User prompt
mache das ich mich mit der maus bewegen kann
User prompt
dann schreibe den code so das die blöcke direkt unmittelbar über mir oder neben mir sind
User prompt
immernoch
User prompt
es schweben immernoch blöcke zu weit oben
User prompt
nicht so, sondern entweder einen block über mir oder in der reihe neben mir
User prompt
es spawnen immernoch alle nur über mir
User prompt
die powerups sollen mal auf dem boden mal einen block in die luft sein und antiproportional weit entfernt
User prompt
lasse die Hindernisse weg
User prompt
mache so das der spieler der Glue stick ist und sachen einsammeln kann, die den spieler größer oder breite machen
User prompt
immernoch
User prompt
ich kann jetzt gar nicht mehr steuern
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in this line: 'document.addEventListener('keydown', function (event) {' Line Number: 54
User prompt
ändere die steuerung auf a= links d= rechts space= springen shift= sprinten
User prompt
die hindernisse schweben in der Luft und das spiel ist immernoch 2D
User prompt
mach es ein 3D game
User prompt
schreibe einen code für ein 3D Runner game
Initial prompt
Glue Stick Runner
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1); self.size = 1; // Initial size of the player self.update = function () { // Player update logic, such as collision detection, goes here }; self.grow = function () { self.size += 0.1; // Increase the size of the player playerGraphics.scale.set(self.size); // Scale the player graphics }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1); self.move = function () { self.x -= 5; // Move the obstacle to the left }; }); // GlueStick class var GlueStick = Container.expand(function () { var self = Container.call(this); var glueStickGraphics = self.createAsset('glueStick', 'Glue Stick', 0.5, 1); self.move = function () { self.x -= 5; // Move the glue stick to the left }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var obstacles = []; var glueSticks = []; var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 4; player.y = 2732 - 200; // Position the player near the bottom of the screen // Game logic LK.on('tick', function () { // Update the player player.update(); // Move and check for collisions with obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Move and check for collisions with glue sticks for (var j = glueSticks.length - 1; j >= 0; j--) { glueSticks[j].move(); if (player.intersects(glueSticks[j])) { player.grow(); glueSticks[j].destroy(); glueSticks.splice(j, 1); } // Remove off-screen glue sticks if (glueSticks[j].x < -glueSticks[j].width) { glueSticks[j].destroy(); glueSticks.splice(j, 1); } } // Spawn obstacles and glue sticks if (LK.ticks % 120 == 0) { // Every 2 seconds var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = 2732 - 200; obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 180 == 0) { // Every 3 seconds var newGlueStick = new GlueStick(); newGlueStick.x = 2048; newGlueStick.y = 2732 - 300; glueSticks.push(newGlueStick); game.addChild(newGlueStick); } }); // Touch event handling game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); if (touchPos.x < game.width / 2) { // Move player left player.x = Math.max(player.width / 2, player.x - 100); } else { // Move player right player.x = Math.min(game.width - player.width / 2, player.x + 100); } });
/****
* Classes
****/
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
self.size = 1; // Initial size of the player
self.update = function () {
// Player update logic, such as collision detection, goes here
};
self.grow = function () {
self.size += 0.1; // Increase the size of the player
playerGraphics.scale.set(self.size); // Scale the player graphics
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.createAsset('obstacle', 'Obstacle', 0.5, 1);
self.move = function () {
self.x -= 5; // Move the obstacle to the left
};
});
// GlueStick class
var GlueStick = Container.expand(function () {
var self = Container.call(this);
var glueStickGraphics = self.createAsset('glueStick', 'Glue Stick', 0.5, 1);
self.move = function () {
self.x -= 5; // Move the glue stick to the left
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var obstacles = [];
var glueSticks = [];
var player = game.addChild(new Player());
// Set the player's initial position
player.x = 2048 / 4;
player.y = 2732 - 200; // Position the player near the bottom of the screen
// Game logic
LK.on('tick', function () {
// Update the player
player.update();
// Move and check for collisions with obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen obstacles
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Move and check for collisions with glue sticks
for (var j = glueSticks.length - 1; j >= 0; j--) {
glueSticks[j].move();
if (player.intersects(glueSticks[j])) {
player.grow();
glueSticks[j].destroy();
glueSticks.splice(j, 1);
}
// Remove off-screen glue sticks
if (glueSticks[j].x < -glueSticks[j].width) {
glueSticks[j].destroy();
glueSticks.splice(j, 1);
}
}
// Spawn obstacles and glue sticks
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var newObstacle = new Obstacle();
newObstacle.x = 2048;
newObstacle.y = 2732 - 200;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
if (LK.ticks % 180 == 0) {
// Every 3 seconds
var newGlueStick = new GlueStick();
newGlueStick.x = 2048;
newGlueStick.y = 2732 - 300;
glueSticks.push(newGlueStick);
game.addChild(newGlueStick);
}
});
// Touch event handling
game.on('down', function (obj) {
var touchPos = obj.event.getLocalPosition(game);
if (touchPos.x < game.width / 2) {
// Move player left
player.x = Math.max(player.width / 2, player.x - 100);
} else {
// Move player right
player.x = Math.min(game.width - player.width / 2, player.x + 100);
}
});