/****
* Classes
****/
// Define the Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y -= self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player and cars
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var cars = [];
for (var i = 0; i < 5; i++) {
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
}
// Game update function
game.update = function () {
// Update player and cars
player.update();
for (var i = 0; i < cars.length; i++) {
cars[i].update();
}
// Check for collisions
for (var i = 0; i < cars.length; i++) {
if (player.intersects(cars[i])) {
LK.showGameOver();
break;
}
}
// Check for off-screen cars
for (var i = cars.length - 1; i >= 0; i--) {
if (cars[i].y < 0) {
cars[i].destroy();
cars.splice(i, 1);
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = 0;
cars.push(car);
}
}
};
// Game touch events
game.down = function (x, y, obj) {
if (x < player.x) {
player.speed = -5;
} else {
player.speed = 5;
}
};
game.up = function (x, y, obj) {
player.speed = 0;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,87 +1,87 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y -= self.speed;
+ };
});
// The assets will be automatically created and loaded by the LK engine
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.x += self.speed;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.x += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player and cars
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var cars = [];
for (var i = 0; i < 5; i++) {
- var car = game.addChild(new Car());
- car.x = Math.random() * 2048;
- car.y = Math.random() * 2732;
- cars.push(car);
+ var car = game.addChild(new Car());
+ car.x = Math.random() * 2048;
+ car.y = Math.random() * 2732;
+ cars.push(car);
}
// Game update function
game.update = function () {
- // Update player and cars
- player.update();
- for (var i = 0; i < cars.length; i++) {
- cars[i].update();
- }
- // Check for collisions
- for (var i = 0; i < cars.length; i++) {
- if (player.intersects(cars[i])) {
- LK.showGameOver();
- break;
- }
- }
- // Check for off-screen cars
- for (var i = cars.length - 1; i >= 0; i--) {
- if (cars[i].y > 2732) {
- cars[i].destroy();
- cars.splice(i, 1);
- var car = game.addChild(new Car());
- car.x = Math.random() * 2048;
- car.y = 0;
- cars.push(car);
- }
- }
+ // Update player and cars
+ player.update();
+ for (var i = 0; i < cars.length; i++) {
+ cars[i].update();
+ }
+ // Check for collisions
+ for (var i = 0; i < cars.length; i++) {
+ if (player.intersects(cars[i])) {
+ LK.showGameOver();
+ break;
+ }
+ }
+ // Check for off-screen cars
+ for (var i = cars.length - 1; i >= 0; i--) {
+ if (cars[i].y < 0) {
+ cars[i].destroy();
+ cars.splice(i, 1);
+ var car = game.addChild(new Car());
+ car.x = Math.random() * 2048;
+ car.y = 0;
+ cars.push(car);
+ }
+ }
};
// Game touch events
game.down = function (x, y, obj) {
- if (x < player.x) {
- player.speed = -5;
- } else {
- player.speed = 5;
- }
+ if (x < player.x) {
+ player.speed = -5;
+ } else {
+ player.speed = 5;
+ }
};
game.up = function (x, y, obj) {
- player.speed = 0;
+ player.speed = 0;
};
\ No newline at end of file