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добавить картинку ruka в левую середину экрана
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Please fix the bug: 'ReferenceError: vzriv is not defined' in or related to this line: 'if (vzriv && vzriv.parent) {' Line Number: 260
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удалять картинку VZRIV, как только начинается дрожь у персонажа
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Please fix the bug: 'ReferenceError: vzriv is not defined' in or related to this line: 'if (child !== player && child !== buttonTop && child !== buttonBot && child !== vzriv) {' Line Number: 246
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убрать движение у VZRIV
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исправить ошибку, когда VZRIV не удаляется по истечению времени, а просто движется со скоростью влево
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приоритет у картинки персонажа, а не у VZRIV
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картинка VZRIV исчезает через 2.1 секунды после старта
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картинка VZRIV исчезает на 2.1 секунды после начала игры
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картинка VZRIV появляется после 1,9 секунды после старта игры и исчезает через 1 секунду
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добавить картинку vzriv влево в центр
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Мяч начинает лететь с задержкой 1.5 секунды ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Сдвинуть начальное положение мяча влево на 100
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Увеличить скорость полета мяча еще в два раза
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Увеличить скорость полета мяча еще в два раза
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Увеличить скорость полета мяча в два раза
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Ball плавно Летит горизонтально 200 пикселей и исчезает ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var ButtonBot = Container.expand(function () {
var self = Container.call(this);
var buttonBotGraphics = self.attachAsset('BUTTON_BOT', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to set landing duration to 100 during jump or double jump
self.down = function (x, y, obj) {
if (!player.inAir && !player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
} else if (player.inAir || player.doubleJump) {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
if (player.inAir || player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 100,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
if (player.doubleJump) {
player.rotation -= Math.PI / 2.25; // Rotate 80 degrees counter-clockwise on landing during double jump
}
}
});
}
};
// Add up event to reset rotation
self.up = function (x, y, obj) {
if (!player.inAir && !player.doubleJump) {
player.rotation += Math.PI / 2.25; // Rotate back 80 degrees clockwise
}
};
});
// Create a button top class
var ButtonTop = Container.expand(function () {
var self = Container.call(this);
var buttonTopGraphics = self.attachAsset('BUTTON_TOP', {
anchorX: 0.5,
anchorY: 0.5
});
// Add down event to trigger jump
self.down = function (x, y, obj) {
if (!player.doubleJump) {
if (player.inAir) {
player.doubleJump = true;
tween(player, {
y: player.y - 400,
rotation: player.rotation - Math.PI * 2
}, {
duration: 230,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 500,
onFinish: function onFinish() {
player.inAir = false;
player.doubleJump = false;
player.y = 2732 / 2 - 250;
}
});
}
});
return;
}
player.inAir = true;
tween(player, {
y: player.y - 400
}, {
duration: 100,
onFinish: function onFinish() {
tween(player, {
y: 2732 / 2 - 250
}, {
duration: 700,
onFinish: function onFinish() {
player.inAir = false;
}
});
}
});
}
};
});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the inAir flag
self.inAir = false;
self.doubleJump = false;
});
/****
* Initialize Game
****/
// Add player to the game
var game = new LK.Game({
backgroundColor: 0xffffff
});
/****
* Game Code
****/
// Add player to the game
var ball = game.addChild(LK.getAsset('Ball', {
anchorX: 0.5,
anchorY: 0.5
}));
ball.x = ball.width / 2; // Position ball at the left side of the screen
ball.y = 2732 / 2 - 300; // Center ball vertically
tween(ball, {
x: ball.x + 200
}, {
duration: 2000,
easing: tween.linear,
onFinish: function onFinish() {
ball.destroy(); // Remove the ball after it moves 200 pixels
}
});
game.down = function (x, y, obj) {};
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 - 250; // Move player 150 units down
player.rotation = Math.PI / 12; // Set initial rotation to 15 degrees clockwise
// Add background to the game
var background = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
game.setChildIndex(background, 0); // Move background to the bottom
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 150; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// Move background_1 towards its left side
var backgroundCounter = 0;
var backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
backgroundCounter++;
if (backgroundCounter === 1) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 3200);
} else if (backgroundCounter === 2) {
LK.clearInterval(backgroundTimer);
backgroundTimer = LK.setInterval(function () {
var newBackground = game.addChild(LK.getAsset('background_1', {
anchorX: 0.5,
anchorY: 0.5
}));
newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
newBackground.y = 2732 / 2 + 1060; // Move background down by 1100 pixels
newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
}, 1000);
}
}, 500);
var gameStarted = false;
var gameStartTimer = LK.setTimeout(function () {
gameStarted = true;
}, 2000);
// Add BUTTON_TOP to the game
var buttonTop = game.addChild(new ButtonTop());
buttonTop.x = 2048 - buttonTop.width / 2 - 20; // Position buttonTop 20 units to the left of the right edge of the screen
buttonTop.y = 2732 - buttonTop.height / 2 - 320; // Position buttonTop 320 units above the bottom edge of the screen
// Add BUTTON_BOT to the game
var buttonBot = game.addChild(new ButtonBot());
buttonBot.x = 2048 - buttonBot.width / 2 - 20; // Position buttonBot 20 units to the left of the right edge of the screen
buttonBot.y = 2732 - buttonBot.height / 2 - 20; // Position buttonBot 20 units above the bottom edge of the screen
game.update = function () {
if (!gameStarted) {
buttonTop.interactive = false;
buttonBot.interactive = false;
return;
}
buttonTop.interactive = true;
buttonBot.interactive = true;
game.children.forEach(function (child) {
if (child !== player && child !== buttonTop && child !== buttonBot) {
child.x -= 15 * Math.cos(child.rotation); // Increase the speed by 1.5 times
child.y -= 15 * Math.sin(child.rotation); // Increase the speed by 1.5 times
if (child.x + child.width / 2 < 0) {
// If the right edge of the background is less than 0 (completely off the screen)
child.destroy(); // Remove the background
}
}
game.setChildIndex(player, game.children.length - 1); // Move player to the top
});
// Add shaking effect to the player
if (gameStarted) {
player.x += Math.sin(LK.ticks / 0.5) * 3;
player.y += Math.cos(LK.ticks / 0.5) * 3;
}
};
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