/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Barber
var Barber = Container.expand(function () {
var self = Container.call(this);
var barberGraphics = self.attachAsset('barber', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2;
self.y = 2732 / 2;
// Method to handle cutting hair
self.cutHair = function (client) {
if (client.hairLength > 0) {
client.hairLength -= 1;
LK.setScore(LK.getScore() + 10);
}
};
});
// Class for the Client
var Client = Container.expand(function () {
var self = Container.call(this);
var clientGraphics = self.attachAsset('client', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = Math.random() * 2048;
self.y = 200;
self.hairLength = 5; // Initial hair length
// Method to check if the client is satisfied
self.isSatisfied = function () {
return self.hairLength === 0;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize barber and clients
var barber = game.addChild(new Barber());
var clients = [];
for (var i = 0; i < 5; i++) {
clients.push(game.addChild(new Client()));
}
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game updates
game.update = function () {
// Check for satisfied clients
for (var i = clients.length - 1; i >= 0; i--) {
if (clients[i].isSatisfied()) {
clients[i].destroy();
clients.splice(i, 1);
// Add a new client
clients.push(game.addChild(new Client()));
}
}
// Update score display
scoreTxt.setText(LK.getScore());
};
// Handle touch events
game.down = function (x, y, obj) {
for (var i = 0; i < clients.length; i++) {
if (barber.intersects(clients[i])) {
barber.cutHair(clients[i]);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,83 +1,83 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Barber
var Barber = Container.expand(function () {
- var self = Container.call(this);
- var barberGraphics = self.attachAsset('barber', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 2732 - 200;
- // Method to handle cutting hair
- self.cutHair = function (client) {
- if (client.hairLength > 0) {
- client.hairLength -= 1;
- LK.setScore(LK.getScore() + 10);
- }
- };
+ var self = Container.call(this);
+ var barberGraphics = self.attachAsset('barber', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2;
+ self.y = 2732 / 2;
+ // Method to handle cutting hair
+ self.cutHair = function (client) {
+ if (client.hairLength > 0) {
+ client.hairLength -= 1;
+ LK.setScore(LK.getScore() + 10);
+ }
+ };
});
// Class for the Client
var Client = Container.expand(function () {
- var self = Container.call(this);
- var clientGraphics = self.attachAsset('client', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = Math.random() * 2048;
- self.y = 200;
- self.hairLength = 5; // Initial hair length
- // Method to check if the client is satisfied
- self.isSatisfied = function () {
- return self.hairLength === 0;
- };
+ var self = Container.call(this);
+ var clientGraphics = self.attachAsset('client', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = Math.random() * 2048;
+ self.y = 200;
+ self.hairLength = 5; // Initial hair length
+ // Method to check if the client is satisfied
+ self.isSatisfied = function () {
+ return self.hairLength === 0;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize barber and clients
var barber = game.addChild(new Barber());
var clients = [];
for (var i = 0; i < 5; i++) {
- clients.push(game.addChild(new Client()));
+ clients.push(game.addChild(new Client()));
}
// Score display
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game updates
game.update = function () {
- // Check for satisfied clients
- for (var i = clients.length - 1; i >= 0; i--) {
- if (clients[i].isSatisfied()) {
- clients[i].destroy();
- clients.splice(i, 1);
- // Add a new client
- clients.push(game.addChild(new Client()));
- }
- }
- // Update score display
- scoreTxt.setText(LK.getScore());
+ // Check for satisfied clients
+ for (var i = clients.length - 1; i >= 0; i--) {
+ if (clients[i].isSatisfied()) {
+ clients[i].destroy();
+ clients.splice(i, 1);
+ // Add a new client
+ clients.push(game.addChild(new Client()));
+ }
+ }
+ // Update score display
+ scoreTxt.setText(LK.getScore());
};
// Handle touch events
game.down = function (x, y, obj) {
- for (var i = 0; i < clients.length; i++) {
- if (barber.intersects(clients[i])) {
- barber.cutHair(clients[i]);
- }
- }
+ for (var i = 0; i < clients.length; i++) {
+ if (barber.intersects(clients[i])) {
+ barber.cutHair(clients[i]);
+ }
+ }
};
\ No newline at end of file
sakallı ve az bıyıklı güneş gözlüklü 26 lı yaşlarda bir beyefendi ayak üstünde dursun üzerinde önlük olsun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
100x140 barber background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows