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mache das ich mich mit der maus bewegen kann
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dann schreibe den code so das die blöcke direkt unmittelbar über mir oder neben mir sind
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immernoch
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es schweben immernoch blöcke zu weit oben
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nicht so, sondern entweder einen block über mir oder in der reihe neben mir
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es spawnen immernoch alle nur über mir
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die powerups sollen mal auf dem boden mal einen block in die luft sein und antiproportional weit entfernt
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lasse die Hindernisse weg
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mache so das der spieler der Glue stick ist und sachen einsammeln kann, die den spieler größer oder breite machen
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immernoch
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ich kann jetzt gar nicht mehr steuern
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in this line: 'document.addEventListener('keydown', function (event) {' Line Number: 54
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ändere die steuerung auf a= links d= rechts space= springen shift= sprinten
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die hindernisse schweben in der Luft und das spiel ist immernoch 2D
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mach es ein 3D game
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schreibe einen code für ein 3D Runner game
Initial prompt
Glue Stick Runner
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.size = { x: 1, y: 1, z: 1 }; // Initial size of the player on all axes self.update = function () { // Player update logic, such as collision detection, goes here }; self.grow = function () { self.size.x += 0.1; self.size.y += 0.1; self.size.z += 0.1; // Increase the size of the player on all axes playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1); self.move = function () { self.x -= 5; self.y *= 0.98; // Simulate moving towards the camera by scaling down on the y-axis self.z -= 2; // Move the obstacle to the left and slightly towards the camera }; }); // GlueStick class var GlueStick = Container.expand(function () { var self = Container.call(this); var glueStickGraphics = self.createAsset('glueStick', 'Glue Stick', 0.5, 1); self.move = function () { self.x -= 5; self.y *= 0.98; // Simulate moving towards the camera by scaling down on the y-axis self.z -= 2; // Move the glue stick to the left and slightly towards the camera }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var obstacles = []; var glueSticks = []; var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 4; player.y = 2732 - 200; // Position the player near the bottom of the screen // Game logic LK.on('tick', function () { // Update the player player.update(); // Move and check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Move and check for collisions with glue sticks for (var j = glueSticks.length - 1; j >= 0; j--) { glueSticks[j].move(); if (player.intersects(glueSticks[j])) { player.grow(); glueSticks[j].destroy(); glueSticks.splice(j, 1); } // Remove off-screen glue sticks if (glueSticks[j].x < -glueSticks[j].width) { glueSticks[j].destroy(); glueSticks.splice(j, 1); } } // Spawn obstacles and glue sticks with initial z-axis values if (LK.ticks % 120 == 0) { // Every 2 seconds var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = 2732 - 200; newObstacle.z = 0; // Set initial z-axis value for depth obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 180 == 0) { // Every 3 seconds var newGlueStick = new GlueStick(); newGlueStick.x = 2048; newGlueStick.y = 2732 - 300; newGlueStick.z = 0; // Set initial z-axis value for depth glueSticks.push(newGlueStick); game.addChild(newGlueStick); } }); // Touch event handling game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x < game.width / 2) { // Move player left player.x = Math.max(player.width / 2, player.x - 100); } else { // Move player right player.x = Math.min(game.width - player.width / 2, player.x + 100); } });
===================================================================
--- original.js
+++ change.js
@@ -16,17 +16,18 @@
self.grow = function () {
self.size.x += 0.1;
self.size.y += 0.1;
self.size.z += 0.1; // Increase the size of the player on all axes
- playerGraphics.scale.set(self.size.x, self.size.y); // Scale the player graphics
+ playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1);
self.move = function () {
self.x -= 5;
+ self.y *= 0.98; // Simulate moving towards the camera by scaling down on the y-axis
self.z -= 2; // Move the obstacle to the left and slightly towards the camera
};
});
// GlueStick class
@@ -34,8 +35,9 @@
var self = Container.call(this);
var glueStickGraphics = self.createAsset('glueStick', 'Glue Stick', 0.5, 1);
self.move = function () {
self.x -= 5;
+ self.y *= 0.98; // Simulate moving towards the camera by scaling down on the y-axis
self.z -= 2; // Move the glue stick to the left and slightly towards the camera
};
});