User prompt
increase the speed of cars by 20% when you reach 10 cars and then by another 20% when you reach 20 cars
User prompt
Increase the speed of all cars by 25%
User prompt
When you reach 30 cars, the game ends and the phrase "Congratulations! You are the champion" appears on the screen.
User prompt
whenever a car appears on the screen it should count and show on the counter
User prompt
reduce car sizes by 20%
User prompt
increases the speed of cars by 25%
User prompt
3 cars have to appear, after they disappear 3 more appear
User prompt
put the other cars to appear from time to time from top to bottom
User prompt
show the entire image of the red car on the screen and increase the movement area of that car to 90% of the screen
User prompt
the mouse is controling others cars dont player car
User prompt
the controls of the red car are not working
User prompt
increases the size of player car by 150%
User prompt
increases the size of red car by 150%
User prompt
increases the size of cars by 150%
User prompt
increases the size of cars by 100%
User prompt
increases the size of cars by 50%
User prompt
turn the image from yellow and red car image 180º
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 107
User prompt
I need a race track background image
User prompt
I have to control the red car with the left and right keys on the keyboard
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 98
User prompt
I have to control the car with the left and right keys on the keyboard
User prompt
there has to be a horizontal limit for the red car to move from one side to the other, race track size, 480px
User prompt
1 to 3 cars must appear on the screen at a time
User prompt
You have to have 100 yellow cars, and show the counter on the screen
/**** * Classes ****/ // Define the Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y -= self.speed; }; }); // The assets will be automatically created and loaded by the LK engine // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 0; } else if (self.x > 480) { self.x = 480; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize score text for car counter var carCounterTxt = new Text2('Cars: 0', { size: 100, fill: "#ffffff" }); carCounterTxt.anchor.set(0.5, 0); LK.gui.top.addChild(carCounterTxt); var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; var cars = []; // Initialize 1 to 3 cars on the screen at a time var initialCarCount = Math.floor(Math.random() * 3) + 1; for (var i = 0; i < initialCarCount; i++) { var car = game.addChild(new Car()); car.x = Math.random() * 2048; car.y = Math.random() * 2732; cars.push(car); } // Game update function game.update = function () { // Update player and cars player.update(); for (var i = 0; i < cars.length; i++) { cars[i].update(); } // Check for collisions for (var i = 0; i < cars.length; i++) { if (player.intersects(cars[i])) { LK.showGameOver(); break; } } // Check for off-screen cars for (var i = cars.length - 1; i >= 0; i--) { if (cars[i].y < 0) { cars[i].destroy(); cars.splice(i, 1); var car = game.addChild(new Car()); car.x = Math.random() * 2048; car.y = 0; cars.push(car); } carCounterTxt.setText('Cars: ' + cars.length); } }; // Keyboard event listeners for controlling the player car document.addEventListener('keydown', function (event) { if (event.key === 'ArrowLeft') { player.speed = -5; } else if (event.key === 'ArrowRight') { player.speed = 5; } }); document.addEventListener('keyup', function (event) { if (event.key === 'ArrowLeft' || event.key === 'ArrowRight') { player.speed = 0; } });
===================================================================
--- original.js
+++ change.js
@@ -87,15 +87,17 @@
}
carCounterTxt.setText('Cars: ' + cars.length);
}
};
-// Game touch events
-game.down = function (x, y, obj) {
- if (x < player.x) {
+// Keyboard event listeners for controlling the player car
+document.addEventListener('keydown', function (event) {
+ if (event.key === 'ArrowLeft') {
player.speed = -5;
- } else {
+ } else if (event.key === 'ArrowRight') {
player.speed = 5;
}
-};
-game.up = function (x, y, obj) {
- player.speed = 0;
-};
\ No newline at end of file
+});
+document.addEventListener('keyup', function (event) {
+ if (event.key === 'ArrowLeft' || event.key === 'ArrowRight') {
+ player.speed = 0;
+ }
+});
\ No newline at end of file