User prompt
Extended it a tiny bit
User prompt
Make it a tiny bit more invisible
User prompt
Make the effects longer so it’s not inside of the cube or circle
User prompt
Fix the effects to wear when it hits the bottom it disappears like the obstacle
User prompt
Make the effects bigger and more colourful
User prompt
Add the colour of the obstacle effects behind it. Has it goes like the player
User prompt
Fix error displayed survive! Text 10 seconds after the warning clears
User prompt
10 seconds after the warning say survived!
User prompt
After the warning clears add a tiny bit more objects for 10 seconds then repeat
User prompt
Not that many obstacles but five seconds before it starts put a warning saying warning, obstacle rain incoming!
User prompt
After five seconds it stops
User prompt
Every 30 points make it rain obstacles at 20 speed
User prompt
Make the obstacles range from dark red to light red
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: boss' in or related to this line: 'if (boss) {' Line Number: 404
User prompt
At 60 points spawn a boss that last for 20 seconds, and they will aim a 0.4 visibility laser, but when it gets set to zero, make it shoot in the direction that it was pointed at if it touches the player the player dies instantly 3 seconds later laser follow player again then repeat ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The bomb asset when the player gets close to it, make it expand, but disappear after 1 second ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the player dies, add an explosion sound
User prompt
When the player starts the game, make dubstep music play and when it ends make it repeat
User prompt
Make it speed up by 0.1 every 5 points
User prompt
Stop making the make more obstacle spawn at 30
User prompt
Make the obstacles be random sizes
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (leaderboardTxt) {' Line Number: 197
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'game.removeChild(leaderboardTxt);' Line Number: 197
User prompt
Add a leaderboard on the home screen showing highest score by a random player and when you click play, it disappears until the player dies
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Boss = Container.expand(function () {
var self = Container.call(this);
var bossGraphics = self.attachAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
});
self.laser = new Container();
self.laserGraphics = self.laser.attachAsset('square', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.4
});
self.laserGraphics.scaleY = 10; // Make the laser long
self.laserGraphics.scaleX = 0.1; // Make the laser thin
self.addChild(self.laser);
self.laserDirection = {
x: 0,
y: 0
};
self.laserCooldown = 180; // 3 seconds cooldown
self.laserActive = false;
self.laserTimer = 0;
self.update = function () {
if (self.laserActive) {
self.laserTimer++;
if (self.laserTimer >= self.laserCooldown) {
self.laserActive = false;
self.laserTimer = 0;
self.laserGraphics.alpha = 0.4;
}
} else {
// Aim laser at player
if (player) {
var dx = player.x - self.x;
var dy = player.y - self.y;
var angle = Math.atan2(dy, dx);
self.laser.rotation = angle;
self.laserDirection.x = Math.cos(angle);
self.laserDirection.y = Math.sin(angle);
}
self.laserGraphics.alpha = 0;
self.laserActive = true;
}
};
self.shootLaser = function () {
if (self.laserActive) {
// Check if laser hits player
if (player && self.intersects(player)) {
// Player hit by laser
LK.getSound('explosion').play();
LK.effects.flashScreen(0xFF0000, 500);
LK.showGameOver();
}
}
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'hexagon';
self.speed = 3 + Math.random() * 2;
self.rotationSpeed = (Math.random() - 0.5) * 0.05;
var shapeGraphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
// Special transformations per shape type
if (self.type === 'triangle') {
// Make it a triangle by scaling
shapeGraphics.scaleY = 0.866; // sqrt(3)/2 to make equilateral triangle
} else if (self.type === 'hexagon') {
// Create hexagon effect using rotation and scale
self.rotationSpeed = (Math.random() - 0.5) * 0.02; // Slower rotation for hexagons
}
self.update = function () {
// Add trail effect (smaller shapes that follow the obstacle)
if (!self.trail) {
self.trail = [];
self.trailMaxLength = 15;
self.trailDelay = 2;
self.trailCounter = 0;
}
self.trailCounter++;
if (self.trailCounter >= self.trailDelay) {
self.trailCounter = 0;
// Add new trail point
if (self.trail.length >= self.trailMaxLength) {
// Recycle oldest trail point
var oldestPoint = self.trail.shift();
oldestPoint.x = self.x;
oldestPoint.y = self.y;
self.trail.push(oldestPoint);
} else {
// Create new trail point
var trailPoint = LK.getAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.7,
tint: 0xFF0000 + (Math.floor(Math.random() * 256) << 8) + Math.floor(Math.random() * 256) // Add color variation
});
trailPoint.x = self.x;
trailPoint.y = self.y;
self.trail.push(trailPoint);
game.addChild(trailPoint);
}
// Update all trail points opacity
for (var i = 0; i < self.trail.length; i++) {
var point = self.trail[i];
point.alpha = 0.5 * (i / self.trail.length);
}
}
// Move shape downward
self.y += self.speed;
// Rotate shape
shapeGraphics.rotation += self.rotationSpeed;
// Check if the player is close to the bomb
if (self.type === 'Bomb' && player && !self.expanding) {
if (Math.abs(self.x - player.x) < 100 && Math.abs(self.y - player.y) < 100) {
self.expanding = true;
tween(self, {
scaleX: 2,
scaleY: 2
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
self.markForRemoval = true;
}
});
}
}
// Remove if off screen
if (self.y > 2832) {
self.markForRemoval = true;
// Remove trail effect when obstacle hits the bottom
for (var i = 0; i < self.trail.length; i++) {
self.trail[i].destroy();
}
self.trail = [];
}
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
// Add trail effect (smaller circles that follow the player)
self.trail = [];
self.trailMaxLength = 5;
self.trailDelay = 3;
self.trailCounter = 0;
self.createTrailPoint = function () {
var trailPoint = LK.getAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
alpha: 0.5
});
trailPoint.x = self.x;
trailPoint.y = self.y;
return trailPoint;
};
self.updateTrail = function () {
self.trailCounter++;
if (self.trailCounter >= self.trailDelay) {
self.trailCounter = 0;
// Add new trail point
if (self.trail.length >= self.trailMaxLength) {
// Recycle oldest trail point
var oldestPoint = self.trail.shift();
oldestPoint.x = self.x;
oldestPoint.y = self.y;
self.trail.push(oldestPoint);
} else {
// Create new trail point
var newPoint = self.createTrailPoint();
self.trail.push(newPoint);
game.addChild(newPoint);
}
// Update all trail points opacity
for (var i = 0; i < self.trail.length; i++) {
var point = self.trail[i];
point.alpha = 0.5 * (i / self.trail.length);
}
}
};
return self;
});
var TitleText = Container.expand(function () {
var self = Container.call(this);
self.title = new Text2('Shape Escape', {
size: 100,
fill: 0xFFFFFF
});
self.title.anchor.set(0.5, 0.5);
self.addChild(self.title);
self.subtitle = new Text2('Tap to Start', {
size: 60,
fill: 0xFFFFFF
});
self.subtitle.anchor.set(0.5, 0.5);
self.subtitle.y = 100;
self.addChild(self.subtitle);
// Pulsing animation for the subtitle
self.pulseAnimation = function () {
tween(self.subtitle, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self.subtitle, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: self.pulseAnimation
});
}
});
};
self.pulseAnimation();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000033
});
/****
* Game Code
****/
// Game state variables
var player;
var boss = null;
var obstacles = [];
var isGameStarted = false;
var titleScreen;
var gameTime = 0;
var spawnRate = 60; // Frames between obstacle spawns
var spawnCounter = 0;
var difficulty = 1;
// Setup GUI elements
var leaderboardTxt; // Define leaderboardTxt in the global scope
var scoreTxt = new Text2('0', {
size: 70,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.y = 20;
LK.gui.top.addChild(scoreTxt);
var highScoreTxt = new Text2('Best: 0', {
size: 40,
fill: 0xFFFFFF
});
highScoreTxt.anchor.set(1, 0);
highScoreTxt.x = -20;
highScoreTxt.y = 20;
LK.gui.topRight.addChild(highScoreTxt);
// Create title screen
function setupTitleScreen() {
titleScreen = new TitleText();
titleScreen.x = 2048 / 2;
titleScreen.y = 2732 / 2 - 200;
game.addChild(titleScreen);
// Load high score
var highScore = storage.highScore || 0;
highScoreTxt.setText('Best: ' + highScore);
var leaderboardTxt = new Text2('Leaderboard: Player1 - ' + highScore, {
size: 40,
fill: 0xFFFFFF
});
leaderboardTxt.anchor.set(0.5, 0);
leaderboardTxt.y = 100;
game.addChild(leaderboardTxt);
}
// Start the game
function startGame() {
// Remove title screen if it exists
if (titleScreen) {
titleScreen.destroy();
titleScreen = null;
if (leaderboardTxt) {
leaderboardTxt.destroy();
leaderboardTxt = null;
}
}
// Reset game state
isGameStarted = true;
gameTime = 0;
spawnCounter = 0;
difficulty = 1;
LK.setScore(0);
scoreTxt.setText('0');
// Clear any existing obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].destroy();
}
obstacles = [];
// Create player
player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 300;
game.addChild(player);
// Play dubstep music and loop it
LK.playMusic('bgMusic', {
loop: true
});
}
// Spawn a new obstacle
function spawnObstacle() {
// Choose a random shape type
var types = ['circle', 'square', 'triangle', 'hexagon'];
var type = types[Math.floor(Math.random() * types.length)];
// Generate random size for the obstacle
var randomSize = 50 + Math.random() * 100; // Random size between 50 and 150
// Create obstacle with random size and color variation
var obstacle = new Obstacle(type);
var colorVariation = Math.floor(Math.random() * 256); // Random value between 0 and 255
obstacle.tint = 0xFF0000 + (colorVariation << 8) + colorVariation; // Apply color variation
obstacle.scaleX = randomSize / 100; // Scale based on random size
obstacle.scaleY = randomSize / 100; // Scale based on random size
// Position randomly along the top of the screen
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
game.addChild(obstacle);
obstacles.push(obstacle);
LK.getSound('spawn').play();
}
// Check for collisions between player and obstacles
function checkCollisions() {
if (!player) {
return;
}
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
// Collision detected - game over
LK.getSound('collision').play();
LK.getSound('explosion').play(); // Play explosion sound when player dies
LK.effects.flashScreen(0xFF0000, 500);
// Save high score
var currentScore = LK.getScore();
var highScore = storage.highScore || 0;
if (currentScore > highScore) {
storage.highScore = currentScore;
highScoreTxt.setText('Best: ' + currentScore);
}
// Show game over screen
LK.showGameOver();
return;
}
}
}
// Update game difficulty
function updateDifficulty() {
// Increase difficulty over time
if (gameTime % 600 === 0 && gameTime > 0) {
// Every 10 seconds
difficulty += 0.2;
if (spawnRate > 20) {
spawnRate -= 5;
}
}
// Increase obstacle speed every 5 points
if (LK.getScore() % 5 === 0 && LK.getScore() > 0) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].speed += 0.1;
}
}
}
// Handle input events
game.down = function (x, y, obj) {
if (!isGameStarted) {
startGame();
}
};
game.move = function (x, y, obj) {
if (isGameStarted && player) {
// Move player to touch position but keep it within game bounds
player.x = Math.max(50, Math.min(x, 2048 - 50));
player.y = Math.max(50, Math.min(y, 2732 - 50));
}
};
// Main game update loop
game.update = function () {
if (!isGameStarted) {
// Show title screen if not started
if (!titleScreen) {
setupTitleScreen();
}
return;
}
// Update game time
gameTime++;
// Update score (time-based)
LK.setScore(Math.floor(gameTime / 60)); // Score is in seconds
scoreTxt.setText(LK.getScore().toString());
// Update player trail
if (player) {
player.updateTrail();
}
// Update and spawn obstacles
spawnCounter++;
if (spawnCounter >= spawnRate && obstacles.length < 30) {
spawnCounter = 0;
spawnObstacle();
}
// Make it rain obstacles every 30 points
if (LK.getScore() % 30 === 0 && LK.getScore() > 0) {
if (!obstacleRainStartTime) {
obstacleRainStartTime = gameTime;
// Show warning text
var warningText = new Text2('Warning: Obstacle rain incoming!', {
size: 80,
fill: 0xFF0000
});
warningText.anchor.set(0.5, 0.5);
warningText.x = 2048 / 2;
warningText.y = 2732 / 2;
game.addChild(warningText);
// Remove warning text after 5 seconds
LK.setTimeout(function () {
warningText.destroy();
}, 5000);
}
if (gameTime - obstacleRainStartTime > 300 && gameTime - obstacleRainStartTime <= 600) {
// 5 seconds at 60 FPS
for (var i = 0; i < 10; i++) {
// Spawn 10 obstacles
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacle.speed = 20; // Set speed to 20
game.addChild(obstacle);
obstacles.push(obstacle);
}
} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 1200) {
// Additional 10 seconds at 60 FPS
for (var i = 0; i < 5; i++) {
// Spawn 5 obstacles
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacle.speed = 15; // Set speed to 15
game.addChild(obstacle);
obstacles.push(obstacle);
}
} else if (gameTime - obstacleRainStartTime > 600 && gameTime - obstacleRainStartTime <= 660) {
// Display 'Survived!' text for 1 second
var survivedText = new Text2('Survived!', {
size: 80,
fill: 0x00FF00
});
survivedText.anchor.set(0.5, 0.5);
survivedText.x = 2048 / 2;
survivedText.y = 2732 / 2;
game.addChild(survivedText);
LK.setTimeout(function () {
survivedText.destroy();
}, 1000);
}
} else {
obstacleRainStartTime = null;
}
// Spawn boss at 60 points
if (LK.getScore() === 60 && !boss) {
boss = new Boss();
boss.x = 2048 / 2;
boss.y = 200;
game.addChild(boss);
LK.getSound('spawn').play();
}
// Update boss
if (boss) {
boss.update();
boss.shootLaser();
if (gameTime % 1200 === 0) {
// Boss lasts for 20 seconds
boss.destroy();
boss = null;
}
}
// Update all obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
// Remove obstacles marked for removal
if (obstacles[i].markForRemoval) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Check for collisions
checkCollisions();
// Update difficulty
updateDifficulty();
}; ===================================================================
--- original.js
+++ change.js
@@ -84,9 +84,9 @@
self.update = function () {
// Add trail effect (smaller shapes that follow the obstacle)
if (!self.trail) {
self.trail = [];
- self.trailMaxLength = 10;
+ self.trailMaxLength = 15;
self.trailDelay = 2;
self.trailCounter = 0;
}
self.trailCounter++;