User prompt
Make a higher jump
Code edit (1 edits merged)
Please save this source code
User prompt
Bouncing Ball Rush
Initial prompt
Creat a basket ball game casually the basketball is going on a tough road and many huddles are coming and the basketball do jumping when huddles come and basket ball speed increase by seconds and the game is end on 999 score
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Basketball = Container.expand(function () {
var self = Container.call(this);
var basketballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 1.0
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpPower = -25;
self.isGrounded = false;
self.groundY = 0;
self.jump = function () {
if (self.isGrounded) {
self.velocityY = self.jumpPower;
self.isGrounded = false;
LK.getSound('jump').play();
}
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
// Check ground collision
if (self.y >= self.groundY) {
self.y = self.groundY;
self.velocityY = 0;
self.isGrounded = true;
}
// Simple rotation based on vertical velocity
basketballGraphics.rotation = self.velocityY * 0.1;
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.obstacleType = type || 'hurdle';
self.speed = 8;
self.scored = false;
var obstacleGraphics;
if (self.obstacleType === 'hurdle') {
obstacleGraphics = self.attachAsset('hurdle', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.obstacleType === 'barrier') {
obstacleGraphics = self.attachAsset('barrier', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.obstacleType === 'gap') {
obstacleGraphics = self.attachAsset('gap', {
anchorX: 0.5,
anchorY: 1.0
});
}
self.update = function () {
self.x -= self.speed;
};
return self;
});
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0,
anchorY: 1.0
});
self.speed = 8;
self.update = function () {
self.x -= self.speed;
if (self.x <= -2048) {
self.x = 0;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var groundLevel = 2400;
var gameSpeed = 8;
var baseSpeed = 8;
var speedIncrease = 0.02;
var obstacles = [];
var roads = [];
var basketball;
var scoreTxt;
var speedTxt;
var obstacleSpawnTimer = 0;
var obstacleSpawnInterval = 120; // frames between obstacles
var lastObstacleX = 2048;
// Create score display
scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed display
speedTxt = new Text2('Speed: 1.0x', {
size: 40,
fill: 0xFFFF00
});
speedTxt.anchor.set(1.0, 0);
speedTxt.y = 80;
LK.gui.topRight.addChild(speedTxt);
// Create scrolling road
for (var i = 0; i < 3; i++) {
var road = game.addChild(new Road());
road.x = i * 2048;
road.y = groundLevel;
roads.push(road);
}
// Create basketball
basketball = game.addChild(new Basketball());
basketball.x = 300;
basketball.y = groundLevel;
basketball.groundY = groundLevel;
// Touch controls
game.down = function (x, y, obj) {
basketball.jump();
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleTypes = ['hurdle', 'barrier', 'gap'];
var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
var obstacle = new Obstacle(randomType);
obstacle.x = 2200;
obstacle.y = groundLevel;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Main game loop
game.update = function () {
// Increase speed gradually
gameSpeed = baseSpeed + LK.getScore() * speedIncrease;
// Update speed display
var speedMultiplier = (gameSpeed / baseSpeed).toFixed(1);
speedTxt.setText('Speed: ' + speedMultiplier + 'x');
// Update road speed
for (var r = 0; r < roads.length; r++) {
roads[r].speed = gameSpeed;
}
// Spawn obstacles
obstacleSpawnTimer++;
var adjustedSpawnInterval = Math.max(60, obstacleSpawnInterval - LK.getScore() * 0.5);
if (obstacleSpawnTimer >= adjustedSpawnInterval) {
spawnObstacle();
obstacleSpawnTimer = 0;
}
// Update and check obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check if obstacle is off screen
if (obstacle.x < -200) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with basketball
if (basketball.intersects(obstacle)) {
// Flash screen red
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Check if basketball passed obstacle (scoring)
if (!obstacle.scored && obstacle.x < basketball.x - 50) {
obstacle.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('score').play();
// Check win condition
if (LK.getScore() >= 999) {
LK.effects.flashScreen(0x00ff00, 2000);
LK.showYouWin();
return;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
anchorY: 1.0
});
self.velocityY = 0;
self.gravity = 0.8;
- self.jumpPower = -18;
+ self.jumpPower = -25;
self.isGrounded = false;
self.groundY = 0;
self.jump = function () {
if (self.isGrounded) {