User prompt
Add enemy moving to the right and going towards the duck
User prompt
Remove moster spawn
User prompt
Place the duck in left
User prompt
Add more dust
User prompt
the dust is too big, reduce it to 30
User prompt
The dust follow the jump
User prompt
Add dust asset as a jumping effect
User prompt
Remove the right
User prompt
Remove the left
User prompt
WANT TO KNOW? TAKE OFF THE LEFT AND RIGHT
User prompt
I can't move
User prompt
I don't see anything on the screen, YOU BROKE THE GAME
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'leftButton.down = function (x, y, obj) {' Line Number: 123
User prompt
I can't walk after finishing the jump
User prompt
!fix i can't move when jump
User prompt
Add gravity, and velocity y when jump
User prompt
But not the bullet to backwards
User prompt
YOU IDIOT! IS THE VELOCITY OF DUCK! IT REVERSED!
User prompt
you know that left is left, and right is right not the other way around IS VELOCITY!!!
User prompt
you know that left is left, and right is right not the other way around
User prompt
Now the function
User prompt
Left THE UP
User prompt
LEFT
User prompt
Place up in right
User prompt
you reversed the buttons!
/****
* Classes
****/
// Bullet class representing the bullets shot by the player
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('Yellow_bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.y < -50) {
self.destroy();
}
};
});
// Enemy class representing the enemies in the game
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('Enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732 + 50) {
self.destroy();
}
};
});
// Update function to apply velocity and rotation
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('Duck', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Move the player up
// self.y -= self.speed; // Commented out to keep the player stationary
// Check for shooting
if (LK.ticks % 30 === 0) {
self.shoot();
}
// Check for collision with enemies
for (var i = enemies.length - 1; i >= 0; i--) {
if (self.intersects(enemies[i])) {
enemies[i].destroy();
enemies.splice(i, 1);
// Handle player damage or game over logic
}
}
};
self.shoot = function () {
// Logic for shooting bullets
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
game.addChild(bullet);
};
});
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize left button
var leftButton = LK.getAsset('Left', {
anchorX: 0.5,
anchorY: 0.5,
x: 400,
y: 2600
});
game.addChild(leftButton);
// Initialize right button
var rightButton = LK.getAsset('Right', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 2600
});
game.addChild(rightButton);
// Initialize up button
var upButton = LK.getAsset('Up', {
anchorX: 0.5,
anchorY: 0.5,
x: 300,
y: 2500
});
game.addChild(upButton);
// Add a button to skip the introduction;
var yourGoalText;
// Initialize ground
var ground = LK.getAsset('Ground', {
anchorX: 0.5,
anchorY: 1.0,
x: 1024,
y: 2500
});
game.addChild(ground);
// Initialize player, enemies, and TV channels
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = ground.y - ground.height - player.height / 2;
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Create TV channels
// Play background music and display 'Your Goal' text after 10 seconds
var introTimeout = LK.setTimeout(function () {
LK.playMusic('Background_music');
}, 10000);
// Add a button to skip the introduction
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.