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mache das ich mich mit der maus bewegen kann
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dann schreibe den code so das die blöcke direkt unmittelbar über mir oder neben mir sind
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immernoch
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es schweben immernoch blöcke zu weit oben
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nicht so, sondern entweder einen block über mir oder in der reihe neben mir
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es spawnen immernoch alle nur über mir
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die powerups sollen mal auf dem boden mal einen block in die luft sein und antiproportional weit entfernt
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lasse die Hindernisse weg
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mache so das der spieler der Glue stick ist und sachen einsammeln kann, die den spieler größer oder breite machen
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immernoch
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ich kann jetzt gar nicht mehr steuern
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in this line: 'document.addEventListener('keydown', function (event) {' Line Number: 54
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ändere die steuerung auf a= links d= rechts space= springen shift= sprinten
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die hindernisse schweben in der Luft und das spiel ist immernoch 2D
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mach es ein 3D game
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schreibe einen code für ein 3D Runner game
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Glue Stick Runner
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); self.widen = function () { self.size.x += 0.2; // Increase the width of the player playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D }; var playerGraphics = self.createAsset('glueStick', 'Player as Glue Stick', 0.5, 1); self.size = { x: 1, y: 1, z: 1 }; // Initial size of the player on all axes self.update = function () {}; self.grow = function () { self.size.x += 0.1; self.size.y += 0.1; self.size.z += 0.1; // Increase the size of the player on all axes playerGraphics.scale.set(self.size.x, self.size.y); // Scale the player graphics }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1); self.move = function () { self.x -= 5; // Obstacles float in the air without moving towards the camera }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.createAsset('powerUp', 'Power Up', 0.5, 1); self.type = 'glueStick'; // Default type is glueStick self.move = function () { self.x -= 5; if (self.type === 'glueStick') { self.y = player.y - player.height; // Directly above the player self.x = player.x; // Same lane as the player self.z = 0; // Same depth as the player } }; self.setType = function (type) { self.type = type; // Additional logic to change the appearance based on type can be added here }; }); var SizeChanger = Container.expand(function () { var self = Container.call(this); var sizeChangerGraphics = self.createAsset('sizeChanger', 'Size Changer', 0.5, 1); self.effect = 'grow'; // Default effect is to grow the player self.move = function () { self.x -= 5; if (self.y < 200) { self.y = 200; } // Ensure the SizeChanger does not float above a certain height }; self.setEffect = function (effect) { self.effect = effect; // Additional logic to change the appearance based on effect can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Keyboard event handling // Initialize important asset arrays var obstacles = []; var glueSticks = []; var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 4; player.y = 2732 - 200; // Position the player near the bottom of the screen // Game logic var handleMouseMove = function handleMouseMove(obj) { var pos = obj.event.getLocalPosition(game); player.x = pos.x; player.y = pos.y; }; game.on('move', handleMouseMove); LK.on('tick', function () { // Update the player player.update(); // Move and check for collisions with glue sticks for (var j = glueSticks.length - 1; j >= 0; j--) { glueSticks[j].move(); if (player.intersects(glueSticks[j])) { if (glueSticks[j].effect === 'grow') { player.grow(); } else if (glueSticks[j].effect === 'widen') { player.widen(); // This method needs to be implemented in the Player class } glueSticks[j].destroy(); glueSticks.splice(j, 1); } // Remove off-screen glue sticks if (glueSticks[j].x < -glueSticks[j].width) { glueSticks[j].destroy(); glueSticks.splice(j, 1); } } // Spawn obstacles and glue sticks with initial z-axis values if (LK.ticks % 180 == 0) { // Every 3 seconds var newSizeChanger = new SizeChanger(); newSizeChanger.setEffect('grow'); // Set the effect to 'grow' newSizeChanger.x = 2048; newSizeChanger.y = Math.random() < 0.5 ? 2732 - 300 : 200; newSizeChanger.z = 0; // Set initial z-axis value for depth glueSticks.push(newSizeChanger); game.addChild(newSizeChanger); } });
===================================================================
--- original.js
+++ change.js
@@ -83,8 +83,14 @@
// Set the player's initial position
player.x = 2048 / 4;
player.y = 2732 - 200; // Position the player near the bottom of the screen
// Game logic
+var handleMouseMove = function handleMouseMove(obj) {
+ var pos = obj.event.getLocalPosition(game);
+ player.x = pos.x;
+ player.y = pos.y;
+};
+game.on('move', handleMouseMove);
LK.on('tick', function () {
// Update the player
player.update();
// Move and check for collisions with glue sticks