User prompt
Please fix the bug: 'TypeError: LK.effects.chromaticAberration is not a function' in or related to this line: 'LK.effects.chromaticAberration(opponentPaddle, 0.5, 500);' Line Number: 125
User prompt
the ball should change direction depending on which side of the paddle hits it
User prompt
the ball should stop after a point has been scored or lost and reset in the center of the screen it should wait 1 second before shooting again
User prompt
there should be a 1 second delay after the ball goes out of bounds to when the ball shoots again
User prompt
the ball should alternate between shooting at the player, and the opponent. it should be different every round
User prompt
make the ball slightly slower
User prompt
completely rewrite how the speed of the ball works. make it fast, but not too fast, make sure the speed of the ball is always consistent throughout the entire game, do not make the ball slower on round 1
User prompt
make the ball faster always, do not make the ball slower on round 1. the ball should always have the same speed and it should always be fast
User prompt
make the ball faster
User prompt
do not increase the speed of the ball AFTER the first round. keep the ball speed consistent throughout the whole game. DO not increase the speed of the ball ever. from round 1 onwards the ball should have a consistent speed
User prompt
increase th speed of the ball from round 1
User prompt
increase the speed of the ball
User prompt
make the ball the same speed on the first round as all the other rounds
User prompt
always count the opponents score and make sure its visible
User prompt
make the game harder
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add chromatic aberration
User prompt
make the screen flash red when the opponent scores
User prompt
use a pixel font for the score
User prompt
make the ball speed faster
User prompt
make the ball speed consistent
User prompt
make player score animation flash white instead of green
User prompt
Please fix the bug: 'TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(500);' Line Number: 139
User prompt
make the screen shake when the player scores
User prompt
add an animation when the player scores
User prompt
Please fix the bug: 'ReferenceError: filters is not defined' in or related to this line: 'var crtFilter = new filters.CRTFilter();' Line Number: 107
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 15; self.speedY = 15; self.update = function () { self.x += self.speedX; self.y += self.speedY; }; }); //<Assets used in the game will automatically appear here> // Paddle class for player and opponent var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5, width: 400 }); self.width = paddleGraphics.width; self.height = paddleGraphics.height; self.update = function () { // Paddle update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Initialize paddles, ball and middle line var playerPaddle = new Paddle(); var opponentPaddle = new Paddle(); var ball = new Ball(); var middleLine = LK.getAsset('middleLine', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); middleLine.alpha = 1; game.addChild(middleLine); // Initialize player and opponent scores var playerScore = 0; var opponentScore = 0; // Initialize round var round = 1; // Position paddles and ball playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 100; opponentPaddle.x = 2048 / 2; opponentPaddle.y = 100; ball.x = 2048 / 2; ball.y = 2732 / 2; // Add paddles and ball to the game game.addChild(playerPaddle); game.addChild(opponentPaddle); game.addChild(ball); // Create score display text for player and opponent var playerScoreTxt = new Text2('0', { size: 100, fill: "#ffffff", font: "'Press Start 2P',Impact,'Arial Black',Tahoma" }); var opponentScoreTxt = new Text2('0', { size: 100, fill: "#ffffff", font: "'Press Start 2P',Impact,'Arial Black',Tahoma" }); // Position score display text playerScoreTxt.x = 100; playerScoreTxt.y = middleLine.y + 100; opponentScoreTxt.x = 100; opponentScoreTxt.y = middleLine.y - 200; // Add score display text to the game game.addChild(playerScoreTxt); game.addChild(opponentScoreTxt); // Handle player paddle movement game.move = function (x, y, obj) { playerPaddle.x = x; }; // Update game logic game.update = function () { // Update ball position ball.update(); // Check for collisions with paddles if (ball.intersects(playerPaddle)) { ball.speedY *= -1; ball.y = playerPaddle.y - playerPaddle.height / 2 - ball.height / 2; LK.getSound('paddleHit').play(); LK.effects.flashObject(playerPaddle, 0xffffff, 500); // Add chromatic aberration effect when the ball hits the player paddle LK.effects.chromaticAberration(playerPaddle, 0.5, 500); } if (ball.intersects(opponentPaddle)) { ball.speedY *= -1; ball.y = opponentPaddle.y + opponentPaddle.height / 2 + ball.height / 2; LK.getSound('paddleHit').play(); LK.effects.flashObject(opponentPaddle, 0xffffff, 500); // Add chromatic aberration effect when the ball hits the opponent paddle LK.effects.chromaticAberration(opponentPaddle, 0.5, 500); } // Check for wall collisions if (ball.x <= 0 || ball.x >= 2048) { ball.speedX *= -1; } // Check for scoring if (ball.y <= 0 || ball.y >= 2732) { // Update scores if (ball.y <= 0) { playerScore += 1; playerScoreTxt.setText(playerScore.toString()); opponentScoreTxt.setText(opponentScore.toString()); // Increase the opponent's paddle speed each time the player scores opponentPaddle.speed += 1; // Play a sound when the player scores a point LK.getSound('scorePoint').play(); // Add an animation when the player scores LK.effects.flashScreen(0xffffff, 500); // Add screen shake effect when the player scores } else if (ball.y >= 2732) { opponentScore += 1; opponentScoreTxt.setText(opponentScore.toString()); // Update opponent score text // Play a sound when the opponent scores a point LK.getSound('opponentScorePoint').play(); // Make the screen flash red when the opponent scores LK.effects.flashScreen(0xff0000, 500); // Check if the opponent has scored three points and end the game if true if (opponentScore >= 3) { LK.showGameOver(); } } // Reset ball position ball.x = 2048 / 2; ball.y = 2732 / 2; // Add a delay of 1 second before the ball shoots again LK.setTimeout(function () { // Alternate the direction of the ball based on the current round if (round % 2 === 0) { ball.speedY = -15; } else { ball.speedY = 15; } }, 1000); // Increment the round round++; } // Simple AI for opponent paddle with increased speed if (ball.x < opponentPaddle.x) { opponentPaddle.x -= 20; } else if (ball.x > opponentPaddle.x) { opponentPaddle.x += 20; } };
===================================================================
--- original.js
+++ change.js
@@ -145,14 +145,17 @@
}
// Reset ball position
ball.x = 2048 / 2;
ball.y = 2732 / 2;
- // Alternate the direction of the ball based on the current round
- if (round % 2 === 0) {
- ball.speedY = -15;
- } else {
- ball.speedY = 15;
- }
+ // Add a delay of 1 second before the ball shoots again
+ LK.setTimeout(function () {
+ // Alternate the direction of the ball based on the current round
+ if (round % 2 === 0) {
+ ball.speedY = -15;
+ } else {
+ ball.speedY = 15;
+ }
+ }, 1000);
// Increment the round
round++;
}
// Simple AI for opponent paddle with increased speed