User prompt
Now place the buttons left right and up
User prompt
place the grass and the character higher to place the buttons
User prompt
I I told him to stay still
User prompt
No move the character up
User prompt
Place the duck in feet of the asset in ground
User prompt
Place the ground
User prompt
I meant left
User prompt
attack from the right bullet
User prompt
attack from the right
User prompt
Remove tv
User prompt
That's not what I wanted, DESTROY THE TVS.
User prompt
Let's create the game
User prompt
Delete magaguuu logo
User prompt
Please fix the bug: 'Uncaught ReferenceError: magaguuuLogo is not defined' in or related to this line: 'magaguuuLogo.down = function () {' Line Number: 91
User prompt
Delete title_game, magaguuu logo and the 2 texts
User prompt
Finish assets, now, make the game
User prompt
Click in logo to start.
User prompt
Destroy magaguuu logo after press the button
User prompt
!fix the title_game asset did not appear instantly after clicking skip intro
User prompt
Add a button Skip introduction
User prompt
place the title_game asset in the middle
User prompt
Remove fade-in or fade-out effect
User prompt
put fade-in on title_logo asset
User prompt
Please fix the bug: 'Timeout.tick error: yourGoalText is not defined' in or related to this line: 'var gameTitle = LK.getAsset('Title_game', {' Line Number: 42
User prompt
place the title_game asset below the text duck with a gun
===================================================================
--- original.js
+++ change.js
@@ -75,9 +75,33 @@
/****
* Game Code
****/
-// Declare yourGoalText in the global scope
+// Initialize left button
+var leftButton = LK.getAsset('Left', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 200,
+ y: 2600
+});
+game.addChild(leftButton);
+// Initialize right button
+var rightButton = LK.getAsset('Right', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 400,
+ y: 2600
+});
+game.addChild(rightButton);
+// Initialize up button
+var upButton = LK.getAsset('Up', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 300,
+ y: 2500
+});
+game.addChild(upButton);
+// Add a button to skip the introduction;
var yourGoalText;
// Initialize ground
var ground = LK.getAsset('Ground', {
anchorX: 0.5,
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.