/**** * Classes ****/ // Define the Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; }; }); // The assets will be automatically created and loaded by the LK engine // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player and cars var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; var cars = []; for (var i = 0; i < 5; i++) { var car = game.addChild(new Car()); car.x = Math.random() * 2048; car.y = Math.random() * 2732; cars.push(car); } // Game update function game.update = function () { // Update player and cars player.update(); for (var i = 0; i < cars.length; i++) { cars[i].update(); } // Check for collisions for (var i = 0; i < cars.length; i++) { if (player.intersects(cars[i])) { LK.showGameOver(); break; } } // Check for off-screen cars for (var i = cars.length - 1; i >= 0; i--) { if (cars[i].y > 2732) { cars[i].destroy(); cars.splice(i, 1); var car = game.addChild(new Car()); car.x = Math.random() * 2048; car.y = 0; cars.push(car); } } }; // Game touch events game.down = function (x, y, obj) { if (x < player.x) { player.speed = -5; } else { player.speed = 5; } }; game.up = function (x, y, obj) { player.speed = 0; };
/****
* Classes
****/
// Define the Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player and cars
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var cars = [];
for (var i = 0; i < 5; i++) {
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
}
// Game update function
game.update = function () {
// Update player and cars
player.update();
for (var i = 0; i < cars.length; i++) {
cars[i].update();
}
// Check for collisions
for (var i = 0; i < cars.length; i++) {
if (player.intersects(cars[i])) {
LK.showGameOver();
break;
}
}
// Check for off-screen cars
for (var i = cars.length - 1; i >= 0; i--) {
if (cars[i].y > 2732) {
cars[i].destroy();
cars.splice(i, 1);
var car = game.addChild(new Car());
car.x = Math.random() * 2048;
car.y = 0;
cars.push(car);
}
}
};
// Game touch events
game.down = function (x, y, obj) {
if (x < player.x) {
player.speed = -5;
} else {
player.speed = 5;
}
};
game.up = function (x, y, obj) {
player.speed = 0;
};