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Butonlar altlı üstlü olsun
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İki butonda aynı büyüklükte olsun
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Buton boyutları 400 pixel olsun
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Butonlar sahnenin alt kenarının orta noktasındanın üstünde olsun
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Butonların boyutu büyüsün
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Add two buttons in the bottom-left corner of the screen: one for up and one for down. When the player taps the up button, the karate character moves up. When the player taps the down button, the character moves down.
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Düşman daha az sıklıkla gelsin
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Düşmanlar sinüs eğrisi şeklinde hareket etsin
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Add enemies that spawn randomly from the right edge and move to the left edge of the screen. Destroy them when they exit the left side.
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Spawn enemies at random intervals from the right edge. As they move left, make them follow a wavy path using a sine function for vertical movement
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Spawn enemies randomly from the right edge. Enemies move left following a sine wave path. Limit the number of enemies on the screen to a maximum of 3 at the same time.
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Add enemies that spawn randomly from the right edge and move to the left edge of the screen. Destroy them when they exit the left side
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Engeller sahnenin sol tarfaından rastgele noktalardan gelir
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Düşmanlar rastglere noktalardan gelirler
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Y çizgisinde rastgele noktalardan spawn olurlar
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Düşmanlar y pozisyonunda sinüs eğrileri şeklinde hareket ederek, sağ kenardan sol kenara doğru hareket eder
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Coinleri oyundan kaldır
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Please fix the bug: 'storage is not defined' in or related to this line: 'var currentScore = storage.score || 0;' Line Number: 165 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Eklenen her oyuncu görseliyle beraber puan artış hızı artsın
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5 saniye boyunca hareket etmezse karakter aşağıya doğru 40 birim insin
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Oyun başladığında otomatik olarak 3 hamle yapılsın
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Düşmanların algılama alanını azalt
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Oyun başladığında ilk 3 saniye düşman gelmesin
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Add and remove 'Bat' image at the bottom-left corner every half second
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Add and remove 'Bat' image at the bottom-right corner every half second
/**** * Classes ****/ // Define a class for the down button var DownButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('downButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, // Double the size of the button scaleY: 2 // Double the size of the button }); self.down = function (x, y, obj) { player.y += player.speed; }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.update = function () { self.x -= self.speed; self.y += Math.sin(self.x / 100) * 10; // Sine wave pattern if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 15; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 1; // Gravity effect if (self.y >= 200) { // Ground level self.y = 200; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); // Define a class for the up button var UpButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('upButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, // Double the size of the button scaleY: 2 // Double the size of the button }); self.down = function (x, y, obj) { player.y -= player.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 200; player.y = 200; // Initialize up button var upButton = game.addChild(new UpButton()); upButton.x = 2048 / 2 - 100; upButton.y = 2732 - 100; // Initialize down button var downButton = game.addChild(new DownButton()); downButton.x = 2048 / 2 + 100; downButton.y = 2732 - 100; // Initialize enemies var enemies = []; var enemySpawnInterval = 200; var enemySpawnCounter = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = Math.random() * 2732; // Random y position between 0 and 2732 enemies.push(enemy); game.addChild(enemy); enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -92,14 +92,14 @@
player.x = 200;
player.y = 200;
// Initialize up button
var upButton = game.addChild(new UpButton());
-upButton.x = 100;
+upButton.x = 2048 / 2 - 100;
upButton.y = 2732 - 100;
// Initialize down button
var downButton = game.addChild(new DownButton());
-downButton.x = 100;
-downButton.y = 2732 - 200;
+downButton.x = 2048 / 2 + 100;
+downButton.y = 2732 - 100;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 200;
var enemySpawnCounter = 0;