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make player movement same speed as cursour (faster)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (glueSticks[j].x < -glueSticks[j].width) {' Line Number: 133
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player should be at the cursor and mov ein same speed
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read mouse position and give it player position
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make the farmer move
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Migrate to the latest version of LK
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warum werden power ups und hindernisse nicht angezeigt
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füge hinderniss hinzu di blau sind un auch von rechts wie power ups kommen, maximal 5 auf dem Screen und hindernisse drürfen nicht "auf" anderen Hindernissen oder power ups liegen
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mach da spielfeld kürzer
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füge game over hinzu wenn, ein power up die linke wand berührt
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Fix Bug: 'TypeError: self.sizeChangerGraphics.setTexture is not a function' in this line: 'self.sizeChangerGraphics.setTexture('sizeChangerGrow');' Line Number: 107
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funktioniert nicht
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immer wenn das menü offen is, soll eine transparente sicht auf dem screen liegen
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fix that: der cursor wird nicht mit teleportiert
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der maus cursor wird nicht mit teleportiert
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'plugins')' in this line: 'if (game.renderer.plugins.interaction) {' Line Number: 130
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der maus cursor soll aauch an die stelle zurück teleportiert werden
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wenn das das menü geöffnet wird soll sich die position des Spielers gemerkt werden, sodass wenn das menü geschlossen wird, dass der Spieler an diese Position zurückteleportiert wird
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mache es so, dass wenn das menü offen ist, dann kann man power ups nicht mehr aufsammeln
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setze das maximum an powerups on screen zu 10
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während des menüs dürfen keine neuen blöcke spawnen und der spieler darf sich nicht bewegen
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weniger power ups es sollen immer maximal 5 auf dem bildschirm zu sehen sein
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lass dieses LK.pause und game.pause weg
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Fix Bug: 'TypeError: LK.pause is not a function' in this line: 'LK.pause();' Line Number: 116
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wenn das nicht funktioniert da mach einfach so wenn man rechtsklick drückt, dass man den spieler niht mehr bewegen kann und unsichtbare blöcke vor die power ups platziert werden sodass diese sich nicht bewegen, solange bis man wieder rechtsklick drückt
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self._move_migrated = function () { self.x -= 5; // Obstacles float in the air without moving towards the camera }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('glueStick', { anchorX: 0.5, anchorY: 1 }); self.size = { x: 1, y: 1, z: 1 }; // Initial size of the player on all axes self._update_migrated = function () { self.widen = function () { self.size.x += 0.2; // Increase the width of the player playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D }; self.move = function (x, y) { self.x = x; self.y = y; }; }; self.grow = function () { self.size.x += 0.1; self.size.y += 0.1; self.size.z += 0.1; // Increase the size of the player on all axes playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 1 }); self.type = 'glueStick'; // Default type is glueStick self._move_migrated = function () { self.x -= 5; if (self.type === 'glueStick') { if (Math.random() < 0.5) { self.y = player.y - player.height; // Directly above the player } else { self.y = player.y; self.x = player.x + (Math.random() < 0.5 ? -player.width : player.width); // Adjacent lane } self.z = Math.random() * 1000; // Random distance from the camera } }; self.setType = function (type) { self.type = type; // Additional logic to change the appearance based on type can be added here }; }); var SizeChanger = Container.expand(function () { var self = Container.call(this); var sizeChangerGraphics = self.attachAsset('sizeChanger', { anchorX: 0.5, anchorY: 1 }); self.effect = 'grow'; // Default effect is to grow the player self._move_migrated = function () { self.x -= 5; if (self.y < 200) { self.y = 200; } // Ensure the SizeChanger does not float above a certain height }; self.setEffect = function (effect) { self.effect = effect; // Additional logic to change the appearance based on effect can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays // Keyboard event handling var obstacles = []; var glueSticks = []; var player = game.addChild(new Player()); // Set the player's initial position player.x = 2048 / 4; player.y = 2732 - 200; // Position the player near the bottom of the screen // Game logic LK.on('tick', function () { // Update the player player._update_migrated(); // Move and check for collisions with glue sticks for (var j = glueSticks.length - 1; j >= 0; j--) { glueSticks[j]._move_migrated(); if (player.intersects(glueSticks[j])) { if (glueSticks[j].effect === 'grow') { player.grow(); } else if (glueSticks[j].effect === 'widen') { player.widen(); // This method needs to be implemented in the Player class } glueSticks[j].destroy(); glueSticks.splice(j, 1); } // Remove off-screen glue sticks if (glueSticks[j] && glueSticks[j].x < -glueSticks[j].width) { glueSticks[j].destroy(); glueSticks.splice(j, 1); } } // Spawn obstacles and glue sticks with initial z-axis values if (LK.ticks % 180 == 0) { // Every 3 seconds var newSizeChanger = new SizeChanger(); newSizeChanger.setEffect('grow'); // Set the effect to 'grow' newSizeChanger.x = 2048; newSizeChanger.y = Math.random() < 0.5 ? 2732 - 300 : 200; newSizeChanger.z = 0; // Set initial z-axis value for depth glueSticks.push(newSizeChanger); game.addChild(newSizeChanger); } }); // Add event listener to handle player movement game.move = function (x, y, obj) { var game_position = game.toLocal(obj.global); player.move(game_position.x, game_position.y); };
===================================================================
--- original.js
+++ change.js
@@ -30,10 +30,10 @@
self.size.x += 0.2; // Increase the width of the player
playerGraphics.scale.set(self.size.x, self.size.y, self.size.z); // Scale the player graphics in 3D
};
self.move = function (x, y) {
- self.x += (x - self.x) * 0.1;
- self.y += (y - self.y) * 0.1;
+ self.x = x;
+ self.y = y;
};
};
self.grow = function () {
self.size.x += 0.1;