User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (updateDetailsText) {' Line Number: 404
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Fix the glitch that says the same text above the best counter
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Please fix the bug: 'ReferenceError: Can't find variable: updateDetailsText' in or related to this line: 'updateDetailsText.y = 210;' Line Number: 345
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Move it down a little
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Add a text saying update log on the right of the screen and under it saying added update log
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Get rid of it
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Fix the text no clipping
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Fix the text on the other side
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'updateDetailsText.x = 2048 - 200')' in or related to this line: 'updateDetailsText.x = 2048 - 200; // Move closer to the right wall' Line Number: 335
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Pull it towards the right close to the wall, but not close at the same time
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Pull it towards the right a little
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Move the text down a little
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on the home screen make a text say update log and below it says added update log but when you press play, it disappears until the player dies
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Add glowing effects to the obstacles to make it look more appealing to people who play this game
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Please fix the bug: 'Script error.' in or related to this line: 'playerGraphics.filters = [new filters.GlowFilter({' Line Number: 175
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Add blue glowing effects to the player
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Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(eclipseWarningText, {' Line Number: 317
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Make it dark red
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Make the text say warning, not for sensitive eyes!
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Change the text to flashing lights
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Please fix the bug: 'Script error.' in or related to this line: 'if (eclipseWarningText) {' Line Number: 330
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When the player starts the game make the text disappear
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Add a eclipse warning at the home screen
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Add the same effects to the player, but make it light blue
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Speed up the obstacle speed a tiny bit
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); self.laser = new Container(); self.laserGraphics = self.laser.attachAsset('square', { anchorX: 0.5, anchorY: 0.5, alpha: 0.4 }); self.laserGraphics.scaleY = 10; // Make the laser long self.laserGraphics.scaleX = 0.1; // Make the laser thin self.addChild(self.laser); self.laserDirection = { x: 0, y: 0 }; self.laserCooldown = 180; // 3 seconds cooldown self.laserActive = false; self.laserTimer = 0; self.update = function () { if (self.laserActive) { self.laserTimer++; if (self.laserTimer >= self.laserCooldown) { self.laserActive = false; self.laserTimer = 0; self.laserGraphics.alpha = 0.4; } } else { // Aim laser at player if (player) { var dx = player.x - self.x; var dy = player.y - self.y; var angle = Math.atan2(dy, dx); self.laser.rotation = angle; self.laserDirection.x = Math.cos(angle); self.laserDirection.y = Math.sin(angle); } self.laserGraphics.alpha = 0; self.laserActive = true; } }; self.shootLaser = function () { if (self.laserActive) { // Check if laser hits player if (player && self.intersects(player)) { // Player hit by laser LK.getSound('explosion').play(); LK.effects.flashScreen(0xFF0000, 500); LK.showGameOver(); } } }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'hexagon'; self.speed = 3.5 + Math.random() * 2; self.rotationSpeed = (Math.random() - 0.5) * 0.05; var shapeGraphics = self.attachAsset(self.type, { anchorX: 0.5, anchorY: 0.5 }); // Add glowing effect to obstacles if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') { shapeGraphics.filters = [new filters.GlowFilter({ color: 0xFFFF00, // Yellow color for the glow distance: 10, // Distance of the glow outerStrength: 2, // Strength of the glow innerStrength: 1 // Inner strength of the glow })]; } else { console.warn("GlowFilter is not defined. Skipping glow effect."); } // Special transformations per shape type if (self.type === 'triangle') { // Make it a triangle by scaling shapeGraphics.scaleY = 0.866; // sqrt(3)/2 to make equilateral triangle } else if (self.type === 'hexagon') { // Create hexagon effect using rotation and scale self.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slower rotation for hexagons } self.update = function () { // Add trail effect (smaller shapes that follow the obstacle) if (!self.trail) { self.trail = []; self.trailMaxLength = 15; self.trailDelay = 2; self.trailCounter = 0; } self.trailCounter++; if (self.trailCounter >= self.trailDelay) { self.trailCounter = 0; // Add new trail point if (self.trail.length >= self.trailMaxLength) { // Recycle oldest trail point var oldestPoint = self.trail.shift(); oldestPoint.x = self.x; oldestPoint.y = self.y; self.trail.push(oldestPoint); } else { // Create new trail point var trailPoint = LK.getAsset(self.type, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7, alpha: 0.7, tint: 0xFF0000 + (Math.floor(Math.random() * 256) << 8) + Math.floor(Math.random() * 256) // Add color variation }); trailPoint.x = self.x; trailPoint.y = self.y; self.trail.push(trailPoint); game.addChild(trailPoint); } // Update all trail points opacity for (var i = 0; i < self.trail.length; i++) { var point = self.trail[i]; point.alpha = 0.5 * (i / self.trail.length); } } // Move shape downward self.y += self.speed; // Rotate shape shapeGraphics.rotation += self.rotationSpeed; // Check if the player is close to the bomb if (self.type === 'Bomb' && player && !self.expanding) { if (Math.abs(self.x - player.x) < 100 && Math.abs(self.y - player.y) < 100) { self.expanding = true; tween(self, { scaleX: 2, scaleY: 2 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { self.markForRemoval = true; } }); } } // Remove if off screen if (self.y > 2832) { self.markForRemoval = true; // Remove trail effect when obstacle hits the bottom for (var i = 0; i < self.trail.length; i++) { self.trail[i].destroy(); } self.trail = []; } }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Add blue glowing effect to the player if (typeof filters !== 'undefined' && typeof filters.GlowFilter !== 'undefined') { playerGraphics.filters = [new filters.GlowFilter({ color: 0x0000FF, // Blue color distance: 15, // Distance of the glow outerStrength: 2, // Strength of the glow innerStrength: 1 // Inner strength of the glow })]; } else { console.warn("GlowFilter is not defined. Skipping glow effect."); } // Add trail effect (smaller circles that follow the player) self.trail = []; self.trailMaxLength = 5; self.trailDelay = 3; self.trailCounter = 0; self.createTrailPoint = function () { var trailPoint = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, alpha: 0.5, tint: 0xADD8E6 // Light blue color for the trail effect }); trailPoint.x = self.x; trailPoint.y = self.y; return trailPoint; }; self.updateTrail = function () { self.trailCounter++; if (self.trailCounter >= self.trailDelay) { self.trailCounter = 0; // Add new trail point if (self.trail.length >= self.trailMaxLength) { // Recycle oldest trail point var oldestPoint = self.trail.shift(); oldestPoint.x = self.x; oldestPoint.y = self.y; self.trail.push(oldestPoint); } else { // Create new trail point var newPoint = self.createTrailPoint(); self.trail.push(newPoint); game.addChild(newPoint); } // Update all trail points opacity for (var i = 0; i < self.trail.length; i++) { var point = self.trail[i]; point.alpha = 0.5 * (i / self.trail.length); } } }; return self; }); var TitleText = Container.expand(function () { var self = Container.call(this); self.title = new Text2('Shape Escape', { size: 100, fill: 0xFFFFFF }); self.title.anchor.set(0.5, 0.5); self.addChild(self.title); self.subtitle = new Text2('Tap to Start', { size: 60, fill: 0xFFFFFF }); self.subtitle.anchor.set(0.5, 0.5); self.subtitle.y = 100; self.addChild(self.subtitle); // Pulsing animation for the subtitle self.pulseAnimation = function () { tween(self.subtitle, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self.subtitle, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: self.pulseAnimation }); } }); }; self.pulseAnimation(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 }); /**** * Game Code ****/ // Game state variables var player; var boss = null; var obstacles = []; var isGameStarted = false; var titleScreen; var gameTime = 0; var spawnRate = 60; // Frames between obstacle spawns var spawnCounter = 0; var difficulty = 1; // Setup GUI elements var leaderboardTxt; // Define leaderboardTxt in the global scope var scoreTxt = new Text2('0', { size: 70, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 20; LK.gui.top.addChild(scoreTxt); var highScoreTxt = new Text2('Best: 0', { size: 40, fill: 0xFFFFFF }); highScoreTxt.anchor.set(1, 0); highScoreTxt.x = -20; highScoreTxt.y = 20; LK.gui.topRight.addChild(highScoreTxt); // Create title screen function setupTitleScreen() { titleScreen = new TitleText(); titleScreen.x = 2048 / 2; titleScreen.y = 2732 / 2 - 200; game.addChild(titleScreen); // Add eclipse warning text eclipseWarningText = new Text2('Warning, not for sensitive eyes!', { size: 60, fill: 0x8B0000 // Dark red color for warning }); eclipseWarningText.anchor.set(0.5, 0.5); eclipseWarningText.x = 2048 / 2; eclipseWarningText.y = 2732 / 2 + 150; // Position below the title game.addChild(eclipseWarningText); // Add update log text updateLogText = new Text2('Update Log', { size: 50, fill: 0xFFFFFF }); updateLogText.anchor.set(1, 0); updateLogText.x = 2048 - 20; // Position on the right of the screen updateLogText.y = 150; updateDetailsText.y = 210; game.addChild(updateLogText); // Add update details text updateDetailsText = new Text2('Added update log', { size: 40, fill: 0xFFFFFF }); updateDetailsText.anchor.set(1, 0); updateDetailsText.x = 2048 - 20; // Position on the right of the screen game.addChild(updateDetailsText); // Add flashing effect to eclipse warning text function flashWarningText() { if (eclipseWarningText) { tween(eclipseWarningText, { alpha: 0 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(eclipseWarningText, { alpha: 1 }, { duration: 500, easing: tween.easeInOut, onFinish: flashWarningText }); } }); } } flashWarningText(); // Load high score var highScore = storage.highScore || 0; highScoreTxt.setText('Best: ' + highScore); var leaderboardTxt = new Text2('Leaderboard: Player1 - ' + highScore, { size: 40, fill: 0xFFFFFF }); leaderboardTxt.anchor.set(0.5, 0); leaderboardTxt.y = 100; game.addChild(leaderboardTxt); } // Start the game function startGame() { // Remove title screen if it exists if (titleScreen) { titleScreen.destroy(); titleScreen = null; if (leaderboardTxt) { leaderboardTxt.destroy(); leaderboardTxt = null; } if (eclipseWarningText) { eclipseWarningText.destroy(); eclipseWarningText = null; } if (updateLogText) { updateLogText.destroy(); updateLogText = null; } if (updateDetailsText) { updateDetailsText.destroy(); updateDetailsText = null; } } // Reset game state isGameStarted = true; gameTime = 0; spawnCounter = 0; difficulty = 1; LK.setScore(0); scoreTxt.setText('0'); // Clear any existing obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); } obstacles = []; // Create player player = new Player(); player.x = 2048 / 2; player.y = 2732 - 300; game.addChild(player); // Play dubstep music and loop it LK.playMusic('bgMusic', { loop: true }); } // Spawn a new obstacle function spawnObstacle() { // Choose a random shape type var types = ['circle', 'square', 'triangle', 'hexagon']; var type = types[Math.floor(Math.random() * types.length)]; // Generate random size for the obstacle var randomSize = 50 + Math.random() * 100; // Random size between 50 and 150 // Create obstacle with random size and color variation var obstacle = new Obstacle(type); var colorVariation = Math.floor(Math.random() * 256); // Random value between 0 and 255 obstacle.tint = 0xFF0000 + (colorVariation << 8) + colorVariation; // Apply color variation obstacle.scaleX = randomSize / 100; // Scale based on random size obstacle.scaleY = randomSize / 100; // Scale based on random size // Position randomly along the top of the screen obstacle.x = Math.random() * 2048; obstacle.y = -100; game.addChild(obstacle); obstacles.push(obstacle); LK.getSound('spawn').play(); } // Check for collisions between player and obstacles function checkCollisions() { if (!player) { return; } for (var i = 0; i < obstacles.length; i++) { if (player.intersects(obstacles[i])) { // Collision detected - game over LK.getSound('collision').play(); LK.getSound('explosion').play(); // Play explosion sound when player dies LK.effects.flashScreen(0xFF0000, 500); // Save high score var currentScore = LK.getScore(); var highScore = storage.highScore || 0; if (currentScore > highScore) { storage.highScore = currentScore; highScoreTxt.setText('Best: ' + currentScore); } // Show game over screen LK.showGameOver(); return; } } } // Update game difficulty function updateDifficulty() { // Increase difficulty over time if (gameTime % 600 === 0 && gameTime > 0) { // Every 10 seconds difficulty += 0.2; if (spawnRate > 20) { spawnRate -= 5; } } // Increase obstacle speed every 5 points if (LK.getScore() % 5 === 0 && LK.getScore() > 0) { for (var i = 0; i < obstacles.length; i++) { obstacles[i].speed += 0.1; } } } // Handle input events game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); } }; game.move = function (x, y, obj) { if (isGameStarted && player) { // Move player to touch position but keep it within game bounds player.x = Math.max(50, Math.min(x, 2048 - 50)); player.y = Math.max(50, Math.min(y, 2732 - 50)); } }; // Main game update loop game.update = function () { if (!isGameStarted) { // Show title screen if not started if (!titleScreen) { setupTitleScreen(); } return; } // Update game time gameTime++; // Update score (time-based) LK.setScore(Math.floor(gameTime / 60)); // Score is in seconds scoreTxt.setText(LK.getScore().toString()); // Update player trail if (player) { player.updateTrail(); } // Update and spawn obstacles spawnCounter++; if (spawnCounter >= spawnRate && obstacles.length < 30) { spawnCounter = 0; spawnObstacle(); } // Make it rain obstacles every 30 points if (LK.getScore() % 30 === 0 && LK.getScore() > 0) { if (!obstacleRainStartTime) { obstacleRainStartTime = gameTime; // Show warning text var warningText = new Text2('Warning: Obstacle rain incoming!', { size: 80, fill: 0xFF0000 }); warningText.anchor.set(0.5, 0.5); warningText.x = 2048 / 2; warningText.y = 2732 / 2; game.addChild(warningText); // Remove warning text after 5 seconds LK.setTimeout(function () { warningText.destroy(); }, 5000); } if (gameTime - obstacleRainStartTime > 300 && gameTime - obstacleRainStartTime <= 600) { // 5 seconds at 60 FPS for (var i = 0; i < 10; i++) { // Spawn 10 obstacles var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -100; obstacle.speed = 20; // Set speed to 20 game.addChild(obstacle); obstacles.push(obstacle); } } else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 1200) { // Additional 10 seconds at 60 FPS for (var i = 0; i < 5; i++) { // Spawn 5 obstacles var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -100; obstacle.speed = 15; // Set speed to 15 game.addChild(obstacle); obstacles.push(obstacle); } } else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 660) { // Display 'Survived!' text for 1 second var survivedText = new Text2('Survived!', { size: 80, fill: 0x00FF00 }); survivedText.anchor.set(0.5, 0.5); survivedText.x = 2048 / 2; survivedText.y = 2732 / 2; game.addChild(survivedText); LK.setTimeout(function () { survivedText.destroy(); }, 1000); } } else { obstacleRainStartTime = null; } // Spawn boss at 60 points if (LK.getScore() === 60 && !boss) { boss = new Boss(); boss.x = 2048 / 2; boss.y = 200; game.addChild(boss); LK.getSound('spawn').play(); } // Update boss if (boss) { boss.update(); boss.shootLaser(); if (gameTime % 1200 === 0) { // Boss lasts for 20 seconds boss.destroy(); boss = null; } } // Update all obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Remove obstacles marked for removal if (obstacles[i].markForRemoval) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Check for collisions checkCollisions(); // Update difficulty updateDifficulty(); };
===================================================================
--- original.js
+++ change.js
@@ -327,18 +327,18 @@
fill: 0xFFFFFF
});
updateLogText.anchor.set(1, 0);
updateLogText.x = 2048 - 20; // Position on the right of the screen
- updateLogText.y = 100;
+ updateLogText.y = 150;
+ updateDetailsText.y = 210;
game.addChild(updateLogText);
// Add update details text
updateDetailsText = new Text2('Added update log', {
size: 40,
fill: 0xFFFFFF
});
updateDetailsText.anchor.set(1, 0);
updateDetailsText.x = 2048 - 20; // Position on the right of the screen
- updateDetailsText.y = 160;
game.addChild(updateDetailsText);
// Add flashing effect to eclipse warning text
function flashWarningText() {
if (eclipseWarningText) {