User prompt
When player catches 5 bad watermellons the game over screen is initated
User prompt
Can you make the pause button create a new pause menu that says “its ok to take breaks”
User prompt
Make a pause menu that connects to the pause button, make the pause menu say
User prompt
Add a pause button in the left top corner and make a pause menu simmler to the tap to start opening
User prompt
Dont start spawning the decending assets until user has tapped press to play
User prompt
Lets add a start screen
User prompt
Make sure player cane leave the screen
User prompt
Make the milestone increase the descending assets by 10 percent
User prompt
Make it increase every 15 points not 25
User prompt
Lets do a score milestone every 25 points that increases the speed of all decending assets by 5 percent
User prompt
Decrease the frequency of badwaterdropley by 20 percent
User prompt
Decrease frequency of bad watermellon by 25 percent
User prompt
Reduce speed of badwatermellon by 50 percent
User prompt
Increase the speed of the watermellon asset by 25 percent
User prompt
Make the badwaterdroplet decrease in speed by 25 percent
User prompt
Make the asset waterdroplet travel 15 percent faster
User prompt
Make the watermellon 25perecent faster
User prompt
Make the badwaterdroplet 15percent slower
User prompt
Make the asset waterdroplets travel 15 percent faster
User prompt
Ok please implement a system of adaptive difficulty
User prompt
Make the player class assets image flip across its x axess each time the user touches the screen to controol the player
User prompt
That didnt work
User prompt
When the player is dragged to the left vs right flip the orientation of the asset so it faces the direction its moving, currently the image is facing to the right.
User prompt
Implement 1 on the bad elements making them only begin to spawn after some time and begin to increase slowly
User prompt
Lets flush out point 1 in small steps we can integrate into this game
===================================================================
--- original.js
+++ change.js
@@ -265,8 +265,22 @@
}]);
return GameStateManager;
}();
var gameStateManager = new GameStateManager();
+// Start Screen
+var startScreen = new Container();
+var startText = new Text2('Tap to Start', {
+ size: 100,
+ fill: "#ffffff",
+ font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
+});
+startScreen.addChild(startText);
+LK.gui.center.addChild(startScreen);
+startScreen.on('down', function () {
+ gameStateManager.setState('Playing');
+ LK.gui.center.removeChild(startScreen);
+});
+gameStateManager.setState('Start');
var scoreTxt = new Text2('Score: 0', {
size: 150,
fill: "#ffffff",
font: "'GillSans-Bold',Impact,'Arial Black',Tahoma"
8 bit watermelon slice no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Punk rock
8 bit moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit sun solar flare. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit forrest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Add a lake
8 bit meteor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Define the b order and keep the center transperent
Retro art rain cloud with lighting bolt coming out the bottom 2d pixel art button logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.