User prompt
Now place the buttons left right and up
User prompt
place the grass and the character higher to place the buttons
User prompt
I I told him to stay still
User prompt
No move the character up
User prompt
Place the duck in feet of the asset in ground
User prompt
Place the ground
User prompt
I meant left
User prompt
attack from the right bullet
User prompt
attack from the right
User prompt
Remove tv
User prompt
That's not what I wanted, DESTROY THE TVS.
User prompt
Let's create the game
User prompt
Delete magaguuu logo
User prompt
Please fix the bug: 'Uncaught ReferenceError: magaguuuLogo is not defined' in or related to this line: 'magaguuuLogo.down = function () {' Line Number: 91
User prompt
Delete title_game, magaguuu logo and the 2 texts
User prompt
Finish assets, now, make the game
User prompt
Click in logo to start.
User prompt
Destroy magaguuu logo after press the button
User prompt
!fix the title_game asset did not appear instantly after clicking skip intro
User prompt
Add a button Skip introduction
User prompt
place the title_game asset in the middle
User prompt
Remove fade-in or fade-out effect
User prompt
put fade-in on title_logo asset
User prompt
Please fix the bug: 'Timeout.tick error: yourGoalText is not defined' in or related to this line: 'var gameTitle = LK.getAsset('Title_game', {' Line Number: 42
User prompt
place the title_game asset below the text duck with a gun
/**** * Classes ****/ // Bullet class representing the bullets shot by the player var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('Yellow_bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.y < -50) { self.destroy(); } }; }); // Enemy class representing the enemies in the game var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('Enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732 + 50) { self.destroy(); } }; }); // Update function to apply velocity and rotation // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('Duck', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update player position or other properties // Check for shooting if (LK.ticks % 30 === 0) { self.shoot(); } // Check for collision with enemies for (var i = enemies.length - 1; i >= 0; i--) { if (self.intersects(enemies[i])) { enemies[i].destroy(); enemies.splice(i, 1); // Handle player damage or game over logic } } }; self.shoot = function () { // Logic for shooting bullets var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; game.addChild(bullet); }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Declare yourGoalText in the global scope var yourGoalText; // Initialize ground var ground = LK.getAsset('Ground', { anchorX: 0.5, anchorY: 1.0, x: 1024, y: 2732 }); game.addChild(ground); // Initialize player, enemies, and TV channels var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = ground.y - ground.height / 2 - player.height / 2; // Position at the feet of the ground var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Create TV channels // Play background music and display 'Your Goal' text after 10 seconds var introTimeout = LK.setTimeout(function () { LK.playMusic('Background_music'); }, 10000); // Add a button to skip the introduction
===================================================================
--- original.js
+++ change.js
@@ -87,9 +87,9 @@
game.addChild(ground);
// Initialize player, enemies, and TV channels
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
-player.y = 2400; // Near the bottom
+player.y = ground.y - ground.height / 2 - player.height / 2; // Position at the feet of the ground
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.