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добавить кнопку топ справа снизу
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сдвинуть всех объекты вверх на 500
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сделать чтобы игрок дрожал
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пауза 2 секунды, во время начала игры
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в начале игры, задний фон не двигается 2 секунды
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в начале игры, задний фон не двигается
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убрать двух секундную паузу в начале игры
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опустить игрока на 50 пикселей
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исправить ошибка, когда игрока не видно за задним фоном
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игрок на переднем плане
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игрок поверх всего
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Move the player to the top of the game
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Please fix the bug: 'TypeError: player.bringToFront is not a function. (In 'player.bringToFront()', 'player.bringToFront' is undefined)' in or related to this line: 'player.bringToFront();' Line Number: 95
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Please fix the bug: 'TypeError: player.toFront is not a function. (In 'player.toFront()', 'player.toFront' is undefined)' in or related to this line: 'player.toFront();' Line Number: 95
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Please fix the bug: 'TypeError: player.bringToFront is not a function. (In 'player.bringToFront()', 'player.bringToFront' is undefined)' in or related to this line: 'player.bringToFront();' Line Number: 95
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Персонвж на первый план
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Опустить персонажа на 100 вниз
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Опустить персонажа на 200 вниз
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удалять задний фон 1, который полностью ушел за левый экран (Оптимизация)
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первые 2 секунды ничего не движется
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увеличить скорость движения в полтора раза
/**** 
* Classes
****/ 
// Create a player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('character', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
// Add player to the game
var game = new LK.Game({
	backgroundColor: 0xffffff
});
/**** 
* Game Code
****/ 
// Add player to the game
var player = game.addChild(new Player());
player.x = player.width / 2 + 200; // Position player 200 units to the right of the center left of the screen
player.y = 2732 / 2 + 150; // Move player 150 units down
// Add background to the game
var background = game.addChild(LK.getAsset('background_1', {
	anchorX: 0.5,
	anchorY: 0.5
}));
background.x = 2048 / 2; // Center background horizontally
background.y = 2732 / 2 + 550; // Move background down by 550 pixels
background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
// The background is static at the start of the game
game.update = function () {
	game.children.forEach(function (child) {
		if (child !== player) {
			if (child.x + child.width / 2 < 0) {
				// If the right edge of the background is less than 0 (completely off the screen)
				child.destroy(); // Remove the background
			}
		}
		game.setChildIndex(player, game.children.length - 1); // Move player to the top
	});
}; ===================================================================
--- original.js
+++ change.js
@@ -32,48 +32,12 @@
 }));
 background.x = 2048 / 2; // Center background horizontally
 background.y = 2732 / 2 + 550; // Move background down by 550 pixels
 background.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
-// Move background_1 towards its left side
-var backgroundCounter = 0;
-var backgroundTimer = LK.setInterval(function () {
-	var newBackground = game.addChild(LK.getAsset('background_1', {
-		anchorX: 0.5,
-		anchorY: 0.5
-	}));
-	newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
-	newBackground.y = 2732 / 2 + 1467; // Move background down by 1100 pixels
-	newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
-	backgroundCounter++;
-	if (backgroundCounter === 1) {
-		LK.clearInterval(backgroundTimer);
-		backgroundTimer = LK.setInterval(function () {
-			var newBackground = game.addChild(LK.getAsset('background_1', {
-				anchorX: 0.5,
-				anchorY: 0.5
-			}));
-			newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
-			newBackground.y = 2732 / 2 + 1450; // Move background down by 1100 pixels
-			newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
-		}, 5000);
-	} else if (backgroundCounter === 2) {
-		LK.clearInterval(backgroundTimer);
-		backgroundTimer = LK.setInterval(function () {
-			var newBackground = game.addChild(LK.getAsset('background_1', {
-				anchorX: 0.5,
-				anchorY: 0.5
-			}));
-			newBackground.x = 2048 / 2 + 2500; // Move background 2048 pixels to the right
-			newBackground.y = 2732 / 2 + 1450; // Move background down by 1100 pixels
-			newBackground.rotation = Math.PI / 9; // Rotate background by 20 degrees clockwise
-		}, 1000);
-	}
-}, 500);
+// The background is static at the start of the game
 game.update = function () {
 	game.children.forEach(function (child) {
 		if (child !== player) {
-			child.x -= 7.5 * Math.cos(child.rotation); // Increase the speed by 1.5 times
-			child.y -= 7.5 * Math.sin(child.rotation); // Increase the speed by 1.5 times
 			if (child.x + child.width / 2 < 0) {
 				// If the right edge of the background is less than 0 (completely off the screen)
 				child.destroy(); // Remove the background
 			}
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