User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 420
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 410
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Change the update text to say V0.2
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Delete the text that says update and new features
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Make them a tiny bit smaller
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'self.trail.length')' in or related to this line: 'for (var i = 0; i < self.trail.length; i++) {' Line Number: 196
User prompt
For the long ones remove the particles
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Make some long red obstacles that stick onto the wall which have the same mechanic as the other ones, but make the rarity 40 % chance
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 414 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 414 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make all of the red squares 0.8 in transparency
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Make it range from 0 to 0.6
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Make some of the red squares, a tiny bit transparent
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 414 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 414 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make them a tiny bit more spread out
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Make them a tiny bit more bigger
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Make them rotate in place
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Make them a tiny bit bigger
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Add them on the bottom of the player
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Add 2 little blue cubes behind the player that follow the player
User prompt
When player dies add a red explosion
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); self.laser = new Container(); self.laserGraphics = self.laser.attachAsset('square', { anchorX: 0.5, anchorY: 0.5, alpha: 0.4 }); self.laserGraphics.scaleY = 10; // Make the laser long self.laserGraphics.scaleX = 0.1; // Make the laser thin self.addChild(self.laser); self.laserDirection = { x: 0, y: 0 }; self.laserCooldown = 180; // 3 seconds cooldown self.laserActive = false; self.laserTimer = 0; self.update = function () { if (self.laserActive) { self.laserTimer++; if (self.laserTimer >= self.laserCooldown) { self.laserActive = false; self.laserTimer = 0; self.laserGraphics.alpha = 0.4; } } else { // Aim laser at player if (player) { var dx = player.x - self.x; var dy = player.y - self.y; var angle = Math.atan2(dy, dx); self.laser.rotation = angle; self.laserDirection.x = Math.cos(angle); self.laserDirection.y = Math.sin(angle); } self.laserGraphics.alpha = 0; self.laserActive = true; } }; self.shootLaser = function () { if (self.laserActive) { // Check if laser hits player if (player && self.intersects(player)) { // Player hit by laser LK.getSound('explosion').play(); LK.effects.flashScreen(0xFF0000, 500); LK.showGameOver(); } } }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); if (Math.random() < 0.05) { // 40% chance to be a rare magenta square type = 'magentaSquare'; } self.type = type || 'hexagon'; self.speed = type === 'magentaSquare' ? 40 : 3.5 + Math.random() * 2; self.rotationSpeed = (Math.random() - 0.5) * 0.05; var shapeGraphics = self.attachAsset(self.type, { anchorX: 0.5, anchorY: 0.5 }); // Add glowing effect to obstacles if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') { shapeGraphics.filters = [new filters.GlowFilter({ color: 0xFFFF00, // Yellow color for the glow distance: 10, // Distance of the glow outerStrength: 2, // Strength of the glow innerStrength: 1 // Inner strength of the glow })]; } else { console.warn("GlowFilter is not defined. Skipping glow effect."); } // Special transformations per shape type if (self.type === 'triangle') { // Make it a triangle by scaling shapeGraphics.scaleY = 0.866; // sqrt(3)/2 to make equilateral triangle } else if (self.type === 'hexagon') { // Create hexagon effect using rotation and scale self.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slower rotation for hexagons } self.update = function () { // Add trail effect (smaller shapes that follow the obstacle) if (!self.trail) { self.trail = []; self.trailMaxLength = 15; self.trailDelay = 2; self.trailCounter = 0; } self.trailCounter++; if (self.trailCounter >= self.trailDelay) { self.trailCounter = 0; // Add new trail point if (self.trail.length >= self.trailMaxLength) { // Recycle oldest trail point var oldestPoint = self.trail.shift(); oldestPoint.x = self.x; oldestPoint.y = self.y; self.trail.push(oldestPoint); } else { // Create new trail point var trailPoint = LK.getAsset(self.type, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7, alpha: 0.7, tint: 0xFF0000 + (Math.floor(Math.random() * 256) << 8) + Math.floor(Math.random() * 256) // Add color variation }); trailPoint.x = self.x; trailPoint.y = self.y; self.trail.push(trailPoint); game.addChild(trailPoint); } // Update all trail points opacity for (var i = 0; i < self.trail.length; i++) { var point = self.trail[i]; point.alpha = 0.5 * (i / self.trail.length); } } // Move shape downward self.y += self.speed; // Rotate shape shapeGraphics.rotation += self.rotationSpeed; // Check if the player is close to the bomb if (self.type === 'Bomb' && player && !self.expanding) { if (Math.abs(self.x - player.x) < 100 && Math.abs(self.y - player.y) < 100) { self.expanding = true; tween(self, { scaleX: 2, scaleY: 2 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { self.markForRemoval = true; } }); } } // Remove if off screen if (self.y > 2832) { self.markForRemoval = true; // Remove trail effect when obstacle hits the bottom for (var i = 0; i < self.trail.length; i++) { self.trail[i].destroy(); } self.trail = []; } }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Add blue glowing effect to the player if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') { playerGraphics.filters = [new filters.GlowFilter({ color: 0x0000FF, // Blue color distance: 15, // Distance of the glow outerStrength: 2, // Strength of the glow innerStrength: 1 // Inner strength of the glow })]; } else { console.warn("GlowFilter is not defined. Skipping glow effect."); } // Add trail effect (smaller circles that follow the player) self.trail = []; self.trailMaxLength = 5; self.trailDelay = 3; self.trailCounter = 0; self.createTrailPoint = function () { var trailPoint = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, alpha: 0.5, tint: 0xADD8E6 // Light blue color for the trail effect }); trailPoint.x = self.x; trailPoint.y = self.y; return trailPoint; }; self.updateTrail = function () { self.trailCounter++; if (self.trailCounter >= self.trailDelay) { self.trailCounter = 0; // Add new trail point if (self.trail.length >= self.trailMaxLength) { // Recycle oldest trail point var oldestPoint = self.trail.shift(); oldestPoint.x = self.x; oldestPoint.y = self.y; self.trail.push(oldestPoint); } else { // Create new trail point var newPoint = self.createTrailPoint(); self.trail.push(newPoint); game.addChild(newPoint); } // Update all trail points opacity for (var i = 0; i < self.trail.length; i++) { var point = self.trail[i]; point.alpha = 0.5 * (i / self.trail.length); } } }; return self; }); var TitleText = Container.expand(function () { var self = Container.call(this); self.title = new Text2('Obstacle Escape', { size: 100, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); self.title.anchor.set(0.5, 0.5); self.addChild(self.title); self.subtitle = new Text2('Press Start', { size: 60, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); self.subtitle.anchor.set(0.5, 0.5); self.subtitle.y = 100; self.addChild(self.subtitle); // Pulsing animation for the subtitle self.pulseAnimation = function () { tween(self.subtitle, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.subtitle, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: self.pulseAnimation }); } }); }; self.pulseAnimation(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 }); /**** * Game Code ****/ // Game state variables function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } var player; var boss = null; var obstacles = []; var isGameStarted = false; var titleScreen; var gameTime = 0; var spawnRate = 60; // Frames between obstacle spawns var spawnCounter = 0; var difficulty = 1; // Setup GUI elements var backgroundEffectsText; // Define backgroundEffectsText in the global scope var leaderboardTxt; // Define leaderboardTxt in the global scope var updateDetailsText; // Define updateDetailsText in the global scope var scoreTxt = new Text2('0', { size: 70, fill: 0xFFFFFF, font: "Montserrat" // Change font to Montserrat }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 20; LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('Best: 0', { size: 40, fill: 0xFFFFFF, font: "Montserrat" // Change font to Montserrat }); highScoreTxt.anchor.set(1, 0); highScoreTxt.x = -20; highScoreTxt.y = 20; LK.gui.topRight.addChild(highScoreTxt); // Create title screen function setupTitleScreen() { titleScreen = new TitleText(); titleScreen.x = 2048 / 2; titleScreen.y = 2732 / 2 - 200; game.addChild(titleScreen); // Add eclipse warning text eclipseWarningText = new Text2('Caution: Intensity!', { size: 60, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); eclipseWarningText.anchor.set(0.5, 0.5); eclipseWarningText.x = 2048 / 2; eclipseWarningText.y = 2732 / 2 + 150; // Position below the title game.addChild(eclipseWarningText); // Add update log text updateLogText = new Text2('Updates', { size: 50, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); updateLogText.anchor.set(1, 0); updateLogText.x = 2048 - 20; // Position on the right of the screen updateLogText.y = 150; updateDetailsText = new Text2('New Features', { size: 40, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); updateDetailsText.anchor.set(1, 0); updateDetailsText.x = 2048 - 20; // Position on the right of the screen updateDetailsText.y = 210; game.addChild(updateDetailsText); game.addChild(updateLogText); // Add flashing effect to eclipse warning text function flashWarningText() { if (typeof eclipseWarningText !== 'undefined' && eclipseWarningText instanceof Text2) { if (eclipseWarningText) { tween(eclipseWarningText, { alpha: 0 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(eclipseWarningText, { alpha: 1 }, { duration: 500, easing: tween.easeInOut, onFinish: flashWarningText }); } }); } } } flashWarningText(); // Load high score var highScore = storage.highScore || 0; highScoreTxt.setText('Best: ' + highScore); var leaderboardTxt = new Text2('Leaderboard: Player1 - ' + highScore, { size: 40, fill: 0xFFFFFF, font: "Montserrat" // Change font to Montserrat }); leaderboardTxt.anchor.set(0.5, 0); leaderboardTxt.y = 100; game.addChild(leaderboardTxt); } // Start the game function startGame() { // Remove title screen if it exists if (titleScreen) { titleScreen.destroy(); titleScreen = null; if (leaderboardTxt) { leaderboardTxt.destroy(); leaderboardTxt = null; } if (eclipseWarningText) { eclipseWarningText.destroy(); eclipseWarningText = null; } if (updateLogText) { updateLogText.destroy(); updateLogText = null; } if (updateDetailsText) { updateDetailsText.destroy(); updateDetailsText = null; } if (scoreTxt) { scoreTxt.destroy(); scoreTxt = null; } if (highScoreTxt) { highScoreTxt.destroy(); highScoreTxt = null; } if (backgroundEffectsText) { backgroundEffectsText.destroy(); backgroundEffectsText = null; } } // Reset game state isGameStarted = true; gameTime = 0; spawnCounter = 0; difficulty = 1; LK.setScore(0); scoreTxt = new Text2('0', { size: 70, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 20; LK.gui.top.addChild(scoreTxt); scoreTxt.setText('0'); // Clear any existing obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); } obstacles = []; // Create player player = new Player(); player.x = 2048 / 2; player.y = 2732 - 300; game.addChild(player); // Play dubstep music and loop it LK.playMusic('bgMusic', { loop: true }); } // Spawn a new obstacle function spawnObstacle() { // Choose a random shape type var types = ['circle', 'square', 'triangle', 'hexagon', 'magentaSquare']; var type = types[Math.floor(Math.random() * types.length)]; // Generate random size for the obstacle var randomSize = 50 + Math.random() * 100; // Random size between 50 and 150 // Create obstacle with random size and color variation var obstacle = new Obstacle(type); var colorVariation = Math.floor(Math.random() * 256); // Random value between 0 and 255 obstacle.tint = 0xFF0000 + (colorVariation << 8) + colorVariation; // Apply color variation obstacle.scaleX = randomSize / 100; // Scale based on random size obstacle.scaleY = randomSize / 100; // Scale based on random size // Position randomly along the top of the screen obstacle.x = Math.random() * 2048; obstacle.y = -100; game.addChild(obstacle); obstacles.push(obstacle); LK.getSound('spawn').play(); } // Check for collisions between player and obstacles function checkCollisions() { if (!player) { return; } for (var i = 0; i < obstacles.length; i++) { if (player.intersects(obstacles[i])) { // Collision detected - game over LK.getSound('collision').play(); LK.getSound('explosion').play(); // Play explosion sound when player dies LK.effects.flashScreen(0xFF0000, 500); // Create a red explosion effect at the player's position var explosion = LK.getAsset('circle', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1, alpha: 1, tint: 0xFF0000 // Red color for the explosion }); explosion.x = player.x; explosion.y = player.y; game.addChild(explosion); // Animate the explosion to expand and fade out tween(explosion, { scaleX: 3, scaleY: 3, alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { explosion.destroy(); } }); // Save high score var currentScore = LK.getScore(); var highScore = storage.highScore || 0; if (currentScore > highScore) { storage.highScore = currentScore; highScoreTxt.setText('Best: ' + currentScore); } // Show game over screen LK.showGameOver(); return; } } } // Update game difficulty function updateDifficulty() { // Increase difficulty over time if (gameTime % 600 === 0 && gameTime > 0) { // Every 10 seconds difficulty += 0.2; if (spawnRate > 20) { spawnRate -= 5; } } // Increase obstacle speed every 5 points if (LK.getScore() % 5 === 0 && LK.getScore() > 0) { for (var i = 0; i < obstacles.length; i++) { obstacles[i].speed += 0.1; } } } // Handle input events game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); } }; game.move = function (x, y, obj) { if (isGameStarted && player) { // Move player to touch position but keep it within game bounds player.x = Math.max(50, Math.min(x, 2048 - 50)); player.y = Math.max(50, Math.min(y, 2732 - 50)); } }; // Main game update loop game.update = function () { if (!isGameStarted) { // Show title screen if not started if (!titleScreen) { setupTitleScreen(); } return; } // Update game time gameTime++; // Update score (time-based) LK.setScore(Math.floor(gameTime / 60)); // Score is in seconds scoreTxt.setText(LK.getScore().toString()); // Update player trail if (player) { player.updateTrail(); } // Update and spawn obstacles spawnCounter++; if (spawnCounter >= spawnRate && obstacles.length < 30) { spawnCounter = 0; spawnObstacle(); } // Make it rain obstacles every 30 points if (LK.getScore() % 30 === 0 && LK.getScore() > 0) { if (!obstacleRainStartTime) { obstacleRainStartTime = gameTime; // Show warning text var warningText = new Text2('Alert: Incoming Rain!', { size: 80, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); warningText.anchor.set(0.5, 0.5); warningText.x = 2048 / 2; warningText.y = 2732 / 2; game.addChild(warningText); // Remove warning text after 5 seconds LK.setTimeout(function () { warningText.destroy(); }, 5000); } if (gameTime - obstacleRainStartTime > 300 && gameTime - obstacleRainStartTime <= 600) { // 5 seconds at 60 FPS for (var i = 0; i < 10; i++) { // Spawn 10 obstacles var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -100; obstacle.speed = 20; // Set speed to 20 game.addChild(obstacle); obstacles.push(obstacle); } } else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 1200) { // Additional 10 seconds at 60 FPS for (var i = 0; i < 5; i++) { // Spawn 5 obstacles var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -100; obstacle.speed = 15; // Set speed to 15 game.addChild(obstacle); obstacles.push(obstacle); } } else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 660) { // Display 'Survived!' text for 1 second var survivedText = new Text2('Survived!', { size: 80, fill: 0xFFFFFF, // Original color font: "Montserrat" // Change font to Montserrat }); survivedText.anchor.set(0.5, 0.5); survivedText.x = 2048 / 2; survivedText.y = 2732 / 2; game.addChild(survivedText); LK.setTimeout(function () { survivedText.destroy(); }, 1000); } } else { obstacleRainStartTime = null; } // Spawn boss at 60 points if (LK.getScore() === 60 && !boss) { boss = new Boss(); boss.x = 2048 / 2; boss.y = 200; game.addChild(boss); LK.getSound('spawn').play(); } // Update boss if (boss) { boss.update(); boss.shootLaser(); if (gameTime % 1200 === 0) { // Boss lasts for 20 seconds boss.destroy(); boss = null; } } // Update all obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Remove obstacles marked for removal if (obstacles[i].markForRemoval) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Check for collisions checkCollisions(); // Update difficulty updateDifficulty(); };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Boss = Container.expand(function () {
var self = Container.call(this);
var bossGraphics = self.attachAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
});
self.laser = new Container();
self.laserGraphics = self.laser.attachAsset('square', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.4
});
self.laserGraphics.scaleY = 10; // Make the laser long
self.laserGraphics.scaleX = 0.1; // Make the laser thin
self.addChild(self.laser);
self.laserDirection = {
x: 0,
y: 0
};
self.laserCooldown = 180; // 3 seconds cooldown
self.laserActive = false;
self.laserTimer = 0;
self.update = function () {
if (self.laserActive) {
self.laserTimer++;
if (self.laserTimer >= self.laserCooldown) {
self.laserActive = false;
self.laserTimer = 0;
self.laserGraphics.alpha = 0.4;
}
} else {
// Aim laser at player
if (player) {
var dx = player.x - self.x;
var dy = player.y - self.y;
var angle = Math.atan2(dy, dx);
self.laser.rotation = angle;
self.laserDirection.x = Math.cos(angle);
self.laserDirection.y = Math.sin(angle);
}
self.laserGraphics.alpha = 0;
self.laserActive = true;
}
};
self.shootLaser = function () {
if (self.laserActive) {
// Check if laser hits player
if (player && self.intersects(player)) {
// Player hit by laser
LK.getSound('explosion').play();
LK.effects.flashScreen(0xFF0000, 500);
LK.showGameOver();
}
}
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
if (Math.random() < 0.05) {
// 40% chance to be a rare magenta square
type = 'magentaSquare';
}
self.type = type || 'hexagon';
self.speed = type === 'magentaSquare' ? 40 : 3.5 + Math.random() * 2;
self.rotationSpeed = (Math.random() - 0.5) * 0.05;
var shapeGraphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
// Add glowing effect to obstacles
if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') {
shapeGraphics.filters = [new filters.GlowFilter({
color: 0xFFFF00,
// Yellow color for the glow
distance: 10,
// Distance of the glow
outerStrength: 2,
// Strength of the glow
innerStrength: 1 // Inner strength of the glow
})];
} else {
console.warn("GlowFilter is not defined. Skipping glow effect.");
}
// Special transformations per shape type
if (self.type === 'triangle') {
// Make it a triangle by scaling
shapeGraphics.scaleY = 0.866; // sqrt(3)/2 to make equilateral triangle
} else if (self.type === 'hexagon') {
// Create hexagon effect using rotation and scale
self.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slower rotation for hexagons
}
self.update = function () {
// Add trail effect (smaller shapes that follow the obstacle)
if (!self.trail) {
self.trail = [];
self.trailMaxLength = 15;
self.trailDelay = 2;
self.trailCounter = 0;
}
self.trailCounter++;
if (self.trailCounter >= self.trailDelay) {
self.trailCounter = 0;
// Add new trail point
if (self.trail.length >= self.trailMaxLength) {
// Recycle oldest trail point
var oldestPoint = self.trail.shift();
oldestPoint.x = self.x;
oldestPoint.y = self.y;
self.trail.push(oldestPoint);
} else {
// Create new trail point
var trailPoint = LK.getAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.7,
tint: 0xFF0000 + (Math.floor(Math.random() * 256) << 8) + Math.floor(Math.random() * 256) // Add color variation
});
trailPoint.x = self.x;
trailPoint.y = self.y;
self.trail.push(trailPoint);
game.addChild(trailPoint);
}
// Update all trail points opacity
for (var i = 0; i < self.trail.length; i++) {
var point = self.trail[i];
point.alpha = 0.5 * (i / self.trail.length);
}
}
// Move shape downward
self.y += self.speed;
// Rotate shape
shapeGraphics.rotation += self.rotationSpeed;
// Check if the player is close to the bomb
if (self.type === 'Bomb' && player && !self.expanding) {
if (Math.abs(self.x - player.x) < 100 && Math.abs(self.y - player.y) < 100) {
self.expanding = true;
tween(self, {
scaleX: 2,
scaleY: 2
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
self.markForRemoval = true;
}
});
}
}
// Remove if off screen
if (self.y > 2832) {
self.markForRemoval = true;
// Remove trail effect when obstacle hits the bottom
for (var i = 0; i < self.trail.length; i++) {
self.trail[i].destroy();
}
self.trail = [];
}
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Add blue glowing effect to the player
if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') {
playerGraphics.filters = [new filters.GlowFilter({
color: 0x0000FF,
// Blue color
distance: 15,
// Distance of the glow
outerStrength: 2,
// Strength of the glow
innerStrength: 1 // Inner strength of the glow
})];
} else {
console.warn("GlowFilter is not defined. Skipping glow effect.");
}
// Add trail effect (smaller circles that follow the player)
self.trail = [];
self.trailMaxLength = 5;
self.trailDelay = 3;
self.trailCounter = 0;
self.createTrailPoint = function () {
var trailPoint = LK.getAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
alpha: 0.5,
tint: 0xADD8E6 // Light blue color for the trail effect
});
trailPoint.x = self.x;
trailPoint.y = self.y;
return trailPoint;
};
self.updateTrail = function () {
self.trailCounter++;
if (self.trailCounter >= self.trailDelay) {
self.trailCounter = 0;
// Add new trail point
if (self.trail.length >= self.trailMaxLength) {
// Recycle oldest trail point
var oldestPoint = self.trail.shift();
oldestPoint.x = self.x;
oldestPoint.y = self.y;
self.trail.push(oldestPoint);
} else {
// Create new trail point
var newPoint = self.createTrailPoint();
self.trail.push(newPoint);
game.addChild(newPoint);
}
// Update all trail points opacity
for (var i = 0; i < self.trail.length; i++) {
var point = self.trail[i];
point.alpha = 0.5 * (i / self.trail.length);
}
}
};
return self;
});
var TitleText = Container.expand(function () {
var self = Container.call(this);
self.title = new Text2('Obstacle Escape', {
size: 100,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
self.title.anchor.set(0.5, 0.5);
self.addChild(self.title);
self.subtitle = new Text2('Press Start', {
size: 60,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
self.subtitle.anchor.set(0.5, 0.5);
self.subtitle.y = 100;
self.addChild(self.subtitle);
// Pulsing animation for the subtitle
self.pulseAnimation = function () {
tween(self.subtitle, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self.subtitle, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: self.pulseAnimation
});
}
});
};
self.pulseAnimation();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000033
});
/****
* Game Code
****/
// Game state variables
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
var player;
var boss = null;
var obstacles = [];
var isGameStarted = false;
var titleScreen;
var gameTime = 0;
var spawnRate = 60; // Frames between obstacle spawns
var spawnCounter = 0;
var difficulty = 1;
// Setup GUI elements
var backgroundEffectsText; // Define backgroundEffectsText in the global scope
var leaderboardTxt; // Define leaderboardTxt in the global scope
var updateDetailsText; // Define updateDetailsText in the global scope
var scoreTxt = new Text2('0', {
size: 70,
fill: 0xFFFFFF,
font: "Montserrat" // Change font to Montserrat
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.y = 20;
LK.gui.top.addChild(scoreTxt);
var highScoreTxt = new Text2('Best: 0', {
size: 40,
fill: 0xFFFFFF,
font: "Montserrat" // Change font to Montserrat
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.x = -20;
highScoreTxt.y = 20;
LK.gui.topRight.addChild(highScoreTxt);
// Create title screen
function setupTitleScreen() {
titleScreen = new TitleText();
titleScreen.x = 2048 / 2;
titleScreen.y = 2732 / 2 - 200;
game.addChild(titleScreen);
// Add eclipse warning text
eclipseWarningText = new Text2('Caution: Intensity!', {
size: 60,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
eclipseWarningText.anchor.set(0.5, 0.5);
eclipseWarningText.x = 2048 / 2;
eclipseWarningText.y = 2732 / 2 + 150; // Position below the title
game.addChild(eclipseWarningText);
// Add update log text
updateLogText = new Text2('Updates', {
size: 50,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
updateLogText.anchor.set(1, 0);
updateLogText.x = 2048 - 20; // Position on the right of the screen
updateLogText.y = 150;
updateDetailsText = new Text2('New Features', {
size: 40,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
updateDetailsText.anchor.set(1, 0);
updateDetailsText.x = 2048 - 20; // Position on the right of the screen
updateDetailsText.y = 210;
game.addChild(updateDetailsText);
game.addChild(updateLogText);
// Add flashing effect to eclipse warning text
function flashWarningText() {
if (typeof eclipseWarningText !== 'undefined' && eclipseWarningText instanceof Text2) {
if (eclipseWarningText) {
tween(eclipseWarningText, {
alpha: 0
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(eclipseWarningText, {
alpha: 1
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: flashWarningText
});
}
});
}
}
}
flashWarningText();
// Load high score
var highScore = storage.highScore || 0;
highScoreTxt.setText('Best: ' + highScore);
var leaderboardTxt = new Text2('Leaderboard: Player1 - ' + highScore, {
size: 40,
fill: 0xFFFFFF,
font: "Montserrat" // Change font to Montserrat
});
leaderboardTxt.anchor.set(0.5, 0);
leaderboardTxt.y = 100;
game.addChild(leaderboardTxt);
}
// Start the game
function startGame() {
// Remove title screen if it exists
if (titleScreen) {
titleScreen.destroy();
titleScreen = null;
if (leaderboardTxt) {
leaderboardTxt.destroy();
leaderboardTxt = null;
}
if (eclipseWarningText) {
eclipseWarningText.destroy();
eclipseWarningText = null;
}
if (updateLogText) {
updateLogText.destroy();
updateLogText = null;
}
if (updateDetailsText) {
updateDetailsText.destroy();
updateDetailsText = null;
}
if (scoreTxt) {
scoreTxt.destroy();
scoreTxt = null;
}
if (highScoreTxt) {
highScoreTxt.destroy();
highScoreTxt = null;
}
if (backgroundEffectsText) {
backgroundEffectsText.destroy();
backgroundEffectsText = null;
}
}
// Reset game state
isGameStarted = true;
gameTime = 0;
spawnCounter = 0;
difficulty = 1;
LK.setScore(0);
scoreTxt = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.y = 20;
LK.gui.top.addChild(scoreTxt);
scoreTxt.setText('0');
// Clear any existing obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].destroy();
}
obstacles = [];
// Create player
player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 300;
game.addChild(player);
// Play dubstep music and loop it
LK.playMusic('bgMusic', {
loop: true
});
}
// Spawn a new obstacle
function spawnObstacle() {
// Choose a random shape type
var types = ['circle', 'square', 'triangle', 'hexagon', 'magentaSquare'];
var type = types[Math.floor(Math.random() * types.length)];
// Generate random size for the obstacle
var randomSize = 50 + Math.random() * 100; // Random size between 50 and 150
// Create obstacle with random size and color variation
var obstacle = new Obstacle(type);
var colorVariation = Math.floor(Math.random() * 256); // Random value between 0 and 255
obstacle.tint = 0xFF0000 + (colorVariation << 8) + colorVariation; // Apply color variation
obstacle.scaleX = randomSize / 100; // Scale based on random size
obstacle.scaleY = randomSize / 100; // Scale based on random size
// Position randomly along the top of the screen
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
game.addChild(obstacle);
obstacles.push(obstacle);
LK.getSound('spawn').play();
}
// Check for collisions between player and obstacles
function checkCollisions() {
if (!player) {
return;
}
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
// Collision detected - game over
LK.getSound('collision').play();
LK.getSound('explosion').play(); // Play explosion sound when player dies
LK.effects.flashScreen(0xFF0000, 500);
// Create a red explosion effect at the player's position
var explosion = LK.getAsset('circle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 1,
alpha: 1,
tint: 0xFF0000 // Red color for the explosion
});
explosion.x = player.x;
explosion.y = player.y;
game.addChild(explosion);
// Animate the explosion to expand and fade out
tween(explosion, {
scaleX: 3,
scaleY: 3,
alpha: 0
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
explosion.destroy();
}
});
// Save high score
var currentScore = LK.getScore();
var highScore = storage.highScore || 0;
if (currentScore > highScore) {
storage.highScore = currentScore;
highScoreTxt.setText('Best: ' + currentScore);
}
// Show game over screen
LK.showGameOver();
return;
}
}
}
// Update game difficulty
function updateDifficulty() {
// Increase difficulty over time
if (gameTime % 600 === 0 && gameTime > 0) {
// Every 10 seconds
difficulty += 0.2;
if (spawnRate > 20) {
spawnRate -= 5;
}
}
// Increase obstacle speed every 5 points
if (LK.getScore() % 5 === 0 && LK.getScore() > 0) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].speed += 0.1;
}
}
}
// Handle input events
game.down = function (x, y, obj) {
if (!isGameStarted) {
startGame();
}
};
game.move = function (x, y, obj) {
if (isGameStarted && player) {
// Move player to touch position but keep it within game bounds
player.x = Math.max(50, Math.min(x, 2048 - 50));
player.y = Math.max(50, Math.min(y, 2732 - 50));
}
};
// Main game update loop
game.update = function () {
if (!isGameStarted) {
// Show title screen if not started
if (!titleScreen) {
setupTitleScreen();
}
return;
}
// Update game time
gameTime++;
// Update score (time-based)
LK.setScore(Math.floor(gameTime / 60)); // Score is in seconds
scoreTxt.setText(LK.getScore().toString());
// Update player trail
if (player) {
player.updateTrail();
}
// Update and spawn obstacles
spawnCounter++;
if (spawnCounter >= spawnRate && obstacles.length < 30) {
spawnCounter = 0;
spawnObstacle();
}
// Make it rain obstacles every 30 points
if (LK.getScore() % 30 === 0 && LK.getScore() > 0) {
if (!obstacleRainStartTime) {
obstacleRainStartTime = gameTime;
// Show warning text
var warningText = new Text2('Alert: Incoming Rain!', {
size: 80,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
warningText.anchor.set(0.5, 0.5);
warningText.x = 2048 / 2;
warningText.y = 2732 / 2;
game.addChild(warningText);
// Remove warning text after 5 seconds
LK.setTimeout(function () {
warningText.destroy();
}, 5000);
}
if (gameTime - obstacleRainStartTime > 300 && gameTime - obstacleRainStartTime <= 600) {
// 5 seconds at 60 FPS
for (var i = 0; i < 10; i++) {
// Spawn 10 obstacles
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacle.speed = 20; // Set speed to 20
game.addChild(obstacle);
obstacles.push(obstacle);
}
} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 1200) {
// Additional 10 seconds at 60 FPS
for (var i = 0; i < 5; i++) {
// Spawn 5 obstacles
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacle.speed = 15; // Set speed to 15
game.addChild(obstacle);
obstacles.push(obstacle);
}
} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 660) {
// Display 'Survived!' text for 1 second
var survivedText = new Text2('Survived!', {
size: 80,
fill: 0xFFFFFF,
// Original color
font: "Montserrat" // Change font to Montserrat
});
survivedText.anchor.set(0.5, 0.5);
survivedText.x = 2048 / 2;
survivedText.y = 2732 / 2;
game.addChild(survivedText);
LK.setTimeout(function () {
survivedText.destroy();
}, 1000);
}
} else {
obstacleRainStartTime = null;
}
// Spawn boss at 60 points
if (LK.getScore() === 60 && !boss) {
boss = new Boss();
boss.x = 2048 / 2;
boss.y = 200;
game.addChild(boss);
LK.getSound('spawn').play();
}
// Update boss
if (boss) {
boss.update();
boss.shootLaser();
if (gameTime % 1200 === 0) {
// Boss lasts for 20 seconds
boss.destroy();
boss = null;
}
}
// Update all obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Remove obstacles marked for removal
if (obstacles[i].markForRemoval) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Check for collisions
checkCollisions();
// Update difficulty
updateDifficulty();
};