User prompt
change background to blue
User prompt
the scores should be equally distanced from the middleLine, the player score is in the correct position, but the enemy score is too close to the middleLine
User prompt
the scores should be equally distanced from the middleLine
User prompt
both scores should be on the left hand side of the screen
User prompt
the scores should sit on the left hand side of the arena, the player score should be below the middleLine and the enemy score should be above the middleLine
User prompt
the scores should be on either side of the middleLine
User prompt
the scores should still be on the side of the player and the opponent
User prompt
move the scores to the center of the screen, equally distanced
User prompt
add a 32px padding to the edges of the game
User prompt
make the background a blue white radial gradient
User prompt
alter the middleLine so that it is no longer one continous horizontal line, but multiple shorter horizontal lines with space between each one, like a dotted line
User prompt
add dashes to the line
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var middleLine = new Graphics();' Line Number: 54
User prompt
put a dotted line in the middle of the court
User prompt
remove the text 'Opponent Score:' and 'Player Score:' from the score, make the number a larger and bolder font
User prompt
add a score counter for the player and the enemy, either side gets 1 point when they hit the ball into their oppenents goal zone
User prompt
make the timer 1 second instead
User prompt
after the ball respawns, add a 3 second timer before it starts playing again
User prompt
increase the speed of the ball
User prompt
fix the bug in which the ball gets stuck inside the paddle if the left or right edge of the paddle interacts with the ball
User prompt
increase the horizontal speed of the enemy paddle
User prompt
increase the paddles width
User prompt
increase the paddles width
Initial prompt
Table Tennis
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 10; self.speedY = 10; self.update = function () { self.x += self.speedX; self.y += self.speedY; }; }); //<Assets used in the game will automatically appear here> // Paddle class for player and opponent var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5, width: 300 }); self.width = paddleGraphics.width; self.height = paddleGraphics.height; self.update = function () { // Paddle update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Initialize paddles, ball and middle line var playerPaddle = new Paddle(); var opponentPaddle = new Paddle(); var ball = new Ball(); var middleLine = LK.getAsset('middleLine', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); middleLine.alpha = 0.5; game.addChild(middleLine); // Initialize player and opponent scores var playerScore = 0; var opponentScore = 0; // Position paddles and ball playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 100; opponentPaddle.x = 2048 / 2; opponentPaddle.y = 100; ball.x = 2048 / 2; ball.y = 2732 / 2; // Add paddles and ball to the game game.addChild(playerPaddle); game.addChild(opponentPaddle); game.addChild(ball); // Create score display text for player and opponent var playerScoreTxt = new Text2('0', { size: 100, fill: "#ffffff", font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); var opponentScoreTxt = new Text2('0', { size: 100, fill: "#ffffff", font: "'GillSans-Bold',Impact,'Arial Black',Tahoma" }); // Position score display text playerScoreTxt.x = 100; playerScoreTxt.y = middleLine.y + 100; opponentScoreTxt.x = 100; opponentScoreTxt.y = middleLine.y - 200; // Add score display text to the game game.addChild(playerScoreTxt); game.addChild(opponentScoreTxt); // Handle player paddle movement game.move = function (x, y, obj) { playerPaddle.x = x; }; // Update game logic game.update = function () { // Update ball position ball.update(); // Check for collisions with paddles if (ball.intersects(playerPaddle)) { ball.speedY *= -1; ball.y = playerPaddle.y - playerPaddle.height / 2 - ball.height / 2; } if (ball.intersects(opponentPaddle)) { ball.speedY *= -1; ball.y = opponentPaddle.y + opponentPaddle.height / 2 + ball.height / 2; } // Check for wall collisions if (ball.x <= 0 || ball.x >= 2048) { ball.speedX *= -1; } // Check for scoring if (ball.y <= 0 || ball.y >= 2732) { // Update scores if (ball.y <= 0) { playerScore += 1; playerScoreTxt.setText(playerScore.toString()); opponentScoreTxt.setText(opponentScore.toString()); } else if (ball.y >= 2732) { opponentScore += 1; } // Reset ball position ball.x = 2048 / 2; ball.y = 2732 / 2; ball.speedY = 0; ball.speedX = 0; // Add a 1 second timer before the ball starts playing again LK.setTimeout(function () { ball.speedY = 10; ball.speedX = 10; }, 1000); } // Simple AI for opponent paddle with increased speed if (ball.x < opponentPaddle.x) { opponentPaddle.x -= 10; } else if (ball.x > opponentPaddle.x) { opponentPaddle.x += 10; } };
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x0000FF //Init game with blue background
});
/****
* Game Code