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Now instand of one big line, separate the Text in 2 lines
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Move The writings more to the left
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Move The writings more to theleft
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Even more
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More to the left
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Move The writings more to The left
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Make The writings disparat After a while with a animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The writings are bugging out of The frame
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the forest spirit should move at the speed of the cursor
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disable the abilities for the first level
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do what i said
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same problem
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there is which makes more than one forest spirit,
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fix errors
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make the game function
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give the background a grassy texture like in a forest
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give the background a seperate image
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there is still the same bug, make sure there is only one spirit entity which is on the mouse cursor
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there is this weird bug which makes the spirit duplicate, remove/ fix it
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Please fix the bug: 'TypeError: LK.showNarrative is not a function' in or related to this line: 'LK.showNarrative("The animal footprints reveal the presence of unseen wildlife, guiding the way.");' Line Number: 270
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Please fix the bug: 'LK.createAtmosphericEffects is not a function' in or related to this line: 'var atmosphericEffects = LK.createAtmosphericEffects({' Line Number: 213
Code edit (1 edits merged)
Please save this source code
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Optimize performance for smooth gameplay." * "Ensure the game is compatible with various platforms (PC, mobile, consoles).
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The story should unfold through environmental storytelling and subtle character interactions.
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The child should be initially scared and hesitant, but gradually learn to trust the spirit and the magic of the woods.
===================================================================
--- original.js
+++ change.js
@@ -307,9 +307,9 @@
// Logic to discover a secret area
// Transition to next level
transitionToNextLevel();
// Trigger a narrative event to show the bond between ForestSpirit and HumanChild
- showNarrative("The ForestSpirit gently guides the lost child, their bond growing stronger with each step.");
+ showNarrative("The ForestSpirit gently guides the lost child,\ntheir bond growing stronger with each step.");
}
// Check if ForestSpirit reached a specific X coordinate (e.g., 1500)
if (forestSpirit.lastX <= 1500 && forestSpirit.x > 1500) {
console.log("ForestSpirit reached X coordinate 1500!");
@@ -345,14 +345,14 @@
}
// Check interaction with scattered toys for storytelling
if (forestSpirit.intersects(scatteredToys)) {
console.log("ForestSpirit finds scattered toys, hinting at the child's past.");
- showNarrative("The scattered toys tell a story of a child's playful past, now lost in the woods.");
+ showNarrative("The scattered toys tell a story of a child's playful past,\nnow lost in the woods.");
}
// Check interaction with animal footprints for storytelling
if (forestSpirit.intersects(animalFootprints)) {
console.log("ForestSpirit discovers animal footprints, hinting at the presence of wildlife.");
- showNarrative("The animal footprints reveal the presence of unseen wildlife, guiding the way.");
+ showNarrative("The animal footprints reveal the presence of unseen wildlife,\nguiding the way.");
}
// Check if ForestSpirit reached a specific X coordinate (e.g., 1500)
if (forestSpirit.lastX <= 1500 && forestSpirit.x > 1500) {
console.log("ForestSpirit reached X coordinate 1500!");
@@ -365,9 +365,9 @@
// Reveal a hidden path
console.log("A hidden path is revealed!");
// Logic to reveal a hidden path or secret area
// Trigger a narrative event to show the bond between ForestSpirit and HumanChild
- showNarrative("The ForestSpirit whispers words of comfort to the lost child, their journey intertwined.");
+ showNarrative("The ForestSpirit whispers words of comfort to the lost child,\ntheir journey intertwined.");
}
// Check if ForestSpirit reached a specific X and Y coordinate (e.g., 1500, 1000)
if (forestSpirit.lastY <= 1000 && forestSpirit.y > 1000 && forestSpirit.lastX <= 1500 && forestSpirit.x > 1500) {
console.log("ForestSpirit reached X and Y coordinates 1500, 1000!");
@@ -380,9 +380,9 @@
// Reveal a hidden path
console.log("A hidden path is revealed!");
// Logic to reveal a hidden path or secret area
// Trigger a narrative event to show the bond between ForestSpirit and HumanChild
- showNarrative("In a serene clearing, the ForestSpirit and the lost child find solace in each other's presence.");
+ showNarrative("In a serene clearing, the ForestSpirit and the lost child\nfind solace in each other's presence.");
}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {