User prompt
Our character cannot go out from 10 units to the right of the left edge of the stage.
User prompt
Our character cannot go out from 10 units to the right of the stage.
User prompt
Our character cannot go out of the scene
User prompt
As long as our character is not moving, it will slide 5 units to the left every 1 second.
User prompt
As long as our character is not moving, it will slide 5 units to the left every 1.5 seconds.
User prompt
As long as our character is not moving, it will slide 4 units to the left every 1 second.
User prompt
As long as our character is not moving, it will slide 5 units to the left every 1 second.
User prompt
As long as our character is not moving, it will slide 8 units to the left every 1 second.
User prompt
As long as our character is not moving, it will slide 4 units to the left every 1 second.
User prompt
As long as our character is not moving, it will slide to the left one unit every 2 seconds.
User prompt
Let our character slowly slide to the left as long as it is not moving
User prompt
As long as our character is not moving, it will slide to the right
User prompt
Our character should move diagonally to the middle of the stage in the first move.
User prompt
Let our character stay a little lower
User prompt
Let our character stand slightly above and to the right of the bottom left corner of the scene.
User prompt
Let our character stand slightly above and to the right of the bottom left corner of the stage
User prompt
When the game starts, our character moves to the middle of the stage.
User prompt
When you click on our character, he will go to the middle of the stage.
User prompt
The player should move diagonally from the point he is at in the first move to the middle point.
User prompt
Player 2 units to the right
User prompt
Let the player sit slightly above the bottom left corner of the background
User prompt
Enemies will not come until the player moves from the bottom left corner of the background to the middle point.
User prompt
Move the player from the bottom left corner of the background to the starting point
User prompt
Arkaplan ekle
User prompt
Arka plan resmini kaldır
/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize background var background = game.addChild(LK.getAsset('arkplan', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 0, y: 0 })); // Initialize player var player = game.addChild(new Player()); player.x = 2; player.y = 2732 - player.height; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -68,9 +68,9 @@
y: 0
}));
// Initialize player
var player = game.addChild(new Player());
-player.x = 0;
+player.x = 2;
player.y = 2732 - player.height;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;