User prompt
Karakterimiz yükseldğinde 'bee_buzzing_6254.mp3' oynat
User prompt
Karakterimiz her yukarı hareket ettiğinde player sesini aç
User prompt
Her hamöe yapıldığında player sesini oynat
User prompt
Oyun sesini aç
User prompt
Karakterimiz hamle yaptığında player sesini oynat sahnede
User prompt
Karakterimiz her hareket ettiğinde player sesi çal
User prompt
Puan sıfırlanmadan birikmeye devam eder
User prompt
Fix
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var currentScore = storage.score || 0;' Line Number: 166 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var currentScore = storage.score || 0;' Line Number: 167 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var currentScore = storage.score || 0;' Line Number: 166 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Düzelt
User prompt
Düzelt
User prompt
Karakterimiz arkaplanın kenarlarına değerse oyun biter
User prompt
Karakterimiz sahnenin sol kenarına ulaşırsa oyun biter
User prompt
Karakterimiz sol kenara değerse oyun biter
User prompt
Karakterimiz sahnenin sağ kenarına kadar ilerleyebilsin
User prompt
Karakterimiz sahnenin sağ köşesine kadar ilerleyebilsin
User prompt
Düşmanların tüm oyuncu görsellerini algılaması azalsın
User prompt
Düşmanın oyuncu görselini algılama mesafesini azalat
User prompt
Karakterimiz her saniye 10 birüm sola kayar
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; self.y += Math.sin(self.x / 100) * 10; if (self.x < -50) { self.destroy(); } // Check for intersection with Oyuncu and remove it if detected within a reduced range game.children.forEach(function (child) { if (child instanceof Oyuncu && self.intersects(child) && Math.abs(self.x - child.x) < 30 && Math.abs(self.y - child.y) < 30) { child.destroy(); } }); }; }); // Define a class for the Oyuncu character var Oyuncu = Container.expand(function () { var self = Container.call(this); var oyuncuGraphics = self.attachAsset('Oyuncu', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 7; self.jumpHeight = 20; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } // Maintain a 10-unit distance from the player if (Math.abs(self.x - player.x) > 10) { self.x += (player.x > self.x ? 1 : -1) * self.speed; } else if (Math.abs(self.x - player.x) < 10) { self.x = player.x + (player.x > self.x ? -10 : 10); } if (Math.abs(self.y - player.y) > 10) { self.y += (player.y > self.y ? 1 : -1) * self.speed; } else if (Math.abs(self.y - player.y) < 10) { self.y = player.y + (player.y > self.y ? -10 : 10); } }; self.jump = function () { self.isJumping = true; self.velocityY = -self.jumpHeight; }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 20; self.isJumping = false; self.velocityY = 0; self.update = function () { // Move the player 10 units to the left every second if (LK.ticks % 60 === 0) { // 60 ticks per second self.x -= 10; } if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } // Move the player diagonally to the middle of the stage in the first move if (self.x < 2048 / 2 && self.y < 2732 / 2) { self.x += self.speed; self.y += self.speed; } else if (!self.isJumping) { if (self.x > 30) { self.x -= 4; } } // Prevent the player from leaving the stage if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } else if (self.y > 2732 - self.height) { self.y = 2732 - self.height; } }; self.jump = function () { self.isJumping = true; self.velocityY = -self.jumpHeight; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize background var background = game.addChild(LK.getAsset('arkplan', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 0, y: 0 })); // Initialize player var player = game.addChild(new Player()); player.x = 200; player.y = 2732 - player.height - 150; // Add a delay of 2 seconds before the game starts LK.setTimeout(function () { // Make the first jump move automatically player.jump(); }, 2000); // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Load score from storage or initialize to 0 var currentScore = storage.score || 0; // Create a new Text2 object to display the score var scoreText = new Text2(currentScore.toString(), { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top right of the screen LK.gui.topRight.addChild(scoreText); scoreText.x = 2048 - 50; // 50 pixels from the right edge scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = Math.random() * (2732 / 2); enemies.push(enemy); game.addChild(enemy); // Decrease the spawn interval for the next enemy every 10 seconds if (LK.ticks % 600 == 0 && enemySpawnInterval > 10) { enemySpawnInterval -= 10; } enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j]) && Math.abs(player.x - enemies[j].x) < 50 && Math.abs(player.y - enemies[j].y) < 50) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); var currentScore = LK.getScore(); storage.score = currentScore; // Save score to storage var scoreAssetId = 'Skor' + currentScore; if (currentScore % 9 === 0) { var cicekAsset = game.addChild(LK.getAsset('cicek', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); LK.setTimeout(function () { cicekAsset.destroy(); }, 1000); // Add 'oyuncu' image to the bottom-left corner var oyuncu = game.addChild(new Oyuncu()); oyuncu.x = player.x + 10; oyuncu.y = player.y; } if (currentScore === 9) { LK.setScore(0); currentScore = 0; storage.score = currentScore; // Save reset score to storage } if (currentScore <= 9) { game.children.forEach(function (child) { if (child.assetId && child.assetId.startsWith('Skor')) { child.destroy(); } }); var scoreAsset = game.addChild(LK.getAsset(scoreAssetId, { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 })); LK.setTimeout(function () { scoreAsset.destroy(); }, 1000); } else { scoreText.setText(currentScore); } } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -19,11 +19,11 @@
self.y += Math.sin(self.x / 100) * 10;
if (self.x < -50) {
self.destroy();
}
- // Check for intersection with Oyuncu and remove it if detected within a further reduced range
+ // Check for intersection with Oyuncu and remove it if detected within a reduced range
game.children.forEach(function (child) {
- if (child instanceof Oyuncu && self.intersects(child) && Math.abs(self.x - child.x) < 20 && Math.abs(self.y - child.y) < 20) {
+ if (child instanceof Oyuncu && self.intersects(child) && Math.abs(self.x - child.x) < 30 && Math.abs(self.y - child.y) < 30) {
child.destroy();
}
});
};
@@ -105,10 +105,8 @@
}
// Prevent the player from leaving the stage
if (self.x < 0) {
self.x = 0;
- } else if (self.x > 2048 - self.width) {
- self.x = 2048 - self.width;
}
if (self.y < 0) {
self.y = 0;
} else if (self.y > 2732 - self.height) {