/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the Barber var Barber = Container.expand(function () { var self = Container.call(this); var barberGraphics = self.attachAsset('barber', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 - 200; // Method to handle cutting hair self.cutHair = function (client) { if (client.hairLength > 0) { client.hairLength -= 1; LK.setScore(LK.getScore() + 10); } }; }); // Class for the Client var Client = Container.expand(function () { var self = Container.call(this); var clientGraphics = self.attachAsset('client', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; self.y = 200; self.hairLength = 5; // Initial hair length // Method to check if the client is satisfied self.isSatisfied = function () { return self.hairLength === 0; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize barber and clients var barber = game.addChild(new Barber()); var clients = []; for (var i = 0; i < 5; i++) { clients.push(game.addChild(new Client())); } // Score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle game updates game.update = function () { // Check for satisfied clients for (var i = clients.length - 1; i >= 0; i--) { if (clients[i].isSatisfied()) { clients[i].destroy(); clients.splice(i, 1); // Add a new client clients.push(game.addChild(new Client())); } } // Update score display scoreTxt.setText(LK.getScore()); }; // Handle touch events game.down = function (x, y, obj) { for (var i = 0; i < clients.length; i++) { if (barber.intersects(clients[i])) { barber.cutHair(clients[i]); } } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Barber
var Barber = Container.expand(function () {
var self = Container.call(this);
var barberGraphics = self.attachAsset('barber', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2;
self.y = 2732 - 200;
// Method to handle cutting hair
self.cutHair = function (client) {
if (client.hairLength > 0) {
client.hairLength -= 1;
LK.setScore(LK.getScore() + 10);
}
};
});
// Class for the Client
var Client = Container.expand(function () {
var self = Container.call(this);
var clientGraphics = self.attachAsset('client', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = Math.random() * 2048;
self.y = 200;
self.hairLength = 5; // Initial hair length
// Method to check if the client is satisfied
self.isSatisfied = function () {
return self.hairLength === 0;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize barber and clients
var barber = game.addChild(new Barber());
var clients = [];
for (var i = 0; i < 5; i++) {
clients.push(game.addChild(new Client()));
}
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle game updates
game.update = function () {
// Check for satisfied clients
for (var i = clients.length - 1; i >= 0; i--) {
if (clients[i].isSatisfied()) {
clients[i].destroy();
clients.splice(i, 1);
// Add a new client
clients.push(game.addChild(new Client()));
}
}
// Update score display
scoreTxt.setText(LK.getScore());
};
// Handle touch events
game.down = function (x, y, obj) {
for (var i = 0; i < clients.length; i++) {
if (barber.intersects(clients[i])) {
barber.cutHair(clients[i]);
}
}
};
sakallı ve az bıyıklı güneş gözlüklü 26 lı yaşlarda bir beyefendi ayak üstünde dursun üzerinde önlük olsun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
100x140 barber background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows