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Now instand of one big line, separate the Text in 2 lines
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Move The writings more to the left
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Move The writings more to theleft
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Even more
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More to the left
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Move The writings more to The left
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Make The writings disparat After a while with a animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The writings are bugging out of The frame
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the forest spirit should move at the speed of the cursor
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disable the abilities for the first level
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do what i said
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same problem
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there is which makes more than one forest spirit,
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fix errors
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make the game function
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give the background a grassy texture like in a forest
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give the background a seperate image
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there is still the same bug, make sure there is only one spirit entity which is on the mouse cursor
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there is this weird bug which makes the spirit duplicate, remove/ fix it
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Please fix the bug: 'TypeError: LK.showNarrative is not a function' in or related to this line: 'LK.showNarrative("The animal footprints reveal the presence of unseen wildlife, guiding the way.");' Line Number: 270
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Please fix the bug: 'LK.createAtmosphericEffects is not a function' in or related to this line: 'var atmosphericEffects = LK.createAtmosphericEffects({' Line Number: 213
Code edit (1 edits merged)
Please save this source code
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Optimize performance for smooth gameplay." * "Ensure the game is compatible with various platforms (PC, mobile, consoles).
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The story should unfold through environmental storytelling and subtle character interactions.
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The child should be initially scared and hesitant, but gradually learn to trust the spirit and the magic of the woods.
===================================================================
--- original.js
+++ change.js
@@ -105,8 +105,22 @@
game.addChild(grassyBackground);
function showNarrative(text) {
console.log("Narrative: " + text);
// Additional logic to display narrative text on the screen can be added here
+ // For example, you could create a Text2 object to display the narrative
+ var narrativeText = new Text2(text, {
+ size: 50,
+ fill: 0xFFFFFF,
+ align: "center"
+ });
+ narrativeText.anchor.set(0.5, 0.5);
+ narrativeText.x = 2048 / 2;
+ narrativeText.y = 2732 / 4;
+ LK.gui.center.addChild(narrativeText);
+ // Remove the narrative text after a few seconds
+ LK.setTimeout(function () {
+ LK.gui.center.removeChild(narrativeText);
+ }, 5000);
}
/** Assets
**/
function transitionToNextLevel() {
@@ -183,8 +197,16 @@
});
scatteredToys.x = 500;
scatteredToys.y = 1200;
game.addChild(scatteredToys);
+// Initialize lastX and lastY for scatteredToys if not already set
+if (scatteredToys.lastX === undefined) {
+ scatteredToys.lastX = scatteredToys.x;
+}
+if (scatteredToys.lastY === undefined) {
+ scatteredToys.lastY = scatteredToys.y;
+}
+// Update lastX and lastY for scatteredToys
scatteredToys.lastX = scatteredToys.x;
scatteredToys.lastY = scatteredToys.y;
var animalFootprints = LK.getAsset('animalFootprints', {
anchorX: 0.5,
@@ -192,8 +214,16 @@
});
animalFootprints.x = 1500;
animalFootprints.y = 800;
game.addChild(animalFootprints);
+// Initialize lastX and lastY for animalFootprints if not already set
+if (animalFootprints.lastX === undefined) {
+ animalFootprints.lastX = animalFootprints.x;
+}
+if (animalFootprints.lastY === undefined) {
+ animalFootprints.lastY = animalFootprints.y;
+}
+// Update lastX and lastY for animalFootprints
animalFootprints.lastX = animalFootprints.x;
animalFootprints.lastY = animalFootprints.y;
var initialLevelType = Math.floor(Math.random() * 3); // Randomly select initial level type
for (var i = 0; i < 5; i++) {
@@ -236,10 +266,20 @@
humanChild.initialFear = false; // Overcome fear
}
} else {
// HumanChild follows ForestSpirit smoothly
- humanChild.follow(forestSpirit);
+ // Ensure HumanChild follows ForestSpirit smoothly after overcoming initial fear
+ if (!humanChild.initialFear) {
+ humanChild.follow(forestSpirit);
+ }
}
+ // Initialize lastX and lastY if not already set
+ if (forestSpirit.lastX === undefined) {
+ forestSpirit.lastX = forestSpirit.x;
+ }
+ if (forestSpirit.lastY === undefined) {
+ forestSpirit.lastY = forestSpirit.y;
+ }
// Update lastX and lastY for ForestSpirit
forestSpirit.lastX = forestSpirit.x;
forestSpirit.lastY = forestSpirit.y;
// Check if ForestSpirit reached a specific Y coordinate (e.g., 1000)
@@ -306,8 +346,13 @@
forestSpirit.move(x, y, obj);
// Additional logic for platform-specific adjustments can be added here
};
game.move = function (x, y, obj) {
+ // Ensure only one instance of ForestSpirit follows the mouse cursor
+ if (!forestSpirit) {
+ forestSpirit = new ForestSpirit();
+ game.addChild(forestSpirit);
+ }
forestSpirit.x = x;
forestSpirit.y = y;
// Additional logic for platform-specific adjustments can be added here
};