User prompt
Tá, então tipo assim, coloca o texto pra baixo.
User prompt
Então, assim, coloca o peixe para baixo.
User prompt
Os textos estão tudo juntos.
User prompt
O negócio tá em Undefined.
User prompt
Eu acho que é melhor criar um texto para essa variável.
User prompt
Colocar a variável.
User prompt
Após o level 2 aumenta %20 inimigo spawn rate
User prompt
And the sound
User prompt
O PowerUp ativa automaticamente depois de 2 segundos.
User prompt
Adicione um efeito azul quando o PoiApp for ativado.
User prompt
Power Up 1, congela!
User prompt
Põe a pium, conchela.
User prompt
Muito pouco inimigo, tem que aumentar
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'powerup.x = enemies[i].x;' Line Number: 64
User prompt
Inimigos tem chance de dropar powerups
User prompt
Coloquei uns assets para isso, pode fazer o level.
Code edit (1 edits merged)
Please save this source code
User prompt
Coloque os heart_icons mais para cima e no meio do pato
User prompt
Coloque os heart_icons mais para cima e no meio
User prompt
Coloca no meio e um pouco pra cima também
User prompt
Coloca três heart_icons em cima do pato
User prompt
Eu ainda não tô conseguindo ver
User prompt
I can't see the heart icons
User prompt
Coloca no topo, fica melhor
User prompt
Coloca três em cima do Pato
===================================================================
--- original.js
+++ change.js
@@ -188,8 +188,10 @@
****/
var globalVariable; // Global variable declaration
// Function to handle level progression
function levelUp() {
+ // Update current level
+ currentLevel = points / 10 + 1; // Calculate current level based on points
// Increase difficulty by reducing enemy spawn interval
if (enemySpawnTimer) {
LK.clearInterval(enemySpawnTimer);
}
@@ -292,8 +294,9 @@
}
var enemies = [];
var items = []; // Initialize items array to track new game elements
var points = 0; // Initialize points variable to track player score
+var currentLevel = 1; // Initialize currentLevel variable to track the player's level
var bullets = []; // Initialize bullets array to track bullets
var Classic = 0; // Initialize Classic variable
var playerHealth = 3; // Initialize player health variable
var bulletCount = 3; // Initialize bullet count
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.