User prompt
Rase the lake assets slightly
User prompt
Raise them more
User prompt
Raise the douplicated elements slightly
User prompt
Duplicate the 5 tree elements
User prompt
Make the background loop between lightblue and darkblue
User prompt
Raise the grown behind the tree elements
User prompt
Make sure all tree elements spawn at the bottom of the screen
User prompt
Rase the ground element just a bit
User prompt
Even more
User prompt
Even more
User prompt
Even more
User prompt
Lower the trees even more
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'lake.y = ground.y - lake.height / 2;' Line Number: 163
User prompt
Remake 5 more assets exactly like the trees but call them lake and have them spawn direcly below the trees or in line with them
User prompt
Lower the spawn of the trees to the bottom of the screen and make sure they only appear at the bottom half of the screen
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tree.y = ground.y;' Line Number: 151
User prompt
Make me 5 tree assets that randomly generate their location direcly above the ground element at the beginning of each game
User prompt
Make the background filled with a bunch of tiny starrs
User prompt
Make the sun rotate the entire time
User prompt
Make the moon rotate the entire time
User prompt
Make the sun and moon both slowly spin
User prompt
Make the sun and moon get smaller as the travel across the screen
User prompt
Make the sun and moon assets travel one after the other only after the other has disapeard and only allow for one to be visable at one time
User prompt
What about asthetic elements like a sun and a moon that go on rotation across the screen
User prompt
I want to make a healthbar up in the left corner with 5 health
===================================================================
--- original.js
+++ change.js
@@ -12,12 +12,14 @@
if (moon.x < 0 || moon.x > 2048) {
self.x += self.speed;
self.scale.x -= 0.001;
self.scale.y -= 0.001;
+ self.rotation += 0.01;
if (self.x > 2048) {
self.x = -200;
self.scale.x = 1;
self.scale.y = 1;
+ self.rotation = 0;
}
}
};
});
@@ -32,12 +34,14 @@
if (sun.x < 0 || sun.x > 2048) {
self.x += self.speed;
self.scale.x -= 0.001;
self.scale.y -= 0.001;
+ self.rotation += 0.01;
if (self.x > 2048) {
self.x = -200;
self.scale.x = 1;
self.scale.y = 1;
+ self.rotation = 0;
}
}
};
});
8 bit watermelon slice no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Punk rock
8 bit moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit sun solar flare. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit forrest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Add a lake
8 bit meteor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Define the b order and keep the center transperent
Retro art rain cloud with lighting bolt coming out the bottom 2d pixel art button logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.