User prompt
mache das ich mich mit der maus bewegen kann
User prompt
dann schreibe den code so das die blöcke direkt unmittelbar über mir oder neben mir sind
User prompt
immernoch
User prompt
es schweben immernoch blöcke zu weit oben
User prompt
nicht so, sondern entweder einen block über mir oder in der reihe neben mir
User prompt
es spawnen immernoch alle nur über mir
User prompt
die powerups sollen mal auf dem boden mal einen block in die luft sein und antiproportional weit entfernt
User prompt
lasse die Hindernisse weg
User prompt
mache so das der spieler der Glue stick ist und sachen einsammeln kann, die den spieler größer oder breite machen
User prompt
immernoch
User prompt
ich kann jetzt gar nicht mehr steuern
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in this line: 'document.addEventListener('keydown', function (event) {' Line Number: 54
User prompt
ändere die steuerung auf a= links d= rechts space= springen shift= sprinten
User prompt
die hindernisse schweben in der Luft und das spiel ist immernoch 2D
User prompt
mach es ein 3D game
User prompt
schreibe einen code für ein 3D Runner game
Initial prompt
Glue Stick Runner
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.size = { x: 1, y: 1, z: 1 }; // Initial size of the player on all axes self.update = function () { // Player update logic, such as collision detection, goes here }; self.grow = function () { self.size.x += 0.1; self.size.y += 0.1; self.size.z += 0.1; // Increase the size of the player on all axes playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1); self.move = function () { self.x -= 5; // Obstacles float in the air without moving towards the camera }; }); // GlueStick class var GlueStick = Container.expand(function () { var self = Container.call(this); var glueStickGraphics = self.createAsset('glueStick', 'Glue Stick', 0.5, 1); self.move = function () { self.x -= 5; // Glue sticks float in the air without moving towards the camera }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Keyboard event handling // Initialize important asset arrays document.addEventListener('keydown', function (event) { if (event.key === 'a') { // Move player left player.x = Math.max(player.width / 2, player.x - 100); } else if (event.key === 'd') { // Move player right player.x = Math.min(game.width - player.width / 2, player.x + 100); } else if (event.key === ' ') { // Jump action // Placeholder for jump logic } else if (event.key === 'Shift') { // Sprint action // Placeholder for sprint logic } }); var obstacles = []; var glueSticks = []; var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 4; player.y = 2732 - 200; // Position the player near the bottom of the screen // Game logic LK.on('tick', function () { // Update the player player.update(); // Move and check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Move and check for collisions with glue sticks for (var j = glueSticks.length - 1; j >= 0; j--) { glueSticks[j].move(); if (player.intersects(glueSticks[j])) { player.grow(); glueSticks[j].destroy(); glueSticks.splice(j, 1); } // Remove off-screen glue sticks if (glueSticks[j].x < -glueSticks[j].width) { glueSticks[j].destroy(); glueSticks.splice(j, 1); } } // Spawn obstacles and glue sticks with initial z-axis values if (LK.ticks % 120 == 0) { // Every 2 seconds var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = 2732 - 200; newObstacle.z = 0; // Set initial z-axis value for depth obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 180 == 0) { // Every 3 seconds var newGlueStick = new GlueStick(); newGlueStick.x = 2048; newGlueStick.y = 2732 - 300; newGlueStick.z = 0; // Set initial z-axis value for depth glueSticks.push(newGlueStick); game.addChild(newGlueStick); } });
===================================================================
--- original.js
+++ change.js
@@ -48,9 +48,25 @@
/****
* Game Code
****/
+// Keyboard event handling
// Initialize important asset arrays
+document.addEventListener('keydown', function (event) {
+ if (event.key === 'a') {
+ // Move player left
+ player.x = Math.max(player.width / 2, player.x - 100);
+ } else if (event.key === 'd') {
+ // Move player right
+ player.x = Math.min(game.width - player.width / 2, player.x + 100);
+ } else if (event.key === ' ') {
+ // Jump action
+ // Placeholder for jump logic
+ } else if (event.key === 'Shift') {
+ // Sprint action
+ // Placeholder for sprint logic
+ }
+});
var obstacles = [];
var glueSticks = [];
var player = game.addChild(new Player());
// Set the player's initial position
@@ -106,16 +122,5 @@
newGlueStick.z = 0; // Set initial z-axis value for depth
glueSticks.push(newGlueStick);
game.addChild(newGlueStick);
}
-});
-// Touch event handling
-game.on('down', function (obj) {
- var touchPos = obj.event.getLocalPosition(game);
- if (touchPos.x < game.width / 2) {
- // Move player left
- player.x = Math.max(player.width / 2, player.x - 100);
- } else {
- // Move player right
- player.x = Math.min(game.width - player.width / 2, player.x + 100);
- }
});
\ No newline at end of file