User prompt
Karakter 2 kat büyüdüğünde rengi aynı kalsın
User prompt
Karakter 5 düşmanı anlattıktan sonra düşmanları yesin yani başka bir karakter fotoğrafı olsun
User prompt
tween .to olarak değiştir hatayı düzeltme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.Tween is not a constructor' in or related to this line: 'new tween.Tween(player.scale).to({' Line Number: 196
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
User prompt
Kodtaki 196. sıranın başını tween .to olarak değiştir
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
User prompt
196. Sıradaki hatayı düzeltme
User prompt
Karakter 5 düşman atlatınca 2 kat büyüsün ve büyük durma süresi 5 saniye olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Tween is not a constructor' in or related to this line: 'new Tween(player.scale).to({' Line Number: 196
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(player.scale, {' Line Number: 196
User prompt
Karakter 10 düşmanı atlatınca 2 kat büyüsün
User prompt
Karakter 10 düşmanı atlatınca başka bir karaktere dönüşmesin
User prompt
Karakterin 2 kat büyük durma süresi 5 saniye olsun
User prompt
10 düşmanı atlatınca karakteri oyuncu seçmesin onun yerine normal karakter 2 kat büyüsün ve yeni bir karaktere dönüşsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
10 tane düşmanı atlatıncaki karakteri ben belirleyelim
User prompt
Geçen düşmanların hepsini tek tek say ve sağ üstte ekranda görülecek şekilde hepsinin minyatürünü göster ve karakter 10 tane düşman atlatınca başka bir karaktere dönüşsün
User prompt
Geçen karakterlerin hepsini tek tek say
User prompt
Karakter on tane düşmanı atlatınca başka bir karaktere dönüşsün
User prompt
Karakter düşmanlara değince yenilmesin
User prompt
Düşmanların hızı artsın
User prompt
Düşmanların hızı 10 saniye artsın
User prompt
Düşmanların hızı 5 saniye artsın
User prompt
Düşmanların hızı 2 saniye artsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Düşmanların hızı 2 saniye artsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.passed = false; self.update = function () { self.x -= enemySpeed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for enemy miniatures var EnemyMiniature = Container.expand(function () { var self = Container.call(this); var miniatureGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); return self; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF // Default tint, will be changed on transformation }); var playerJumpingGraphics = LK.getAsset('player_jumping', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFFFFF // Default tint, will be changed on transformation }); playerJumpingGraphics.visible = false; self.addChild(playerJumpingGraphics); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% // Show jumping character playerGraphics.visible = false; playerJumpingGraphics.visible = true; if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; // Switch back to normal character playerGraphics.visible = true; playerJumpingGraphics.visible = false; } } else { // Ensure normal character is visible when not jumping playerGraphics.visible = true; playerJumpingGraphics.visible = false; } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 200; // Position player on the left side of the screen player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; var enemySpeed = 5; var speedIncreaseTimer = LK.setInterval(function () { enemySpeed += 1; console.log("Enemy speed increased to: " + enemySpeed); }, 5000); // 5 seconds // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 100, fill: 0xFFFFFF }); // Create text to display enemy count var enemyCountText = new Text2('Enemies Passed: 0', { size: 60, fill: 0xFFFFFF }); // Add the score text to the game GUI at the top center of the screen LK.gui.top.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 0; // Add enemy count text below score LK.gui.top.addChild(enemyCountText); enemyCountText.x = 2048 / 2; enemyCountText.y = 110; // Initialize enemy passed counter var enemiesPassed = 0; // Variable to track if transformation is in progress var isTransforming = false; // Create a container for enemy miniatures var miniatureContainer = new Container(); LK.gui.topRight.addChild(miniatureContainer); miniatureContainer.x = -50; // Offset from right edge miniatureContainer.y = 50; // Array to track miniatures var enemyMiniatures = []; // Handle game updates game.update = function () { player.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; // Increment both counters LK.setScore(LK.getScore() + 1); enemiesPassed++; // Update both text displays scoreText.setText(LK.getScore()); enemyCountText.setText('Enemies Passed: ' + enemiesPassed); // Flash the enemy count text to highlight change LK.effects.flashObject(enemyCountText, 0x00FF00, 300); // Add a miniature of the passed enemy to the top right corner var miniature = new EnemyMiniature(); enemyMiniatures.push(miniature); miniatureContainer.addChild(miniature); // Arrange miniatures in rows of 5 var rowLength = 5; var miniSize = 40; // Space for each miniature var row = Math.floor((enemyMiniatures.length - 1) / rowLength); var col = (enemyMiniatures.length - 1) % rowLength; miniature.x = -(col * miniSize); miniature.y = row * miniSize; // Transform character after passing 10 enemies if (LK.getScore() % 10 === 0 && LK.getScore() > 0) { // Create a new player with transformed appearance var oldX = player.x; var oldY = player.y; var oldIsJumping = player.isJumping; var oldVelocityY = player.velocityY; // Remove old player player.destroy(); // Create new player player = game.addChild(new Player()); player.x = oldX; player.y = oldY; player.isJumping = oldIsJumping; player.velocityY = oldVelocityY; // Apply visual transformation with random tint color var randomTint = Math.floor(Math.random() * 0xFFFFFF); player.children[0].tint = randomTint; // Apply to regular sprite player.children[1].tint = randomTint; // Apply to jumping sprite too // Double the size of the character with animation tween(player, { scaleX: 2, scaleY: 2 }, { duration: 800, easing: tween.elasticOut, onFinish: function onFinish() { // Flash effect to highlight transformation LK.effects.flashObject(player, 0xFFFFFF, 500); } }); } } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
@@ -125,92 +130,10 @@
enemyCountText.x = 2048 / 2;
enemyCountText.y = 110;
// Initialize enemy passed counter
var enemiesPassed = 0;
-// Variable to track if popup is currently shown
-var isPopupShown = false;
-// Function to create and show character selection popup
-function showCharacterSelectionPopup(callback) {
- if (isPopupShown) {
- return;
- }
- isPopupShown = true;
- // Pause game mechanics while selecting
- var oldEnemySpeed = enemySpeed;
- enemySpeed = 0;
- // Create popup container
- var popup = new Container();
- game.addChild(popup);
- // Add popup background
- var popupBg = popup.addChild(LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.5,
- scaleY: 0.3,
- alpha: 0.9,
- tint: 0x000000
- }));
- // Position popup in center of screen
- popup.x = 2048 / 2;
- popup.y = 2732 / 2;
- // Add title text
- var titleText = new Text2('Select Your New Character', {
- size: 60,
- fill: 0xFFFFFF
- });
- titleText.anchor.set(0.5, 0.5);
- titleText.y = -200;
- popup.addChild(titleText);
- // Define character color options
- var colorOptions = [0xFF0000,
- // Red
- 0x00FF00,
- // Green
- 0x0000FF,
- // Blue
- 0xFFFF00,
- // Yellow
- 0xFF00FF,
- // Magenta
- 0x00FFFF // Cyan
- ];
- // Create character options
- var characters = [];
- var spacing = 150;
- var startX = -(colorOptions.length - 1) * spacing / 2;
- for (var i = 0; i < colorOptions.length; i++) {
- var characterOption = new Container();
- characterOption.x = startX + i * spacing;
- characterOption.y = 0;
- var characterSprite = characterOption.addChild(LK.getAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 0.4,
- scaleY: 0.4,
- tint: colorOptions[i]
- }));
- // Make characters selectable
- characterOption.interactive = true;
- characterOption.buttonMode = true;
- // Store color for selection
- characterOption.color = colorOptions[i];
- // Add selection events
- characterOption.down = function (x, y, obj) {
- var selectedColor = obj.color;
- // Close popup
- popup.destroy();
- isPopupShown = false;
- // Restore game mechanics
- enemySpeed = oldEnemySpeed;
- // Call callback with selected color
- if (callback) {
- callback(selectedColor);
- }
- };
- popup.addChild(characterOption);
- characters.push(characterOption);
- }
-}
+// Variable to track if transformation is in progress
+var isTransforming = false;
// Create a container for enemy miniatures
var miniatureContainer = new Container();
LK.gui.topRight.addChild(miniatureContainer);
miniatureContainer.x = -50; // Offset from right edge
@@ -262,23 +185,31 @@
var oldX = player.x;
var oldY = player.y;
var oldIsJumping = player.isJumping;
var oldVelocityY = player.velocityY;
- // Show character selection popup
- showCharacterSelectionPopup(function (selectedTint) {
- // Remove old player
- player.destroy();
- // Create new player
- player = game.addChild(new Player());
- player.x = oldX;
- player.y = oldY;
- player.isJumping = oldIsJumping;
- player.velocityY = oldVelocityY;
- // Apply visual transformation with selected tint
- player.children[0].tint = selectedTint; // Apply to regular sprite
- player.children[1].tint = selectedTint; // Apply to jumping sprite too
- // Flash effect to highlight transformation
- LK.effects.flashObject(player, 0xFFFFFF, 500);
+ // Remove old player
+ player.destroy();
+ // Create new player
+ player = game.addChild(new Player());
+ player.x = oldX;
+ player.y = oldY;
+ player.isJumping = oldIsJumping;
+ player.velocityY = oldVelocityY;
+ // Apply visual transformation with random tint color
+ var randomTint = Math.floor(Math.random() * 0xFFFFFF);
+ player.children[0].tint = randomTint; // Apply to regular sprite
+ player.children[1].tint = randomTint; // Apply to jumping sprite too
+ // Double the size of the character with animation
+ tween(player, {
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 800,
+ easing: tween.elasticOut,
+ onFinish: function onFinish() {
+ // Flash effect to highlight transformation
+ LK.effects.flashObject(player, 0xFFFFFF, 500);
+ }
});
}
}
}