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Karakter 2 kat büyüdüğünde rengi aynı kalsın
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Karakter 5 düşmanı anlattıktan sonra düşmanları yesin yani başka bir karakter fotoğrafı olsun
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tween .to olarak değiştir hatayı düzeltme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.Tween is not a constructor' in or related to this line: 'new tween.Tween(player.scale).to({' Line Number: 196
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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Kodtaki 196. sıranın başını tween .to olarak değiştir
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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196. Sıradaki hatayı düzeltme
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Karakter 5 düşman atlatınca 2 kat büyüsün ve büyük durma süresi 5 saniye olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Tween is not a constructor' in or related to this line: 'new Tween(player.scale).to({' Line Number: 196
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
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Karakter 10 düşmanı atlatınca 2 kat büyüsün
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Karakter 10 düşmanı atlatınca başka bir karaktere dönüşmesin
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Karakterin 2 kat büyük durma süresi 5 saniye olsun
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10 düşmanı atlatınca karakteri oyuncu seçmesin onun yerine normal karakter 2 kat büyüsün ve yeni bir karaktere dönüşsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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10 tane düşmanı atlatıncaki karakteri ben belirleyelim
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Geçen düşmanların hepsini tek tek say ve sağ üstte ekranda görülecek şekilde hepsinin minyatürünü göster ve karakter 10 tane düşman atlatınca başka bir karaktere dönüşsün
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Geçen karakterlerin hepsini tek tek say
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Karakter on tane düşmanı atlatınca başka bir karaktere dönüşsün
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Karakter düşmanlara değince yenilmesin
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Düşmanların hızı artsın
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Düşmanların hızı 10 saniye artsın
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Düşmanların hızı 5 saniye artsın
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Düşmanların hızı 2 saniye artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Düşmanların hızı 2 saniye artsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.passed = false; self.update = function () { self.x -= enemySpeed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for enemy miniatures var EnemyMiniature = Container.expand(function () { var self = Container.call(this); var miniatureGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); return self; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF // Default tint, will be changed on transformation }); var playerJumpingGraphics = LK.getAsset('player_jumping', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF // Default tint, will be changed on transformation }); playerJumpingGraphics.visible = false; self.addChild(playerJumpingGraphics); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% // Show jumping character playerGraphics.visible = false; playerJumpingGraphics.visible = true; if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; // Switch back to normal character playerGraphics.visible = true; playerJumpingGraphics.visible = false; } } else { // Ensure normal character is visible when not jumping playerGraphics.visible = true; playerJumpingGraphics.visible = false; } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 200; // Position player on the left side of the screen player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; var enemySpeed = 5; var speedIncreaseTimer = LK.setInterval(function () { enemySpeed += 1; console.log("Enemy speed increased to: " + enemySpeed); }, 5000); // 5 seconds // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Create text to display enemy count var enemyCountText = new Text2('Enemies Passed: 0', { size: 60, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Add enemy count text below score LK.gui.top.addChild(enemyCountText); enemyCountText.x = 2048 / 2; enemyCountText.y = 110; // Initialize enemy passed counter var enemiesPassed = 0; // Variable to track if transformation is in progress var isTransforming = false; // Create a container for enemy miniatures var miniatureContainer = new Container(); LK.gui.topRight.addChild(miniatureContainer); miniatureContainer.x = -50; // Offset from right edge miniatureContainer.y = 50; // Array to track miniatures var enemyMiniatures = []; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; // Increment both counters LK.setScore(LK.getScore() + 1); enemiesPassed++; // Update both text displays scoreText.setText(LK.getScore()); enemyCountText.setText('Enemies Passed: ' + enemiesPassed); // Flash the enemy count text to highlight change LK.effects.flashObject(enemyCountText, 0x00FF00, 300); // Add a miniature of the passed enemy to the top right corner var miniature = new EnemyMiniature(); enemyMiniatures.push(miniature); miniatureContainer.addChild(miniature); // Arrange miniatures in rows of 5 var rowLength = 5; var miniSize = 40; // Space for each miniature var row = Math.floor((enemyMiniatures.length - 1) / rowLength); var col = (enemyMiniatures.length - 1) % rowLength; miniature.x = -(col * miniSize); miniature.y = row * miniSize; // Transform character after passing 10 enemies if (LK.getScore() % 10 === 0 && LK.getScore() > 0) { // Create a new player with transformed appearance var oldX = player.x; var oldY = player.y; var oldIsJumping = player.isJumping; var oldVelocityY = player.velocityY; // Remove old player player.destroy(); // Create new player player = game.addChild(new Player()); player.x = oldX; player.y = oldY; player.isJumping = oldIsJumping; player.velocityY = oldVelocityY; // Apply visual transformation with random tint color var randomTint = Math.floor(Math.random() * 0xFFFFFF); player.children[0].tint = randomTint; // Apply to regular sprite player.children[1].tint = randomTint; // Apply to jumping sprite too // Double the size of the character with animation tween(player, { scaleX: 2, scaleY: 2 }, { duration: 800, easing: tween.elasticOut, onFinish: function onFinish() { // Flash effect to highlight transformation LK.effects.flashObject(player, 0xFFFFFF, 500); // Set timeout to revert size after 5 seconds LK.setTimeout(function () { // Animate back to normal size tween(player, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.elasticOut }); }, 5000); // 5 seconds } }); } } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -207,8 +207,19 @@
easing: tween.elasticOut,
onFinish: function onFinish() {
// Flash effect to highlight transformation
LK.effects.flashObject(player, 0xFFFFFF, 500);
+ // Set timeout to revert size after 5 seconds
+ LK.setTimeout(function () {
+ // Animate back to normal size
+ tween(player, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 800,
+ easing: tween.elasticOut
+ });
+ }, 5000); // 5 seconds
}
});
}
}