User prompt
Butonlar altlı üstlü olsun
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İki butonda aynı büyüklükte olsun
User prompt
Buton boyutları 400 pixel olsun
User prompt
Butonlar sahnenin alt kenarının orta noktasındanın üstünde olsun
User prompt
Butonların boyutu büyüsün
User prompt
Add two buttons in the bottom-left corner of the screen: one for up and one for down. When the player taps the up button, the karate character moves up. When the player taps the down button, the character moves down.
User prompt
Düşman daha az sıklıkla gelsin
User prompt
Düşmanlar sinüs eğrisi şeklinde hareket etsin
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Add enemies that spawn randomly from the right edge and move to the left edge of the screen. Destroy them when they exit the left side.
User prompt
Spawn enemies at random intervals from the right edge. As they move left, make them follow a wavy path using a sine function for vertical movement
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Spawn enemies randomly from the right edge. Enemies move left following a sine wave path. Limit the number of enemies on the screen to a maximum of 3 at the same time.
User prompt
Add enemies that spawn randomly from the right edge and move to the left edge of the screen. Destroy them when they exit the left side
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Engeller sahnenin sol tarfaından rastgele noktalardan gelir
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Düşmanlar rastglere noktalardan gelirler
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Y çizgisinde rastgele noktalardan spawn olurlar
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Düşmanlar y pozisyonunda sinüs eğrileri şeklinde hareket ederek, sağ kenardan sol kenara doğru hareket eder
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Coinleri oyundan kaldır
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Please fix the bug: 'storage is not defined' in or related to this line: 'var currentScore = storage.score || 0;' Line Number: 165 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Eklenen her oyuncu görseliyle beraber puan artış hızı artsın
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5 saniye boyunca hareket etmezse karakter aşağıya doğru 40 birim insin
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Oyun başladığında otomatik olarak 3 hamle yapılsın
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Düşmanların algılama alanını azalt
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Oyun başladığında ilk 3 saniye düşman gelmesin
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Add and remove 'Bat' image at the bottom-left corner every half second
User prompt
Add and remove 'Bat' image at the bottom-right corner every half second
/**** * Classes ****/ // Initialize storage object // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; self.y += Math.sin(self.x / 100) * 10; if (self.x < -50) { self.destroy(); } // Check for intersection with Oyuncu and remove it if detected game.children.forEach(function (child) { if (child instanceof Oyuncu && self.intersects(child)) { child.destroy(); } }); }; }); var Enemy1 = Container.expand(function () { var self = Container.call(this); var enemy1Graphics = self.attachAsset('Enemy1', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; self.y += Math.sin(self.x / 100) * 10; if (self.x < -50) { self.destroy(); } // Check for intersection with Oyuncu and remove it if detected game.children.forEach(function (child) { if (child instanceof Oyuncu && self.intersects(child) && Math.abs(self.x - child.x) < 30 && Math.abs(self.y - child.y) < 30) { child.destroy(); } }); }; }); var Leaf = Container.expand(function () { var self = Container.call(this); var leafGraphics = self.attachAsset('yaprak', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2 + Math.random() * 3; // Random speed between 2 and 5 self.update = function () { self.y += self.speed; self.speed = 2 + Math.random() * 3; // Random speed between 2 and 5 self.x += Math.sin(LK.ticks / 20) * 2; // Add swaying motion if (self.y > 2732) { self.destroy(); } }; }); // Define a class for the Oyuncu character var Oyuncu = Container.expand(function () { var self = Container.call(this); var oyuncuGraphics = self.attachAsset('Oyuncu', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = (Math.random() - 0.5) * 10; // Random initial speed between -5 and 5 self.speedY = (Math.random() - 0.5) * 10; // Random initial speed between -5 and 5 self.speed = 7; self.jumpHeight = 20; self.isJumping = false; self.velocityY = 0; self.update = function () { // Randomly change direction if (Math.random() < 0.05) { // 5% chance to change direction each frame self.speedX = (Math.random() - 0.5) * 10; // Random speed between -5 and 5 self.speedY = (Math.random() - 0.5) * 10; // Random speed between -5 and 5 } // Update position self.x += self.speedX; self.y += self.speedY; // Keep 'oyuncu' within screen bounds if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y < 0) { self.y = 0; } if (self.y > 2732) { self.y = 2732; } if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } // Maintain a 10-unit distance from the player if (Math.abs(self.x - player.x) > 10) { self.x += (player.x > self.x ? 1 : -1) * self.speed; } else if (Math.abs(self.x - player.x) < 10) { self.x = player.x + (player.x > self.x ? -10 : 10); } if (Math.abs(self.y - player.y) > 10) { self.y += (player.y > self.y ? 1 : -1) * self.speed; } else if (Math.abs(self.y - player.y) < 10) { self.y = player.y + (player.y > self.y ? -10 : 10); } }; self.jump = function () { self.isJumping = true; self.velocityY = -self.jumpHeight; }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 20; self.isJumping = false; self.velocityY = 0; self.update = function () { // Move the player down 60 units every second if no action is taken if (LK.ticks % 120 === 0) { // 60 ticks per second, so 120 ticks is two seconds self.y += 60; // Move down 60 units } if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } // Move the player diagonally to the middle of the stage in the first move if (self.x < 2048 / 2 && self.y < 2732 / 2) { self.x += self.speed; self.y += self.speed; LK.getSound('arkplan').play(); // Play background sound when moving } else if (!self.isJumping) { if (self.x > 30 && self.x <= 2048 - self.width) { self.x -= 4; } } // End the game if the player touches the edges of the background if (self.x <= 0 || self.x >= 2048 - self.width || self.y <= 0 || self.y >= 2732 - self.height || LK.ticks > 600 && self.x < 100) { LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // Show game over screen return; // End the game } }; self.jump = function () { self.isJumping = true; LK.playMusic('Skor', { loop: true }); self.velocityY = -self.jumpHeight; LK.getSound('Player').play(); }; }); var ScrollingBackground = Container.expand(function () { var self = Container.call(this); var bg1 = self.attachAsset('arkplan', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 0, y: 0 }); var bg2 = self.attachAsset('arkplan', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048, y: 0 }); self.update = function () { bg1.x -= 2; bg2.x -= 2; if (bg1.x <= -2048) { bg1.x = bg2.x + 2048; } if (bg2.x <= -2048) { bg2.x = bg1.x + 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Black background }); /**** * Game Code ****/ // Add and remove 'Bat' image at the bottom-right corner every half second var batImage; var batVisible = false; LK.setInterval(function () { if (batVisible) { if (batImage) { batImage.destroy(); batImage = null; } } else { batImage = LK.getAsset('Bat', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 200, // Adjusted for half the width of the image y: 2732 - 200 // Adjusted for half the height of the image }); game.addChild(batImage); } batVisible = !batVisible; }, 500); // Toggle every half second // Add and remove 'Bat' image at the bottom-left corner every half second var batImageLeft; var batVisibleLeft = false; LK.setInterval(function () { if (batVisibleLeft) { if (batImageLeft) { batImageLeft.destroy(); batImageLeft = null; } } else { batImageLeft = LK.getAsset('Bat', { anchorX: 0.5, anchorY: 0.5, x: 0 + 200, // Adjusted for half the width of the image y: 2732 - 200 // Adjusted for half the height of the image }); game.addChild(batImageLeft); } batVisibleLeft = !batVisibleLeft; }, 500); // Toggle every half second var banImage = LK.getAsset('Ban', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(banImage); // Initialize background var tween = function tween(target, properties, options) { // Implement a simple tween function using requestAnimationFrame var start = {}; var change = {}; var duration = options.duration || 1000; var easing = options.easing || function (t) { return t; }; var startTime = Date.now(); for (var prop in properties) { start[prop] = target[prop]; change[prop] = properties[prop] - start[prop]; } function animate(time) { var timeElapsed = time - startTime; var progress = Math.min(timeElapsed / duration, 1); for (var prop in properties) { target[prop] = start[prop] + change[prop] * easing(progress); } if (progress < 1) { LK.setTimeout(function () { animate(Date.now()); }, 16); // Approximately 60 FPS } else if (options.onFinish) { options.onFinish(); } } LK.setTimeout(function () { animate(Date.now()); }, 16); // Approximately 60 FPS }; var storage = {}; var scrollingBackground = game.addChild(new ScrollingBackground()); // Initialize player var player = game.addChild(new Player()); player.x = 200; player.y = 2732 - player.height - 150; // Automatically make the first four moves within two seconds of game start LK.setTimeout(function () { player.jump(); // First move LK.setTimeout(function () { player.jump(); // Second move LK.setTimeout(function () { player.jump(); // Third move LK.setTimeout(function () { player.jump(); // Fourth move }, 500); // Fourth move after 0.5 seconds }, 500); // Third move after 0.5 seconds }, 500); // Second move after 0.5 seconds }, 500); // First move after 0.5 seconds // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Import storage plugin // Load score from storage or initialize to 0 var currentScore = storage.score || 0; // Create a new Text2 object to display the score var scoreText = new Text2(currentScore.toString(), { size: 250, fill: 0xFFFFFF, font: "bold" }); // Add the score text to the game GUI at the top-right corner of the screen LK.gui.topRight.addChild(scoreText); scoreText.anchor.set(1, 0); // Anchor to the top-right corner scoreText.x = 0; // Positioned at the right edge scoreText.y = 0; // Positioned at the top edge // Handle game updates game.update = function () { scrollingBackground.update(); player.update(); // Increase the number of enemies every minute if (LK.ticks % 3600 === 0) { // 60 ticks per second * 60 seconds = 3600 ticks per minute var additionalEnemy = new Enemy(); additionalEnemy.x = 2048; additionalEnemy.y = Math.random() * (2732 / 2); enemies.push(additionalEnemy); game.addChild(additionalEnemy); } // Spawn leaves if (LK.ticks % 120 === 0) { // Every second var leaf = new Leaf(); leaf.x = Math.random() * 2048; // Random x position across the screen leaf.y = -50; // Start above the screen game.addChild(leaf); } // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { if (LK.getScore() < 80 || LK.getScore() >= 160) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = Math.random() * (2732 / 2); enemies.push(enemy); game.addChild(enemy); } else if (LK.getScore() >= 80 && LK.getScore() < 160) { var enemy1 = new Enemy1(); enemy1.x = 2048 / 2 + (Math.random() * 200 - 100); // Random x around center enemy1.y = 2732 / 2 + (Math.random() * 200 - 100); // Random y around center game.addChild(enemy1); enemies.push(enemy1); LK.setTimeout(function () { enemy1.destroy(); enemies.splice(enemies.indexOf(enemy1), 1); }, 1000); // Remove after 1 second } // Decrease the spawn interval for the next enemy every 10 seconds if (LK.ticks % 600 == 0 && enemySpawnInterval > 10) { enemySpawnInterval -= 10; } enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { if (typeof enemies[j].update === 'function') { enemies[j].update(); } if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); var currentScore = LK.getScore(); storage.score = currentScore; // Save score to storage scoreText.setText(currentScore.toString()); // Update the score text display if (currentScore === 1) { var banBottomLeft = LK.getAsset('Ban', { anchorX: 0.5, anchorY: 0.5, x: 0 + 200, // Adjusted for half the width of the image y: 2732 - 200 // Adjusted for half the height of the image }); game.addChild(banBottomLeft); var banBottomRight = LK.getAsset('Ban', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 200, // Adjusted for half the width of the image y: 2732 - 200 // Adjusted for half the height of the image }); game.addChild(banBottomRight); } else if (currentScore === 80) { // Add 'akra' as an enemy var akra = LK.getAsset('akra', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + (Math.random() * 200 - 100), // Random x around center y: 2732 / 2 + (Math.random() * 200 - 100) // Random y around center }); game.addChild(akra); tween(akra, { x: 0, y: 2732 }, { duration: 5000, easing: function easing(t) { return Math.sin(t * Math.PI * 2) * 0.5 + 0.5; }, onFinish: function onFinish() { akra.destroy(); } }); // Rotate 'akra' around its center akra.update = function () { akra.rotation += 0.1; // Adjust rotation speed as needed }; var level2Text = new Text2('Level 2', { size: 500, fill: 0xFFFFFF, font: "bold" }); level2Text.anchor.set(0.5, 0.5); level2Text.x = 2048 / 2; level2Text.y = 2732 / 2; game.addChild(level2Text); LK.setTimeout(function () { level2Text.destroy(); }, 2000); // Display for 2 seconds // Change enemy graphics to 'enemy1' enemies.forEach(function (enemy) { enemy.children[0].setAsset('Enemy1'); }); // Animate 'Enemy1' from top-right to bottom-left in a sine wave var enemy1 = LK.getAsset('Enemy1', { anchorX: 0.5, anchorY: 0.5, x: 2048, y: 0 }); game.addChild(enemy1); tween(enemy1, { x: 0, y: 2732 }, { duration: 5000, easing: function easing(t) { return Math.sin(t * Math.PI * 2) * 0.5 + 0.5; }, onFinish: function onFinish() { enemy1.destroy(); } }); } else if (currentScore % 9 === 0) { var cicekAsset = game.addChild(LK.getAsset('cicek', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); LK.setScore(LK.getScore() + 5); // Add 5 points to the score scoreText.setText(LK.getScore().toString()); // Update the score text display LK.setTimeout(function () { cicekAsset.destroy(); }, 1000); // Add 'oyuncu' image to the bottom-left corner if less than 4 exist if (game.children.filter(function (child) { return child instanceof Oyuncu; }).length < 4) { var oyuncu = game.addChild(new Oyuncu()); oyuncu.x = player.x + 10; oyuncu.y = player.y; } } scoreText.setText(currentScore); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -237,8 +237,29 @@
game.addChild(batImage);
}
batVisible = !batVisible;
}, 500); // Toggle every half second
+// Add and remove 'Bat' image at the bottom-left corner every half second
+var batImageLeft;
+var batVisibleLeft = false;
+LK.setInterval(function () {
+ if (batVisibleLeft) {
+ if (batImageLeft) {
+ batImageLeft.destroy();
+ batImageLeft = null;
+ }
+ } else {
+ batImageLeft = LK.getAsset('Bat', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0 + 200,
+ // Adjusted for half the width of the image
+ y: 2732 - 200 // Adjusted for half the height of the image
+ });
+ game.addChild(batImageLeft);
+ }
+ batVisibleLeft = !batVisibleLeft;
+}, 500); // Toggle every half second
var banImage = LK.getAsset('Ban', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,