User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 203
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Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 199
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Добавить тоже самое, только из double jump
User prompt
добавить поворот на 70 градусов против часовой стрелки, когда персонаж приземляется во время полета с зажатой кнопкой BUTTON_BOT
User prompt
исправить ошибку, когда происходит поворот по часовой стрелке
User prompt
Отслеживать положение игрока и если он в первоначальном положении, то поворачивать на 70 градусов против часовой стрелки, если зажата кнопка button_bot
User prompt
Отслеживать положение игрока и если он в первоначальном положении, то поворачивать на 70 градусов против часовой стрелки
User prompt
Если персонаж приземлился на свое положение с зажатой кнопкой button_bot, то поворачивать персонажа 140 градусов против часовой
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Убрать возвращение с поворота, если кнопка button_bot была нажать когда игрок в полете
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Если кнопка button_bot удерживается, когда игрок в прыжке, то поворот не срабатывает
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Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); this.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); self.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); self.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); self.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); self.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(86); player.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 200
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(88); player.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
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Please fix the bug: 'undefined is not an object (evaluating 'self.up = function (x, y, obj) { __$(90); player.rotation += Math.PI / 2; }')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 208
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 204
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'up')' in or related to this line: 'self.up = function (x, y, obj) {' Line Number: 203
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ButtonBot = Container.expand(function () { var self = Container.call(this); var buttonBotGraphics = self.attachAsset('BUTTON_BOT', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to set landing duration to 100 during jump or double jump self.down = function (x, y, obj) { if (player.inAir || player.doubleJump) { tween(player, { y: 2732 / 2 - 250 }, { duration: 100, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } else { // Rotate player 90 degrees counterclockwise player.rotation -= Math.PI / 2; } }; // Add up event to rotate player back to original position self.up = function (x, y, obj) { player.rotation += Math.PI / 2; }; }); // Create a button top class var ButtonTop = Container.expand(function () { var self = Container.call(this); var buttonTopGraphics = self.attachAsset('BUTTON_TOP', { anchorX: 0.5, anchorY: 0.5 }); // Add down event to trigger jump self.down = function (x, y, obj) { if (!player.doubleJump) { if (player.inAir) { player.doubleJump = true; tween(player, { y: player.y - 400, rotation: player.rotation - Math.PI * 2 }, { duration: 400, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 500, onFinish: function onFinish() { player.inAir = false; player.doubleJump = false; player.y = 2732 / 2 - 250; } }); } }); return; } player.inAir = true; tween(player, { y: player.y - 400 }, { duration: 100, onFinish: function onFinish() { tween(player, { y: 2732 / 2 - 250 }, { duration: 700, onFinish: function onFinish() { player.inAir = false; } }); } }); } }; }); // Create a player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the inAir flag self.inAir = false; self.doubleJump = false; }); /**** * Initialize Game ****/ // Add player to the game var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // Add player to the game game.down = function (x, y, obj) {}; var player = game.addChild(new Player()); player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen player.y = 2732 / 2 - 250; // Move player 150 units down // Add background to the game var background = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); game.setChildIndex(background, 0); // Move background to the bottom background.x = 2048 / 2; // Center background horizontally background.y = 2732 / 2 + 150; // Move background down by 550 pixels background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise // Move background_1 towards its left side var backgroundCounter = 0; var backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise backgroundCounter++; if (backgroundCounter === 1) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 3200); } else if (backgroundCounter === 2) { LK.clearInterval(backgroundTimer); backgroundTimer = LK.setInterval(function () { var newBackground = game.addChild(LK.getAsset('background_1', { anchorX: 0.5, anchorY: 0.5 })); newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise }, 1000); } }, 500); var gameStarted = false; var gameStartTimer = LK.setTimeout(function () { gameStarted = true; }, 2000); // Add BUTTON_TOP to the game var buttonTop = game.addChild(new ButtonTop()); buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen buttonTop.y = 2732 - buttonTop.height / 2 - 320; // Position buttonTop 320 units above the bottom edge of the screen // Add BUTTON_BOT to the game var buttonBot = game.addChild(new ButtonBot()); buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen game.update = function () { if (!gameStarted) { return; } game.children.forEach(function (child) { if (child !== player && child !== buttonTop && child !== buttonBot) { child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times if (child.x + child.width / 2 < 0) { // If the right edge of the background is less than 0 (completely off the screen) child.destroy(); // Remove the background } } game.setChildIndex(player, game.children.length - 1); // Move player to the top }); // Add shaking effect to the player if (gameStarted) { player.x += Math.sin(LK.ticks / 0.5) * 3; player.y += Math.cos(LK.ticks / 0.5) * 3; } }; // Add up event to rotate player back to original position self.up = function (x, y, obj) { player.rotation += Math.PI / 2; };
===================================================================
--- original.js
+++ change.js
создать мультяшного сидячего персонажа. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
белая стрелочка вниз. Ровная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Алмаз, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Скелет дракона. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Ufo (летающая тарелка). Мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Пингвин в снегу. Мультяшный. Головой в снегу. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Мультяшный рыбак зимой сидит рыбачит. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Человек летит на параплане. Мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Куст в снегу мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Дирижабль, мультяшный. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Рука белая. Иконка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Монетка золотая мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
снежинка. мультяшная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
text: New Record! Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows