User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (updateDetailsText) {' Line Number: 404
User prompt
Fix the glitch that says the same text above the best counter
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: updateDetailsText' in or related to this line: 'updateDetailsText.y = 210;' Line Number: 345
User prompt
Move it down a little
User prompt
Add a text saying update log on the right of the screen and under it saying added update log
User prompt
Get rid of it
User prompt
Fix the text no clipping
User prompt
Fix the text on the other side
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'updateDetailsText.x = 2048 - 200')' in or related to this line: 'updateDetailsText.x = 2048 - 200; // Move closer to the right wall' Line Number: 335
User prompt
Pull it towards the right close to the wall, but not close at the same time
User prompt
Pull it towards the right a little
User prompt
Move the text down a little
User prompt
on the home screen make a text say update log and below it says added update log but when you press play, it disappears until the player dies
User prompt
Add glowing effects to the obstacles to make it look more appealing to people who play this game
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'playerGraphics.filters = [new filters.GlowFilter({' Line Number: 175
User prompt
Add blue glowing effects to the player
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 317
User prompt
Make it dark red
User prompt
Make the text say warning, not for sensitive eyes!
User prompt
Change the text to flashing lights
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (eclipseWarningText) {' Line Number: 330
User prompt
When the player starts the game make the text disappear
User prompt
Add a eclipse warning at the home screen
User prompt
Add the same effects to the player, but make it light blue
User prompt
Speed up the obstacle speed a tiny bit
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/**** 
* Classes
****/ 
var Boss = Container.expand(function () {
	var self = Container.call(this);
	var bossGraphics = self.attachAsset('circle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.laser = new Container();
	self.laserGraphics = self.laser.attachAsset('square', {
		anchorX: 0.5,
		anchorY: 0.5,
		alpha: 0.4
	});
	self.laserGraphics.scaleY = 10; // Make the laser long
	self.laserGraphics.scaleX = 0.1; // Make the laser thin
	self.addChild(self.laser);
	self.laserDirection = {
		x: 0,
		y: 0
	};
	self.laserCooldown = 180; // 3 seconds cooldown
	self.laserActive = false;
	self.laserTimer = 0;
	self.update = function () {
		if (self.laserActive) {
			self.laserTimer++;
			if (self.laserTimer >= self.laserCooldown) {
				self.laserActive = false;
				self.laserTimer = 0;
				self.laserGraphics.alpha = 0.4;
			}
		} else {
			// Aim laser at player
			if (player) {
				var dx = player.x - self.x;
				var dy = player.y - self.y;
				var angle = Math.atan2(dy, dx);
				self.laser.rotation = angle;
				self.laserDirection.x = Math.cos(angle);
				self.laserDirection.y = Math.sin(angle);
			}
			self.laserGraphics.alpha = 0;
			self.laserActive = true;
		}
	};
	self.shootLaser = function () {
		if (self.laserActive) {
			// Check if laser hits player
			if (player && self.intersects(player)) {
				// Player hit by laser
				LK.getSound('explosion').play();
				LK.effects.flashScreen(0xFF0000, 500);
				LK.showGameOver();
			}
		}
	};
	return self;
});
var Obstacle = Container.expand(function (type) {
	var self = Container.call(this);
	self.type = type || 'hexagon';
	self.speed = 3.5 + Math.random() * 2;
	self.rotationSpeed = (Math.random() - 0.5) * 0.05;
	var shapeGraphics = self.attachAsset(self.type, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Add glowing effect to obstacles
	if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') {
		shapeGraphics.filters = [new filters.GlowFilter({
			color: 0xFFFF00,
			// Yellow color for the glow
			distance: 10,
			// Distance of the glow
			outerStrength: 2,
			// Strength of the glow
			innerStrength: 1 // Inner strength of the glow
		})];
	} else {
		console.warn("GlowFilter is not defined. Skipping glow effect.");
	}
	// Special transformations per shape type
	if (self.type === 'triangle') {
		// Make it a triangle by scaling
		shapeGraphics.scaleY = 0.866; // sqrt(3)/2 to make equilateral triangle
	} else if (self.type === 'hexagon') {
		// Create hexagon effect using rotation and scale
		self.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slower rotation for hexagons
	}
	self.update = function () {
		// Add trail effect (smaller shapes that follow the obstacle)
		if (!self.trail) {
			self.trail = [];
			self.trailMaxLength = 15;
			self.trailDelay = 2;
			self.trailCounter = 0;
		}
		self.trailCounter++;
		if (self.trailCounter >= self.trailDelay) {
			self.trailCounter = 0;
			// Add new trail point
			if (self.trail.length >= self.trailMaxLength) {
				// Recycle oldest trail point
				var oldestPoint = self.trail.shift();
				oldestPoint.x = self.x;
				oldestPoint.y = self.y;
				self.trail.push(oldestPoint);
			} else {
				// Create new trail point
				var trailPoint = LK.getAsset(self.type, {
					anchorX: 0.5,
					anchorY: 0.5,
					scaleX: 0.7,
					scaleY: 0.7,
					alpha: 0.7,
					tint: 0xFF0000 + (Math.floor(Math.random() * 256) << 8) + Math.floor(Math.random() * 256) // Add color variation
				});
				trailPoint.x = self.x;
				trailPoint.y = self.y;
				self.trail.push(trailPoint);
				game.addChild(trailPoint);
			}
			// Update all trail points opacity
			for (var i = 0; i < self.trail.length; i++) {
				var point = self.trail[i];
				point.alpha = 0.5 * (i / self.trail.length);
			}
		}
		// Move shape downward
		self.y += self.speed;
		// Rotate shape
		shapeGraphics.rotation += self.rotationSpeed;
		// Check if the player is close to the bomb
		if (self.type === 'Bomb' && player && !self.expanding) {
			if (Math.abs(self.x - player.x) < 100 && Math.abs(self.y - player.y) < 100) {
				self.expanding = true;
				tween(self, {
					scaleX: 2,
					scaleY: 2
				}, {
					duration: 1000,
					easing: tween.easeOut,
					onFinish: function onFinish() {
						self.markForRemoval = true;
					}
				});
			}
		}
		// Remove if off screen
		if (self.y > 2832) {
			self.markForRemoval = true;
			// Remove trail effect when obstacle hits the bottom
			for (var i = 0; i < self.trail.length; i++) {
				self.trail[i].destroy();
			}
			self.trail = [];
		}
	};
	return self;
});
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Add blue glowing effect to the player
	if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') {
		playerGraphics.filters = [new filters.GlowFilter({
			color: 0x0000FF,
			// Blue color
			distance: 15,
			// Distance of the glow
			outerStrength: 2,
			// Strength of the glow
			innerStrength: 1 // Inner strength of the glow
		})];
	} else {
		console.warn("GlowFilter is not defined. Skipping glow effect.");
	}
	// Add trail effect (smaller circles that follow the player)
	self.trail = [];
	self.trailMaxLength = 5;
	self.trailDelay = 3;
	self.trailCounter = 0;
	self.createTrailPoint = function () {
		var trailPoint = LK.getAsset('player', {
			anchorX: 0.5,
			anchorY: 0.5,
			scaleX: 0.5,
			scaleY: 0.5,
			alpha: 0.5,
			tint: 0xADD8E6 // Light blue color for the trail effect
		});
		trailPoint.x = self.x;
		trailPoint.y = self.y;
		return trailPoint;
	};
	self.updateTrail = function () {
		self.trailCounter++;
		if (self.trailCounter >= self.trailDelay) {
			self.trailCounter = 0;
			// Add new trail point
			if (self.trail.length >= self.trailMaxLength) {
				// Recycle oldest trail point
				var oldestPoint = self.trail.shift();
				oldestPoint.x = self.x;
				oldestPoint.y = self.y;
				self.trail.push(oldestPoint);
			} else {
				// Create new trail point
				var newPoint = self.createTrailPoint();
				self.trail.push(newPoint);
				game.addChild(newPoint);
			}
			// Update all trail points opacity
			for (var i = 0; i < self.trail.length; i++) {
				var point = self.trail[i];
				point.alpha = 0.5 * (i / self.trail.length);
			}
		}
	};
	return self;
});
var TitleText = Container.expand(function () {
	var self = Container.call(this);
	self.title = new Text2('Shape Escape', {
		size: 100,
		fill: 0xFFFFFF
	});
	self.title.anchor.set(0.5, 0.5);
	self.addChild(self.title);
	self.subtitle = new Text2('Tap to Start', {
		size: 60,
		fill: 0xFFFFFF
	});
	self.subtitle.anchor.set(0.5, 0.5);
	self.subtitle.y = 100;
	self.addChild(self.subtitle);
	// Pulsing animation for the subtitle
	self.pulseAnimation = function () {
		tween(self.subtitle, {
			scaleX: 1.1,
			scaleY: 1.1
		}, {
			duration: 800,
			easing: tween.easeInOut,
			onFinish: function onFinish() {
				tween(self.subtitle, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 800,
					easing: tween.easeInOut,
					onFinish: self.pulseAnimation
				});
			}
		});
	};
	self.pulseAnimation();
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000033
});
/**** 
* Game Code
****/ 
// Game state variables
var player;
var boss = null;
var obstacles = [];
var isGameStarted = false;
var titleScreen;
var gameTime = 0;
var spawnRate = 60; // Frames between obstacle spawns
var spawnCounter = 0;
var difficulty = 1;
// Setup GUI elements
var leaderboardTxt; // Define leaderboardTxt in the global scope
var updateDetailsText; // Define updateDetailsText in the global scope
var scoreTxt = new Text2('0', {
	size: 70,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.y = 20;
LK.gui.top.addChild(scoreTxt);
var highScoreTxt = new Text2('Best: 0', {
	size: 40,
	fill: 0xFFFFFF
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.x = -20;
highScoreTxt.y = 20;
LK.gui.topRight.addChild(highScoreTxt);
// Create title screen
function setupTitleScreen() {
	titleScreen = new TitleText();
	titleScreen.x = 2048 / 2;
	titleScreen.y = 2732 / 2 - 200;
	game.addChild(titleScreen);
	// Add eclipse warning text
	eclipseWarningText = new Text2('Warning, not for sensitive eyes!', {
		size: 60,
		fill: 0x8B0000 // Dark red color for warning 
	});
	eclipseWarningText.anchor.set(0.5, 0.5);
	eclipseWarningText.x = 2048 / 2;
	eclipseWarningText.y = 2732 / 2 + 150; // Position below the title 
	game.addChild(eclipseWarningText);
	// Add update log text
	updateLogText = new Text2('Update Log', {
		size: 50,
		fill: 0xFFFFFF
	});
	updateLogText.anchor.set(1, 0);
	updateLogText.x = 2048 - 20; // Position on the right of the screen
	updateLogText.y = 150;
	var updateDetailsText = new Text2('Added update log', {
		size: 40,
		fill: 0xFFFFFF
	});
	updateDetailsText.anchor.set(1, 0);
	updateDetailsText.x = 2048 - 20; // Position on the right of the screen
	updateDetailsText.y = 210;
	game.addChild(updateDetailsText);
	game.addChild(updateLogText);
	// Add flashing effect to eclipse warning text
	function flashWarningText() {
		if (eclipseWarningText) {
			tween(eclipseWarningText, {
				alpha: 0
			}, {
				duration: 500,
				easing: tween.easeInOut,
				onFinish: function onFinish() {
					tween(eclipseWarningText, {
						alpha: 1
					}, {
						duration: 500,
						easing: tween.easeInOut,
						onFinish: flashWarningText
					});
				}
			});
		}
	}
	flashWarningText();
	// Load high score
	var highScore = storage.highScore || 0;
	highScoreTxt.setText('Best: ' + highScore);
	var leaderboardTxt = new Text2('Leaderboard: Player1 - ' + highScore, {
		size: 40,
		fill: 0xFFFFFF
	});
	leaderboardTxt.anchor.set(0.5, 0);
	leaderboardTxt.y = 100;
	game.addChild(leaderboardTxt);
}
// Start the game
function startGame() {
	// Remove title screen if it exists
	if (titleScreen) {
		titleScreen.destroy();
		titleScreen = null;
		if (leaderboardTxt) {
			leaderboardTxt.destroy();
			leaderboardTxt = null;
		}
		if (eclipseWarningText) {
			eclipseWarningText.destroy();
			eclipseWarningText = null;
		}
		if (updateLogText) {
			updateLogText.destroy();
			updateLogText = null;
		}
		if (updateDetailsText) {
			updateDetailsText.destroy();
			updateDetailsText = null;
		}
	}
	// Reset game state
	isGameStarted = true;
	gameTime = 0;
	spawnCounter = 0;
	difficulty = 1;
	LK.setScore(0);
	scoreTxt.setText('0');
	// Clear any existing obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].destroy();
	}
	obstacles = [];
	// Create player
	player = new Player();
	player.x = 2048 / 2;
	player.y = 2732 - 300;
	game.addChild(player);
	// Play dubstep music and loop it
	LK.playMusic('bgMusic', {
		loop: true
	});
}
// Spawn a new obstacle
function spawnObstacle() {
	// Choose a random shape type
	var types = ['circle', 'square', 'triangle', 'hexagon'];
	var type = types[Math.floor(Math.random() * types.length)];
	// Generate random size for the obstacle
	var randomSize = 50 + Math.random() * 100; // Random size between 50 and 150
	// Create obstacle with random size and color variation
	var obstacle = new Obstacle(type);
	var colorVariation = Math.floor(Math.random() * 256); // Random value between 0 and 255
	obstacle.tint = 0xFF0000 + (colorVariation << 8) + colorVariation; // Apply color variation
	obstacle.scaleX = randomSize / 100; // Scale based on random size
	obstacle.scaleY = randomSize / 100; // Scale based on random size
	// Position randomly along the top of the screen
	obstacle.x = Math.random() * 2048;
	obstacle.y = -100;
	game.addChild(obstacle);
	obstacles.push(obstacle);
	LK.getSound('spawn').play();
}
// Check for collisions between player and obstacles
function checkCollisions() {
	if (!player) {
		return;
	}
	for (var i = 0; i < obstacles.length; i++) {
		if (player.intersects(obstacles[i])) {
			// Collision detected - game over
			LK.getSound('collision').play();
			LK.getSound('explosion').play(); // Play explosion sound when player dies
			LK.effects.flashScreen(0xFF0000, 500);
			// Save high score
			var currentScore = LK.getScore();
			var highScore = storage.highScore || 0;
			if (currentScore > highScore) {
				storage.highScore = currentScore;
				highScoreTxt.setText('Best: ' + currentScore);
			}
			// Show game over screen
			LK.showGameOver();
			return;
		}
	}
}
// Update game difficulty
function updateDifficulty() {
	// Increase difficulty over time
	if (gameTime % 600 === 0 && gameTime > 0) {
		// Every 10 seconds
		difficulty += 0.2;
		if (spawnRate > 20) {
			spawnRate -= 5;
		}
	}
	// Increase obstacle speed every 5 points
	if (LK.getScore() % 5 === 0 && LK.getScore() > 0) {
		for (var i = 0; i < obstacles.length; i++) {
			obstacles[i].speed += 0.1;
		}
	}
}
// Handle input events
game.down = function (x, y, obj) {
	if (!isGameStarted) {
		startGame();
	}
};
game.move = function (x, y, obj) {
	if (isGameStarted && player) {
		// Move player to touch position but keep it within game bounds
		player.x = Math.max(50, Math.min(x, 2048 - 50));
		player.y = Math.max(50, Math.min(y, 2732 - 50));
	}
};
// Main game update loop
game.update = function () {
	if (!isGameStarted) {
		// Show title screen if not started
		if (!titleScreen) {
			setupTitleScreen();
		}
		return;
	}
	// Update game time
	gameTime++;
	// Update score (time-based)
	LK.setScore(Math.floor(gameTime / 60)); // Score is in seconds
	scoreTxt.setText(LK.getScore().toString());
	// Update player trail
	if (player) {
		player.updateTrail();
	}
	// Update and spawn obstacles
	spawnCounter++;
	if (spawnCounter >= spawnRate && obstacles.length < 30) {
		spawnCounter = 0;
		spawnObstacle();
	}
	// Make it rain obstacles every 30 points
	if (LK.getScore() % 30 === 0 && LK.getScore() > 0) {
		if (!obstacleRainStartTime) {
			obstacleRainStartTime = gameTime;
			// Show warning text
			var warningText = new Text2('Warning: Obstacle rain incoming!', {
				size: 80,
				fill: 0xFF0000
			});
			warningText.anchor.set(0.5, 0.5);
			warningText.x = 2048 / 2;
			warningText.y = 2732 / 2;
			game.addChild(warningText);
			// Remove warning text after 5 seconds
			LK.setTimeout(function () {
				warningText.destroy();
			}, 5000);
		}
		if (gameTime - obstacleRainStartTime > 300 && gameTime - obstacleRainStartTime <= 600) {
			// 5 seconds at 60 FPS
			for (var i = 0; i < 10; i++) {
				// Spawn 10 obstacles
				var obstacle = new Obstacle();
				obstacle.x = Math.random() * 2048;
				obstacle.y = -100;
				obstacle.speed = 20; // Set speed to 20
				game.addChild(obstacle);
				obstacles.push(obstacle);
			}
		} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 1200) {
			// Additional 10 seconds at 60 FPS
			for (var i = 0; i < 5; i++) {
				// Spawn 5 obstacles
				var obstacle = new Obstacle();
				obstacle.x = Math.random() * 2048;
				obstacle.y = -100;
				obstacle.speed = 15; // Set speed to 15
				game.addChild(obstacle);
				obstacles.push(obstacle);
			}
		} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 660) {
			// Display 'Survived!' text for 1 second
			var survivedText = new Text2('Survived!', {
				size: 80,
				fill: 0x00FF00
			});
			survivedText.anchor.set(0.5, 0.5);
			survivedText.x = 2048 / 2;
			survivedText.y = 2732 / 2;
			game.addChild(survivedText);
			LK.setTimeout(function () {
				survivedText.destroy();
			}, 1000);
		}
	} else {
		obstacleRainStartTime = null;
	}
	// Spawn boss at 60 points
	if (LK.getScore() === 60 && !boss) {
		boss = new Boss();
		boss.x = 2048 / 2;
		boss.y = 200;
		game.addChild(boss);
		LK.getSound('spawn').play();
	}
	// Update boss
	if (boss) {
		boss.update();
		boss.shootLaser();
		if (gameTime % 1200 === 0) {
			// Boss lasts for 20 seconds
			boss.destroy();
			boss = null;
		}
	}
	// Update all obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].update();
		// Remove obstacles marked for removal
		if (obstacles[i].markForRemoval) {
			obstacles[i].destroy();
			obstacles.splice(i, 1);
		}
	}
	// Check for collisions
	checkCollisions();
	// Update difficulty
	updateDifficulty();
}; ===================================================================
--- original.js
+++ change.js
@@ -290,8 +290,9 @@
 var spawnCounter = 0;
 var difficulty = 1;
 // Setup GUI elements
 var leaderboardTxt; // Define leaderboardTxt in the global scope
+var updateDetailsText; // Define updateDetailsText in the global scope
 var scoreTxt = new Text2('0', {
 	size: 70,
 	fill: 0xFFFFFF
 });