User prompt
Change to duck with a gun
User prompt
Not in magagu logo, in top
User prompt
Fade-out the title game to apartar
User prompt
the game title appears after 10 seconds
User prompt
And the logo
User prompt
appears after 10 seconds
User prompt
Place the logo and below the title of the game
User prompt
10 seconds
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7 seconds
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Play music after 5 seconds
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So slow
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But i can't see
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.fadeIn is not a function' in or related to this line: 'LK.effects.fadeIn(magaguuuLogo, 1000); // Fade in over 1 second' Line Number: 31
User prompt
put velocity and rotation turn it to the middle. fade-in and then goes down
User prompt
Make something with it
User prompt
Add magaguuu logo
User prompt
Delete all code
Initial prompt
Televisão
===================================================================
--- original.js
+++ change.js
@@ -1,108 +1,7 @@
/****
-* Classes
-****/
-//<Assets used in the game will automatically appear here>
-// Class for TV Channels
-var Channel = Container.expand(function () {
- var self = Container.call(this);
- var channelGraphics = self.attachAsset('channel', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for channel updates
- };
-});
-// Class for Shows
-var Show = Container.expand(function () {
- var self = Container.call(this);
- var showGraphics = self.attachAsset('show', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for show updates
- };
-});
-// Class for Static
-var Static = Container.expand(function () {
- var self = Container.call(this);
- var staticGraphics = self.attachAsset('static', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Logic for static updates
- };
-});
-
-/****
* Initialize Game
****/
+//<Assets used in the game will automatically appear here>
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize arrays and variables
-var channels = [];
-var shows = [];
-var statics = [];
-var score = 0;
-// Create and position channels
-for (var i = 0; i < 3; i++) {
- var channel = new Channel();
- channel.x = 2048 / 2;
- channel.y = 500 + i * 300;
- channels.push(channel);
- game.addChild(channel);
-}
-// Create and position shows
-for (var j = 0; j < 3; j++) {
- var show = new Show();
- show.x = 2048 / 2;
- show.y = 500 + j * 300;
- shows.push(show);
- game.addChild(show);
-}
-// Create and position static
-for (var k = 0; k < 3; k++) {
- var static = new Static();
- static.x = 2048 / 2;
- static.y = 500 + k * 300;
- statics.push(static);
- game.addChild(static);
-}
-// Handle swipe events
-game.move = function (x, y, obj) {
- // Logic for handling swipe to change channels
-};
-// Update game state
-game.update = function () {
- // Update channels, shows, and static
- channels.forEach(function (channel) {
- channel.update();
- });
- shows.forEach(function (show) {
- show.update();
- });
- statics.forEach(function (static) {
- static.update();
- });
- // Check for matches and update score
- // Logic for matching shows and dodging static
-};
-// Display score
-var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Update score text
-function updateScore(newScore) {
- score = newScore;
- scoreTxt.setText('Score: ' + score);
-}
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
Title game:duck with a gun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Duck with a gun title logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Yellow_bullet pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red dot with white in the middle pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mana_icon pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White_bullet_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_death. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
duck_revive_in_game_over. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Continue_button_spending_gems. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Powerup_1. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Scenario. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enemy pixel_2 more strong.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Danger sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.