y = 2732 - 500 - 250; // Move the down button slightly more upwards\n // Initialize enemies\n var enemies = [];\n var enemySpawnInterval = 80; // Decrease interval to increase spawn rate\n var enemySpawnIncreaseInterval = 40000; // Increase spawn rate every 40 seconds\n
"} Upit | Learn about creating the game Beemario vs Beastbee with gen AI