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Make the effect more intense
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Give the water droplets a pulse animation effect
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Make the rotation half as fast
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Make the watermellon asset image rotate in circles as it falls
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Ensure all graphical assets are efficiently managed through `LK.getAsset`. This includes predefining all necessary assets at the beginning of the game code and reusing them whenever possible. Avoid creating new instances of assets that could be reused to keep the game's memory footprint low and performance high.
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That didnt work
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Looks great can you now implement number 3
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Looks good can you please implement number 2. From the previous response
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Please do number 1
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'scoreTxt.setText')' in or related to this line: 'scoreTxt.setText('Score: ' + score);' Line Number: 128
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'scoreTxt.setText')' in or related to this line: 'scoreTxt.setText('Score: ' + score);' Line Number: 128
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Please fix the bug: 'ReferenceError: Can't find variable: scoreTxt' in or related to this line: 'scoreTxt.setText('Score: ' + score);' Line Number: 118
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Please fix the bug: 'ReferenceError: Can't find variable: scoreTxt' in or related to this line: 'scoreTxt.setText('Score: ' + score);' Line Number: 118
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The score board seems to be acting up and displaying multiple numbers over one another please check this
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This works great please implement 4-6
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This sounds great. Please implement 1-3 into the game
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Please fix the bug: 'TypeError: LK.gui.top.setText is not a function. (In 'LK.gui.top.setText('Score: ' + score)', 'LK.gui.top.setText' is undefined)' in or related to this line: 'LK.gui.top.setText('Score: ' + score);' Line Number: 108
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Please fix the bug: 'TypeError: LK.gui.top.setText is not a function. (In 'LK.gui.top.setText('Score: ' + score)', 'LK.gui.top.setText' is undefined)' in or related to this line: 'LK.gui.top.setText('Score: ' + score);' Line Number: 108
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Stay Hidrated
===================================================================
--- original.js
+++ change.js
@@ -2,11 +2,28 @@
* Classes
****/
var Player = Container.expand(function () {
var self = Container.call(this);
+ // Inside the Player class
+ // Add a new property to track if the player is being dragged
+ this.isDragging = false;
+ // Modify the existing touch down event to include visual feedback
this.on('down', function () {
this.isDragging = true;
+ this.scaleX = 1.1; // Scale up slightly to indicate dragging
+ this.scaleY = 1.1;
});
+ // In the touch or mouse up event, reset the visual feedback
+ game.on('up', function () {
+ if (player.isDragging) {
+ player.isDragging = false;
+ player.scaleX = 1.0; // Reset scale
+ player.scaleY = 1.0;
+ }
+ });
+ this.on('down', function () {
+ this.isDragging = true;
+ });
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -46,8 +63,21 @@
/****
* Game Code
****/
+// Add boundary checks
+// In the game's move event, where the player's position is updated
+// Avoid complex conditionals or unnecessary calculations within the move event handler.
+// Use straightforward mathematical operations for boundary checks and position updates
+// Example optimization (already applied in the boundary check implementation):
+// In the game's move event, simplify any complex logic or heavy computations
+if (player.isDragging) {
+ var pos = obj.event.getLocalPosition(game);
+ // Ensure the player's x position is within the game boundaries
+ var newX = Math.max(0, Math.min(pos.x, 2048 - player.width));
+ player.x = newX;
+}
+// Note: This assumes the player's anchor is at its center and the game width is 2048 pixels.
game.on('up', function () {
player.isDragging = false;
});
game.on('move', function (obj) {
8 bit watermelon slice no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Punk rock
8 bit moon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit sun solar flare. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit forrest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Add a lake
8 bit meteor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Define the b order and keep the center transperent
Retro art rain cloud with lighting bolt coming out the bottom 2d pixel art button logo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.