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Karakter 2 kat büyüdüğünde rengi aynı kalsın
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Karakter 5 düşmanı anlattıktan sonra düşmanları yesin yani başka bir karakter fotoğrafı olsun
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tween .to olarak değiştir hatayı düzeltme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.Tween is not a constructor' in or related to this line: 'new tween.Tween(player.scale).to({' Line Number: 196
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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Kodtaki 196. sıranın başını tween .to olarak değiştir
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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196. Sıradaki hatayı düzeltme
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Karakter 5 düşman atlatınca 2 kat büyüsün ve büyük durma süresi 5 saniye olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Tween is not a constructor' in or related to this line: 'new Tween(player.scale).to({' Line Number: 196
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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Karakter 10 düşmanı atlatınca 2 kat büyüsün
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Karakter 10 düşmanı atlatınca başka bir karaktere dönüşmesin
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Karakterin 2 kat büyük durma süresi 5 saniye olsun
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10 düşmanı atlatınca karakteri oyuncu seçmesin onun yerine normal karakter 2 kat büyüsün ve yeni bir karaktere dönüşsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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10 tane düşmanı atlatıncaki karakteri ben belirleyelim
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Geçen düşmanların hepsini tek tek say ve sağ üstte ekranda görülecek şekilde hepsinin minyatürünü göster ve karakter 10 tane düşman atlatınca başka bir karaktere dönüşsün
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Geçen karakterlerin hepsini tek tek say
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Karakter on tane düşmanı atlatınca başka bir karaktere dönüşsün
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Karakter düşmanlara değince yenilmesin
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Düşmanların hızı artsın
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Düşmanların hızı 10 saniye artsın
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Düşmanların hızı 5 saniye artsın
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Düşmanların hızı 2 saniye artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Düşmanların hızı 2 saniye artsın
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.passed = false;
self.update = function () {
self.x -= enemySpeed;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for enemy miniatures
var EnemyMiniature = Container.expand(function () {
var self = Container.call(this);
var miniatureGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.3,
scaleY: 0.3
});
return self;
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFFFFFF // Default tint, will be changed on transformation
});
var playerJumpingGraphics = LK.getAsset('player_jumping', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFFFFFF // Default tint, will be changed on transformation
});
playerJumpingGraphics.visible = false;
self.addChild(playerJumpingGraphics);
self.speed = 5;
self.jumpHeight = 40;
self.isJumping = false;
self.scale.set(1, 1); // Initialize scale for transformation
self.velocityY = 0;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
// Show jumping character
playerGraphics.visible = false;
playerJumpingGraphics.visible = true;
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
// Switch back to normal character
playerGraphics.visible = true;
playerJumpingGraphics.visible = false;
}
} else {
// Ensure normal character is visible when not jumping
playerGraphics.visible = true;
playerJumpingGraphics.visible = false;
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 200; // Position player on the left side of the screen
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
var enemySpeed = 5;
var speedIncreaseTimer = LK.setInterval(function () {
enemySpeed += 1;
console.log("Enemy speed increased to: " + enemySpeed);
}, 5000); // 5 seconds
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
// Create text to display enemy count
var enemyCountText = new Text2('Enemies Passed: 0', {
size: 60,
fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Add enemy count text below score
LK.gui.top.addChild(enemyCountText);
enemyCountText.x = 2048 / 2;
enemyCountText.y = 110;
// Initialize enemy passed counter
var enemiesPassed = 0;
// Variable to track if transformation is in progress
var isTransforming = false;
// Create a container for enemy miniatures
var miniatureContainer = new Container();
LK.gui.topRight.addChild(miniatureContainer);
miniatureContainer.x = -50; // Offset from right edge
miniatureContainer.y = 50;
// Array to track miniatures
var enemyMiniatures = [];
// Handle game updates
game.update = function () {
player.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.x > enemies[j].x && !enemies[j].passed) {
enemies[j].passed = true;
// Increment both counters
LK.setScore(LK.getScore() + 1);
enemiesPassed++;
// Update both text displays
scoreText.setText(LK.getScore());
enemyCountText.setText('Enemies Passed: ' + enemiesPassed);
// Flash the enemy count text to highlight change
LK.effects.flashObject(enemyCountText, 0x00FF00, 300);
// Add a miniature of the passed enemy to the top right corner
var miniature = new EnemyMiniature();
enemyMiniatures.push(miniature);
miniatureContainer.addChild(miniature);
// Arrange miniatures in rows of 5
var rowLength = 5;
var miniSize = 40; // Space for each miniature
var row = Math.floor((enemyMiniatures.length - 1) / rowLength);
var col = (enemyMiniatures.length - 1) % rowLength;
miniature.x = -(col * miniSize);
miniature.y = row * miniSize;
// Achievement notification for passing 5 enemies
if (enemiesPassed % 5 === 0 && enemiesPassed > 0 && !isTransforming) {
// Player transformation
isTransforming = true;
// Double the player size with animation
tween.to(player.scale, {
x: 2,
y: 2
}, 500, tween.easeOutElastic);
// Flash the player to highlight the achievement
LK.effects.flashObject(player, 0xFFFFFF, 500);
// Reset player size after 5 seconds
LK.setTimeout(function () {
tween.to(player.scale, {
x: 1,
y: 1
}, 500, tween.easeInOutQuad, function () {
isTransforming = false;
});
}, 5000);
}
}
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -184,22 +184,22 @@
if (enemiesPassed % 5 === 0 && enemiesPassed > 0 && !isTransforming) {
// Player transformation
isTransforming = true;
// Double the player size with animation
- new tween.Tween(player.scale).to({
+ tween.to(player.scale, {
x: 2,
y: 2
- }, 500).easing(tween.easeOutElastic).start();
+ }, 500, tween.easeOutElastic);
// Flash the player to highlight the achievement
LK.effects.flashObject(player, 0xFFFFFF, 500);
// Reset player size after 5 seconds
LK.setTimeout(function () {
- new tween.Tween(player.scale).to({
+ tween.to(player.scale, {
x: 1,
y: 1
- }, 500).easing(tween.easeInOutQuad).onComplete(function () {
+ }, 500, tween.easeInOutQuad, function () {
isTransforming = false;
- }).start();
+ });
}, 5000);
}
}
}