/****
* Classes
****/
// Define the Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5,
orientation: 2,
// Rotate 180 degrees
scaleX: 3.0,
scaleY: 3.0
});
self.speed = 3.125; // Increase speed by 25%
self.update = function () {
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
orientation: 2,
// Rotate 180 degrees
scaleX: 3.0,
scaleY: 3.0
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x < 0) {
self.x = 0;
} else if (self.x > 2048 * 0.9) {
self.x = 2048 * 0.9;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Attach the race track background image
var raceTrack = LK.getAsset('raceTrack', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(raceTrack);
// Initialize score text for car counter
var carCounterTxt = new Text2('Cars: 0', {
size: 100,
fill: "#ffffff"
});
carCounterTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(carCounterTxt);
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - player.height / 2;
var cars = [];
var carCounter = 0; // Initialize car counter
// Initialize 1 to 3 cars on the screen at a time
var initialCarCount = Math.floor(Math.random() * 3) + 1;
for (var i = 0; i < initialCarCount; i++) {
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
}
// Game update function
game.update = function () {
// Update player and cars
player.update();
for (var i = 0; i < cars.length; i++) {
if (carCounter >= 10 && carCounter < 20) {
cars[i].speed = 3.125 * 1.2; // Increase speed by 20%
} else if (carCounter >= 20) {
cars[i].speed = 3.125 * 1.44; // Increase speed by another 20% (total 44%)
}
cars[i].update();
}
// Check for collisions
for (var i = 0; i < cars.length; i++) {
if (player.intersects(cars[i])) {
LK.showGameOver();
break;
}
}
// Check for off-screen cars
for (var i = cars.length - 1; i >= 0; i--) {
if (cars[i].y > 2732) {
cars[i].destroy();
cars.splice(i, 1);
if (cars.length < 3) {
var newCar = game.addChild(new Car());
newCar.x = Math.random() * 2048;
newCar.y = 0;
cars.push(newCar);
carCounter++; // Increment car counter
}
}
}
carCounterTxt.setText('Cars: ' + carCounter);
if (carCounter >= 30) {
LK.showGameOver();
var congratsTxt = new Text2('Congratulations! You are the champion', {
size: 150,
fill: "#ffffff"
});
congratsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(congratsTxt);
}
};
// LK event listeners for controlling the player car
game.down = function (x, y, obj) {
if (x < player.x) {
player.speed = -5;
} else if (x > player.x) {
player.speed = 5;
}
// Remove controls for the other cars
};
game.up = function (x, y, obj) {
player.speed = 0;
// Ensure other cars stop moving when touch or mouse is released
}; /****
* Classes
****/
// Define the Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5,
orientation: 2,
// Rotate 180 degrees
scaleX: 3.0,
scaleY: 3.0
});
self.speed = 3.125; // Increase speed by 25%
self.update = function () {
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
orientation: 2,
// Rotate 180 degrees
scaleX: 3.0,
scaleY: 3.0
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
if (self.x < 0) {
self.x = 0;
} else if (self.x > 2048 * 0.9) {
self.x = 2048 * 0.9;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Attach the race track background image
var raceTrack = LK.getAsset('raceTrack', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(raceTrack);
// Initialize score text for car counter
var carCounterTxt = new Text2('Cars: 0', {
size: 100,
fill: "#ffffff"
});
carCounterTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(carCounterTxt);
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - player.height / 2;
var cars = [];
var carCounter = 0; // Initialize car counter
// Initialize 1 to 3 cars on the screen at a time
var initialCarCount = Math.floor(Math.random() * 3) + 1;
for (var i = 0; i < initialCarCount; i++) {
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
}
// Game update function
game.update = function () {
// Update player and cars
player.update();
for (var i = 0; i < cars.length; i++) {
if (carCounter >= 10 && carCounter < 20) {
cars[i].speed = 3.125 * 1.2; // Increase speed by 20%
} else if (carCounter >= 20) {
cars[i].speed = 3.125 * 1.44; // Increase speed by another 20% (total 44%)
}
cars[i].update();
}
// Check for collisions
for (var i = 0; i < cars.length; i++) {
if (player.intersects(cars[i])) {
LK.showGameOver();
break;
}
}
// Check for off-screen cars
for (var i = cars.length - 1; i >= 0; i--) {
if (cars[i].y > 2732) {
cars[i].destroy();
cars.splice(i, 1);
if (cars.length < 3) {
var newCar = game.addChild(new Car());
newCar.x = Math.random() * 2048;
newCar.y = 0;
cars.push(newCar);
carCounter++; // Increment car counter
}
}
}
carCounterTxt.setText('Cars: ' + carCounter);
if (carCounter >= 30) {
LK.showGameOver();
var congratsTxt = new Text2('Congratulations! You are the champion', {
size: 150,
fill: "#ffffff"
});
congratsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(congratsTxt);
}
};
// LK event listeners for controlling the player car
game.down = function (x, y, obj) {
if (x < player.x) {
player.speed = -5;
} else if (x > player.x) {
player.speed = 5;
}
// Remove controls for the other cars
};
game.up = function (x, y, obj) {
player.speed = 0;
// Ensure other cars stop moving when touch or mouse is released
};