User prompt
Make a higher jump
Code edit (1 edits merged)
Please save this source code
User prompt
Bouncing Ball Rush
Initial prompt
Creat a basket ball game casually the basketball is going on a tough road and many huddles are coming and the basketball do jumping when huddles come and basket ball speed increase by seconds and the game is end on 999 score
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Basketball = Container.expand(function () {
var self = Container.call(this);
var basketballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 1.0
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpPower = -18;
self.isGrounded = false;
self.groundY = 0;
self.jump = function () {
if (self.isGrounded) {
self.velocityY = self.jumpPower;
self.isGrounded = false;
LK.getSound('jump').play();
}
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
// Check ground collision
if (self.y >= self.groundY) {
self.y = self.groundY;
self.velocityY = 0;
self.isGrounded = true;
}
// Simple rotation based on vertical velocity
basketballGraphics.rotation = self.velocityY * 0.1;
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
self.obstacleType = type || 'hurdle';
self.speed = 8;
self.scored = false;
var obstacleGraphics;
if (self.obstacleType === 'hurdle') {
obstacleGraphics = self.attachAsset('hurdle', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.obstacleType === 'barrier') {
obstacleGraphics = self.attachAsset('barrier', {
anchorX: 0.5,
anchorY: 1.0
});
} else if (self.obstacleType === 'gap') {
obstacleGraphics = self.attachAsset('gap', {
anchorX: 0.5,
anchorY: 1.0
});
}
self.update = function () {
self.x -= self.speed;
};
return self;
});
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0,
anchorY: 1.0
});
self.speed = 8;
self.update = function () {
self.x -= self.speed;
if (self.x <= -2048) {
self.x = 0;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var groundLevel = 2400;
var gameSpeed = 8;
var baseSpeed = 8;
var speedIncrease = 0.02;
var obstacles = [];
var roads = [];
var basketball;
var scoreTxt;
var speedTxt;
var obstacleSpawnTimer = 0;
var obstacleSpawnInterval = 120; // frames between obstacles
var lastObstacleX = 2048;
// Create score display
scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create speed display
speedTxt = new Text2('Speed: 1.0x', {
size: 40,
fill: 0xFFFF00
});
speedTxt.anchor.set(1.0, 0);
speedTxt.y = 80;
LK.gui.topRight.addChild(speedTxt);
// Create scrolling road
for (var i = 0; i < 3; i++) {
var road = game.addChild(new Road());
road.x = i * 2048;
road.y = groundLevel;
roads.push(road);
}
// Create basketball
basketball = game.addChild(new Basketball());
basketball.x = 300;
basketball.y = groundLevel;
basketball.groundY = groundLevel;
// Touch controls
game.down = function (x, y, obj) {
basketball.jump();
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleTypes = ['hurdle', 'barrier', 'gap'];
var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
var obstacle = new Obstacle(randomType);
obstacle.x = 2200;
obstacle.y = groundLevel;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Main game loop
game.update = function () {
// Increase speed gradually
gameSpeed = baseSpeed + LK.getScore() * speedIncrease;
// Update speed display
var speedMultiplier = (gameSpeed / baseSpeed).toFixed(1);
speedTxt.setText('Speed: ' + speedMultiplier + 'x');
// Update road speed
for (var r = 0; r < roads.length; r++) {
roads[r].speed = gameSpeed;
}
// Spawn obstacles
obstacleSpawnTimer++;
var adjustedSpawnInterval = Math.max(60, obstacleSpawnInterval - LK.getScore() * 0.5);
if (obstacleSpawnTimer >= adjustedSpawnInterval) {
spawnObstacle();
obstacleSpawnTimer = 0;
}
// Update and check obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.speed = gameSpeed;
// Check if obstacle is off screen
if (obstacle.x < -200) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with basketball
if (basketball.intersects(obstacle)) {
// Flash screen red
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Check if basketball passed obstacle (scoring)
if (!obstacle.scored && obstacle.x < basketball.x - 50) {
obstacle.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('score').play();
// Check win condition
if (LK.getScore() >= 999) {
LK.effects.flashScreen(0x00ff00, 2000);
LK.showYouWin();
return;
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,198 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Basketball = Container.expand(function () {
+ var self = Container.call(this);
+ var basketballGraphics = self.attachAsset('basketball', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.velocityY = 0;
+ self.gravity = 0.8;
+ self.jumpPower = -18;
+ self.isGrounded = false;
+ self.groundY = 0;
+ self.jump = function () {
+ if (self.isGrounded) {
+ self.velocityY = self.jumpPower;
+ self.isGrounded = false;
+ LK.getSound('jump').play();
+ }
+ };
+ self.update = function () {
+ // Apply gravity
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ // Check ground collision
+ if (self.y >= self.groundY) {
+ self.y = self.groundY;
+ self.velocityY = 0;
+ self.isGrounded = true;
+ }
+ // Simple rotation based on vertical velocity
+ basketballGraphics.rotation = self.velocityY * 0.1;
+ };
+ return self;
+});
+var Obstacle = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.obstacleType = type || 'hurdle';
+ self.speed = 8;
+ self.scored = false;
+ var obstacleGraphics;
+ if (self.obstacleType === 'hurdle') {
+ obstacleGraphics = self.attachAsset('hurdle', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ } else if (self.obstacleType === 'barrier') {
+ obstacleGraphics = self.attachAsset('barrier', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ } else if (self.obstacleType === 'gap') {
+ obstacleGraphics = self.attachAsset('gap', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ }
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+var Road = Container.expand(function () {
+ var self = Container.call(this);
+ var roadGraphics = self.attachAsset('road', {
+ anchorX: 0,
+ anchorY: 1.0
+ });
+ self.speed = 8;
+ self.update = function () {
+ self.x -= self.speed;
+ if (self.x <= -2048) {
+ self.x = 0;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var groundLevel = 2400;
+var gameSpeed = 8;
+var baseSpeed = 8;
+var speedIncrease = 0.02;
+var obstacles = [];
+var roads = [];
+var basketball;
+var scoreTxt;
+var speedTxt;
+var obstacleSpawnTimer = 0;
+var obstacleSpawnInterval = 120; // frames between obstacles
+var lastObstacleX = 2048;
+// Create score display
+scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create speed display
+speedTxt = new Text2('Speed: 1.0x', {
+ size: 40,
+ fill: 0xFFFF00
+});
+speedTxt.anchor.set(1.0, 0);
+speedTxt.y = 80;
+LK.gui.topRight.addChild(speedTxt);
+// Create scrolling road
+for (var i = 0; i < 3; i++) {
+ var road = game.addChild(new Road());
+ road.x = i * 2048;
+ road.y = groundLevel;
+ roads.push(road);
+}
+// Create basketball
+basketball = game.addChild(new Basketball());
+basketball.x = 300;
+basketball.y = groundLevel;
+basketball.groundY = groundLevel;
+// Touch controls
+game.down = function (x, y, obj) {
+ basketball.jump();
+};
+// Spawn obstacle function
+function spawnObstacle() {
+ var obstacleTypes = ['hurdle', 'barrier', 'gap'];
+ var randomType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
+ var obstacle = new Obstacle(randomType);
+ obstacle.x = 2200;
+ obstacle.y = groundLevel;
+ obstacle.speed = gameSpeed;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
+// Main game loop
+game.update = function () {
+ // Increase speed gradually
+ gameSpeed = baseSpeed + LK.getScore() * speedIncrease;
+ // Update speed display
+ var speedMultiplier = (gameSpeed / baseSpeed).toFixed(1);
+ speedTxt.setText('Speed: ' + speedMultiplier + 'x');
+ // Update road speed
+ for (var r = 0; r < roads.length; r++) {
+ roads[r].speed = gameSpeed;
+ }
+ // Spawn obstacles
+ obstacleSpawnTimer++;
+ var adjustedSpawnInterval = Math.max(60, obstacleSpawnInterval - LK.getScore() * 0.5);
+ if (obstacleSpawnTimer >= adjustedSpawnInterval) {
+ spawnObstacle();
+ obstacleSpawnTimer = 0;
+ }
+ // Update and check obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.speed = gameSpeed;
+ // Check if obstacle is off screen
+ if (obstacle.x < -200) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Check collision with basketball
+ if (basketball.intersects(obstacle)) {
+ // Flash screen red
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ // Check if basketball passed obstacle (scoring)
+ if (!obstacle.scored && obstacle.x < basketball.x - 50) {
+ obstacle.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ LK.getSound('score').play();
+ // Check win condition
+ if (LK.getScore() >= 999) {
+ LK.effects.flashScreen(0x00ff00, 2000);
+ LK.showYouWin();
+ return;
+ }
+ }
+ }
+};
\ No newline at end of file