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Please fix the bug: 'TypeError: entity.update is not a function' in or related to this line: 'entity.update();' Line Number: 1975
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Please fix the bug: 'deltaTime is not defined' in or related to this line: 'entityManager.update(deltaTime);' Line Number: 2182
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'originalUpdate.call(this);' Line Number: 1913
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Please fix the bug: 'RangeError: Maximum call stack size exceeded' in or related to this line: 'originalUpdate.call(this);' Line Number: 2037
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2340
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2339
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];' Line Number: 109
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];' Line Number: 109
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2290
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2290
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2290
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];' Line Number: 109
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2296
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2294
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2302
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2300
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2298
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2296
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2294
User prompt
Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2292
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Please fix the bug: 'x is not defined' in or related to this line: 'var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point' Line Number: 2290
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Background = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(backgroundGraphics);
game.layerManager.addToLayer(self, LAYERS.BACKGROUND);
});
var Bird1 = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird1', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new Bird1Movement(self, birdGraphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
game.layerManager.addToLayer(self, LAYERS.BIRD1);
});
var Bird2 = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird2', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new Bird2Movement(self, birdGraphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
game.layerManager.addToLayer(self, LAYERS.BIRD2);
});
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 1
});
self.update = function () {};
game.layerManager.addToLayer(self, LAYERS.CAT);
});
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudType = CLOUD_TYPES[Math.floor(Math.random() * CLOUD_TYPES.length)];
var cloudGraphics = self.attachAsset(cloudType, {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
var layerIndex = cloudType === 'cloud1' ? LAYERS.CLOUD1 : LAYERS.CLOUD2;
game.layerManager.addToLayer(self, layerIndex);
self.movement = new CloudMovement(self, cloudGraphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
self.update = function () {
self.movement.update();
};
return self;
});
var GrassBack = Container.expand(function () {
var self = Container.call(this);
var grassGraphics = self.attachAsset('grass-back', {
anchorX: 0.5,
anchorY: 1
});
self.update = function () {
self.x += Math.sin((LK.ticks + 100) / 90) * 0.15; // Swaying effect, increased speed
};
self.addChild(grassGraphics); // Add grass graphics to the container
// Set the layer index for grass-back
game.layerManager.addToLayer(self, LAYERS.GRASS_BACK);
});
var GrassFront = Container.expand(function () {
var self = Container.call(this);
var grass2Graphics = self.attachAsset('grass-front', {
anchorX: 0.5,
anchorY: 1
});
self.lastX = self.x; // Initialize lastX for tracking changes on X
self.addChild(grass2Graphics); // Add grass2 graphics to the container
self.update = function () {
self.x += Math.sin((LK.ticks + 50) / 100) * 0.125; // Swaying effect, reduced by 50%
self.lastX = self.x; // Update lastX after movement
};
// Set the layer index for grass-front
game.layerManager.addToLayer(self, LAYERS.GRASS_FRONT);
});
var Jet1 = Container.expand(function () {
var self = Container.call(this);
var jetGraphics = self.attachAsset('jet1', {
anchorX: 0.5,
anchorY: 0.5,
flipX: 1
});
game.layerManager.addToLayer(self, LAYERS.JET1);
self.speed = 10;
self.direction = Math.random() < 0.5 ? 1 : -1;
self.lastX = self.x;
self.soundPlayed = false;
self.x = Math.random() < 0.5 ? 2048 + self.width / 2 : -self.width / 2;
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
self.update = function () {
flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x);
self.x += self.speed * self.direction;
if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound('jet1').play();
self.soundPlayed = true;
}
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
self.destroy();
game.jet = null;
var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.jet = jet;
game.jetSpawnTimer = null;
}, respawnTime);
}
self.lastX = self.x;
};
});
var Laser = Container.expand(function (startX, startY, targetX, targetY) {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
brightness: 2.0
});
LK.getSound('laser1').play();
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
var speed = 60;
self.vx = dx / distance * speed;
self.vy = dy / distance * speed;
self.x = startX;
self.y = startY;
var originalDestroy = self.destroy;
self.destroy = function () {
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
originalDestroy.call(self);
};
self.update = function () {
game.children.forEach(function (child) {
if ((child instanceof Bird1 || child instanceof Bird2) && self.intersects(child)) {
// Update score based on bird type
var points = child instanceof Bird1 ? 100 : 50;
game.score = (game.score || 0) + points;
// Update score display
if (game.mirror && game.mirror.updateScore) {
game.mirror.updateScore(game.score);
}
// Play destruction sound
LK.getSound('dead2').play();
// Decrease spawn count in manager
if (spawnManager) {
spawnManager.objectCounts[child instanceof Bird1 ? 'bird1' : 'bird2']--;
}
child.destroy();
self.destroy();
}
});
self.x += self.vx;
self.y += self.vy;
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
game.layerManager.addToLayer(self, LAYERS.LASER);
});
var Light1 = Container.expand(function () {
var self = Container.call(this);
var lightGraphics = self.attachAsset('light1', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 1.0
});
self.x = 450;
self.y = 450;
self.update = function () {
self.x += Math.sin(LK.ticks / 90) * 0.1;
};
self.pulse = new Light1Pulse(lightGraphics);
self.pulse.startPulsating();
game.layerManager.addToLayer(self, LAYERS.LIGHT1);
});
var Mirror = Container.expand(function () {
var self = Container.call(this);
var mirrorGraphics = self.attachAsset('mirror1', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(mirrorGraphics);
// Set the layer index for mirror
game.layerManager.addToLayer(self, LAYERS.MIRROR);
// Score display functionality
var scoreText = new Text2('0', {
size: 175,
fill: 0x800080,
font: "Courier New, Courier, monospace",
stroke: 0x00FF00,
strokeThickness: 15,
dropShadow: true,
dropShadowColor: 0x000000,
dropShadowBlur: 5,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 6
});
scoreText.y = 260;
scoreText.x = -155;
scoreText.rotation = (-83 + 2) * (Math.PI / 180);
self.addChild(scoreText);
self.updateScore = function (newScore) {
scoreText.setText(newScore);
};
return self;
});
var Reticle = Container.expand(function () {
var self = Container.call(this);
var reticleGraphics = self.attachAsset('reticle1', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.pulse) {
self.pulse = new ReticlePulse(reticleGraphics);
self.pulse.startPulsating();
}
};
game.layerManager.addToLayer(self, LAYERS.RETICLE);
});
var Reticle1 = Container.expand(function () {
var self = Container.call(this);
var reticle1Graphics = self.attachAsset('reticle1', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(reticle1Graphics);
// Set the layer index for reticle
game.layerManager.addToLayer(self, LAYERS.RETICLE);
});
var Stack1 = Container.expand(function () {
var self = Container.call(this);
var stackGraphics = self.attachAsset('stack1', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.PI / -12
});
self.update = function () {
// Add any specific update logic for stack1 here
};
// Set the layer index for stack
game.layerManager.addToLayer(self, LAYERS.STACK);
});
var Sun = Container.expand(function () {
var self = Container.call(this);
var sunGraphics = self.attachAsset('sun', {
anchorX: 0.5,
anchorY: 0.5
});
self.pulse = new SunPulse(sunGraphics);
self.pulse.startPulsating();
// Set the layer index for sun
game.layerManager.addToLayer(self, LAYERS.SUN);
});
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree1', {
anchorX: 0.5,
anchorY: 1,
antialias: true,
// Apply antialias effect
stroke: 0x000000,
// Add a black stroke
strokeThickness: 15 // Set stroke thickness to 15px
});
self.update = function () {
// Add any specific update logic for the tree here
};
// Set the layer index for tree
game.layerManager.addToLayer(self, LAYERS.TREE);
});
var Tree2 = Container.expand(function () {
var self = Container.call(this);
var tree2Graphics = self.attachAsset('tree2', {
anchorX: 0.5,
anchorY: 1
});
self.addChild(tree2Graphics);
// Set the layer index for tree2
game.layerManager.addToLayer(self, LAYERS.TREE);
});
var UFO = Container.expand(function () {
var self = Container.call(this);
var ufoGraphics = self.attachAsset('ufo2', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufoGraphics);
game.layerManager.addToLayer(self, LAYERS.UFO2);
});
var UFO1 = Container.expand(function () {
var self = Container.call(this);
var ufo1Graphics = self.attachAsset('ufo1', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufo1Graphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
// Set the layer index for ufo1
game.layerManager.addToLayer(self, LAYERS.UFO1);
});
var UFO2 = Container.expand(function () {
var self = Container.call(this);
var ufo2Graphics = self.attachAsset('ufo2', {
anchorX: 0.5,
anchorY: 0.5
});
self.movement = new UFOMovement(self, ufo2Graphics);
// Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
// Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
// Call the original destroy method
originalDestroy.call(self);
};
game.layerManager.addToLayer(self, LAYERS.UFO2);
});
/****
* Initialize Game
****/
// Initialize clouds array
var game = new LK.Game({
// No title, no description
backgroundColor: 0x87CEEB // Sky blue
});
/****
* Game Code
****/
// CloudMovement class to handle cloud movement and fade effects
function _typeof2(o) {
"@babel/helpers - typeof";
return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof2(o);
}
function _createForOfIteratorHelper(r, e) {
var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (!t) {
if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) {
t && (r = t);
var _n = 0,
F = function F() {};
return {
s: F,
n: function n() {
return _n >= r.length ? {
done: !0
} : {
done: !1,
value: r[_n++]
};
},
e: function e(r) {
throw r;
},
f: F
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
var o,
a = !0,
u = !1;
return {
s: function s() {
t = t.call(r);
},
n: function n() {
var r = t.next();
return a = r.done, r;
},
e: function e(r) {
u = !0, o = r;
},
f: function f() {
try {
a || null == t["return"] || t["return"]();
} finally {
if (u) {
throw o;
}
}
}
};
}
function _unsupportedIterableToArray(r, a) {
if (r) {
if ("string" == typeof r) {
return _arrayLikeToArray(r, a);
}
var t = {}.toString.call(r).slice(8, -1);
return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
}
}
function _arrayLikeToArray(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) {
n[e] = r[e];
}
return n;
}
function _classCallCheck2(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function __defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey2(o.key), o);
}
}
function _createClass2(e, r, t) {
return r && __defineProperties(e.prototype, r), t && __defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey2(t) {
var i = _toPrimitive2(t, "string");
return "symbol" == _typeof2(i) ? i : i + "";
}
function _toPrimitive2(t, r) {
if ("object" != _typeof2(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof2(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
var GameObjectMovement = function GameObjectMovement(object, graphics, options) {
this.object = object;
this.graphics = graphics;
this.options = Object.assign({
speed: 1,
speedRange: 0.6,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: false,
canFlip: true,
moveSound: null,
respawnTime: {
min: 20000,
max: 30000
}
}, options);
this.speed = this.options.speed + Math.random() * this.options.speedRange;
this.direction = Math.random() < 0.5 ? 1 : -1;
this.lastX = this.object.x;
this.lastY = this.object.y;
this.soundPlayed = false;
this.update = function () {
var currentX = this.object.x;
var currentY = this.object.y;
var screenWidth = 2048;
var screenHeight = 2732;
var halfWidth = this.object.width / 2;
if (this.options.isVertical) {
this.object.y += this.speed;
this.object.x += Math.sin(this.object.y / this.options.arcFrequency) * this.options.arcAmplitude;
if (currentY > screenHeight + this.object.height) {
this.object.y = -this.object.height;
this.object.x = Math.random() * screenWidth;
}
} else {
this.object.x += this.speed * this.direction;
if (this.object.x > screenWidth + halfWidth) {
this.object.x = -halfWidth;
} else if (this.object.x < -halfWidth) {
this.object.x = screenWidth + halfWidth;
}
}
if (this.options.canFlip) {
flipImageVerticallyBasedOnDirection(this.graphics, currentX, this.object.x);
}
if (this.options.moveSound && !this.soundPlayed && this.object.x > 0 && this.object.x < screenWidth) {
LK.getSound(this.options.moveSound).play();
this.soundPlayed = true;
}
this.lastX = this.object.x;
this.lastY = this.object.y;
}.bind(this);
};
var CloudMovement = function CloudMovement(cloud, cloudGraphics) {
return new GameObjectMovement(cloud, cloudGraphics, {
speed: 0.25,
speedRange: 0.55,
isVertical: false,
canFlip: false
});
};
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function _classCallCheck(a, n) {
if (!(a instanceof n)) {
throw new TypeError("Cannot call a class as a function");
}
}
function _defineProperties(e, r) {
for (var t = 0; t < r.length; t++) {
var o = r[t];
o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o);
}
}
function _createClass(e, r, t) {
return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", {
writable: !1
}), e;
}
function _toPropertyKey(t) {
var i = _toPrimitive(t, "string");
return "symbol" == _typeof(i) ? i : i + "";
}
function _toPrimitive(t, r) {
if ("object" != _typeof(t) || !t) {
return t;
}
var e = t[Symbol.toPrimitive];
if (void 0 !== e) {
var i = e.call(t, r || "default");
if ("object" != _typeof(i)) {
return i;
}
throw new TypeError("@@toPrimitive must return a primitive value.");
}
return ("string" === r ? String : Number)(t);
}
/*****
* Layer Constants
****/
var LAYERS = {
BACKGROUND: 0,
SUN: 1,
LIGHT1: 2,
UFO2: 3,
CLOUD1: 4,
JET1: 5,
CLOUD2: 6,
UFO1: 7,
BIRD1: 8,
GRASS_BACK: 9,
TREE: 10,
STACK: 11,
BIRD2: 12,
MIRROR: 13,
GRASS_FRONT: 14,
CAT: 15,
LASER: 16,
RETICLE: 17
};
/*****
* Layer Management System
****/
var LayerManager = /*#__PURE__*/function () {
function LayerManager(gameInstance) {
_classCallCheck(this, LayerManager);
this.game = gameInstance;
this.layerMap = {};
}
return _createClass(LayerManager, [{
key: "setLayerIndex",
value: function setLayerIndex(object, layerId) {
if (!object || !this.game.children.includes(object)) {
return;
}
// Ensure the layer ID is valid and within bounds
layerId = Math.max(0, Math.min(layerId, this.game.children.length));
// Set the child index
if (layerId < this.game.children.length) {
this.game.setChildIndex(object, layerId);
}
// Update the layer map
this.layerMap[object.id] = layerId;
}
}, {
key: "getObjectsInLayer",
value: function getObjectsInLayer(layerId) {
var objects = [];
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id) {
objects.push(child);
break;
}
}
}
}
return objects;
}
/**
* Add an object to a specific layer
* @param {Object} object - The game object to add
* @param {Number} layerId - The layer ID
*/
}, {
key: "addToLayer",
value: function addToLayer(object, layerId) {
if (!object || !object.id) {
return;
}
// Add the object if it's not already a child
if (!this.game.children.includes(object)) {
this.game.addChild(object);
}
// Set the child index to match the LAYERS order
this.game.setChildIndex(object, layerId);
// Update the layer map
this.layerMap[object.id] = layerId;
}
/**
* Get the layer of an object
* @param {Object} object - The game object
* @return {Number} The layer ID or -1 if not found
*/
}, {
key: "getObjectLayer",
value: function getObjectLayer(object) {
if (!object || !object.id) {
return -1;
}
return this.layerMap[object.id] !== undefined ? this.layerMap[object.id] : -1;
}
/**
* Remove an object from layer tracking
* @param {Object} object - The game object to remove
*/
}, {
key: "removeFromTracking",
value: function removeFromTracking(object) {
if (!object || !object.id) {
return;
}
delete this.layerMap[object.id];
}
/**
* Bring an object to the front of its layer
* @param {Object} object - The game object
*/
}, {
key: "bringToFrontOfLayer",
value: function bringToFrontOfLayer(object) {
if (!object || !object.id) {
return;
}
var layerId = this.getObjectLayer(object);
if (layerId === -1) {
return;
}
// Find the highest index within this layer
var highestIndex = layerId;
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id && i > highestIndex) {
highestIndex = i;
}
}
}
}
// Set the object to the highest index within its layer
this.game.setChildIndex(object, highestIndex);
}
/**
* Send an object to the back of its layer
* @param {Object} object - The game object
*/
}, {
key: "sendToBackOfLayer",
value: function sendToBackOfLayer(object) {
if (!object || !object.id) {
return;
}
var layerId = this.getObjectLayer(object);
if (layerId === -1) {
return;
}
// Find the lowest index within this layer
var lowestIndex = layerId;
for (var id in this.layerMap) {
if (this.layerMap[id] === layerId) {
// Find the object in the game's children
for (var i = 0; i < this.game.children.length; i++) {
var child = this.game.children[i];
if (child.id === id && i < lowestIndex) {
lowestIndex = i;
}
}
}
}
// Set the object to the lowest index within its layer
this.game.setChildIndex(object, lowestIndex);
}
/**
* Helper function to add multiple objects to a layer at once
* @param {Array} objects - Array of game objects
* @param {Number} layerId - The layer ID
*/
}, {
key: "addMultipleToLayer",
value: function addMultipleToLayer(objects, layerId) {
var _this2 = this;
if (!Array.isArray(objects)) {
return;
}
objects.forEach(function (object) {
return _this2.addToLayer(object, layerId);
});
}
}]);
}();
game.layerManager = new LayerManager(game);
// Using UFO sound ID as placeholder
function flipImageVerticallyBasedOnDirection(graphics, lastX, currentX) {
if (graphics) {
if (lastX < currentX && graphics.scaleX < 0) {
graphics.scaleX *= -1; // Flip horizontally to face right
} else if (lastX > currentX && graphics.scaleX > 0) {
graphics.scaleX *= -1; // Flip horizontally to face left
}
}
}
function flipImageBasedOnDirection(graphics, lastX, currentX) {
if (graphics) {
if (lastX < currentX) {
graphics.scaleY = Math.abs(graphics.scaleY); // Face right when moving right by ensuring scaleY is positive
} else if (lastX > currentX) {
graphics.scaleY = -Math.abs(graphics.scaleY); // Face left when moving left by ensuring scaleY is negative
}
}
}
// SunPulse class to handle the pulsating effect for Sun
function AABBIntersect(obj1, obj2) {
if (obj1 && obj2) {
return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
}
return false;
}
// Using existing CLOUD_TYPES definition
var SunPulse = function SunPulse(sunGraphics) {
this.sunGraphics = sunGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.sunGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.sunGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
// Light1Pulse class to handle the pulsating effect for Light1
var Light1Pulse = function Light1Pulse(lightGraphics) {
this.lightGraphics = lightGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.lightGraphics, {
scaleX: 1.6,
scaleY: 1.6
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.lightGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
var bird2; // Define bird2 variable in the global scope
function startPulsating(target) {
var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 888;
function pulsate() {
tween(target, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: duration,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(target, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: duration,
easing: tween.easeInOut,
onFinish: pulsate
});
}
});
}
pulsate();
}
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
this.ufo = ufo;
this.ufoGraphics = ufoGraphics;
this.ufo.speed = 3.2;
this.ufo.direction = Math.random() < 0.5 ? 1 : -1;
this.ufo.lastX = this.ufo.x;
this.ufo.soundPlayed = false;
this.ufo.update = function () {
var currentX = this.x;
var screenWidth = 2048;
var halfWidth = this.width / 2;
var tickCos = Math.cos(LK.ticks / 60);
var tickSin = Math.sin(LK.ticks / 120);
this.x += this.speed * tickCos;
this.y = 100 + tickSin * 250;
if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
LK.getSound('ufo1').play();
this.soundPlayed = true;
}
if (this.x < 0 || this.x > screenWidth) {
this.soundPlayed = false;
}
if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
LK.getSound('ufo1').stop();
this.destroy();
ufo = null;
}
this.lastX = this.x;
};
};
var UFOSound = function UFOSound() {
this.play = function () {
LK.getSound('ufo1').play();
};
};
// BackgroundMusic class to manage background music
var BackgroundMusic = function BackgroundMusic() {
this.play = function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
},
onEnd: onBgm1End
});
};
};
// LaserSound class to manage laser sound effects
var LaserSound = function LaserSound() {
this.play = function () {
LK.getSound('laser1').play();
};
};
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
return new GameObjectMovement(bird, birdGraphics, {
speed: 1,
speedRange: 1.6,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: true,
canFlip: true,
moveSound: 'wings1'
});
};
var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
return new GameObjectMovement(bird, birdGraphics, {
speed: 1,
speedRange: 1.6,
arcAmplitude: 6.5,
arcFrequency: 100,
isVertical: true,
canFlip: true,
moveSound: 'wings1'
});
};
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
return new GameObjectMovement(ufo, ufoGraphics, {
speed: 3.2,
speedRange: 0.8,
isVertical: false,
canFlip: true,
moveSound: 'ufo1'
});
};
var Bird2Effects = function Bird2Effects(bird) {
this.bird = bird;
this.applyEffects = function () {};
};
var ReticlePulse = function ReticlePulse(reticleGraphics) {
this.reticleGraphics = reticleGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.reticleGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.reticleGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
// Bird1Effects class to handle effects and animations for Bird1
var Bird1Effects = function Bird1Effects(bird) {
this.bird = bird;
this.applyEffects = function () {
// Add any specific effects or animations for Bird1 here
};
};
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
game.addChild(background);
game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
// ScoreManager class to manage score logic
var ScoreManager = function ScoreManager() {
var self = this;
var currentScore = 0;
var highScore = storage.highScore || 0;
self.addScore = function (points) {
if (typeof points !== 'number' || points < 0) {
return currentScore;
}
currentScore += Math.floor(points);
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
}
return currentScore;
};
self.resetScore = function () {
currentScore = 0;
return currentScore;
};
self.getScore = function () {
return currentScore;
};
self.getHighScore = function () {
return highScore;
};
};
var birds = [];
game.down = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
}
}
game.reticle.x = x;
game.reticle.y = y;
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
}
};
game.move = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
}
if (obj.event) {
var x = obj.event.x;
var y = obj.event.y;
}
game.reticle.x = x;
game.reticle.y = y;
};
// Add a sun to the game in the top left corner
var sun = new Sun();
sun.x = 480;
sun.y = 680;
game.layerManager.addToLayer(sun, LAYERS.SUN);
var light1 = new Light1();
light1.x = 510;
light1.y = 1500;
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
light1.visible = true;
// Function to add a UFO to the game
function addUFO() {
var ufo = new UFO1();
game.addChild(ufo);
game.layerManager.addToLayer(ufo, LAYERS.UFO1);
ufo.x = Math.random() < 0.5 ? 2048 + ufo.width / 2 : -ufo.width / 2;
ufo.y = Math.random() * (2732 / 2 - ufo.height);
ufo.customUpdate = function () {
if (!ufo.soundPlayed && ufo.x > 0 && ufo.x < 2048) {
LK.getSound('ufo1').play();
ufo.soundPlayed = true;
}
ufo.update();
};
return ufo;
}
// Initialize clouds array
var clouds = [];
// Using existing CLOUD_TYPES definition
function initializeClouds() {
function ensureCloudCount() {
// Remove off-screen clouds
clouds = clouds.filter(function (cloud) {
if (cloud.x < -cloud.width || cloud.x > 2048 + cloud.width) {
cloud.destroy();
return false;
}
return true;
});
// Add new clouds if needed, maintaining 3-5 clouds
while (clouds.length < 5) {
var cloud = new Cloud();
cloud.x = Math.random() * 2048;
cloud.y = Math.random() * (2732 / 2);
game.addChild(cloud);
game.layerManager.addToLayer(cloud, clouds.length < 3 ? LAYERS.CLOUD1 : LAYERS.CLOUD2);
clouds.push(cloud);
}
}
// Initial cloud setup
ensureCloudCount();
// Check cloud count every second
LK.setInterval(ensureCloudCount, 1000);
}
// Call initializeClouds after game initialization
initializeClouds();
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
// Initialize birds and score
var birds = [];
var score = 0;
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400;
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50;
game.addChild(scoreDisplay);
var SoundManager = function SoundManager() {
this.soundTimers = {};
this.playSound = function (soundId, options) {
options = Object.assign({
interval: {
min: 20000,
max: 30000
},
isMusic: false
}, options);
var playFunction = function () {
if (options.isMusic) {
LK.playMusic(soundId);
} else {
LK.getSound(soundId).play();
}
var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min;
this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval);
}.bind(this);
playFunction();
};
this.initialize = function () {
// Initialize ambient sounds
this.playSound('songbird1');
this.playSound('cricket1');
this.playSound('breeze1');
this.playSound('frog1');
// Initialize background music
this.playSound('bgm1', {
isMusic: true
});
};
this.stopSound = function (soundId) {
if (this.soundTimers[soundId]) {
LK.clearTimeout(this.soundTimers[soundId]);
delete this.soundTimers[soundId];
}
LK.getSound(soundId).stop();
};
};
var soundManager = new SoundManager();
soundManager.initialize();
// Start the game
initializeBGM();
initializeAmbientSounds();
spawnBird1();
spawnBird2();
var SpawnManager = function SpawnManager() {
this.spawnTimers = {};
this.objectCounts = {
bird1: 0,
bird2: 0,
cloud: 0,
ufo: 0,
jet: 0
};
this.spawnRules = {
bird1: {
max: 1,
layer: LAYERS.BIRD1
},
bird2: {
min: 3,
max: 3,
layer: LAYERS.BIRD2
},
cloud: {
min: 3,
max: 5,
layer: LAYERS.CLOUD1
},
ufo: {
max: 1,
respawnTime: {
min: 20000,
max: 30000
},
layer: LAYERS.UFO1
},
jet: {
max: 1,
respawnTime: {
min: 20000,
max: 30000
},
layer: LAYERS.JET1
}
};
this.spawnObject = function (type, Constructor) {
var rule = this.spawnRules[type];
var count = this.objectCounts[type];
if (count >= (rule.max || 1)) {
return;
}
var obj = new Constructor();
obj.x = Math.random() < 0.5 ? 2048 + obj.width / 2 : -obj.width / 2;
obj.y = Math.random() * (2732 / 2);
game.addChild(obj);
game.layerManager.addToLayer(obj, rule.layer);
this.objectCounts[type]++;
if (rule.respawnTime) {
this.scheduleRespawn(type, Constructor);
}
};
this.scheduleRespawn = function (type, Constructor) {
var rule = this.spawnRules[type];
var respawnTime = Math.random() * (rule.respawnTime.max - rule.respawnTime.min) + rule.respawnTime.min;
this.spawnTimers[type] = LK.setTimeout(function () {
this.objectCounts[type]--;
this.spawnObject(type, Constructor);
}.bind(this), respawnTime);
};
this.initialize = function () {
// Initialize birds
this.spawnObject('bird1', Bird1);
for (var i = 0; i < this.spawnRules.bird2.min; i++) {
this.spawnObject('bird2', Bird2);
}
// Initialize clouds
for (var i = 0; i < this.spawnRules.cloud.min; i++) {
this.spawnObject('cloud', Cloud);
}
// Initialize UFOs and Jet with respawn timers
this.spawnObject('ufo', UFO1);
this.spawnObject('jet', Jet1);
};
};
var spawnManager = new SpawnManager();
spawnManager.initialize();
var originalUpdate = game.update;
game.update = function () {
// Call the original update function first
originalUpdate.call(this);
// Update clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].update();
}
// Update each bird
birds.forEach(function (bird) {
bird.update();
// Check if the bird has moved off-screen
if (bird.lastY <= 2732 && bird.y > 2732) {
bird.y = -bird.height; // Respawn the bird at the top
bird.x = Math.random() * 2048; // Randomize the x position
bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
});
// Ensure correct number of birds with sound effects
var bird1Count = birds.filter(function (b) {
return b instanceof Bird1;
}).length;
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Maintain exactly 1 Bird1
if (bird1Count < 1) {
var newBird1 = new Bird1();
newBird1.x = Math.random() * 2048;
newBird1.y = -newBird1.height;
newBird1.speed = Math.random() * 1.6 + 1;
newBird1.lastIntersecting = false;
newBird1.type = 'bird1';
newBird1.color = 0x746130;
game.addChild(newBird1);
game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
birds.push(newBird1);
LK.getSound('bird1').play();
} else if (bird1Count > 1) {
var extraBird1s = birds.filter(function (b) {
return b instanceof Bird1;
}).slice(1);
extraBird1s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Maintain exactly 3 Bird2s
if (bird2Count < 3) {
for (var i = 0; i < 3 - bird2Count; i++) {
var newBird2 = new Bird2();
newBird2.x = Math.random() < 0.5 ? 0 : 2048;
newBird2.y = Math.random() * (2732 / 2);
newBird2.speed = 1 + Math.random() * 0.6;
newBird2.lastIntersecting = false;
newBird2.type = 'bird2';
newBird2.color = 0xFFFFFF;
game.addChild(newBird2);
game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
birds.push(newBird2);
LK.getSound('bird2').play();
}
} else if (bird2Count > 3) {
var extraBird2s = birds.filter(function (b) {
return b instanceof Bird2;
}).slice(3);
extraBird2s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Update UFOs, jets, and check for collisions
game.children.forEach(function (entity) {
if (entity instanceof UFO1 || entity instanceof UFO2) {
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds
birds.forEach(function (bird) {
if (!child.lastIntersecting && AABBIntersect(child, bird)) {
if (bird instanceof Bird1) {
score += 5;
LK.getSound('dead1').play();
} else if (bird instanceof Bird2) {
score += 1;
LK.getSound('dead2').play();
}
scoreDisplay.updateScore(score.toString()); // Update the score display
bird.destroy(); // Remove the bird when hit by a laser
birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
child.destroy();
LK.getSound('laser1').play();
}
});
// Check for intersections with UFOs
game.children.forEach(function (entity) {
if ((entity instanceof UFO1 || entity instanceof UFO2) && !child.lastIntersecting && AABBIntersect(child, entity)) {
score += 25;
scoreDisplay.updateScore(score.toString());
entity.destroy();
child.destroy();
LK.getSound('dead3').play();
LK.getSound('laser2').play();
}
});
// Update lastIntersecting state
child.lastIntersecting = birds.some(function (bird) {
return child.intersects(bird);
}) || game.children.some(function (entity) {
return (entity instanceof UFO1 || entity instanceof UFO2) && child.intersects(entity);
});
}
});
};
function spawnBird1() {
if (!birds.some(function (b) {
return b instanceof Bird1;
})) {
var bird1 = new Bird1();
bird1.x = Math.random() * 2048;
bird1.y = -bird1.height;
bird1.speed = Math.random() * 1.6 + 1;
bird1.lastIntersecting = false;
bird1.type = 'bird1';
bird1.color = 0x746130;
game.addChild(bird1);
if (game.children.includes(bird1)) {
game.layerManager.addToLayer(bird1, LAYERS.BIRD1);
birds.push(bird1);
}
}
LK.setTimeout(spawnBird1, Math.random() * 10000 + 20000);
}
function spawnBird2() {
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
if (bird2Count < 3) {
var bird = new Bird2();
bird.y = Math.random() * (2732 / 2);
bird.x = Math.random() < 0.5 ? 0 : 2048;
bird.speed = 1 + Math.random() * 0.6;
bird.lastIntersecting = false;
bird.type = 'bird2';
bird.color = 0xFFFFFF;
game.addChild(bird);
if (game.children.includes(bird)) {
game.layerManager.addToLayer(bird, LAYERS.BIRD2);
birds.push(bird);
}
}
LK.setTimeout(spawnBird2, Math.random() * 10000 + 20000);
}
// Update the main game update function to include bird updates
var originalUpdate = game.update;
game.update = function () {
// Call the original update function first
originalUpdate.call(this);
// Update each bird
birds.forEach(function (bird) {
bird.update();
// Check if the bird has moved off-screen
if (bird.lastY <= 2732 && bird.y > 2732) {
bird.y = -bird.height; // Respawn the bird at the top
bird.x = Math.random() * 2048; // Randomize the x position
bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
});
// Ensure correct number of birds
var bird1Count = birds.filter(function (b) {
return b instanceof Bird1;
}).length;
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Maintain exactly 1 Bird1
if (bird1Count < 1) {
var newBird1 = new Bird1();
newBird1.x = Math.random() * 2048;
newBird1.y = Math.random() * (2732 / 2);
game.addChild(newBird1);
game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
birds.push(newBird1);
} else if (bird1Count > 1) {
var extraBird1s = birds.filter(function (b) {
return b instanceof Bird1;
}).slice(1);
extraBird1s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Maintain exactly 3 Bird2s
if (bird2Count < 3) {
for (var i = 0; i < 3 - bird2Count; i++) {
var newBird2 = new Bird2();
newBird2.x = Math.random() * 2048;
newBird2.y = Math.random() * (2732 / 2);
game.addChild(newBird2);
game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
birds.push(newBird2);
}
} else if (bird2Count > 3) {
var extraBird2s = birds.filter(function (b) {
return b instanceof Bird2;
}).slice(3);
extraBird2s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Update UFOs, jets, and check for collisions
game.children.forEach(function (entity) {
if (entity instanceof UFO1 || entity instanceof UFO2) {
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds
birds.forEach(function (bird) {
if (!child.lastIntersecting && AABBIntersect(child, bird)) {
if (bird instanceof Bird1) {
score += 5;
LK.getSound('dead1').play();
} else if (bird instanceof Bird2) {
score += 1;
LK.getSound('dead2').play();
}
scoreDisplay.updateScore(score.toString()); // Update the score display
bird.destroy(); // Remove the bird when hit by a laser
birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
child.destroy();
LK.getSound('laser1').play();
}
});
// Check for intersections with UFOs
game.children.forEach(function (entity) {
if ((entity instanceof UFO1 || entity instanceof UFO2) && !child.lastIntersecting && AABBIntersect(child, entity)) {
score += 25;
scoreDisplay.updateScore(score.toString());
entity.destroy();
child.destroy();
LK.getSound('dead3').play();
LK.getSound('laser2').play();
}
});
// Update lastIntersecting state
child.lastIntersecting = birds.some(function (bird) {
return child.intersects(bird);
}) || game.children.some(function (entity) {
return (entity instanceof UFO1 || entity instanceof UFO2) && child.intersects(entity);
});
}
});
};
// Add a tree to the game
var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
// Add tree to the proper layer
if (game.children.includes(tree)) {
game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
}
var score = 0;
// Add stack1 image to the game
var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
// Add stack1 to the proper layer
if (game.children.includes(stack1)) {
game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
}
// Add the grass floor to the game
var grassBack = new GrassBack();
grassBack.x = 1020;
grassBack.y = 2735; // Position grassBack at the bottom
game.addChild(grassBack);
// Add grassBack to the proper layer
if (game.children.includes(grassBack)) {
game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
}
var grassFront = new GrassFront();
grassFront.x = 1020;
grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
game.addChild(grassFront);
// Add grassFront to the proper layer
if (game.children.includes(grassFront)) {
game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
}
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
game.addChild(scoreDisplay);
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
game.addChild(mirror);
// Add mirror to the proper layer
if (game.children.includes(mirror)) {
game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Use layer manager to set mirror layer
}
// Function to handle bgm1 end event
function onBgm1End() {
// Set a timer to replay bgm1 after 50-80 seconds
var bgmTimer = LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
},
onEnd: onBgm1End
});
}, Math.random() * 30000 + 50000);
}
;
// Add the cat to the game
var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
// Add cat to the proper layer
if (game.children.includes(cat)) {
game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
}
// Play bgm1 once on load and set a timer to replay it every 20-30 seconds
LK.playMusic('bgm1', {
loop: false,
fade: {
start: 0,
end: 0.1,
duration: 4000
},
onEnd: function onEnd() {
LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: false,
fade: {
start: 0,
end: 0.1,
duration: 4000
},
onEnd: onEnd
});
}, Math.random() * 10000 + 20000);
}
});
// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
var wingsTimer = LK.setTimeout(function () {
LK.getSound('wings1').play();
wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
}, Math.random() * 20000 + 10000);
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Sound volumes configuration
// Initialize random timers for each sound to play between 20-30 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
currentAmbientSound.stop();
}
sound.play();
currentAmbientSound = sound;
LK.setTimeout(function () {
currentAmbientSound = null;
}, sound.duration * 1000);
ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
}, Math.random() * 10000 + 20000);
});
// Using UFO sound ID as placeholder
// Using existing CLOUD_TYPES definition
var SunPulse = function SunPulse(sunGraphics) {
this.sunGraphics = sunGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.sunGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.sunGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
// Light1Pulse class to handle the pulsating effect for Light1
var Light1Pulse = function Light1Pulse(lightGraphics) {
this.lightGraphics = lightGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.lightGraphics, {
scaleX: 1.6,
scaleY: 1.6
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.lightGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
var bird2; // Define bird2 variable in the global scope
// UFOMovement class to handle UFO movement
var UFOMovement = function UFOMovement(ufo, ufoGraphics) {
this.ufo = ufo;
this.ufoGraphics = ufoGraphics;
this.ufo.speed = 3.2; // Decrease speed by 20%
this.ufo.direction = Math.random() < 0.5 ? 1 : -1; // Random direction: 1 for right, -1 for left
this.ufo.lastX = this.ufo.x; // Track last X position for future checks
this.ufo.update = function () {
var _this5 = this;
// Cache current position and dimensions
var currentX = this.x;
var screenWidth = 2048;
var halfWidth = this.width / 2;
// Update position based on pattern
this.x += this.speed * Math.cos(LK.ticks / 60);
this.y = 100 + Math.sin(LK.ticks / 120) * 250;
// Optimize movement pattern
var distanceFromCenter = Math.abs(this.x - screenWidth / 2);
if (distanceFromCenter > screenWidth / 3) {
this.speed *= -0.95; // Smooth direction change
}
// Cache intersection checks
var isIntersectingCloud = clouds.some(function (cloud) {
return _this5.intersects(cloud);
});
if (isIntersectingCloud && !this.lastIntersecting) {
this.speed *= 1.2;
LK.getSound('ufo1').play();
}
this.lastIntersecting = isIntersectingCloud;
// Stop playing ufo1 sound after UFO leaves the screen
if (this.lastX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || this.lastX >= -halfWidth && this.x < -halfWidth) {
this.destroy();
ufo = null;
LK.getSound('ufo1').stop();
}
this.lastX = this.x; // Update lastX after movement
};
};
var UFOSound = function UFOSound() {
this.play = function () {
LK.getSound('ufo1').play();
};
};
// BackgroundMusic class to manage background music
var BackgroundMusic = function BackgroundMusic() {
this.play = function () {
LK.playMusic('bgm1', {
loop: true,
fade: {
start: 0,
end: 1,
duration: 4000
},
onEnd: onBgm1End
});
};
};
// LaserSound class to manage laser sound effects
var LaserSound = function LaserSound() {
this.play = function () {
LK.getSound('laser1').play();
};
};
var Bird1Movement = function Bird1Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
this.bird.lastY = this.bird.y;
this.bird.lastX = this.bird.x;
this.bird.update = function () {
this.y += this.speed;
this.x += Math.sin(this.y / 100) * 6.5;
this.lastY = this.y;
this.lastX = this.x;
}.bind(this.bird);
};
var Bird2Movement = function Bird2Movement(bird, birdGraphics) {
this.bird = bird;
this.birdGraphics = birdGraphics;
this.bird.speed = Math.random() * 1.6 + 1;
this.bird.lastY = storage.bird2_lastY || this.bird.y; // Initialize lastY for tracking changes on Y
this.bird.lastX = storage.bird2_lastX || this.bird.x; // Initialize lastX for tracking changes on X
this.bird.update = function () {
this.y += this.speed;
this.x += Math.sin(this.y / 100) * 6.5; // Increase the swooping motion of the bird's movement by 30%
flipImageVerticallyBasedOnDirection(birdGraphics, this.lastX, this.x); // Use flipImageVerticallyBasedOnDirection to flip on X axis
// Check if the bird has moved off-screen
if (this.lastY <= 2732 && this.y > 2732) {
this.y = Math.random() * 2732; // Random initial y position within the screen height
this.x = Math.random() < 0.5 ? 0 : 2048; // Start from either the left or right side
}
this.lastX = this.x; // Track position for next update
this.lastY = this.y; // Update lastY after movement
storage.bird2_lastX = this.lastX; // Store lastX using storage plugin
storage.bird2_lastY = this.lastY; // Store lastY using storage plugin
};
};
var Bird2Effects = function Bird2Effects(bird) {
this.bird = bird;
this.applyEffects = function () {};
};
var ReticlePulse = function ReticlePulse(reticleGraphics) {
this.reticleGraphics = reticleGraphics;
this.startPulsating = function () {
function pulsate() {
tween(this.reticleGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function () {
tween(this.reticleGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: pulsate.bind(this)
});
}.bind(this)
});
}
pulsate.call(this);
};
};
// Bird1Effects class to handle effects and animations for Bird1
var Bird1Effects = function Bird1Effects(bird) {
this.bird = bird;
this.applyEffects = function () {
// Add any specific effects or animations for Bird1 here
};
};
// Add background to the BACKGROUND layer
var background = new Background();
background.x = 2048 / 2;
background.y = 2732 / 2 - 140;
game.layerManager.addToLayer(background, LAYERS.BACKGROUND);
// ScoreManager class to manage score logic
var ScoreManager = function ScoreManager() {
var self = this;
var currentScore = 0;
var highScore = storage.highScore || 0;
self.addScore = function (points) {
if (typeof points !== 'number' || points < 0) {
return currentScore;
}
currentScore += Math.floor(points);
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
}
return currentScore;
};
self.resetScore = function () {
currentScore = 0;
return currentScore;
};
self.getScore = function () {
return currentScore;
};
self.getHighScore = function () {
return highScore;
};
};
var birds = [];
game.down = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
}
}
game.reticle.x = x;
game.reticle.y = y;
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
}
};
var VOLUME_BGM1 = 0.02;
var VOLUME_BREEZE1 = 0.02;
var VOLUME_CRICKET1 = 0.02;
var VOLUME_FROG1 = 0.02;
var VOLUME_SONGBIRD1 = 0.02;
var VOLUME_UFO1 = 0.02;
var VOLUME_WINGS1 = 0.02;
game.move = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
}
if (obj.event) {
var x = obj.event.x;
var y = obj.event.y;
}
game.reticle.x = x;
game.reticle.y = y;
};
// Add a sun to the game in the top left corner
var sun = new Sun();
sun.x = 480;
sun.y = 680;
game.layerManager.addToLayer(sun, LAYERS.SUN);
var light1 = new Light1();
light1.x = 510;
light1.y = 1500;
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
light1.visible = true;
// Function to add a UFO to the game
// Using existing CLOUD_TYPES definition
// initializeClouds already called earlier
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
var ufo; // Define the ufo variable in the global scope
var laser; // Define the laser variable in the global scope
var ufoTimer = LK.setTimeout(function () {
addUFO();
// Reset the timer for the UFO to reappear between 10-20 seconds
ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
}, Math.random() * 10000 + 10000); // Initial interval for UFO appearances between 10 to 20 seconds
game.update = function () {
// Update clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].update();
}
// Add a jet to the game if it doesn't exist and no jet spawn timer is active
if (!game.jet && !game.jetSpawnTimer) {
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.jet = jet;
game.layerManager.addToLayer(jet, LAYERS.JET1);
LK.getSound('jet1').play();
}
// Update jet
if (game.jet) {
game.jet.update();
}
if (ufo) {
ufo.customUpdate();
// Cache game children to avoid repeated property access
var gameChildren = game.children;
// Update lasers and check collisions
gameChildren.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds and UFO
var hasIntersection = birds.some(function (bird) {
if (!child.lastIntersecting && AABBIntersect(child, bird)) {
score += bird instanceof Bird1 ? 5 : bird instanceof Bird2 ? 1 : 0;
scoreDisplay.updateScore(score);
LK.getSound('dead1').play();
bird.destroy();
birds.splice(birds.indexOf(bird), 1);
child.destroy();
return true;
}
return child.intersects(bird);
});
if (!hasIntersection && ufo && !child.lastIntersecting && AABBIntersect(child, ufo)) {
score += 25;
scoreDisplay.updateScore(score);
scoreDisplay.updateScore(score);
child.destroy();
}
child.lastIntersecting = hasIntersection || ufo && child.intersects(ufo);
}
});
// Check for intersections between UFO and birds
var ufoIntersection = birds.some(function (bird) {
if (!ufo.lastIntersecting && ufo.intersects(bird)) {
bird.destroy();
birds.splice(birds.indexOf(bird), 1);
LK.getSound('dead2').play();
return true;
}
return ufo.intersects(bird);
});
ufo.lastIntersecting = ufoIntersection;
// Check if UFO is out of bounds
if (ufo.lastX <= 2048 + ufo.width / 2 && ufo.x > 2048 + ufo.width / 2 || ufo.lastX >= -ufo.width / 2 && ufo.x < -ufo.width / 2) {
ufo.destroy();
ufo = null;
ufoTimer = LK.setTimeout(function () {
ufo = addUFO();
}, Math.random() * 20000 + 30000);
}
ufo.lastX = ufo.x;
}
};
// Function to spawn a third kind of bird
// Update the main game update function to include bird updates
var originalUpdate = game.update;
game.update = function () {
// Call the original update function first
originalUpdate.call(this);
// Update each bird
birds.forEach(function (bird) {
bird.update();
// Check if the bird has moved off-screen
if (bird.lastY <= 2732 && bird.y > 2732) {
bird.y = -bird.height; // Respawn the bird at the top
bird.x = Math.random() * 2048; // Randomize the x position
bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
}
});
// Ensure correct number of birds
var bird1Count = birds.filter(function (b) {
return b instanceof Bird1;
}).length;
var bird2Count = birds.filter(function (b) {
return b instanceof Bird2;
}).length;
// Maintain exactly 1 Bird1
if (bird1Count < 1) {
var newBird1 = new Bird1();
newBird1.x = Math.random() * 2048;
newBird1.y = Math.random() * (2732 / 2);
game.addChild(newBird1);
game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
birds.push(newBird1);
} else if (bird1Count > 1) {
var extraBird1s = birds.filter(function (b) {
return b instanceof Bird1;
}).slice(1);
extraBird1s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Maintain exactly 3 Bird2s
if (bird2Count < 3) {
for (var i = 0; i < 3 - bird2Count; i++) {
var newBird2 = new Bird2();
newBird2.x = Math.random() * 2048;
newBird2.y = Math.random() * (2732 / 2);
game.addChild(newBird2);
game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
birds.push(newBird2);
}
} else if (bird2Count > 3) {
var extraBird2s = birds.filter(function (b) {
return b instanceof Bird2;
}).slice(3);
extraBird2s.forEach(function (b) {
b.destroy();
birds.splice(birds.indexOf(b), 1);
});
}
// Update UFOs, jets, and check for collisions
game.children.forEach(function (entity) {
if (entity instanceof UFO1 || entity instanceof UFO2) {
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
if (child instanceof Laser) {
child.update();
// Check for intersections with birds
birds.forEach(function (bird) {
if (!child.lastIntersecting && AABBIntersect(child, bird)) {
if (bird instanceof Bird1) {
score += 5;
LK.getSound('dead1').play();
} else if (bird instanceof Bird2) {
score += 1;
LK.getSound('dead2').play();
}
scoreDisplay.updateScore(score.toString()); // Update the score display
bird.destroy(); // Remove the bird when hit by a laser
birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
child.destroy();
LK.getSound('laser1').play();
}
});
// Check for intersections with UFOs
game.children.forEach(function (entity) {
if ((entity instanceof UFO1 || entity instanceof UFO2) && !child.lastIntersecting && AABBIntersect(child, entity)) {
score += 25;
scoreDisplay.updateScore(score.toString());
entity.destroy();
child.destroy();
LK.getSound('dead3').play();
LK.getSound('laser2').play();
}
});
// Update lastIntersecting state
child.lastIntersecting = birds.some(function (bird) {
return child.intersects(bird);
}) || game.children.some(function (entity) {
return (entity instanceof UFO1 || entity instanceof UFO2) && child.intersects(entity);
});
}
});
};
// Add a tree to the game
var tree = game.addChild(new Tree());
tree.x = 2048 / 2 + 600; // Move the tree 500px to the right
tree.y = 2500; // Position the tree on the grass
// Add tree to the proper layer
if (game.children.includes(tree)) {
game.layerManager.addToLayer(tree, LAYERS.TREE); // Use layer manager to set tree layer
}
var score = 0;
// Add stack1 image to the game
var stack1 = game.addChild(new Stack1());
stack1.x = 1700; // Move 700px to the right
stack1.y = 2250; // Move down by 800px
// Add stack1 to the proper layer
if (game.children.includes(stack1)) {
game.layerManager.addToLayer(stack1, LAYERS.STACK); // Use layer manager to set stack layer
}
// Add the grass floor to the game
var grassBack = new GrassBack();
grassBack.x = 1020;
grassBack.y = 2735; // Position grassBack at the bottom
game.addChild(grassBack);
// Add grassBack to the proper layer
if (game.children.includes(grassBack)) {
game.layerManager.addToLayer(grassBack, LAYERS.GRASS_BACK); // Use layer manager to set grass-back layer
}
var grassFront = new GrassFront();
grassFront.x = 1020;
grassFront.y = 2785; // Position grassFront at the bottom, moved down by 50px
game.addChild(grassFront);
// Add grassFront to the proper layer
if (game.children.includes(grassFront)) {
game.layerManager.addToLayer(grassFront, LAYERS.GRASS_FRONT); // Use layer manager to set grass-front layer
}
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400; // Move the score display 400px to the right
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50; // Move the score display up by an additional 80px and down by 30px + 50px
game.addChild(scoreDisplay);
var mirror = new Mirror();
mirror.x = 2048 / 2 + 400; // Move the mirror 400px to the right
mirror.y = 2732 - 185 - 80 - 390 + 30; // Move the mirror up by an additional 80px and down by 30px
game.addChild(mirror);
// Add mirror to the proper layer using the layer manager
// Add mirror to the proper layer
if (game.children.includes(mirror)) {
game.layerManager.addToLayer(mirror, LAYERS.MIRROR); // Use layer manager to set mirror layer
}
// Function to handle bgm1 end event
// Add the cat to the game
var cat = game.addChild(new Cat());
cat.x = 230; // Move the cat 20px to the left
cat.y = 2732; // Position the cat at the bottom of the screen
// Add cat to the proper layer
if (game.children.includes(cat)) {
game.layerManager.addToLayer(cat, LAYERS.CAT); // Use layer manager to set cat layer
}
// Play bgm1 once on load and set a timer to replay it every 20-50 seconds
LK.playMusic('bgm1', {
loop: false,
// Play once
fade: {
start: 0,
end: 0.02,
// Set to the lowest volume
duration: 4000
},
onEnd: function onEnd() {
// Set a timer to replay bgm1 every 20-50 seconds
LK.setTimeout(function () {
LK.playMusic('bgm1', {
loop: false,
// Play once
fade: {
start: 0,
end: 0.5,
// Set to the lowest volume
duration: 4000
},
onEnd: onEnd // Set the onEnd function to replay bgm1
});
}, Math.random() * 30000 + 20000); // Random time between 20-50 seconds
}
});
// Initialize a timer to play the wings1 sound at a random time between 10 and 30 seconds
var wingsTimer = LK.setTimeout(function () {
LK.getSound('wings1').play();
wingsTimer = LK.setTimeout(arguments.callee, Math.random() * 20000 + 10000);
}, Math.random() * 20000 + 10000);
// Create an array for all sounds except ufo1, including all birdsong sounds
var sounds = ['cricket1', 'frog1', 'wings1', 'songbird1'];
var currentAmbientSound = null;
// Initialize random timers for each sound to play between 20-30 seconds
sounds.forEach(function (soundId) {
var sound = LK.getSound(soundId);
var ambientSoundTimer = LK.setTimeout(function () {
if (currentAmbientSound) {
currentAmbientSound.stop();
}
sound.play();
currentAmbientSound = sound;
LK.setTimeout(function () {
currentAmbientSound = null;
}, sound.duration * 1000);
ambientSoundTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 20000);
}, Math.random() * 10000 + 20000);
});
var EntityManager = /*#__PURE__*/function () {
function EntityManager() {
_classCallCheck2(this, EntityManager);
this.entities = [];
}
return _createClass2(EntityManager, [{
key: "add",
value: function add(entity) {
this.entities.push(entity);
// Add to the game world (e.g., addChild)
game.addChild(entity);
}
}, {
key: "remove",
value: function remove(entity) {
var index = this.entities.indexOf(entity);
if (index > -1) {
this.entities.splice(index, 1);
// Remove from the game world (e.g., destroy)
entity.destroy();
}
}
}, {
key: "update",
value: function update(deltaTime) {
var _iterator = _createForOfIteratorHelper(this.entities),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var entity = _step.value;
entity.update(deltaTime);
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
}
}, {
key: "getAllOfType",
value: function getAllOfType(type) {
return this.entities.filter(function (entity) {
return entity instanceof type;
});
}
}, {
key: "clear",
value: function clear() {
this.entities.forEach(function (entity) {
return entity.destroy();
});
this.entities = [];
}
}]);
}(); // Instantiate the EntityManager
var entityManager = new EntityManager();
// Update the game update function to use the EntityManager
var originalUpdate = game.update;
game.update = function () {
// Call the original update function first
originalUpdate.call(this);
// Update entities using the EntityManager
entityManager.update(deltaTime);
};
// Add existing entities to the EntityManager
var bird1 = new Bird1();
bird1.x = Math.random() * 2048;
bird1.y = -bird1.height;
bird1.speed = Math.random() * 1.6 + 1;
bird1.lastIntersecting = false;
bird1.type = 'bird1';
bird1.color = 0x746130;
entityManager.add(bird1);
var bird2 = new Bird2();
bird2.y = Math.random() * (2732 / 2);
bird2.x = Math.random() < 0.5 ? 0 : 2048;
bird2.speed = 1 + Math.random() * 0.6;
bird2.lastIntersecting = false;
bird2.type = 'bird2';
bird2.color = 0xFFFFFF;
entityManager.add(bird2);
var ufo1 = new UFO1();
ufo1.x = Math.random() < 0.5 ? 2048 + ufo1.width / 2 : -ufo1.width / 2;
ufo1.y = Math.random() * (2732 / 2 - ufo1.height);
entityManager.add(ufo1);
var ufo2 = new UFO2();
ufo2.x = Math.random() < 0.5 ? 2048 + ufo2.width / 2 : -ufo2.width / 2;
ufo2.y = Math.random() * (2732 / 2 - ufo2.height);
entityManager.add(ufo2);
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
entityManager.add(jet);
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
entityManager.add(laser);
// Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds
function initializeAmbientSounds() {
function playAmbientSounds() {
LK.getSound('songbird1').play();
LK.getSound('cricket1').play();
LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
}
playAmbientSounds();
// Set initial interval
LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds
}
function initializeBGM() {
function playBGM() {
LK.playMusic('bgm1');
}
playBGM();
// Set regular interval for background music
LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
}
// Fix scoring
var scoreManager = new ScoreManager();
var score = 0;
game.down = function (x, y, obj) {
if (!game.reticle) {
game.reticle = game.addChild(new Reticle());
if (game.children.includes(game.reticle)) {
game.layerManager.addToLayer(game.reticle, LAYERS.RETICLE); // Use layer manager to set reticle layer
}
}
game.reticle.x = x;
game.reticle.y = y;
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
game.addChild(laser);
if (game.children.includes(laser) && game.children.includes(game.reticle)) {
game.layerManager.addToLayer(laser, LAYERS.LASER); // Use layer manager to set laser layer
}
};
// Adjust layer display order
game.layerManager.addToLayer(light1, LAYERS.LIGHT1);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.layerManager.addToLayer(mirror, LAYERS.MIRROR);
// Ensure jet1 and ufo1 sounds play when on screen
Jet1.prototype.update = function () {
flipImageVerticallyBasedOnDirection(jetGraphics, self.lastX, self.x);
self.x += self.speed * self.direction;
if (!self.soundPlayed && self.x > 0 && self.x < 2048) {
LK.getSound('jet1').play();
self.soundPlayed = true;
}
if (self.lastX <= 2048 + self.width / 2 && self.x > 2048 + self.width / 2 || self.lastX >= -self.width / 2 && self.x < -self.width / 2) {
self.destroy();
game.jet = null;
var respawnTime = Math.random() * 10000 + 20000;
game.jetSpawnTimer = LK.setTimeout(function () {
var jet = new Jet1();
jet.x = Math.random() < 0.5 ? 2048 + jet.width / 2 : -jet.width / 2;
jet.y = Math.random() * (2732 / 2);
game.addChild(jet);
game.layerManager.addToLayer(jet, LAYERS.JET1);
game.jet = jet;
game.jetSpawnTimer = null;
}, respawnTime);
}
self.lastX = self.x;
};
UFOMovement.prototype.update = function () {
var currentX = this.x;
var screenWidth = 2048;
var halfWidth = this.width / 2;
var tickCos = Math.cos(LK.ticks / 60);
var tickSin = Math.sin(LK.ticks / 120);
this.x += this.speed * tickCos;
this.y = 100 + tickSin * 250;
if (this.x > 0 && this.x < screenWidth && !this.soundPlayed) {
LK.getSound('ufo1').play();
this.soundPlayed = true;
}
if (this.x < 0 || this.x > screenWidth) {
this.soundPlayed = false;
}
if (currentX <= screenWidth + halfWidth && this.x > screenWidth + halfWidth || currentX >= -halfWidth && this.x < -halfWidth) {
LK.getSound('ufo1').stop();
this.destroy();
ufo = null;
}
this.lastX = this.x;
};
// Define CLOUD_TYPES array
var CLOUD_TYPES = ['cloud1', 'cloud2']; ===================================================================
--- original.js
+++ change.js
@@ -168,35 +168,42 @@
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser2', {
anchorX: 0.5,
anchorY: 0.5,
- brightness: 2.0 // Increase brightness by 200%
+ brightness: 2.0
});
- // Play the laser1 sound when the laser is created
LK.getSound('laser1').play();
- // Calculate direction and speed
var dx = targetX - startX;
var dy = targetY - startY;
var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 60; // Speed of the laser increased by 200%
+ var speed = 60;
self.vx = dx / distance * speed;
self.vy = dy / distance * speed;
- // Set initial position
self.x = startX;
self.y = startY;
- // Override destroy method to remove from layer tracking
var originalDestroy = self.destroy;
self.destroy = function () {
- // Remove from layer tracking before destroying
if (game.layerManager) {
game.layerManager.removeFromTracking(self);
}
- // Call the original destroy method
originalDestroy.call(self);
};
self.update = function () {
game.children.forEach(function (child) {
if ((child instanceof Bird1 || child instanceof Bird2) && self.intersects(child)) {
+ // Update score based on bird type
+ var points = child instanceof Bird1 ? 100 : 50;
+ game.score = (game.score || 0) + points;
+ // Update score display
+ if (game.mirror && game.mirror.updateScore) {
+ game.mirror.updateScore(game.score);
+ }
+ // Play destruction sound
+ LK.getSound('dead2').play();
+ // Decrease spawn count in manager
+ if (spawnManager) {
+ spawnManager.objectCounts[child instanceof Bird1 ? 'bird1' : 'bird2']--;
+ }
child.destroy();
self.destroy();
}
});
@@ -205,9 +212,8 @@
if (self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732) {
self.destroy();
}
};
- // Set the layer index for laser
game.layerManager.addToLayer(self, LAYERS.LASER);
});
var Light1 = Container.expand(function () {
var self = Container.call(this);
@@ -818,10 +824,9 @@
return obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y;
}
return false;
}
-// Define CLOUD_TYPES array
-var CLOUD_TYPES = ['cloud1', 'cloud2'];
+// Using existing CLOUD_TYPES definition
var SunPulse = function SunPulse(sunGraphics) {
this.sunGraphics = sunGraphics;
this.startPulsating = function () {
function pulsate() {
@@ -1143,28 +1148,50 @@
var scoreDisplay = new Mirror();
scoreDisplay.x = 2048 / 2 + 400;
scoreDisplay.y = 2732 - 185 - 80 - 390 + 30 + 50;
game.addChild(scoreDisplay);
-// Initialize ambient sounds timer with 20-30 second intervals
-function initializeAmbientSounds() {
- function playAmbientSounds() {
- LK.getSound('songbird1').play();
- LK.getSound('cricket1').play();
- LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
- }
- playAmbientSounds();
- // Set initial interval
- LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds
-}
-// Initialize background music timer with 20-30 second intervals
-function initializeBGM() {
- function playBGM() {
- LK.playMusic('bgm1');
- }
- playBGM();
- // Set regular interval for background music
- LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
-}
+var SoundManager = function SoundManager() {
+ this.soundTimers = {};
+ this.playSound = function (soundId, options) {
+ options = Object.assign({
+ interval: {
+ min: 20000,
+ max: 30000
+ },
+ isMusic: false
+ }, options);
+ var playFunction = function () {
+ if (options.isMusic) {
+ LK.playMusic(soundId);
+ } else {
+ LK.getSound(soundId).play();
+ }
+ var nextInterval = Math.random() * (options.interval.max - options.interval.min) + options.interval.min;
+ this.soundTimers[soundId] = LK.setTimeout(playFunction.bind(this), nextInterval);
+ }.bind(this);
+ playFunction();
+ };
+ this.initialize = function () {
+ // Initialize ambient sounds
+ this.playSound('songbird1');
+ this.playSound('cricket1');
+ this.playSound('breeze1');
+ this.playSound('frog1');
+ // Initialize background music
+ this.playSound('bgm1', {
+ isMusic: true
+ });
+ };
+ this.stopSound = function (soundId) {
+ if (this.soundTimers[soundId]) {
+ LK.clearTimeout(this.soundTimers[soundId]);
+ delete this.soundTimers[soundId];
+ }
+ LK.getSound(soundId).stop();
+ };
+};
+var soundManager = new SoundManager();
+soundManager.initialize();
// Start the game
initializeBGM();
initializeAmbientSounds();
spawnBird1();
@@ -1250,8 +1277,130 @@
};
};
var spawnManager = new SpawnManager();
spawnManager.initialize();
+var originalUpdate = game.update;
+game.update = function () {
+ // Call the original update function first
+ originalUpdate.call(this);
+ // Update clouds
+ for (var i = 0; i < clouds.length; i++) {
+ clouds[i].update();
+ }
+ // Update each bird
+ birds.forEach(function (bird) {
+ bird.update();
+ // Check if the bird has moved off-screen
+ if (bird.lastY <= 2732 && bird.y > 2732) {
+ bird.y = -bird.height; // Respawn the bird at the top
+ bird.x = Math.random() * 2048; // Randomize the x position
+ bird.speed = 1 + Math.random() * 0.6; // Reset speed for new bird
+ }
+ });
+ // Ensure correct number of birds with sound effects
+ var bird1Count = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).length;
+ var bird2Count = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).length;
+ // Maintain exactly 1 Bird1
+ if (bird1Count < 1) {
+ var newBird1 = new Bird1();
+ newBird1.x = Math.random() * 2048;
+ newBird1.y = -newBird1.height;
+ newBird1.speed = Math.random() * 1.6 + 1;
+ newBird1.lastIntersecting = false;
+ newBird1.type = 'bird1';
+ newBird1.color = 0x746130;
+ game.addChild(newBird1);
+ game.layerManager.addToLayer(newBird1, LAYERS.BIRD1);
+ birds.push(newBird1);
+ LK.getSound('bird1').play();
+ } else if (bird1Count > 1) {
+ var extraBird1s = birds.filter(function (b) {
+ return b instanceof Bird1;
+ }).slice(1);
+ extraBird1s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Maintain exactly 3 Bird2s
+ if (bird2Count < 3) {
+ for (var i = 0; i < 3 - bird2Count; i++) {
+ var newBird2 = new Bird2();
+ newBird2.x = Math.random() < 0.5 ? 0 : 2048;
+ newBird2.y = Math.random() * (2732 / 2);
+ newBird2.speed = 1 + Math.random() * 0.6;
+ newBird2.lastIntersecting = false;
+ newBird2.type = 'bird2';
+ newBird2.color = 0xFFFFFF;
+ game.addChild(newBird2);
+ game.layerManager.addToLayer(newBird2, LAYERS.BIRD2);
+ birds.push(newBird2);
+ LK.getSound('bird2').play();
+ }
+ } else if (bird2Count > 3) {
+ var extraBird2s = birds.filter(function (b) {
+ return b instanceof Bird2;
+ }).slice(3);
+ extraBird2s.forEach(function (b) {
+ b.destroy();
+ birds.splice(birds.indexOf(b), 1);
+ });
+ }
+ // Update UFOs, jets, and check for collisions
+ game.children.forEach(function (entity) {
+ if (entity instanceof UFO1 || entity instanceof UFO2) {
+ if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
+ LK.getSound('ufo1').play();
+ entity.soundPlayed = true;
+ }
+ entity.update();
+ }
+ });
+ // Update each laser and check collisions
+ game.children.forEach(function (child) {
+ if (child instanceof Laser) {
+ child.update();
+ // Check for intersections with birds
+ birds.forEach(function (bird) {
+ if (!child.lastIntersecting && AABBIntersect(child, bird)) {
+ if (bird instanceof Bird1) {
+ score += 5;
+ LK.getSound('dead1').play();
+ } else if (bird instanceof Bird2) {
+ score += 1;
+ LK.getSound('dead2').play();
+ }
+ scoreDisplay.updateScore(score.toString()); // Update the score display
+ bird.destroy(); // Remove the bird when hit by a laser
+ birds.splice(birds.indexOf(bird), 1); // Remove bird from the array
+ child.destroy();
+ LK.getSound('laser1').play();
+ }
+ });
+ // Check for intersections with UFOs
+ game.children.forEach(function (entity) {
+ if ((entity instanceof UFO1 || entity instanceof UFO2) && !child.lastIntersecting && AABBIntersect(child, entity)) {
+ score += 25;
+ scoreDisplay.updateScore(score.toString());
+ entity.destroy();
+ child.destroy();
+ LK.getSound('dead3').play();
+ LK.getSound('laser2').play();
+ }
+ });
+ // Update lastIntersecting state
+ child.lastIntersecting = birds.some(function (bird) {
+ return child.intersects(bird);
+ }) || game.children.some(function (entity) {
+ return (entity instanceof UFO1 || entity instanceof UFO2) && child.intersects(entity);
+ });
+ }
+ });
+};
function spawnBird1() {
if (!birds.some(function (b) {
return b instanceof Bird1;
})) {
@@ -1354,11 +1503,9 @@
if (!entity.soundPlayed && entity.x > 0 && entity.x < 2048) {
LK.getSound('ufo1').play();
entity.soundPlayed = true;
}
- if (typeof entity.update === 'function') {
- entity.update();
- }
+ entity.update();
}
});
// Update each laser and check collisions
game.children.forEach(function (child) {
@@ -1787,11 +1934,8 @@
var bird1; // Define bird1 variable in the global scope
var bird; // Define bird variable in the global scope
var ufo; // Define the ufo variable in the global scope
var laser; // Define the laser variable in the global scope
-var x; // Define the x variable in the global scope
-var y; // Define the y variable in the global scope
-var deltaTime = 1 / 60; // Define deltaTime variable in the global scope, assuming 60 FPS
var ufoTimer = LK.setTimeout(function () {
addUFO();
// Reset the timer for the UFO to reappear between 10-20 seconds
ufoTimer = LK.setTimeout(arguments.callee, Math.random() * 10000 + 10000);
@@ -2139,10 +2283,15 @@
}]);
}(); // Instantiate the EntityManager
var entityManager = new EntityManager();
// Update the game update function to use the EntityManager
-// Update entities using the EntityManager
-entityManager.update(deltaTime);
+var originalUpdate = game.update;
+game.update = function () {
+ // Call the original update function first
+ originalUpdate.call(this);
+ // Update entities using the EntityManager
+ entityManager.update(deltaTime);
+};
// Add existing entities to the EntityManager
var bird1 = new Bird1();
bird1.x = Math.random() * 2048;
bird1.y = -bird1.height;
@@ -2173,8 +2322,26 @@
entityManager.add(jet);
var laser = new Laser(cat.x - 140, cat.y - 440, x, y); // laser starting point
entityManager.add(laser);
// Ensure timers for ambient sounds and bgm1 are set to repeat every 20-30 seconds
+function initializeAmbientSounds() {
+ function playAmbientSounds() {
+ LK.getSound('songbird1').play();
+ LK.getSound('cricket1').play();
+ LK.setTimeout(playAmbientSounds, Math.random() * 10000 + 20000); // 20-30 seconds
+ }
+ playAmbientSounds();
+ // Set initial interval
+ LK.setInterval(playAmbientSounds, 25000); // Average of 20-30 seconds
+}
+function initializeBGM() {
+ function playBGM() {
+ LK.playMusic('bgm1');
+ }
+ playBGM();
+ // Set regular interval for background music
+ LK.setInterval(playBGM, 25000); // Average of 20-30 seconds
+}
// Fix scoring
var scoreManager = new ScoreManager();
var score = 0;
game.down = function (x, y, obj) {
an orange and white cat facing away from the camera. the cat is sitting straight up and looking up, ready to pounce. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove black box
fluffy translucent cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bright sun with wincing cartoon face and a black eye. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a goofy ufo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
red gaming reticle. Minimal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sunny day, hilly landscape. there is an alien invasion taking place in the distance. cities burning.
large AUTUMN SHADES tree with sparse bunches of leaves. branches are exposed, but the tree is tough and old.. true-color, realistic, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
glowing orange sphere. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sideway view of a fighter jet. . . In-Game 2d asset. transparent background. horizontal. No shadows.
shiny purple and black attack ufo.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows