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Tire os heart_icon de spawnar na cena
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Remover heart icon display spawn
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Coloque em cima do Pato
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Como falado, o Pato tem 3 corações, que representa a vida.
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Ok, crie uma variável escopo global.
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I created more itens!
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Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'for (var i = bullets.length - 1; i >= 0; i--) {' Line Number: 113
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Destroy bullet when reload, and create bullet after reload
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3000 milisseconds
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2300 milisseconds
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Remove sound reload delay
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You have 3 bullets, can reload automaticamente after 1800 milisseconds
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Add a Notice Text:warning! loud sound
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Global scope that
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No heart variable, points variable
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Place the variable
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Add the Classic variable
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Add points variable
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Place the new sound (jump i created)
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Now place the sounds
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Singitutically decrease the player attack speed
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Enemy spawn every 3 seconds.
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Enemy ho to left
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Place the enemy in ground and in right
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Not in up enemy
===================================================================
--- original.js
+++ change.js
@@ -35,8 +35,19 @@
self.update = function () {
self.x -= self.speed;
};
});
+// Item class representing additional game elements
+var Item = Container.expand(function () {
+ var self = Container.call(this);
+ var itemGraphics = self.attachAsset('Heart_icon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Logic for item behavior
+ };
+});
// Update function to apply velocity and rotation
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
@@ -169,14 +180,21 @@
var player = game.addChild(new Player());
player.x = 200; // Place the duck in left
player.y = ground.y - ground.height - player.height / 2;
var enemies = [];
+var items = []; // Initialize items array to track new game elements
var points = 0; // Initialize points variable to track player score
var bullets = []; // Initialize bullets array to track bullets
var Classic = 0; // Initialize Classic variable
var playerHealth = 3; // Initialize player health variable
var bulletCount = 3; // Initialize bullet count
var reloadTimeout; // Timeout for reloading bullets
+var itemSpawnTimer = LK.setInterval(function () {
+ var item = game.addChild(new Item());
+ item.x = Math.random() * 2048; // Random x position
+ item.y = Math.random() * (ground.y - ground.height); // Random y position above ground
+ items.push(item);
+}, 5000); // Spawn items every 5 seconds
var enemySpawnTimer = LK.setInterval(function () {
var enemy = game.addChild(new Enemy());
enemy.x = 2048 - enemy.width / 2; // Place the enemy on the right side of the screen
enemy.y = ground.y - ground.height / 2 - enemy.height / 2; // Place the enemy on the ground
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.