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Please fix the bug: 'animatedHitFrame is not defined' in or related to this line: 'if (animatedHitFrame) {' Line Number: 688
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Please fix the bug: 'DEFAULT_HIT_ZONE_LINE_HEIGHT is not defined' in or related to this line: 'var hitZoneLine = LK.getAsset('lineAsset', {' Line Number: 2874
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Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 672
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Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 672
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Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 847
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add new asset miniGameRollSoulsBg
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add new asset miniGameRollSoulsBg
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Note = Container.expand(function (noteType, swipeDir, targetHitTimeFull, centerXVal, isIncomingBuffNote, incomingBuffType) {
var self = Container.call(this);
self.noteType = noteType || 'tap';
self.swipeDir = swipeDir || null;
self.targetHitTime = targetHitTimeFull;
self.visualSpawnTime = self.targetHitTime - noteTravelTime;
self.hit = false;
self.judged = false;
self.scaleStart = 0.05;
self.scaleEnd = 1.4;
self.centerX = centerXVal;
self.centerY = 1800;
self.startY = 400;
self.noteAsset = null;
self.isWiderSwipePart = false;
self.isBuffNote = isIncomingBuffNote || false;
self.buffType = incomingBuffType || null;
if (this.mapData && this.mapData.originalColumnHint !== undefined) {
self.originalColumnHint = this.mapData.originalColumnHint;
}
if (self.isBuffNote) {
var buffAssetKey = '';
if (self.buffType === 'potion') {
buffAssetKey = 'hpPotionAsset';
} else if (self.buffType === 'shield') {
buffAssetKey = 'shieldAsset';
} else if (self.buffType === 'precision') {
// Obsługa nowego buffa "precision"
buffAssetKey = 'precisionAsset'; // Użycie nowo zdefiniowanego assetu
}
if (buffAssetKey) {
self.noteAsset = self.attachAsset(buffAssetKey, {
anchorX: 0.5,
anchorY: 0.5
});
// Możesz potrzebować dostosować skalę, jeśli assety buffów są za duże/małe jako nuty:
// self.noteAsset.scale.set(0.8);
}
if (self.isBuffNote) {
self.noteType = 'tap'; // Nuty-buffy są interakcyjnie traktowane jak 'tap'
}
} else {
// Logika dla zwykłych nut (tap, swipe, trap)
if (self.noteType === 'tap') {
self.noteAsset = self.attachAsset('tapNote', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (self.noteType === 'swipe') {
self.noteAsset = self.attachAsset('swipeNote', {
anchorX: 0.5,
anchorY: 0.5
});
if (self.swipeDir) {
var arrow = new Text2('', {
size: 80,
fill: 0xFFFFFF
});
arrow.anchor.set(0.5, 0.5);
if (self.swipeDir === 'left') {
arrow.setText('←');
} else if (self.swipeDir === 'right') {
arrow.setText('→');
} else if (self.swipeDir === 'up') {
arrow.setText('↑');
} else if (self.swipeDir === 'down') {
arrow.setText('↓');
}
self.addChild(arrow);
self.arrow = arrow;
}
} else if (self.noteType === 'trap') {
self.noteAsset = self.attachAsset('trapNote', {
anchorX: 0.5,
anchorY: 0.5
});
}
}
self.alpha = 0;
self.showHitFeedback = function (result) {
var feedbackCircle = LK.getAsset('hitFeedback', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.7
});
var feedbackTextContent = "";
var feedbackTextColor = 0xFFFFFF;
if (self.isBuffNote && result !== 'miss') {
feedbackCircle.tint = 0x40E0D0;
feedbackTextContent = self.buffType.charAt(0).toUpperCase() + self.buffType.slice(1) + "!";
feedbackTextColor = 0x40E0D0;
} else if (result === 'perfect') {
feedbackCircle.tint = 0xffff00;
feedbackTextContent = "Perfect!";
feedbackTextColor = 0xffff00;
} else if (result === 'good') {
feedbackCircle.tint = 0x00ff00;
feedbackTextContent = "Good!";
feedbackTextColor = 0x00ff00;
} else {
feedbackCircle.tint = 0xff0000;
feedbackTextContent = "Miss";
feedbackTextColor = 0xff0000;
}
self.addChild(feedbackCircle);
tween(feedbackCircle, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 350,
easing: tween.easeOut,
onFinish: function onFinish() {
if (feedbackCircle.parent) {
feedbackCircle.destroy();
}
}
});
if (feedbackTextContent) {
var scorePopup = new Text2(feedbackTextContent, {
size: 60,
fill: feedbackTextColor,
stroke: 0x000000,
strokeThickness: 3
});
scorePopup.anchor.set(0.5, 0.5);
var noteAssetHeight = self.noteAsset ? self.noteAsset.height * self.scale.y : SWIPE_NOTE_WIDTH * self.scale.y;
scorePopup.x = 0;
scorePopup.y = -noteAssetHeight / 2 - 30;
if (self.parent) {
scorePopup.x = self.x;
scorePopup.y = self.y - noteAssetHeight / 2 - 30;
self.parent.addChild(scorePopup);
}
tween(scorePopup, {
y: scorePopup.y - 80,
alpha: 0
}, {
duration: 700,
easing: tween.easeOut,
onFinish: function onFinish() {
if (scorePopup.parent) {
scorePopup.destroy();
}
}
});
}
};
self.update = function () {
var now = Date.now();
if (self.judged) {
if (now > self.targetHitTime + 500) {}
if (this.alpha > 0) {
var elapsedTimeSinceSpawn = now - self.visualSpawnTime;
var currentProgress = elapsedTimeSinceSpawn / noteTravelTime;
self.x = self.centerX;
self.y = self.startY + (self.centerY - self.startY) * currentProgress;
var currentScale = currentProgress >= 1 ? self.scaleEnd : self.scaleStart + (self.scaleEnd - self.scaleStart) * currentProgress;
self.scale.x = Math.max(0.01, currentScale);
self.scale.y = Math.max(0.01, currentScale);
}
return;
}
if (now < self.visualSpawnTime) {
self.alpha = 0;
return;
}
if (self.alpha === 0 && !self.judged) {
self.alpha = 1;
}
var elapsedTimeSinceSpawn = now - self.visualSpawnTime;
var progress = elapsedTimeSinceSpawn / noteTravelTime;
var scale;
if (progress >= 1) {
scale = self.scaleEnd;
} else if (progress < 0) {
scale = self.scaleStart;
progress = 0;
} else {
scale = self.scaleStart + (self.scaleEnd - self.scaleStart) * progress;
}
self.scale.x = Math.max(0.01, scale);
self.scale.y = Math.max(0.01, scale);
self.x = self.centerX;
self.y = self.startY + (self.centerY - self.startY) * progress;
if (!self.judged && now > self.targetHitTime + hitWindowGood) {
self.judged = true;
if (self.noteType !== 'trap' && !self.isBuffNote) {
game.onNoteMiss(self);
} else if (self.isBuffNote) {
self.showHitFeedback('miss');
if (!isTutorialMode && !isShieldActive) {
resetCombo();
}
}
}
};
self.isInHitWindow = function () {
var now = Date.now();
var dt = Math.abs(now - self.targetHitTime);
return dt <= hitWindowGood;
};
self.getHitAccuracy = function () {
var now = Date.now();
var dt = Math.abs(now - self.targetHitTime);
if (dt <= hitWindowPerfect) {
return 'perfect';
}
if (dt <= hitWindowGood) {
return 'good';
}
return 'miss';
};
return self;
});
var SpriteAnimation = Container.expand(function (options) {
var self = Container.call(this);
options = options || {};
self.frames = options.frames || [];
self.frameDuration = options.frameDuration || 30; // Default 120ms per frame
self.loop = options.loop !== undefined ? options.loop : true;
self.currentFrame = 0;
self.frameTimer = 0;
self.playing = true;
self.alpha = options.alpha !== undefined ? options.alpha : 1;
if (options.x !== undefined) {
self.x = options.x;
}
if (options.y !== undefined) {
self.y = options.y;
}
if (options.anchorX !== undefined || options.anchorY !== undefined) {
var anchorX = options.anchorX !== undefined ? options.anchorX : 0;
var anchorY = options.anchorY !== undefined ? options.anchorY : 0;
self.frames.forEach(function (frame) {
if (frame && frame.anchor) {
frame.anchor.set(anchorX, anchorY);
}
});
}
if (self.frames.length > 0) {
self.removeChildren();
var firstFrame = self.frames[self.currentFrame];
if (firstFrame && firstFrame.anchor) {
firstFrame.anchor.set(options.anchorX || 0, options.anchorY || 0);
}
if (firstFrame) {
firstFrame.alpha = self.alpha;
}
self.addChild(firstFrame);
}
self.update = function () {
if (!self.playing || self.frames.length === 0) {
return;
}
self.frameTimer++;
if (self.frameTimer >= self.frameDuration / (1000 / 60)) {
self.frameTimer = 0;
if (self.children.length > 0) {
self.removeChild(self.children[0]);
}
self.currentFrame++;
if (self.currentFrame >= self.frames.length) {
if (self.loop) {
self.currentFrame = 0;
var nextFrame = self.frames[self.currentFrame];
if (nextFrame) {
nextFrame.alpha = self.alpha;
}
self.addChild(nextFrame);
} else {
self.playing = false;
if (typeof self.onComplete === 'function') {
self.onComplete();
}
return;
}
} else {
var nextFrame = self.frames[self.currentFrame];
if (nextFrame) {
nextFrame.alpha = self.alpha;
}
self.addChild(nextFrame);
}
}
};
self.stop = function () {
self.playing = false;
};
self.play = function () {
self.playing = true;
};
self.gotoFrame = function (frameIndex) {
if (frameIndex >= 0 && frameIndex < self.frames.length) {
self.removeChildren();
self.currentFrame = frameIndex;
self.addChild(self.frames[self.currentFrame]);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181828
});
/****
* Game Code
****/
var currentScreenState = '';
var mainMenuScreenElements = [];
var isTutorialMode = false;
var tutorialSongData = {
id: "TutorialTrack",
title: "How to Play",
artist: "Game System",
musicAsset: "tutorial",
bossAssetKey: null,
config: {
playerMaxHP: 10,
bossMaxHP: 1
},
rawRhythmMap: [{
time: 1000,
type: "tap",
columnIndex: 1
}, {
time: 2000,
type: "tap",
columnIndex: 0
}, {
time: 3000,
type: "tap",
columnIndex: 2
}, {
time: 4500,
type: "swipe",
columnIndex: 0,
swipeDir: "up"
}, {
time: 5500,
type: "swipe",
columnIndex: 2,
swipeDir: "down"
}, {
time: 6500,
type: "tap",
columnIndex: 1
}, {
time: 8000,
type: "swipe",
columnIndex: 1,
swipeDir: "left"
}, {
time: 9000,
type: "swipe",
columnIndex: 1,
swipeDir: "right"
}],
isTutorial: true
};
var tutorialExitPrompt = null;
var statsScreenElements = [];
var currentBossDisplayElements = [];
var currentStatsBossIndex = 0;
var walkmanScreenContainer = null;
var mainMenuTextElementsContainer = null;
var miniGamePlayContainer = null;
var glassEffectAsset = null;
var layoutAndHighlightFunction = null;
var miniGameBackgroundInstance = null;
var miniGameViewport = {
x: 380,
y: 1020,
width: 1150,
height: 780
}; // Twoje współrzędne "szkiełka"
var miniGameScreenElements = [];
var miniGamePlayer = null;
var miniGameObstacles = [];
var miniGameScore = 0;
var miniGameScoreText = null; // Do wyświetlania wyniku
var isMiniGameOver = false;
var currentMiniGameMusicTrack = null;
var MINI_GAME_LANE_Y_POSITIONS = []; // Współrzędne Y dla 3 pasów
var MINI_GAME_NUMBER_OF_LANES = 3;
var MINI_GAME_LANE_HEIGHT = 0;
var MINI_GAME_OBJECT_SPEED = 8;
var currentMiniGameObjectSpeed = 0;
var miniGameTimeActive = 0;
var MINI_GAME_SPEED_INCREASE_INTERVAL = 5000;
var MINI_GAME_OBSTACLE_SPAWN_INTERVAL = 2000;
var MINI_GAME_SPEED_INCREMENT = 0.5;
var MINI_GAME_MOB_SPAWN_INTERVAL = 3500;
var lastMiniGameObstacleSpawnTime = 0;
var MINI_GAME_OBSTACLE_WIDTH = 100;
var MINI_GAME_OBSTACLE_HEIGHT = 100;
var mainMenuItemTextObjects = [];
var currentMainMenuMusicTrack = null;
var mainMenuItems = ["Music Battle", "How To Play", "Credits", "Stats", "Mini game"];
var selectedMainMenuItemIndex = 0;
var gameScreenWidth = 2048;
var hitZoneY = 1800; // Dodajemy hitZoneY tutaj, aby było zadeklarowane od razu
// >>>>> WAŻNE ZMIENNE DLA RAMKI I CROSS-FADE <<<<<
var animatedHitFrame = null;
var activeHitFrameSprite = null;
// Będzie przechowywać sprite, który aktualnie zanika
var fadingOutHitFrameSprite = null;
var DEFAULT_ANIMATED_FRAME_HEIGHT = 300;
var DEFAULT_ANIMATED_FRAME_WIDTH = 1600;
var ANIMATED_FRAME_DELAY = 120; // To było używane dla SpriteAnimation, teraz mniej istotne dla statycznych klatek
var staticPerfectLine = null; // Obiekt reprezentujący cienką linię perfect
var PERFECT_LINE_ASSET_KEY = 'perfectLineAsset';
var PERFECT_LINE_HEIGHT = 2; // Wysokość cienkiej linii perfect
// Nowe zmienne dla cross-fade ramek
var coloredFrameAssetKeys = ['FRAME1', 'FRAME2', 'FRAME3', 'FRAME4', 'FRAME5', 'FRAME6'];
var currentColoredFrameIndex = 0; // Indeks bieżącej aktywnej grafiki ramki
var isCrossFading = false; // Globalna zmienna do kontrolowania, czy animacja cross-fade jest już w toku
var CROSS_FADE_DURATION = 300; // Czas trwania animacji przenikania w ms
// >>>>> KONIEC ZMIENNYCH DLA RAMKI I CROSS-FADE <<<<<
var gameScreenHeight = Math.round(gameScreenWidth * (2732 / 2048));
var playfieldWidth = 1408;
var playfieldStartX = (gameScreenWidth - playfieldWidth) / 2;
var NUM_COLUMNS = 3;
var columnWidth = playfieldWidth / NUM_COLUMNS;
var columnCenterXs = [];
for (var i = 0; i < NUM_COLUMNS; i++) {
columnCenterXs.push(playfieldStartX + i * columnWidth + columnWidth / 2);
}
var SWIPE_NOTE_WIDTH = 180;
// HP System Variables
var playerMaxHP = 10;
var playerCurrentHP = 10;
var bossMaxHP = 30;
var bossCurrentHP = 30;
var gameOverFlag = false;
// HP Bar UI Elements Configuration (actual elements created in setupHpBars)
var hpBarWidth = 400;
var hpBarHeight = 30;
// UI Container
var gameUIContainer; // Declare gameUIContainer
// HP Bar Containers (will be initialized in setupHpBars)
var activeHitFrameSprite = null;
var playerHpBarContainer;
var playerHpBarFill;
var bossHpBarContainer;
var bossHpBarFill;
var activePowerUpItems = [];
var SHIELD_DURATION = 6000;
var isShieldActive = false;
var shieldEndTime = 0;
var POTION_HEAL_AMOUNT = 5;
var SWIPE_TO_TAP_BUFF_DURATION = 5000;
var isSwipeToTapBuffActive = false;
var swipeToTapBuffEndTime = 0;
var shieldTimerDisplayContainer;
var precisionBuffTimerDisplayContainer;
var smallPrecisionIconDisplay;
var precisionBuffTimerTextDisplay;
var smallShieldIconDisplay;
var shieldTimerTextDisplay;
var swipeToTapTimerDisplayContainer;
var smallSwipeToTapIconDisplay;
var swipeToTapTimerTextDisplay;
var currentBossSprite;
var powerUpDisplayContainer; // Główny kontener na UI power-upów
var hpPotionIcon, shieldIcon, swipeToTapIcon; // Referencje do ikon
var hpPotionCountText, shieldCountText, swipeToTapCountText;
var currentActiveRhythmMap = null;
var currentMusic = null;
var noteTravelTime = 3200;
var BUFF_CHANCE = 0.5;
var PRECISION_BUFF_DURATION = 7000; // Czas trwania buffa "Większa Precyzja" (np. 7 sekund)
var isPrecisionBuffActive = false;
var precisionBuffEndTime = 0;
var originalHitWindowPerfect = 0;
var precisionBuffHitWindowMultiplier = 1.5;
var hitWindowPerfect = 220;
var hitWindowGood = 270;
var MIN_SWIPE_DISTANCE = 60;
var notes = [];
var nextNoteIdx = 0;
var gameStartTime = 0;
var score = 0;
var bossWasDefeatedThisSong = false;
var songSummaryContainer = null;
var bossUnlockProgress = {};
var GAME_SCORES_KEY = 'walkmanFighters_scores';
var BOSS_UNLOCK_KEY = 'walkmanFighters_bossUnlock';
var currentFightingBossId = null;
var lastPlayedSongKeyForRestart = null;
var combo = 0;
var maxCombo = 0;
var swipeStart = null;
var inputLocked = false;
var hpBarsInitialized = false;
function _typeof5(o) {
"@babel/helpers - typeof";
return _typeof5 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof5(o);
}
function _typeof4(o) {
"@babel/helpers - typeof";
return _typeof4 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof4(o);
}
function _typeof3(o) {
"@babel/helpers - typeof";
return _typeof3 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof3(o);
}
function _typeof2(o) {
"@babel/helpers - typeof";
return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof2(o);
}
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function setupGameplayElements() {
// Niszczymy poprzednie instancje, jeśli istnieją (TEN KOD JEST TERAZ W PEŁNI PODANY PONIŻEJ)
if (activeHitFrameSprite && activeHitFrameSprite.parent) {
activeHitFrameSprite.destroy();
activeHitFrameSprite = null;
}
if (fadingOutHitFrameSprite && fadingOutHitFrameSprite.parent) {
fadingOutHitFrameSprite.destroy();
fadingOutHitFrameSprite = null;
}
if (staticPerfectLine && staticPerfectLine.parent) {
staticPerfectLine.destroy();
staticPerfectLine = null;
}
// Inicjalizujemy pierwszą ramkę z listy `coloredFrameAssetKeys`
currentColoredFrameIndex = 0; // Zaczynamy od pierwszego koloru
var initialFrameAsset = LK.getAsset(coloredFrameAssetKeys[currentColoredFrameIndex], {});
if (!initialFrameAsset) {
console.error("ERROR: Initial frame asset not found for key: " + coloredFrameAssetKeys[currentColoredFrameIndex]);
return; // Przerywamy, jeśli assetu nie ma
}
activeHitFrameSprite = initialFrameAsset;
activeHitFrameSprite.anchor.set(0.5, 0.5);
activeHitFrameSprite.x = gameScreenWidth / 2;
activeHitFrameSprite.y = hitZoneY;
activeHitFrameSprite.width = DEFAULT_ANIMATED_FRAME_WIDTH;
activeHitFrameSprite.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
activeHitFrameSprite.alpha = 0.7; // Domyślna alpha
activeHitFrameSprite.visible = false; // Na początku niewidoczna, pokaże się w loadSong
game.addChild(activeHitFrameSprite);
console.log("activeHitFrameSprite created with initial frame:", coloredFrameAssetKeys[currentColoredFrameIndex]);
console.log("activeHitFrameSprite position:", activeHitFrameSprite.x, activeHitFrameSprite.y);
console.log("activeHitFrameSprite dimensions (set):", activeHitFrameSprite.width, activeHitFrameSprite.height);
// Usunięto problematyczną linię logu, ponieważ texture może być undefined na tym etapie.
// console.log("activeHitFrameSprite actual dimensions (texture):", activeHitFrameSprite.texture.width, activeHitFrameSprite.texture.height);
// Linia perfect - użyjemy tint do jej koloru, żeby zmieniała się razem z ramką
staticPerfectLine = LK.getAsset(PERFECT_LINE_ASSET_KEY, {
anchorX: 0.5,
anchorY: 0.5,
x: gameScreenWidth / 2,
y: hitZoneY,
width: DEFAULT_ANIMATED_FRAME_WIDTH,
height: PERFECT_LINE_HEIGHT,
alpha: 0.9,
visible: false
});
game.addChild(staticPerfectLine);
console.log("staticPerfectLine created at x:", staticPerfectLine.x, "y:", staticPerfectLine.y);
// Ustaw początkowy tint dla perfect line, jeśli chcesz, żeby pasował do FRAME1
staticPerfectLine.tint = 0x00FFFF; // Przykładowy kolor (cyjan), możesz dostosować do koloru FRAME1
}
function showStartScreen() {
currentScreenState = 'start';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
game.setBackgroundColor(0x000000);
var startButton = new Text2("MAKE SOME NOISEE", {
size: 150,
fill: 0xFFFFFF
});
startButton.anchor.set(0.5, 0.5);
startButton.x = gameScreenWidth / 2;
startButton.y = gameScreenHeight / 2;
startButton.interactive = true;
startButton.cursor = "pointer";
game.addChild(startButton);
startButton.down = function () {
if (startButton.parent) {
startButton.destroy();
}
showIntro();
};
}
function updateMainMenuHighlight(newIndex) {
var defaultTint = 0xFFFFFF; // Biały tint (brak efektu, oryginalny kolor tekstu)
var highlightTint = 0xFFD700; // Żółty tint dla podświetlenia
var defaultScale = 1.0;
var highlightScale = 1.15; // Skala dla podświetlonej opcji
// Resetuj styl dla wszystkich opcji
for (var i = 0; i < mainMenuItemTextObjects.length; i++) {
if (mainMenuItemTextObjects[i] && mainMenuItemTextObjects[i].parent) {
// Zakładamy, że bazowy .fill tekstu jest biały (ustawiony przy tworzeniu)
mainMenuItemTextObjects[i].tint = defaultTint;
mainMenuItemTextObjects[i].scale.set(defaultScale);
}
}
// Ustaw styl dla nowo wybranej opcji
if (newIndex >= 0 && newIndex < mainMenuItemTextObjects.length) {
if (mainMenuItemTextObjects[newIndex] && mainMenuItemTextObjects[newIndex].parent) {
var targetItem = mainMenuItemTextObjects[newIndex];
targetItem.tint = highlightTint;
targetItem.scale.set(highlightScale);
}
}
selectedMainMenuItemIndex = newIndex; // Aktualizuj globalny indeks
}
function showMiniGameScreen() {
currentScreenState = 'miniGameActive';
isMiniGameOver = false;
miniGameScore = 0;
miniGameObstacles = [];
while (miniGameScreenElements.length > 0) {
var el_mg_clear = miniGameScreenElements.pop();
if (el_mg_clear && el_mg_clear.parent) {
el_mg_clear.destroy();
}
}
if (miniGamePlayer && miniGamePlayer.asset && miniGamePlayer.asset.parent) {
miniGamePlayer.asset.destroy();
}
miniGamePlayer = null;
if (miniGameScoreText && miniGameScoreText.parent) {
miniGameScoreText.destroy();
}
miniGameScoreText = null;
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
}
currentMiniGameMusicTrack = LK.getSound('rollsouls');
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.play === 'function') {
currentMiniGameMusicTrack.volume = 0;
currentMiniGameMusicTrack.play({
loop: true
}); // <--- TUTAJ JEST KLUCZOWE {loop: true}
currentMiniGameMusicTrack.play({
loop: true
});
tween(currentMiniGameMusicTrack, {
volume: 1.0
}, {
duration: 2000,
easing: tween.easeLinear
});
}
if (!miniGameBackgroundInstance || !miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance = LK.getAsset('miniGameRollSoulsBg', {});
if (miniGameBackgroundInstance) {
var faktorSkali = 0.8;
var nowaSzerokoscTla = miniGameViewport.width * faktorSkali;
var nowaWysokoscTla = miniGameViewport.height * faktorSkali;
miniGameBackgroundInstance.width = nowaSzerokoscTla;
miniGameBackgroundInstance.height = nowaWysokoscTla;
miniGameBackgroundInstance.x = miniGameViewport.x + (miniGameViewport.width - nowaSzerokoscTla) / 2;
miniGameBackgroundInstance.y = miniGameViewport.y + (miniGameViewport.height - nowaWysokoscTla) / 2;
game.addChild(miniGameBackgroundInstance);
}
}
if (miniGameBackgroundInstance) {
miniGameBackgroundInstance.visible = true;
miniGameBackgroundInstance.alpha = 0.7;
if (!miniGameScreenElements.includes(miniGameBackgroundInstance)) {
miniGameScreenElements.push(miniGameBackgroundInstance);
}
}
MINI_GAME_LANE_HEIGHT = miniGameViewport.height / MINI_GAME_NUMBER_OF_LANES;
MINI_GAME_LANE_Y_POSITIONS = [];
for (var lane_idx = 0; lane_idx < MINI_GAME_NUMBER_OF_LANES; lane_idx++) {
MINI_GAME_LANE_Y_POSITIONS.push(miniGameViewport.y + lane_idx * MINI_GAME_LANE_HEIGHT + MINI_GAME_LANE_HEIGHT / 2);
}
miniGamePlayer = {
lane: 1,
y: MINI_GAME_LANE_Y_POSITIONS[1],
x: miniGameViewport.x + 100,
width: 50,
height: 50,
asset: null
};
var playerAsset_mg = LK.getAsset('miniGamePlayerAsset', {});
if (playerAsset_mg) {
playerAsset_mg.anchor.set(0.5, 0.5);
playerAsset_mg.x = miniGamePlayer.x;
playerAsset_mg.y = miniGamePlayer.y;
game.addChild(playerAsset_mg);
miniGameScreenElements.push(playerAsset_mg);
miniGamePlayer.asset = playerAsset_mg;
}
var scoreTextInstance = new Text2("Score: 0", {
size: 40,
fill: 0xFFFFFF,
align: 'left'
});
scoreTextInstance.anchor.set(0, 0);
scoreTextInstance.x = miniGameViewport.x + 20;
scoreTextInstance.y = miniGameViewport.y + 20;
game.addChild(scoreTextInstance);
miniGameScreenElements.push(scoreTextInstance);
miniGameScoreText = scoreTextInstance;
lastMiniGameObstacleSpawnTime = Date.now();
currentMiniGameObjectSpeed = MINI_GAME_OBJECT_SPEED;
miniGameTimeActive = 0;
var glassAssetFromMainMenu = null;
for (var i_glass = 0; i_glass < mainMenuScreenElements.length; i_glass++) {
var el_glass_check = mainMenuScreenElements[i_glass];
if (el_glass_check && el_glass_check.x === miniGameViewport.x && el_glass_check.y === miniGameViewport.y && el_glass_check.width === miniGameViewport.width && el_glass_check.height === miniGameViewport.height && el_glass_check.alpha && Math.abs(el_glass_check.alpha - 0.3) < 0.01) {
glassAssetFromMainMenu = el_glass_check;
break;
}
}
if (glassAssetFromMainMenu && glassAssetFromMainMenu.parent) {
var parentContainer = glassAssetFromMainMenu.parent;
parentContainer.removeChild(glassAssetFromMainMenu);
parentContainer.addChild(glassAssetFromMainMenu);
}
}
function exitMiniGameAndReturnToMainMenu() {
if (miniGamePlayer && miniGamePlayer.asset && miniGamePlayer.asset.hasOwnProperty('tint')) {
miniGamePlayer.asset.tint = 0xFFFFFF;
}
isMiniGameOver = true;
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
currentMiniGameMusicTrack = null;
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance.visible = false;
}
while (miniGameScreenElements.length > 0) {
var el_exit_mg = miniGameScreenElements.pop();
if (el_exit_mg && el_exit_mg.parent) {
if (el_exit_mg === miniGameBackgroundInstance && miniGameBackgroundInstance && miniGameBackgroundInstance.visible === false) {} else {
el_exit_mg.destroy();
}
}
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent && miniGameBackgroundInstance.visible === false) {} else if (miniGameBackgroundInstance && !miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance = null;
}
miniGamePlayer = null;
miniGameObstacles = [];
if (miniGameScoreText && miniGameScoreText.parent) {
miniGameScoreText.destroy();
}
miniGameScoreText = null;
currentScreenState = 'mainmenu_walkman';
showMainMenu();
}
function spawnMiniGameObstacle() {
// Zmieniona nazwa i usunięte mobki
var now = Date.now();
if (now > lastMiniGameObstacleSpawnTime + MINI_GAME_OBSTACLE_SPAWN_INTERVAL * (0.5 + Math.random())) {
var randomLane = Math.floor(Math.random() * MINI_GAME_NUMBER_OF_LANES);
var newObstacle = {
x: miniGameViewport.x + miniGameViewport.width + MINI_GAME_OBSTACLE_WIDTH / 2 - 50,
// Dodatkowe 100 pikseli w prawo
y: MINI_GAME_LANE_Y_POSITIONS[randomLane],
width: MINI_GAME_OBSTACLE_WIDTH,
height: MINI_GAME_OBSTACLE_HEIGHT,
type: 'obstacle',
asset: null,
scored: false // Flaga do śledzenia, czy za tę przeszkodę przyznano już punkty
};
var obstacleAsset = LK.getAsset('miniGameObstacleAsset', {
anchorX: 0.5,
anchorY: 0.5,
x: newObstacle.x,
y: newObstacle.y
});
game.addChild(obstacleAsset);
miniGameScreenElements.push(obstacleAsset);
newObstacle.asset = obstacleAsset;
miniGameObstacles.push(newObstacle);
lastMiniGameObstacleSpawnTime = now;
// console.log("Spawned obstacle in lane " + randomLane);
}
}
function moveMiniGameObstacles() {
if (!miniGamePlayer || isMiniGameOver) {
return;
}
for (var i = miniGameObstacles.length - 1; i >= 0; i--) {
var obs = miniGameObstacles[i];
obs.x -= currentMiniGameObjectSpeed;
if (obs.asset) {
obs.asset.x = obs.x;
}
if (!obs.scored && obs.x < miniGamePlayer.x - miniGamePlayer.width / 2) {
miniGameScore += 5;
obs.scored = true;
updateMiniGameScoreDisplay();
}
if (obs.x < miniGameViewport.x - obs.width / 2 + 50) {
if (obs.asset && obs.asset.parent) {
obs.asset.destroy();
}
var obsAssetIndex = miniGameScreenElements.indexOf(obs.asset);
if (obsAssetIndex > -1) {
miniGameScreenElements.splice(obsAssetIndex, 1);
}
miniGameObstacles.splice(i, 1);
}
}
}
function updateMiniGameScoreDisplay() {
if (miniGameScoreText) {
miniGameScoreText.setText("Score: " + miniGameScore);
}
}
function showMainMenu() {
while (mainMenuScreenElements.length > 0) {
var el = mainMenuScreenElements.pop();
if (el && el.parent) {
el.destroy();
}
}
mainMenuItemTextObjects = [];
currentScreenState = 'mainmenu_walkman';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (swipeToTapTimerDisplayContainer) {
swipeToTapTimerDisplayContainer.visible = false;
}
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
}
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop(); // Zatrzymaj muzykę mini-gry, jeśli grała
currentMiniGameMusicTrack = null;
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance.visible = false; // Ukryj tło mini-gry
}
if (!currentMainMenuMusicTrack) {
currentMainMenuMusicTrack = LK.getSound('mainMenuTheme');
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.play === 'function') {
if (typeof currentMainMenuMusicTrack.getIsPlaying === 'function' && !currentMainMenuMusicTrack.getIsPlaying()) {
currentMainMenuMusicTrack.play({
loop: true
});
} else if (typeof currentMainMenuMusicTrack.getIsPlaying !== 'function') {
currentMainMenuMusicTrack.play({
loop: true
});
}
}
var glassX = 380;
var glassY = 1020;
var glassWidth = 1150;
var glassHeight = 820;
var glassAlpha = 0.3;
var menuItemFontSize = 120;
var menuItemSpacing = 225;
var TARGET_CENTER_X_FOR_MENU_ITEMS = glassX + glassWidth / 2;
var TARGET_CENTER_Y_FOR_SELECTED_ITEM = glassY + glassHeight / 2;
var menuTextContainer = new Container();
game.addChild(menuTextContainer);
mainMenuScreenElements.push(menuTextContainer);
selectedMainMenuItemIndex = 0;
for (var i_menu = 0; i_menu < mainMenuItems.length; i_menu++) {
var itemText_menu = new Text2(mainMenuItems[i_menu], {
size: menuItemFontSize,
fill: 0xFFFFFF,
align: 'center'
});
itemText_menu.anchor.set(0.5, 0.5);
itemText_menu.interactive = false;
menuTextContainer.addChild(itemText_menu);
mainMenuItemTextObjects.push(itemText_menu);
}
var layoutAndHighlightFunctionRef = function layoutAndHighlightFunctionRef() {
var defaultTint = 0xFFFFFF;
var highlightTint = 0xFFD700;
var defaultScale = 1.0;
var highlightScale = 1.15;
for (var idx = 0; idx < mainMenuItemTextObjects.length; idx++) {
var item_layout = mainMenuItemTextObjects[idx];
if (item_layout && item_layout.parent) {
item_layout.y = TARGET_CENTER_Y_FOR_SELECTED_ITEM + (idx - selectedMainMenuItemIndex) * menuItemSpacing;
item_layout.x = TARGET_CENTER_X_FOR_MENU_ITEMS;
if (idx === selectedMainMenuItemIndex) {
item_layout.tint = highlightTint;
item_layout.scale.set(highlightScale);
} else {
item_layout.tint = defaultTint;
item_layout.scale.set(defaultScale);
}
}
}
};
var glass = LK.getAsset('glass', {
x: glassX,
y: glassY,
width: glassWidth,
height: glassHeight,
alpha: glassAlpha,
interactive: false
});
game.addChild(glass);
mainMenuScreenElements.push(glass);
var walkmanFrame = LK.getAsset('mainmenu', {
x: 0,
y: 0,
width: gameScreenWidth,
height: gameScreenHeight
});
game.addChild(walkmanFrame);
mainMenuScreenElements.push(walkmanFrame);
var upButton = LK.getAsset('upbutton', {});
upButton.x = 210;
upButton.y = gameScreenHeight / 2 - 180;
upButton.anchor.set(0.5, 0.5);
upButton.interactive = true;
upButton.cursor = "pointer";
upButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
selectedMainMenuItemIndex = (selectedMainMenuItemIndex - 1 + mainMenuItems.length) % mainMenuItems.length;
layoutAndHighlightFunctionRef();
} else if (currentScreenState === 'miniGameActive' && miniGamePlayer && !isMiniGameOver) {
if (miniGamePlayer.lane > 0) {
miniGamePlayer.lane--;
var newY_up = MINI_GAME_LANE_Y_POSITIONS[miniGamePlayer.lane];
miniGamePlayer.y = newY_up;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.y = newY_up;
}
}
} else if (currentScreenState === 'statsScreen') {
if (currentStatsBossIndex > 0) {
currentStatsBossIndex--;
displayStatsForBoss(currentStatsBossIndex);
}
}
};
game.addChild(upButton);
mainMenuScreenElements.push(upButton);
var downButton = LK.getAsset('downbutton', {});
downButton.x = 210;
downButton.y = gameScreenHeight / 2 + 220;
downButton.anchor.set(0.5, 0.5);
downButton.interactive = true;
downButton.cursor = "pointer";
downButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
selectedMainMenuItemIndex = (selectedMainMenuItemIndex + 1) % mainMenuItems.length;
layoutAndHighlightFunctionRef();
} else if (currentScreenState === 'miniGameActive' && miniGamePlayer && !isMiniGameOver) {
if (miniGamePlayer.lane < MINI_GAME_NUMBER_OF_LANES - 1) {
miniGamePlayer.lane++;
var newY_down = MINI_GAME_LANE_Y_POSITIONS[miniGamePlayer.lane];
miniGamePlayer.y = newY_down;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.y = newY_down;
}
}
} else if (currentScreenState === 'statsScreen') {
if (currentStatsBossIndex < allBossData.length - 1) {
currentStatsBossIndex++;
displayStatsForBoss(currentStatsBossIndex);
}
}
};
game.addChild(downButton);
mainMenuScreenElements.push(downButton);
var playButton = LK.getAsset('play', {});
playButton.x = gameScreenWidth - 350;
playButton.y = gameScreenHeight / 2 - 240;
playButton.anchor.set(0.5, 0.5);
playButton.interactive = true;
playButton.cursor = "pointer";
playButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.play === 'function') {
if (typeof currentMainMenuMusicTrack.getIsPlaying === 'function' && !currentMainMenuMusicTrack.getIsPlaying()) {
currentMainMenuMusicTrack.play({
loop: true
});
} else if (typeof currentMainMenuMusicTrack.getIsPlaying !== 'function') {
currentMainMenuMusicTrack.play({
loop: true
});
}
}
} else if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.play === 'function') {
if (typeof currentMiniGameMusicTrack.getIsPlaying === 'function' && !currentMiniGameMusicTrack.getIsPlaying()) {
currentMiniGameMusicTrack.play({
loop: true
}); // <--- TUTAJ TEŻ
} else if (typeof currentMiniGameMusicTrack.getIsPlaying !== 'function') {
currentMiniGameMusicTrack.play({
loop: true
}); // <--- I TUTAJ
}
}
}
};
game.addChild(playButton);
mainMenuScreenElements.push(playButton);
var stopButton = LK.getAsset('stop', {});
stopButton.x = gameScreenWidth - 350;
stopButton.y = gameScreenHeight / 2;
stopButton.anchor.set(0.5, 0.5);
stopButton.interactive = true;
stopButton.cursor = "pointer";
stopButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
} else if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
}
}
};
game.addChild(stopButton);
mainMenuScreenElements.push(stopButton);
var fightButton = LK.getAsset('fight', {});
fightButton.x = gameScreenWidth - 350;
fightButton.y = gameScreenHeight / 2 + 240;
fightButton.anchor.set(0.5, 0.5);
fightButton.interactive = true;
fightButton.cursor = "pointer";
fightButton.down = function () {
var selectedAction = mainMenuItems[selectedMainMenuItemIndex];
if (currentScreenState === 'mainmenu_walkman') {
if (selectedAction === "Mini game") {
if (typeof menuTextContainer !== 'undefined' && menuTextContainer) {
menuTextContainer.visible = false;
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
showMiniGameScreen();
return;
} else if (selectedAction === "Stats") {
if (typeof menuTextContainer !== 'undefined' && menuTextContainer) {
menuTextContainer.visible = false;
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
showStatsScreen();
return;
}
if (selectedAction === "How To Play") {
runTutorialGameplay();
} else {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elemToDestroy = mainMenuScreenElements.pop();
if (elemToDestroy && elemToDestroy.parent) {
elemToDestroy.destroy();
}
}
mainMenuItemTextObjects = [];
if (typeof menuTextContainer !== 'undefined' && menuTextContainer && menuTextContainer.parent) {
menuTextContainer.destroy();
}
menuTextContainer = null;
if (selectedAction === "Music Battle") {
showBossSelectionScreen();
} else if (selectedAction === "Credits") {
showCreditsScreen();
}
}
} else if (currentScreenState === 'miniGameActive' && isMiniGameOver) {
exitMiniGameAndReturnToMainMenu();
showMiniGameScreen();
}
};
game.addChild(fightButton);
mainMenuScreenElements.push(fightButton);
var rewindButtonMainMenu = LK.getAsset('rewindbutton', {});
rewindButtonMainMenu.x = 350;
rewindButtonMainMenu.y = gameScreenHeight / 2 + 650;
rewindButtonMainMenu.anchor.set(0.5, 0.5);
rewindButtonMainMenu.interactive = true;
rewindButtonMainMenu.cursor = "pointer";
rewindButtonMainMenu.down = function () {
if (currentScreenState === 'miniGameActive') {
exitMiniGameAndReturnToMainMenu();
} else if (currentScreenState === 'statsScreen') {
while (statsScreenElements.length > 0) {
var elS = statsScreenElements.pop();
if (elS && elS.parent) {
elS.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var elCBD = currentBossDisplayElements.pop();
if (elCBD && elCBD.parent) {
elCBD.destroy();
}
}
showMainMenu();
} else if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elM = mainMenuScreenElements.pop();
if (elM && elM.parent) {
elM.destroy();
}
}
mainMenuItemTextObjects = [];
menuTextContainer = null;
showStartScreen();
}
};
game.addChild(rewindButtonMainMenu);
mainMenuScreenElements.push(rewindButtonMainMenu);
layoutAndHighlightFunctionRef();
}
var allBossData = [];
var currentBossViewStartIndex = 0;
var cardsContainer = null;
var visibleBossCards = [null, null, null, null];
var selectedCardSlotIndex = 0;
var currentlyPlayingMusic = null;
var peekingBossCards = [null, null];
var placeholderMusicKey = 'test1';
var placeholderSongMapKey = 'defaultTestTrack';
var visibleBossCards = [null, null];
function initializeBossData() {
allBossData = [{
id: 'boss1',
displayName: 'Boss 1',
cardAssetKey: 'boss1',
musicAssetKey: 'Orctave',
songMapKey: 'OrctaveBossTrack',
defeatsRequired: 0
}, {
id: 'boss2',
displayName: 'Boss 2',
cardAssetKey: 'boss2',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 0
}, {
id: 'boss3',
displayName: 'Boss 3',
cardAssetKey: 'boss3',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 0
}, {
id: 'boss4',
displayName: 'Boss 4',
cardAssetKey: 'boss4',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 1
}, {
id: 'boss5',
displayName: 'Boss 5',
cardAssetKey: 'boss5',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 2
}, {
id: 'boss6',
displayName: 'Boss 6',
cardAssetKey: 'boss6',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 3
}, {
id: 'boss7',
displayName: 'Boss 7',
cardAssetKey: 'boss7',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 4
}, {
id: 'boss8',
displayName: 'Boss 8',
cardAssetKey: 'boss8',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 5
}];
var loadedUnlockProgress = storage[BOSS_UNLOCK_KEY];
if (loadedUnlockProgress) {
bossUnlockProgress = loadedUnlockProgress;
// Upewnij się, że wszyscy zdefiniowani bossowie mają wpis w postępie
// (na wypadek dodania nowych bossów w przyszłości i starym zapisie w storage)
for (var i = 0; i < allBossData.length; i++) {
var bossId = allBossData[i].id;
if (!bossUnlockProgress.hasOwnProperty(bossId)) {
bossUnlockProgress[bossId] = false;
}
}
} else {
// Inicjalizuj, jeśli nie znaleziono w storage
bossUnlockProgress = {};
for (var j = 0; j < allBossData.length; j++) {
bossUnlockProgress[allBossData[j].id] = false;
}
}
}
function updateSelectedCardVisual() {
for (var i = 0; i < visibleBossCards.length; i++) {
var cardContainer = visibleBossCards[i];
if (cardContainer && cardContainer.visualAsset) {
if (i === selectedCardSlotIndex) {
cardContainer.visualAsset.tint = 0xFFFF00;
cardContainer.scale.set(1.05);
} else {
cardContainer.visualAsset.tint = 0xFFFFFF;
cardContainer.scale.set(1.0);
}
}
}
}
function displayBossCards(newStartIndex, isInitialDisplay, numberOfDefeated) {
currentBossViewStartIndex = newStartIndex;
var singleCardDisplayWidth = 400;
var singleCardDisplayHeight = 380;
var spacingBetweenCardsX = 80;
var cardSlotX_0 = singleCardDisplayWidth / 2;
var cardSlotX_1 = singleCardDisplayWidth * 1.5 + spacingBetweenCardsX;
var mainCardsCenterY_relative = singleCardDisplayHeight / 2;
var peekingCardVisibleSliceHeight = 80;
var verticalOffsetMainToPeeking = 140;
var mainCardSlotsPositions = [{
x: cardSlotX_0,
y: mainCardsCenterY_relative
}, {
x: cardSlotX_1,
y: mainCardsCenterY_relative
}];
var peekingCardsTopY_relative = mainCardsCenterY_relative + singleCardDisplayHeight / 2 + verticalOffsetMainToPeeking;
var peekingCardSlotsPositions = [{
x: cardSlotX_0,
y: peekingCardsTopY_relative
}, {
x: cardSlotX_1,
y: peekingCardsTopY_relative
}];
if (!cardsContainer) {
return;
}
while (cardsContainer.children[0]) {
cardsContainer.removeChild(cardsContainer.children[0]).destroy();
}
visibleBossCards = [null, null];
peekingBossCards = [null, null];
for (var i = 0; i < 2; i++) {
var dataIndex = currentBossViewStartIndex + i;
if (dataIndex < allBossData.length) {
var bossData = allBossData[dataIndex];
var cardContainer = new Container();
cardContainer.x = mainCardSlotsPositions[i].x;
cardContainer.y = mainCardSlotsPositions[i].y;
cardContainer.bossData = bossData;
cardContainer.slotIndex = i;
var cardAsset = LK.getAsset(bossData.cardAssetKey, {});
cardAsset.anchor.set(0.5, 0.5);
cardAsset.width = singleCardDisplayWidth;
cardAsset.height = singleCardDisplayHeight;
cardContainer.visualAsset = cardAsset;
cardContainer.addChild(cardAsset);
var nameText = new Text2(bossData.displayName, {
size: 30,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 2
});
nameText.anchor.set(0.5, 0);
nameText.x = 0;
nameText.y = singleCardDisplayHeight / 2 + 5;
cardContainer.addChild(nameText);
var isUnlocked = bossData.defeatsRequired === 0 || numberOfDefeated >= bossData.defeatsRequired;
bossData.isUnlocked = isUnlocked; // Zapiszmy status odblokowania
// Wszystkie karty są interaktywne
cardContainer.interactive = true;
cardContainer.cursor = "pointer";
cardContainer.down = function () {
selectedCardSlotIndex = this.slotIndex;
updateSelectedCardVisual();
};
// Usunięto wizualne zmiany dla zablokowanych kart (alpha, tekst "LOCKED")
cardsContainer.addChild(cardContainer);
visibleBossCards[i] = cardContainer;
}
}
for (var j = 0; j < 2; j++) {
var peekingDataIndex = currentBossViewStartIndex + 2 + j;
if (peekingDataIndex < allBossData.length) {
var peekingBossData = allBossData[peekingDataIndex];
var peekingCardContainer = new Container();
peekingCardContainer.x = peekingCardSlotsPositions[j].x;
peekingCardContainer.y = peekingCardSlotsPositions[j].y;
var peekingCardAsset = LK.getAsset(peekingBossData.cardAssetKey, {});
peekingCardAsset.anchor.set(0.5, 0); // Anchor u góry na środku dla "zajawki"
peekingCardAsset.width = singleCardDisplayWidth;
peekingCardAsset.height = singleCardDisplayHeight;
peekingCardContainer.addChild(peekingCardAsset);
// Usunięto wizualne zmiany dla zablokowanych kart "zajawek" (alpha, tekst "LOCKED")
peekingCardContainer.interactive = false; // Zajawki pozostają nieinteraktywne
cardsContainer.addChild(peekingCardContainer);
peekingBossCards[j] = peekingCardContainer;
}
}
if (isInitialDisplay) {
selectedCardSlotIndex = 0;
} else {
var maxSlotOnNewPage = Math.min(1, allBossData.length - 1 - currentBossViewStartIndex);
if (selectedCardSlotIndex > maxSlotOnNewPage) {
selectedCardSlotIndex = maxSlotOnNewPage;
}
}
updateSelectedCardVisual();
}
function getNumberOfDefeatedBosses() {
var count = 0;
for (var i = 0; i < allBossData.length; i++) {
// Zakładamy, że allBossData zawiera tylko standardowych bossów (1-8)
var bossId = allBossData[i].id;
if (bossUnlockProgress.hasOwnProperty(bossId) && bossUnlockProgress[bossId] === true) {
count++;
}
}
return count;
}
function showBossSelectionScreen() {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
currentScreenState = 'bossGallery_paged';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (swipeToTapTimerDisplayContainer) {
swipeToTapTimerDisplayContainer.visible = false;
}
initializeBossData();
var numberOfDefeated = getNumberOfDefeatedBosses();
var screenElements = [];
var tempSingleCardDisplayWidth = 400;
var tempSingleCardDisplayHeight = 380;
var tempSpacingBetweenCardsX = 80;
var tempGroupHorizontalOffset = -60;
var tempGroupVerticalOffset = -90;
var screenAreaContentWidth = tempSingleCardDisplayWidth * 2 + tempSpacingBetweenCardsX;
var screenAreaX = (gameScreenWidth - screenAreaContentWidth) / 2 + tempGroupHorizontalOffset;
var screenAreaY = gameScreenHeight / 2 + tempGroupVerticalOffset - tempSingleCardDisplayHeight / 2;
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = new Container();
cardsContainer.x = screenAreaX;
cardsContainer.y = screenAreaY;
game.addChild(cardsContainer);
screenElements.push(cardsContainer);
displayBossCards(0, true, numberOfDefeated);
var glassAsset = LK.getAsset('glass', {
x: 424,
y: 886,
width: 1180,
height: 1200,
alpha: 0.3,
interactive: false
});
game.addChild(glassAsset);
screenElements.push(glassAsset);
var galleryBg = LK.getAsset('galleryBackground', {
width: gameScreenWidth,
height: gameScreenHeight,
x: 0,
y: 0
});
game.addChild(galleryBg);
screenElements.push(galleryBg);
var upButton = LK.getAsset('upbutton', {});
upButton.x = 210;
upButton.y = gameScreenHeight / 2 - 180;
upButton.anchor.set(0.5, 0.5);
upButton.interactive = true;
upButton.cursor = "pointer";
upButton.down = function () {
var newIndex = Math.max(0, currentBossViewStartIndex - 2);
if (newIndex !== currentBossViewStartIndex) {
displayBossCards(newIndex, false, getNumberOfDefeatedBosses());
}
};
game.addChild(upButton);
screenElements.push(upButton);
var downButton = LK.getAsset('downbutton', {});
downButton.x = 210;
downButton.y = gameScreenHeight / 2 + 220;
downButton.anchor.set(0.5, 0.5);
downButton.interactive = true;
downButton.cursor = "pointer";
downButton.down = function () {
var newIndex = currentBossViewStartIndex + 2;
if (newIndex < allBossData.length) {
var potentialMaxViewable = allBossData.length - 2;
if (currentBossViewStartIndex < potentialMaxViewable || allBossData.length % 2 !== 0 && newIndex < allBossData.length) {
displayBossCards(newIndex, false, getNumberOfDefeatedBosses());
} else if (newIndex >= allBossData.length - 1 && allBossData.length % 2 !== 0) {
displayBossCards(allBossData.length - 1, false, getNumberOfDefeatedBosses());
}
}
};
game.addChild(downButton);
screenElements.push(downButton);
var playButton = LK.getAsset('play', {});
playButton.x = gameScreenWidth - 350;
playButton.y = gameScreenHeight / 2 - 240;
playButton.anchor.set(0.5, 0.5);
playButton.interactive = true;
playButton.cursor = "pointer";
playButton.down = function () {
var selectedBossIndexGlobal = currentBossViewStartIndex + selectedCardSlotIndex;
if (selectedBossIndexGlobal < 0 || selectedBossIndexGlobal >= allBossData.length) {
return;
}
var selectedBossData = allBossData[selectedBossIndexGlobal];
if (selectedBossData) {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
}
currentlyPlayingMusic = LK.getSound(selectedBossData.musicAssetKey);
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.play === 'function') {
currentlyPlayingMusic.play();
}
}
};
game.addChild(playButton);
screenElements.push(playButton);
var stopButton = LK.getAsset('stop', {});
stopButton.x = gameScreenWidth - 350;
stopButton.y = gameScreenHeight / 2;
stopButton.anchor.set(0.5, 0.5);
stopButton.interactive = true;
stopButton.cursor = "pointer";
stopButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
};
game.addChild(stopButton);
screenElements.push(stopButton);
var fightButton = LK.getAsset('fight', {});
fightButton.x = gameScreenWidth - 350;
fightButton.y = gameScreenHeight / 2 + 240;
fightButton.anchor.set(0.5, 0.5);
fightButton.interactive = true;
fightButton.cursor = "pointer";
fightButton.down = function () {
var selectedBossIndexGlobal = currentBossViewStartIndex + selectedCardSlotIndex;
if (selectedBossIndexGlobal < 0 || selectedBossIndexGlobal >= allBossData.length) {
return;
}
var selectedBossData = allBossData[selectedBossIndexGlobal];
if (selectedBossData) {
if (selectedBossData.isUnlocked) {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = null;
loadSong(selectedBossData.songMapKey);
currentScreenState = 'gameplay';
} else {
var requirementTextContent = "This boss is locked.";
if (selectedBossData.defeatsRequired > 0) {
var remainingDefeats = selectedBossData.defeatsRequired - getNumberOfDefeatedBosses();
if (remainingDefeats > 0) {
requirementTextContent = "Defeat " + remainingDefeats + (remainingDefeats === 1 ? " more boss" : " more bosses") + " to unlock!";
}
}
var infoPopup = new Text2(requirementTextContent, {
size: 70,
fill: 0xe24203,
stroke: 0x000000,
strokeThickness: 2,
align: 'center',
wordWrap: true,
wordWrapWidth: gameScreenWidth * 0.5
});
infoPopup.anchor.set(0.5, 0.5);
infoPopup.x = gameScreenWidth / 2 - 90;
infoPopup.y = gameScreenHeight / 2;
game.addChild(infoPopup);
LK.setTimeout(function () {
if (infoPopup.parent) {
infoPopup.destroy();
}
}, 3500);
}
}
};
game.addChild(fightButton);
screenElements.push(fightButton);
var actualDefeatedCount = getNumberOfDefeatedBosses();
var allStandardBossesDefeated = actualDefeatedCount === allBossData.length;
var specialBossButtonAssetKey = allStandardBossesDefeated ? 'specialboss_unlocked' : 'specialboss_locked';
var specialBossButton = LK.getAsset(specialBossButtonAssetKey, {});
specialBossButton.width = 400;
specialBossButton.height = 370;
specialBossButton.x = 950;
specialBossButton.y = 2000;
specialBossButton.anchor.set(0.5, 0.5);
specialBossButton.interactive = true;
if (allStandardBossesDefeated) {
specialBossButton.cursor = "pointer";
specialBossButton.down = function () {
console.log("Special Boss Fight Initiated! (Not Implemented)");
};
} else {
specialBossButton.cursor = "default";
specialBossButton.down = function () {
var infoPopup = new Text2("Defeat all other bosses (" + actualDefeatedCount + "/" + allBossData.length + ")\nto unlock!", {
size: 70,
fill: 0xe24203,
stroke: 0x000000,
strokeThickness: 2,
align: 'center',
wordWrap: true,
wordWrapWidth: gameScreenWidth * 0.5
});
infoPopup.anchor.set(0.5, 0.5);
infoPopup.x = gameScreenWidth / 2 - 90;
infoPopup.y = gameScreenHeight / 2;
game.addChild(infoPopup);
LK.setTimeout(function () {
if (infoPopup.parent) {
infoPopup.destroy();
}
}, 3500);
};
}
game.addChild(specialBossButton);
screenElements.push(specialBossButton);
var backToMainButton = new Text2("Back to Main Menu", {
size: 50,
fill: 0xDDDDDD
});
backToMainButton.anchor.set(0.5, 1);
backToMainButton.x = gameScreenWidth / 2;
backToMainButton.y = gameScreenHeight - 20;
backToMainButton.interactive = true;
backToMainButton.cursor = "pointer";
backToMainButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = null;
currentBossViewStartIndex = 0;
selectedCardSlotIndex = 0;
showMainMenu();
};
game.addChild(backToMainButton);
screenElements.push(backToMainButton);
var rewindButton = LK.getAsset('rewindbutton', {
x: 350,
y: gameScreenHeight / 2 + 420 + 20 + 210,
anchorX: 0.5,
anchorY: 0.5,
interactive: true,
cursor: "pointer"
});
rewindButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
cardsContainer = null;
}
currentBossViewStartIndex = 0;
selectedCardSlotIndex = 0;
showMainMenu();
};
game.addChild(rewindButton);
screenElements.push(rewindButton);
}
function displayStatsForBoss(bossIndex) {
console.log("--- displayStatsForBoss called for index: " + bossIndex + " ---");
while (currentBossDisplayElements.length > 0) {
var el = currentBossDisplayElements.pop();
if (el && el.parent) {
el.destroy();
}
}
if (bossIndex < 0 || bossIndex >= allBossData.length) {
console.error("Invalid bossIndex for stats: " + bossIndex);
return;
}
var bossData = allBossData[bossIndex];
if (!bossData) {
console.error("No bossData found for index: " + bossIndex);
return;
}
console.log("Displaying stats for boss: " + bossData.displayName);
var viewport = miniGameViewport;
var padding = 40;
var bossStatDetailsContainer = new Container();
bossStatDetailsContainer.x = viewport.x;
bossStatDetailsContainer.y = viewport.y + 60 + 80;
game.addChild(bossStatDetailsContainer);
currentBossDisplayElements.push(bossStatDetailsContainer);
var bossImageWidth = viewport.width * 0.35;
var bossImageHeight = (viewport.height - (viewport.y + 60 + 80 - bossStatDetailsContainer.y)) * 0.7;
if (bossImageHeight > bossImageWidth * 1.5) {
bossImageHeight = bossImageWidth * 1.5;
}
var bossImageX = padding + bossImageWidth / 2;
var bossImageY = padding + bossImageHeight / 2;
var bossAssetKeyToDisplay = bossData.cardAssetKey;
if (!bossAssetKeyToDisplay) {
console.warn("Boss " + bossData.displayName + " has an empty cardAssetKey. Using placeholder.");
bossAssetKeyToDisplay = 'statsBossPlaceholder';
}
var bossImage = LK.getAsset(bossAssetKeyToDisplay, {
anchorX: 0.5,
anchorY: 0.5,
x: bossImageX,
y: bossImageY,
width: bossImageWidth,
height: bossImageHeight
});
bossStatDetailsContainer.addChild(bossImage);
console.log("Boss image: " + bossAssetKeyToDisplay + " at x=" + bossImageX + ", y=" + bossImageY);
// B. Teksty statystyk
var statsTextX = bossImageX + bossImageWidth / 2 + 40; // Zwiększony odstęp od obrazka
var currentTextY = padding + 30; // Startowa pozycja Y dla pierwszego tekstu statystyk (Best Score)
// Możesz dostosować tę wartość, aby ładnie pasowała pod/obok obrazka
var valueFontSize = 65; // Zwiększyłem trochę rozmiar dla wartości statystyk
var lineSpacing = 115; // Zwiększyłem trochę odstęp między liniami
var statsMaxWidth = viewport.width - statsTextX - padding * 1.5;
var songStats = getSongStats(bossData.songMapKey);
var bestScore = songStats.bestScore;
var bestCombo = songStats.bestCombo;
var defeatedStatus = bossUnlockProgress[bossData.id] ? "YES" : "NO";
var defeatedColor = bossUnlockProgress[bossData.id] ? 0x32CD32 : 0xFF4500;
console.log("Stats values - Score: " + bestScore + ", Combo: " + bestCombo + ", Defeated: " + defeatedStatus);
// Usunięto wyświetlanie "nameText" (nazwy bossa)
// Best Score - teraz jako pierwszy tekst
var scoreText = new Text2("Best Score: " + bestScore, {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left',
wordWrap: true,
wordWrapWidth: statsMaxWidth
});
scoreText.anchor.set(0, 0);
scoreText.x = statsTextX;
scoreText.y = currentTextY;
bossStatDetailsContainer.addChild(scoreText);
currentTextY += valueFontSize + 65; // Odstęp pod Best Score (dostosuj)
// Best Combo
var comboText = new Text2("Best Combo: " + bestCombo, {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left',
wordWrap: true,
wordWrapWidth: statsMaxWidth
});
comboText.anchor.set(0, 0);
comboText.x = statsTextX;
comboText.y = currentTextY;
bossStatDetailsContainer.addChild(comboText);
currentTextY += valueFontSize + 65; // Odstęp pod Best Combo (dostosuj)
// Boss Defeated
var defeatedText = new Text2("Defeated: ", {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left'
});
defeatedText.anchor.set(0, 0);
defeatedText.x = statsTextX;
defeatedText.y = currentTextY;
bossStatDetailsContainer.addChild(defeatedText);
var defeatedValue = new Text2(defeatedStatus, {
size: valueFontSize,
fill: defeatedColor,
align: 'left'
});
defeatedValue.anchor.set(0, 0);
defeatedValue.x = statsTextX + defeatedText.width + 10;
defeatedValue.y = currentTextY;
bossStatDetailsContainer.addChild(defeatedValue);
console.log("Stat texts (without boss name) added to container.");
}
function showStatsScreen() {
console.log("Showing Stats Screen - Full Setup");
while (statsScreenElements.length > 0) {
var el = statsScreenElements.pop();
if (el && el.parent) {
el.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var cbdEl = currentBossDisplayElements.pop();
if (cbdEl && cbdEl.parent) {
cbdEl.destroy();
}
}
initializeBossData(); // <<<< DODAJ TĘ LINIĘ NA POCZĄTKU FUNKCJI
currentScreenState = 'statsScreen';
currentStatsBossIndex = 0;
var walkmanFrameStats = LK.getAsset('mainmenu', {
x: 0,
y: 0,
width: gameScreenWidth,
height: gameScreenHeight
});
game.addChild(walkmanFrameStats);
statsScreenElements.push(walkmanFrameStats);
var glassStats = LK.getAsset('glass', {
x: miniGameViewport.x,
y: miniGameViewport.y,
width: miniGameViewport.width,
height: miniGameViewport.height,
alpha: 0.15,
interactive: false
});
game.addChild(glassStats);
statsScreenElements.push(glassStats);
var statsTitle = new Text2("PLAYER STATS", {
size: 60,
fill: 0xFFFFFF,
align: 'center',
stroke: 0x000000,
strokeThickness: 4
});
statsTitle.anchor.set(0.5, 0.5);
statsTitle.x = miniGameViewport.x + miniGameViewport.width / 2;
statsTitle.y = miniGameViewport.y + 100;
game.addChild(statsTitle);
statsScreenElements.push(statsTitle);
displayStatsForBoss(currentStatsBossIndex);
// Przyciski nawigacyjne dla ekranu Stats
var upButtonStats = LK.getAsset('upbutton', {});
upButtonStats.x = 210;
upButtonStats.y = gameScreenHeight / 2 - 180;
upButtonStats.anchor.set(0.5, 0.5);
upButtonStats.interactive = true;
upButtonStats.cursor = "pointer";
upButtonStats.down = function () {
if (currentStatsBossIndex > 0) {
currentStatsBossIndex--;
displayStatsForBoss(currentStatsBossIndex);
}
};
game.addChild(upButtonStats);
statsScreenElements.push(upButtonStats);
var downButtonStats = LK.getAsset('downbutton', {});
downButtonStats.x = 210;
downButtonStats.y = gameScreenHeight / 2 + 220;
downButtonStats.anchor.set(0.5, 0.5);
downButtonStats.interactive = true;
downButtonStats.cursor = "pointer";
downButtonStats.down = function () {
if (currentStatsBossIndex < allBossData.length - 1) {
currentStatsBossIndex++;
displayStatsForBoss(currentStatsBossIndex);
}
};
game.addChild(downButtonStats);
statsScreenElements.push(downButtonStats);
var rewindButtonStats = LK.getAsset('rewindbutton', {
x: 350,
y: gameScreenHeight / 2 + 650,
anchorX: 0.5,
anchorY: 0.5,
interactive: true,
cursor: "pointer"
});
rewindButtonStats.down = function () {
console.log("Rewind button pressed: Exiting Stats screen.");
while (statsScreenElements.length > 0) {
var elToDestroyStats = statsScreenElements.pop();
if (elToDestroyStats && elToDestroyStats.parent) {
elToDestroyStats.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var cbdElExit = currentBossDisplayElements.pop(); // Zmieniona nazwa zmiennej
if (cbdElExit && cbdElExit.parent) {
cbdElExit.destroy();
}
}
showMainMenu();
};
game.addChild(rewindButtonStats);
statsScreenElements.push(rewindButtonStats);
var playButtonStats = LK.getAsset('play', {});
playButtonStats.x = gameScreenWidth - 350;
playButtonStats.y = gameScreenHeight / 2 - 240;
playButtonStats.anchor.set(0.5, 0.5);
playButtonStats.interactive = false;
playButtonStats.alpha = 0.5;
game.addChild(playButtonStats);
statsScreenElements.push(playButtonStats);
var stopButtonStats = LK.getAsset('stop', {});
stopButtonStats.x = gameScreenWidth - 350;
stopButtonStats.y = gameScreenHeight / 2;
stopButtonStats.anchor.set(0.5, 0.5);
stopButtonStats.interactive = false;
stopButtonStats.alpha = 0.5;
game.addChild(stopButtonStats);
statsScreenElements.push(stopButtonStats);
var fightButtonStats = LK.getAsset('fight', {});
fightButtonStats.x = gameScreenWidth - 350;
fightButtonStats.y = gameScreenHeight / 2 + 240;
fightButtonStats.anchor.set(0.5, 0.5);
fightButtonStats.interactive = false;
fightButtonStats.alpha = 0.5;
game.addChild(fightButtonStats);
statsScreenElements.push(fightButtonStats);
}
function showCreditsScreen() {
currentScreenState = 'credits';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
game.setBackgroundColor(0x1a1a1a); // Ciemnoszary dla creditsów
var elements = [];
var creditsText = new Text2("Gra stworzona przez:\nNasz Wspaniały Duet!", {
size: 90,
fill: 0xFFFFFF,
align: 'center' // Wyśrodkowanie tekstu wieloliniowego
});
creditsText.anchor.set(0.5, 0.5);
creditsText.x = gameScreenWidth / 2;
creditsText.y = gameScreenHeight / 2 - 100;
game.addChild(creditsText);
elements.push(creditsText);
var backButton = new Text2("Back to Menu", {
size: 80,
fill: 0xCCCCCC
});
backButton.anchor.set(0.5, 0.5);
backButton.x = gameScreenWidth / 2;
backButton.y = gameScreenHeight - 200;
backButton.interactive = true;
backButton.cursor = "pointer";
game.addChild(backButton);
elements.push(backButton);
backButton.down = function () {
elements.forEach(function (item) {
if (item.parent) {
item.destroy();
}
});
showMainMenu();
};
}
function showIntro() {
currentScreenState = 'intro';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (typeof shieldTimerDisplayContainer !== 'undefined' && shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (typeof precisionBuffTimerDisplayContainer !== 'undefined' && precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
game.setBackgroundColor(0x111111);
var introPlaceholderText = new Text2("Intro Sequence Placeholder", {
size: 100,
fill: 0xFFFFFF
});
introPlaceholderText.anchor.set(0.5, 0.5);
introPlaceholderText.x = gameScreenWidth / 2;
introPlaceholderText.y = gameScreenHeight / 2;
game.addChild(introPlaceholderText);
LK.setTimeout(function () {
if (introPlaceholderText.parent) {
introPlaceholderText.destroy();
}
showMainMenu();
}, 1000);
}
function checkMiniGameCollisions() {
if (!miniGamePlayer || !miniGamePlayer.asset || isMiniGameOver) {
return;
}
for (var i = miniGameObstacles.length - 1; i >= 0; i--) {
var obs = miniGameObstacles[i];
if (miniGameRectsIntersect(miniGamePlayer, obs)) {
console.log("Game Over - Hit obstacle!");
isMiniGameOver = true;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.tint = 0xFF0000;
}
return;
}
}
}
function miniGameRectsIntersect(r1Player, r2Object) {
// r1Player to obiekt miniGamePlayer
// r2Object to obiekt przeszkody lub mobka
// Zakładamy, że wszystkie assety mają anchor 0.5, 0.5
var r1Details = {
x: r1Player.x,
y: r1Player.y,
width: r1Player.width,
height: r1Player.height
};
var r2Details = {
x: r2Object.x,
y: r2Object.y,
width: r2Object.width,
height: r2Object.height
};
var r1left = r1Details.x - r1Details.width / 2;
var r1right = r1Details.x + r1Details.width / 2;
var r1top = r1Details.y - r1Details.height / 2;
var r1bottom = r1Details.y + r1Details.height / 2;
var r2left = r2Details.x - r2Details.width / 2;
var r2right = r2Details.x + r2Details.width / 2;
var r2top = r2Details.y - r2Details.height / 2;
var r2bottom = r2Details.y + r2Details.height / 2;
return !(r2left >= r1right || r2right <= r1left || r2top >= r1bottom || r2bottom <= r1top);
}
function runTutorialGameplay() {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elemToDestroy = mainMenuScreenElements.pop();
if (elemToDestroy && elemToDestroy.parent) {
elemToDestroy.destroy();
}
}
mainMenuItemTextObjects = [];
if (typeof menuTextContainer !== 'undefined' && menuTextContainer && menuTextContainer.parent) {
menuTextContainer.destroy(); // Zniszcz kontener, jeśli istnieje
}
menuTextContainer = null; // Zresetuj referencję
isTutorialMode = true;
currentScreenState = 'gameplay';
allSongData["TutorialTrack"] = tutorialSongData;
currentFightingBossId = null;
loadSong("TutorialTrack");
}
function startCrossFadeAnimation() {
if (isCrossFading) {
return; // Jeśli animacja już trwa, ignoruj kolejne wywołanie
}
if (!activeHitFrameSprite) {
console.warn("startCrossFadeAnimation: activeHitFrameSprite is null, cannot start cross-fade.");
return;
}
isCrossFading = true;
// Przesuń obecny sprite do "zanikającego"
fadingOutHitFrameSprite = activeHitFrameSprite;
// Oblicz indeks kolejnego koloru
currentColoredFrameIndex = (currentColoredFrameIndex + 1) % coloredFrameAssetKeys.length;
var nextFrameAssetKey = coloredFrameAssetKeys[currentColoredFrameIndex];
var newFrameAsset = LK.getAsset(nextFrameAssetKey, {});
if (!newFrameAsset) {
console.error("ERROR: Next frame asset not found for key: " + nextFrameAssetKey);
isCrossFading = false;
return;
}
// Stwórz nowy sprite dla kolejnego koloru
activeHitFrameSprite = newFrameAsset; // Używamy bezpośrednio assetu
activeHitFrameSprite.anchor.set(0.5, 0.5);
activeHitFrameSprite.x = gameScreenWidth / 2;
activeHitFrameSprite.y = hitZoneY;
activeHitFrameSprite.width = DEFAULT_ANIMATED_FRAME_WIDTH;
activeHitFrameSprite.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
activeHitFrameSprite.alpha = 0; // Zaczyna od niewidocznego
activeHitFrameSprite.visible = true; // Ustaw widoczny
game.addChild(activeHitFrameSprite);
// Upewnij się, że nowa ramka jest nad starą, ale pod notami
// Ta logika może wymagać dostosowania w zależności od warstw w Twojej grze
// Spróbuj najpierw bez niej, jeśli ramka nadal niewidoczna, to może być problem z warstwami.
// game.swapChildren(activeHitFrameSprite, fadingOutHitFrameSprite);
// game.setChildIndex(activeHitFrameSprite, game.children.indexOf(fadingOutHitFrameSprite) + 1);
console.log("Starting cross-fade from " + fadingOutHitFrameSprite.texture.baseTexture.imageUrl + " to " + activeHitFrameSprite.texture.baseTexture.imageUrl);
console.log("New activeHitFrameSprite alpha (start): " + activeHitFrameSprite.alpha);
// Animuj zanikanie starej ramki
tween(fadingOutHitFrameSprite, {
alpha: 0
}, {
duration: CROSS_FADE_DURATION,
easing: tween.easeLinear,
onFinish: function onFinish() {
if (fadingOutHitFrameSprite && fadingOutHitFrameSprite.parent) {
fadingOutHitFrameSprite.destroy(); // Usuń starą ramkę po zaniknięciu
fadingOutHitFrameSprite = null;
}
}
});
// Animuj pojawianie się nowej ramki
tween(activeHitFrameSprite, {
alpha: 0.7
}, {
// Przywracamy do docelowej alpha 0.7
duration: CROSS_FADE_DURATION,
easing: tween.easeLinear,
onFinish: function onFinish() {
isCrossFading = false; // Zakończono animację, można rozpocząć kolejną
}
});
// Zmieniamy również tint perfect line, żeby pasował do nowego koloru ramki
var newPerfectLineColor = 0xFFFFFF; // Domyślny biały
if (nextFrameAssetKey === 'FRAME1') {
newPerfectLineColor = 0x00FFFF;
} // Cyjan
else if (nextFrameAssetKey === 'FRAME2') {
newPerfectLineColor = 0xFF0000;
} // Czerwony
else if (nextFrameAssetKey === 'FRAME3') {
newPerfectLineColor = 0x00FF00;
} // Zielony
else if (nextFrameAssetKey === 'FRAME4') {
newPerfectLineColor = 0xFFFF00;
} // Żółty
else if (nextFrameAssetKey === 'FRAME5') {
newPerfectLineColor = 0xFF00FF;
} // Magenta
else if (nextFrameAssetKey === 'FRAME6') {
newPerfectLineColor = 0x0000FF;
} // Niebieski (Przykłady)
if (staticPerfectLine) {
tween(staticPerfectLine, {
tint: newPerfectLineColor
}, {
duration: CROSS_FADE_DURATION,
easing: tween.easeLinear
});
}
}
function exitTutorialGameplay() {
isTutorialMode = false;
if (currentMusic) {
currentMusic.stop();
currentMusic = null;
}
resetGameState();
if (scoreTxt) {
scoreTxt.visible = true;
}
if (comboTxt) {
comboTxt.visible = true;
}
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
// No .stop() method on activeHitFrameSprite, so we skip that call
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
showMainMenu();
}
// Game State & Rhythm Logic Variables
var allSongData = {
"OrctaveBossTrack": {
musicAsset: "Orctave",
// Upewnij się, że masz asset muzyczny o tym kluczu
bossAssetKey: 'Boss1_Asset',
// Asset dla pierwszego bossa
config: {
playerMaxHP: 100,
bossMaxHP: 200
},
rawRhythmMap: [{
time: 8000,
type: 'tap',
columnIndex: 0
}, {
time: 8210,
type: 'tap',
columnIndex: 1
}, {
time: 8401,
type: 'tap',
columnIndex: 2
}, {
time: 8596,
type: 'tap',
columnIndex: 0
}, {
time: 8795,
type: 'tap',
columnIndex: 1
}, {
time: 9117,
type: 'tap',
columnIndex: 2
}, {
time: 9832,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 10536,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 11245,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 11888,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 12628,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 13308,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 13986,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 14696,
type: 'tap',
columnIndex: 2
}, {
time: 15456,
type: 'tap',
columnIndex: 2
}, {
time: 16140,
type: 'tap',
columnIndex: 1
}, {
time: 16863,
type: 'tap',
columnIndex: 1
}, {
time: 17547,
type: 'tap',
columnIndex: 0
}, {
time: 18275,
type: 'tap',
columnIndex: 0
}, {
time: 18955,
type: 'tap',
columnIndex: 0
}, {
time: 19670,
type: 'tap',
columnIndex: 0
}, {
time: 20333,
type: 'tap',
columnIndex: 1
}, {
time: 20740,
type: 'tap',
columnIndex: 2
}, {
time: 21063,
type: 'tap',
columnIndex: 1
}, {
time: 21411,
type: 'tap',
columnIndex: 0
}, {
time: 21742,
type: 'tap',
columnIndex: 1
}, {
time: 22110,
type: 'tap',
columnIndex: 2
}, {
time: 22463,
type: 'tap',
columnIndex: 1
}, {
time: 22797,
type: 'tap',
columnIndex: 0
}, {
time: 23336,
type: 'tap',
columnIndex: 2
}, {
time: 26163,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 26737,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 27351,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 27764,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 28116,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 28827,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 29546,
type: 'swipe',
columnIndex: 0,
swipeDir: 'left'
}, {
time: 30102,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 30534,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 30931,
type: 'swipe',
columnIndex: 0,
swipeDir: 'left'
}, {
time: 31677,
type: 'tap',
columnIndex: 2
}, {
time: 32392,
type: 'tap',
columnIndex: 1
}, {
time: 32989,
type: 'tap',
columnIndex: 2
}, {
time: 33386,
type: 'tap',
columnIndex: 2
}, {
time: 33781,
type: 'tap',
columnIndex: 1
}, {
time: 34568,
type: 'tap',
columnIndex: 2
}, {
time: 35234,
type: 'tap',
columnIndex: 1
}, {
time: 35749,
type: 'tap',
columnIndex: 2
}, {
time: 36182,
type: 'tap',
columnIndex: 2
}, {
time: 36583,
type: 'tap',
columnIndex: 0
}, {
time: 37302,
type: 'tap',
columnIndex: 0
}, {
time: 37681,
type: 'tap',
columnIndex: 1
}, {
time: 38033,
type: 'tap',
columnIndex: 2
}, {
time: 38354,
type: 'tap',
columnIndex: 2
}, {
time: 38721,
type: 'tap',
columnIndex: 1
}, {
time: 39067,
type: 'tap',
columnIndex: 0
}, {
time: 39471,
type: 'tap',
columnIndex: 1
}, {
time: 39821,
type: 'tap',
columnIndex: 2
}, {
time: 40164,
type: 'tap',
columnIndex: 1
}, {
time: 40488,
type: 'tap',
columnIndex: 0
}, {
time: 40861,
type: 'tap',
columnIndex: 0
}, {
time: 41250,
type: 'tap',
columnIndex: 1
}, {
time: 41609,
type: 'tap',
columnIndex: 2
}, {
time: 41946,
type: 'tap',
columnIndex: 1
}, {
time: 42290,
type: 'tap',
columnIndex: 0
}, {
time: 42643,
type: 'tap',
columnIndex: 2
}, {
time: 43068,
type: 'tap',
columnIndex: 1
}, {
time: 43379,
type: 'tap',
columnIndex: 2
}, {
time: 43726,
type: 'tap',
columnIndex: 1
}, {
time: 44078,
type: 'tap',
columnIndex: 2
}, {
time: 44414,
type: 'tap',
columnIndex: 1
}, {
time: 44728,
type: 'tap',
columnIndex: 2
}, {
time: 45115,
type: 'tap',
columnIndex: 1
}, {
time: 45475,
type: 'tap',
columnIndex: 2
}, {
time: 45809,
type: 'tap',
columnIndex: 0
}, {
time: 46199,
type: 'tap',
columnIndex: 1
}, {
time: 46521,
type: 'tap',
columnIndex: 2
}, {
time: 46855,
type: 'tap',
columnIndex: 1
}, {
time: 47190,
type: 'tap',
columnIndex: 0
}, {
time: 47535,
type: 'tap',
columnIndex: 2
}, {
time: 47874,
type: 'tap',
columnIndex: 1
}, {
time: 48252,
type: 'tap',
columnIndex: 2
}, {
time: 51448,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 52112,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 52853,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 53536,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 54251,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 54964,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 55618,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 56339,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 57058,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 57799,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 58512,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 59170,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 59911,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 60668,
type: 'tap',
columnIndex: 2
}, {
time: 61334,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 62084,
type: 'tap',
columnIndex: 2
}, {
time: 62744,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 63445,
type: 'tap',
columnIndex: 2
}, {
time: 64134,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 64827,
type: 'tap',
columnIndex: 1
}, {
time: 65532,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 66199,
type: 'tap',
columnIndex: 1
}, {
time: 66921,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 67679,
type: 'tap',
columnIndex: 1
}, {
time: 68353,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 69005,
type: 'tap',
columnIndex: 0
}, {
time: 69772,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 70457,
type: 'tap',
columnIndex: 0
}, {
time: 71178,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 71892,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 72585,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 73287,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 74094,
type: 'tap',
columnIndex: 2
}, {
time: 75031,
type: 'tap',
columnIndex: 1
}, {
time: 75469,
type: 'tap',
columnIndex: 2
}, {
time: 75831,
type: 'tap',
columnIndex: 2
}, {
time: 76181,
type: 'tap',
columnIndex: 1
}, {
time: 76909,
type: 'tap',
columnIndex: 0
}, {
time: 77641,
type: 'tap',
columnIndex: 1
}, {
time: 78208,
type: 'tap',
columnIndex: 2
}, {
time: 78675,
type: 'tap',
columnIndex: 2
}, {
time: 79001,
type: 'tap',
columnIndex: 1
}, {
time: 79743,
type: 'tap',
columnIndex: 0
}, {
time: 80401,
type: 'tap',
columnIndex: 1
}, {
time: 80982,
type: 'tap',
columnIndex: 0
}, {
time: 81387,
type: 'tap',
columnIndex: 0
}, {
time: 81769,
type: 'tap',
columnIndex: 1
}, {
time: 82537,
type: 'tap',
columnIndex: 2
}, {
time: 83216,
type: 'tap',
columnIndex: 1
}, {
time: 83789,
type: 'tap',
columnIndex: 0
}, {
time: 84229,
type: 'tap',
columnIndex: 0
}, {
time: 84566,
type: 'tap',
columnIndex: 0
}, {
time: 84923,
type: 'tap',
columnIndex: 0
}, {
time: 85105,
type: 'tap',
columnIndex: 0
}, {
time: 85305,
type: 'tap',
columnIndex: 1
}]
}
};
// Initialize and add gameUIContainer to the game scene
gameUIContainer = new Container();
game.addChild(gameUIContainer);
// Function to process raw rhythm map data (remains unchanged, ensure it's here)
function processRawRhythmMap(rawMapData, songKeyForLogging) {
console.log("Processing raw map for: " + songKeyForLogging + " with " + rawMapData.length + " initial notes.");
var processedMap = [];
var tempMap = [];
for (var k = 0; k < rawMapData.length; k++) {
var originalNote = rawMapData[k];
var copiedNote = {};
for (var key in originalNote) {
if (originalNote.hasOwnProperty(key)) {
copiedNote[key] = originalNote[key];
}
}
tempMap.push(copiedNote);
}
for (var i = 0; i < tempMap.length; i++) {
var note = tempMap[i];
if (note.type === 'swipe' && note.swipeDir) {
var dir = note.swipeDir.toLowerCase();
if (dir.includes('right')) {
note.swipeDir = 'right';
} else if (dir.includes('left')) {
note.swipeDir = 'left';
} else if (dir.includes('up')) {
note.swipeDir = 'up';
} else if (dir.includes('down')) {
note.swipeDir = 'down';
}
}
}
var timeGroupedNotes = {};
tempMap.forEach(function (note) {
if (!timeGroupedNotes[note.time]) {
timeGroupedNotes[note.time] = [];
}
timeGroupedNotes[note.time].push(note);
});
var finalMapNotes = [];
var sortedTimes = Object.keys(timeGroupedNotes).map(Number).sort(function (a, b) {
return a - b;
});
for (var tIdx = 0; tIdx < sortedTimes.length; tIdx++) {
var time = sortedTimes[tIdx];
var notesAtThisTime = timeGroupedNotes[time];
var notesToKeepAtThisTime = [];
var processedForWiderSwipeConversion = [];
var colsWithVerticalSwipes = [null, null, null, null];
notesAtThisTime.forEach(function (note) {
if (note.type === 'swipe' && (note.swipeDir === 'up' || note.swipeDir === 'down')) {
if (note.columnIndex >= 0 && note.columnIndex < NUM_COLUMNS) {
var alreadyConverted = false;
for (var convIdx = 0; convIdx < processedForWiderSwipeConversion.length; convIdx++) {
if (processedForWiderSwipeConversion[convIdx].originalTime === note.time && processedForWiderSwipeConversion[convIdx].originalColumn === note.columnIndex) {
alreadyConverted = true;
break;
}
}
if (!alreadyConverted) {
colsWithVerticalSwipes[note.columnIndex] = note.swipeDir;
}
}
}
});
for (var c = 0; c < NUM_COLUMNS - 1; c++) {
if (colsWithVerticalSwipes[c] && colsWithVerticalSwipes[c + 1] && colsWithVerticalSwipes[c] === colsWithVerticalSwipes[c + 1]) {
var randomHorizontalDir = Math.random() < 0.5 ? 'left' : 'right';
var pairCenterX = (columnCenterXs[c] + columnCenterXs[c + 1]) / 2;
notesToKeepAtThisTime.push({
time: time,
type: 'swipe',
swipeDir: randomHorizontalDir,
partOfWiderSwipe: 'leftHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: c
});
notesToKeepAtThisTime.push({
time: time,
type: 'swipe',
swipeDir: randomHorizontalDir,
partOfWiderSwipe: 'rightHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: c + 1
});
processedForWiderSwipeConversion.push({
originalTime: time,
originalColumn: c
});
processedForWiderSwipeConversion.push({
originalTime: time,
originalColumn: c + 1
});
colsWithVerticalSwipes[c] = null;
colsWithVerticalSwipes[c + 1] = null;
c++;
}
}
notesAtThisTime.forEach(function (note) {
var wasConverted = false;
for (var convIdx = 0; convIdx < processedForWiderSwipeConversion.length; convIdx++) {
if (processedForWiderSwipeConversion[convIdx].originalTime === note.time && processedForWiderSwipeConversion[convIdx].originalColumn === note.columnIndex && (note.swipeDir === 'up' || note.swipeDir === 'down')) {
wasConverted = true;
break;
}
}
if (!wasConverted) {
notesToKeepAtThisTime.push(note);
}
});
var horizontalWiderSwipePairs = {};
var notesForFinalProcessing = [];
var uniqueNotesAtThisTime = [];
var seenNotesKeysAtThisTime = {};
notesToKeepAtThisTime.forEach(function (note) {
var key = "" + note.type + "_" + (note.columnIndex !== undefined ? note.columnIndex : note.partOfWiderSwipe ? note.widerSwipePairCenterX + note.partOfWiderSwipe : '') + "_" + (note.swipeDir || '');
if (!seenNotesKeysAtThisTime[key]) {
uniqueNotesAtThisTime.push(note);
seenNotesKeysAtThisTime[key] = true;
}
});
uniqueNotesAtThisTime.sort(function (a, b) {
var valA = a.originalColumnHint !== undefined ? a.originalColumnHint : a.columnIndex !== undefined ? a.columnIndex : a.widerSwipePairCenterX || 0;
var valB = b.originalColumnHint !== undefined ? b.originalColumnHint : b.columnIndex !== undefined ? b.columnIndex : b.widerSwipePairCenterX || 0;
return valA - valB;
});
for (var nIdx = 0; nIdx < uniqueNotesAtThisTime.length; nIdx++) {
var note = uniqueNotesAtThisTime[nIdx];
if (note.partOfWiderSwipe) {
notesForFinalProcessing.push(note);
continue;
}
var potentialPartner = null;
if (nIdx + 1 < uniqueNotesAtThisTime.length) {
potentialPartner = uniqueNotesAtThisTime[nIdx + 1];
}
if (note.type === 'swipe' && (note.swipeDir === 'left' || note.swipeDir === 'right') && potentialPartner && potentialPartner.type === 'swipe' && potentialPartner.time === note.time && potentialPartner.swipeDir === note.swipeDir && potentialPartner.columnIndex === note.columnIndex + 1) {
var pairCenterX = (columnCenterXs[note.columnIndex] + columnCenterXs[potentialPartner.columnIndex]) / 2;
notesForFinalProcessing.push({
time: note.time,
type: 'swipe',
swipeDir: note.swipeDir,
partOfWiderSwipe: 'leftHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: note.columnIndex
});
notesForFinalProcessing.push({
time: potentialPartner.time,
type: 'swipe',
swipeDir: potentialPartner.swipeDir,
partOfWiderSwipe: 'rightHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: potentialPartner.columnIndex
});
nIdx++;
} else {
notesForFinalProcessing.push(note);
}
}
finalMapNotes.push.apply(finalMapNotes, notesForFinalProcessing);
}
var uniqueNotesOverall = [];
var seenNotesOverall = {};
finalMapNotes.sort(function (a, b) {
return a.time - b.time;
});
finalMapNotes.forEach(function (note) {
var cX;
var keyPartForColumn;
if (note.partOfWiderSwipe) {
cX = note.widerSwipePairCenterX + (note.partOfWiderSwipe === 'leftHalf' ? -(SWIPE_NOTE_WIDTH / 2) : SWIPE_NOTE_WIDTH / 2);
keyPartForColumn = "pC" + note.widerSwipePairCenterX + "h" + (note.partOfWiderSwipe === 'leftHalf' ? 'L' : 'R');
} else if (note.columnIndex !== undefined) {
cX = columnCenterXs[note.columnIndex];
keyPartForColumn = "c" + note.columnIndex;
} else {
cX = gameScreenWidth / 2;
keyPartForColumn = "cX" + cX;
}
var key = "" + note.time + "_" + note.type + "_" + keyPartForColumn + "_" + (note.swipeDir || '');
if (!seenNotesOverall[key]) {
uniqueNotesOverall.push(note);
seenNotesOverall[key] = true;
} else {
// console.log("Filtered final duplicate note: " + key);
}
});
console.log("Processed map for: " + songKeyForLogging + " FINALLY contains " + uniqueNotesOverall.length + " notes.");
return uniqueNotesOverall;
}
var hpBarsInitialized = false;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF,
alpha: 1
});
scoreTxt.anchor.set(1, 0); // Anchor center-top
scoreTxt.x = gameScreenWidth / 1;
scoreTxt.y = 20; // Position from the top of its container (gameUIContainer)
gameUIContainer.addChild(scoreTxt);
console.log("Restored scoreTxt: X=" + scoreTxt.x + " Y=" + scoreTxt.y + " Visible:" + scoreTxt.visible + " Parent: gameUIContainer");
var comboTxt = new Text2('Combo: 0', {
size: 50,
// Możesz dostosować rozmiar tekstu combo
fill: 0xFFFF00,
// Żółty kolor
alpha: 0.5
});
comboTxt.anchor.set(0, 0.5);
comboTxt.x = 100;
comboTxt.y = 1000;
comboTxt.rotation = -0.26;
gameUIContainer.addChild(comboTxt);
console.log("ComboTxt positioned: X=" + comboTxt.x + " Y=" + comboTxt.y + " Visible:" + comboTxt.visible + " Parent: gameUIContainer");
var hitZoneY = 1800;
var hitZoneVisualWidth = playfieldWidth;
function rectsIntersect(r1, r2) {
return !(r2.x > r1.x + r1.width || r2.x + r2.width < r1.x || r2.y > r1.y + r1.height || r2.y + r2.height < r1.y);
}
function resetGameState() {
notes.forEach(function (n) {
if (n && n.parent) {
n.destroy();
}
});
notes = [];
nextNoteIdx = 0;
score = 0;
combo = 0;
maxCombo = 0;
swipeStart = null;
inputLocked = false;
scoreTxt.setText('Score: 0');
comboTxt.setText('Combo: 0');
gameOverFlag = false;
playerCurrentHP = playerMaxHP;
bossCurrentHP = bossMaxHP;
hpBarsInitialized = false;
if (isShieldActive) {
isShieldActive = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (isPrecisionBuffActive) {
isPrecisionBuffActive = false;
if (originalHitWindowPerfect > 0) {
hitWindowPerfect = originalHitWindowPerfect;
}
if (originalHitWindowGood > 0) {
hitWindowGood = originalHitWindowGood;
}
// Reset rozmiaru ramki, jeśli była powiększona
if (activeHitFrameSprite) {
// Zmienione z animatedHitFrame
activeHitFrameSprite.scale.set(1.0, 1.0); // Resetujemy skalę
}
}
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
if (hpBarsInitialized && playerHpBarFill && bossHpBarFill) {
updatePlayerHpDisplay();
updateBossHpDisplay();
}
// Upewniamy się, że obiekty ramek są usunięte
if (activeHitFrameSprite && activeHitFrameSprite.parent) {
activeHitFrameSprite.destroy();
activeHitFrameSprite = null;
}
if (fadingOutHitFrameSprite && fadingOutHitFrameSprite.parent) {
fadingOutHitFrameSprite.destroy();
fadingOutHitFrameSprite = null;
}
}
function loadSong(songKey) {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
if (gameUIContainer) {
gameUIContainer.visible = true;
}
// WAŻNE: Wywołaj setupGameplayElements na początku każdej piosenki, aby mieć pewność, że ramki są zawsze inicjalizowane
setupGameplayElements();
lastPlayedSongKeyForRestart = songKey;
bossWasDefeatedThisSong = false;
var songData;
if (isTutorialMode && songKey === "TutorialTrack") {
songData = tutorialSongData;
} else {
songData = allSongData[songKey];
}
if (!songData) {
console.log("Error: Song data not found for key: " + songKey);
if (allSongData["defaultTestTrack"]) {
songData = allSongData["defaultTestTrack"];
console.log("Fallback to defaultTestTrack");
} else {
currentActiveRhythmMap = [];
console.log("No fallback song data found.");
return;
}
}
currentFightingBossId = null;
if (!isTutorialMode) {
for (var i = 0; i < allBossData.length; i++) {
if (allBossData[i].songMapKey === songKey) {
currentFightingBossId = allBossData[i].id;
break;
}
}
}
if (songData.config) {
playerMaxHP = songData.config.playerMaxHP || 10;
bossMaxHP = songData.config.bossMaxHP || 50;
} else {
playerMaxHP = 10;
bossMaxHP = 50;
}
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
currentMusic = null;
resetGameState();
// Resetuje stan gry, w tym ukrywa ramki (jeśli nie jest tutorial)
// Pokaż ramkę i linię perfect TYLKO po zresetowaniu stanu i rozpoczęciu gry
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = true;
activeHitFrameSprite.alpha = 0.7; // Upewnij się, że ma poprawną alpha na start
currentColoredFrameIndex = 0; // Resetujemy indeks koloru na start
activeHitFrameSprite.texture = LK.getAsset(coloredFrameAssetKeys[currentColoredFrameIndex], {}).texture; // Ustawia startową grafikę
game.addChild(activeHitFrameSprite); // Ta linijka już tu była
game.setChildIndex(activeHitFrameSprite, game.children.length - 2); // To umieści ją prawie na samym wierzchu
}
if (staticPerfectLine) {
staticPerfectLine.visible = true;
staticPerfectLine.tint = 0x00FFFF; // Ustaw początkowy kolor linii perfect, np. na cyjan
}
if (gameUIContainer) {
gameUIContainer.visible = true;
}
if (isTutorialMode) {
if (scoreTxt) {
scoreTxt.visible = false;
}
if (comboTxt) {
comboTxt.visible = false;
}
} else {
// Normalny tryb gry
if (scoreTxt) {
scoreTxt.visible = true;
}
if (comboTxt) {
comboTxt.visible = true;
}
}
hpBarsInitialized = false;
nextNoteIdx = 0;
if (currentBossSprite && currentBossSprite.parent) {
currentBossSprite.destroy();
currentBossSprite = null;
}
if (!isTutorialMode && songData.bossAssetKey) {
currentBossSprite = LK.getAsset(songData.bossAssetKey, {
anchorX: 0.5,
anchorY: 0.5
});
currentBossSprite.x = gameScreenWidth / 2;
currentBossSprite.y = 350;
currentBossSprite.alpha = 0.8;
game.addChildAt(currentBossSprite, 0);
} else if (isTutorialMode) {
if (currentBossSprite && currentBossSprite.parent) {
currentBossSprite.destroy();
currentBossSprite = null;
}
}
if (songData.rawRhythmMap) {
currentActiveRhythmMap = processRawRhythmMap(songData.rawRhythmMap, songKey);
} else {
currentActiveRhythmMap = [];
}
gameStartTime = Date.now();
if (songData.musicAsset) {
currentMusic = LK.getSound(songData.musicAsset);
if (currentMusic && typeof currentMusic.play === 'function') {
currentMusic.play();
}
}
currentScreenState = 'gameplay';
}
function setupHpBars() {
if (bossHpBarContainer) {
bossHpBarContainer.destroy();
}
bossHpBarContainer = new Container();
bossHpBarContainer.x = gameScreenWidth / 2;
bossHpBarContainer.y = 100; // Adjusted Y slightly lower than scoreTxt for clarity
gameUIContainer.addChild(bossHpBarContainer); // Add to gameUIContainer
var bossBg = LK.getAsset('hpBarBackground', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0.5,
anchorY: 0.5
});
bossHpBarContainer.addChild(bossBg);
bossHpBarFill = LK.getAsset('bossHpFill', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0,
anchorY: 0.5,
x: -hpBarWidth / 2
});
bossHpBarContainer.addChild(bossHpBarFill);
if (playerHpBarContainer) {
playerHpBarContainer.destroy();
}
playerHpBarContainer = new Container();
playerHpBarContainer.x = gameScreenWidth / 2;
playerHpBarContainer.y = gameScreenHeight - 80;
gameUIContainer.addChild(playerHpBarContainer); // Add to gameUIContainer
var playerBg = LK.getAsset('hpBarBackground', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0.5,
anchorY: 0.5
});
playerHpBarContainer.addChild(playerBg);
playerHpBarFill = LK.getAsset('playerHpFill', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0,
anchorY: 0.5,
x: -hpBarWidth / 2
});
playerHpBarContainer.addChild(playerHpBarFill);
updateBossHpDisplay();
updatePlayerHpDisplay();
console.log("HP Bars setup and added to gameUIContainer. PlayerHP Y: " + playerHpBarContainer.y + " BossHP Y: " + bossHpBarContainer.y);
}
function setupPowerUpDisplay() {
var smallIconSize = 60;
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.parent) {
shieldTimerDisplayContainer.destroy();
}
shieldTimerDisplayContainer = new Container();
shieldTimerDisplayContainer.x = gameScreenWidth - 120;
shieldTimerDisplayContainer.y = 150;
if (gameUIContainer) {
gameUIContainer.addChild(shieldTimerDisplayContainer);
}
smallShieldIconDisplay = LK.getAsset('shieldAsset', {
anchorX: 0.5,
anchorY: 0.5,
width: smallIconSize,
height: smallIconSize
});
shieldTimerDisplayContainer.addChild(smallShieldIconDisplay);
shieldTimerTextDisplay = new Text2("", {
size: 35,
fill: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0
});
shieldTimerTextDisplay.y = smallIconSize / 2 + 5;
shieldTimerDisplayContainer.addChild(shieldTimerTextDisplay);
shieldTimerDisplayContainer.visible = false;
// Usunięto konfigurację dla swipeToTapTimerDisplayContainer
// Dodano konfigurację dla precisionBuffTimerDisplayContainer
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.parent) {
precisionBuffTimerDisplayContainer.destroy();
}
precisionBuffTimerDisplayContainer = new Container();
precisionBuffTimerDisplayContainer.x = gameScreenWidth - 120;
// Umieść poniżej timera tarczy lub w innym odpowiednim miejscu
precisionBuffTimerDisplayContainer.y = shieldTimerDisplayContainer.y + smallIconSize + 40 + 10;
if (gameUIContainer) {
gameUIContainer.addChild(precisionBuffTimerDisplayContainer);
}
// Użyj dedykowanego assetu dla ikony "Większej Precyzji", jeśli masz.
// Na razie używamy 'shieldAsset' jako placeholdera.
smallPrecisionIconDisplay = LK.getAsset('shieldAsset', {
anchorX: 0.5,
anchorY: 0.5,
width: smallIconSize,
height: smallIconSize
});
precisionBuffTimerDisplayContainer.addChild(smallPrecisionIconDisplay);
precisionBuffTimerTextDisplay = new Text2("", {
size: 35,
fill: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0
});
precisionBuffTimerTextDisplay.y = smallIconSize / 2 + 5;
precisionBuffTimerDisplayContainer.addChild(precisionBuffTimerTextDisplay);
precisionBuffTimerDisplayContainer.visible = false;
console.log("Timer UIs for Shield & Precision Buff created.");
}
function updatePowerUpDisplayCounts() {
if (hpPotionCountText) {
// Sprawdzamy, czy UI zostało już zainicjalizowane
hpPotionCountText.setText("x" + collectedPowerUps.potion);
shieldCountText.setText("x" + collectedPowerUps.shield);
swipeToTapCountText.setText("x" + collectedPowerUps.swipeToTap);
}
}
function updatePlayerHpDisplay() {
if (playerHpBarFill) {
var healthPercent = playerCurrentHP / playerMaxHP;
playerHpBarFill.width = hpBarWidth * Math.max(0, healthPercent);
}
}
function updateBossHpDisplay() {
if (bossHpBarFill) {
var healthPercent = bossCurrentHP / bossMaxHP;
bossHpBarFill.width = hpBarWidth * Math.max(0, healthPercent);
}
}
function spawnNotes() {
if (!currentActiveRhythmMap || currentActiveRhythmMap.length === 0) {
return;
}
var now = Date.now();
if (!currentActiveRhythmMap) {
return;
}
while (nextNoteIdx < currentActiveRhythmMap.length) {
var noteData = currentActiveRhythmMap[nextNoteIdx];
var noteTargetHitTime = gameStartTime + noteData.time;
if (noteTargetHitTime - noteTravelTime <= now) {
var targetCenterX;
if (noteData.partOfWiderSwipe && noteData.widerSwipePairCenterX !== undefined) {
if (noteData.partOfWiderSwipe === 'leftHalf') {
targetCenterX = noteData.widerSwipePairCenterX - SWIPE_NOTE_WIDTH / 2;
} else if (noteData.partOfWiderSwipe === 'rightHalf') {
targetCenterX = noteData.widerSwipePairCenterX + SWIPE_NOTE_WIDTH / 2;
} else {
targetCenterX = columnCenterXs[noteData.originalColumnHint !== undefined ? noteData.originalColumnHint : Math.floor(NUM_COLUMNS / 2)];
}
} else if (noteData.columnIndex !== undefined && noteData.columnIndex >= 0 && noteData.columnIndex < NUM_COLUMNS) {
targetCenterX = columnCenterXs[noteData.columnIndex];
} else {
targetCenterX = playfieldStartX + playfieldWidth / 2;
console.warn("spawnNotes - Note spawned without proper columnIndex or widerSwipe info:", noteData);
}
var finalNoteType = noteData.type;
var finalSwipeDir = noteData.swipeDir;
var noteWillBeBuff = false;
var awardedBuffType = null;
if (finalNoteType === 'tap' && !isTutorialMode && !gameOverFlag) {
if (Math.random() < BUFF_CHANCE) {
noteWillBeBuff = true;
var buffTypesAvailable = ['potion', 'shield', 'precision']; // Zaktualizowana lista buffów
awardedBuffType = buffTypesAvailable[Math.floor(Math.random() * buffTypesAvailable.length)];
}
}
// Usunięto blok if (isSwipeToTapBuffActive && finalNoteType === 'swipe' ...),
// ponieważ buff SwipeToTap jest usuwany.
var n = new Note(finalNoteType, finalSwipeDir, noteTargetHitTime, targetCenterX, noteWillBeBuff, awardedBuffType);
n.mapData = noteData;
if (noteData.partOfWiderSwipe) {
n.isWiderSwipePart = true;
}
notes.push(n);
game.addChild(n);
nextNoteIdx++;
} else {
break;
}
}
}
function removeOldNotes() {
var now = Date.now();
for (var i = notes.length - 1; i >= 0; i--) {
var n = notes[i];
var timeToRemoveAfterJudged = 700; // ms po targetHitTime dla ocenionych notatek
var timeToRemoveIfNotJudged = noteTravelTime / 2 + hitWindowGood + 500; // Dłuższy czas, jeśli nieoceniona, liczony od targetHitTime
if (n.judged && now > n.targetHitTime + timeToRemoveAfterJudged) {
if (n.parent) {
n.destroy();
}
notes.splice(i, 1);
} else if (!n.judged && now > n.targetHitTime + timeToRemoveIfNotJudged) {
if (n.noteType !== 'trap') {}
if (n.parent) {
n.destroy();
}
notes.splice(i, 1);
}
}
}
function findNoteAt(x, y, typeToFind) {
var now = Date.now();
var bestNote = null;
var smallestTimeDiff = hitWindowGood + 1;
for (var i = 0; i < notes.length; i++) {
var n = notes[i];
if (n.judged || n.noteType !== typeToFind) {
continue;
}
var timeDiff = Math.abs(now - n.targetHitTime);
if (timeDiff > hitWindowGood) {
continue;
}
var currentNoteAsset = n.noteAsset;
if (!currentNoteAsset) {
continue;
}
var currentNoteWidth = currentNoteAsset.width * n.scale.x;
var currentNoteHeight = currentNoteAsset.height * n.scale.y;
if (n.noteType === 'swipe') {
currentNoteWidth = SWIPE_NOTE_WIDTH * n.scale.x;
currentNoteHeight = SWIPE_NOTE_WIDTH * n.scale.y;
}
var dx = x - n.x;
var dy = y - n.y;
if (Math.abs(dx) <= currentNoteWidth / 2 && Math.abs(dy) <= currentNoteHeight / 2) {
if (timeDiff < smallestTimeDiff) {
bestNote = n;
smallestTimeDiff = timeDiff;
}
}
}
return bestNote;
}
function addScore(result) {
if (isTutorialMode) {
return;
}
if (result === 'perfect') {
score += 100;
} else if (result === 'good') {
score += 50;
}
scoreTxt.setText('Score: ' + score);
}
function addCombo() {
if (isTutorialMode) {
return;
}
combo += 1;
if (combo > maxCombo) {
maxCombo = combo;
}
comboTxt.setText('Combo: ' + combo);
if (combo > 1) {
var originalScale = comboTxt.scale.x;
tween(comboTxt.scale, {
x: originalScale * 1.3,
y: originalScale * 1.3
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(comboTxt.scale, {
x: originalScale,
y: originalScale
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
}
function resetCombo() {
combo = 0;
comboTxt.setText('Combo: 0');
}
function checkGameEnd() {
if (isTutorialMode || gameOverFlag) {
return;
}
var summaryData = {
score: score,
maxCombo: maxCombo,
bossWasActuallyDefeated: bossWasDefeatedThisSong,
statusMessage: ""
};
if (playerCurrentHP <= 0) {
gameOverFlag = true;
console.log("GAME OVER - Player HP depleted");
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
summaryData.statusMessage = "GAME OVER";
summaryData.bossWasActuallyDefeated = false;
displayEndOfSongScreen(summaryData);
return;
}
if (bossCurrentHP <= 0 && !bossWasDefeatedThisSong) {
bossWasDefeatedThisSong = true;
console.log("Boss HP depleted during song! Player continues playing.");
if (currentFightingBossId && bossUnlockProgress.hasOwnProperty(currentFightingBossId)) {
bossUnlockProgress[currentFightingBossId] = true;
console.log("Boss " + currentFightingBossId + " marked as defeated in progress.");
storage[BOSS_UNLOCK_KEY] = bossUnlockProgress;
console.log("Boss unlock progress saved to storage.");
}
}
if (currentActiveRhythmMap && nextNoteIdx >= currentActiveRhythmMap.length && notes.length === 0) {
gameOverFlag = true;
console.log("SONG ENDED");
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
if (bossWasDefeatedThisSong) {
summaryData.statusMessage = "VICTORY!";
} else {
summaryData.statusMessage = "SONG COMPLETED";
}
summaryData.bossWasActuallyDefeated = bossWasDefeatedThisSong;
displayEndOfSongScreen(summaryData);
return;
}
}
function getSongStats(songMapKey) {
console.log("getSongStats called for songMapKey:", songMapKey);
if (!songMapKey) {
console.warn("getSongStats: No songMapKey provided, returning default stats.");
return {
bestScore: 0,
bestCombo: 0
};
}
var individualSongStorageKey = 'wf_stats_' + songMapKey;
console.log("getSongStats: Attempting to read from storage key:", individualSongStorageKey);
var songStats = storage[individualSongStorageKey];
// ZMIENIONA LINIA DEBUGOWANIA:
console.log("getSongStats: Raw data from storage for " + individualSongStorageKey + ":", songStats);
// Po prostu logujemy surowy obiekt songStats, bez JSON.parse(JSON.stringify(...))
if (songStats) {
var statsToReturn = {
bestScore: parseInt(songStats.bestScore, 10) || 0,
bestCombo: parseInt(songStats.bestCombo, 10) || 0
};
console.log("getSongStats: Parsed and returning stats:", statsToReturn);
return statsToReturn;
}
console.log("getSongStats: No stats found in storage for " + individualSongStorageKey + ", returning default stats.");
return {
bestScore: 0,
bestCombo: 0
};
}
function saveSongStats(songMapKey, currentScore, currentCombo) {
if (!songMapKey) {
return;
}
var individualSongStorageKey = 'wf_stats_' + songMapKey; // Unikalny klucz dla piosenki
// Odczytaj istniejące statystyki dla tej konkretnej piosenki lub utwórz nowy obiekt
var storedData = storage[individualSongStorageKey];
var songStats;
if (storedData) {
songStats = {
bestScore: storedData.bestScore,
bestCombo: storedData.bestCombo
};
} else {
songStats = {
bestScore: 0,
bestCombo: 0
};
}
var updated = false;
var numericCurrentScore = parseInt(currentScore, 10) || 0;
var numericCurrentCombo = parseInt(currentCombo, 10) || 0;
if (numericCurrentScore > (parseInt(songStats.bestScore, 10) || 0)) {
songStats.bestScore = numericCurrentScore;
updated = true;
console.log("New best score for " + songMapKey + " (" + individualSongStorageKey + "): " + numericCurrentScore);
}
if (numericCurrentCombo > (parseInt(songStats.bestCombo, 10) || 0)) {
songStats.bestCombo = numericCurrentCombo;
updated = true;
console.log("New best combo for " + songMapKey + " (" + individualSongStorageKey + "): " + numericCurrentCombo);
}
if (updated) {
storage[individualSongStorageKey] = songStats; // Zapisz obiekt statystyk dla tej piosenki
console.log("Song stats saved to storage for key: " + individualSongStorageKey);
}
}
function displayEndOfSongScreen(summaryData) {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
}
songSummaryContainer = new Container();
songSummaryContainer.x = 0;
songSummaryContainer.y = 0;
game.addChild(songSummaryContainer);
currentScreenState = 'songSummary';
if (lastPlayedSongKeyForRestart) {
saveSongStats(lastPlayedSongKeyForRestart, summaryData.score, summaryData.maxCombo);
}
var bestStats = getSongStats(lastPlayedSongKeyForRestart || summaryData.songMapKey);
var overlay = LK.getAsset('summaryOverlayAsset', {
width: gameScreenWidth,
height: gameScreenHeight,
alpha: 0.7,
interactive: true
});
songSummaryContainer.addChild(overlay);
var popupWidth = gameScreenWidth * 0.6;
var popupHeight = 720;
var popupX = (gameScreenWidth - popupWidth) / 2;
var popupY = (gameScreenHeight - popupHeight) / 2;
var popupBackground = LK.getAsset('summaryPopupBackgroundAsset', {
x: popupX,
y: popupY,
width: popupWidth,
height: popupHeight
});
songSummaryContainer.addChild(popupBackground);
var currentY = popupY;
currentY += 40;
var titleTextContent = summaryData.statusMessage || "SONG ENDED";
var titleText = new Text2(titleTextContent, {
size: 70,
fill: 0xFFFFFF,
align: 'center',
wordWrap: true,
wordWrapWidth: popupWidth * 0.9
});
titleText.anchor.set(0.5, 0);
titleText.x = popupX + popupWidth / 2;
titleText.y = currentY;
songSummaryContainer.addChild(titleText);
currentY += titleText.height + 35;
var bossDefeatedStatusText = new Text2("Boss Defeated: ", {
size: 60,
fill: 0xFFFFFF
});
bossDefeatedStatusText.anchor.set(0, 0.5);
var bossDefeatedValueText = new Text2(summaryData.bossWasActuallyDefeated ? "YES" : "NO", {
size: 60,
fill: summaryData.bossWasActuallyDefeated ? 0x00FF00 : 0xFF0000
});
bossDefeatedValueText.anchor.set(0, 0.5);
var tempBossContainer = new Container();
tempBossContainer.addChild(bossDefeatedStatusText);
bossDefeatedValueText.x = bossDefeatedStatusText.width + 10;
tempBossContainer.addChild(bossDefeatedValueText);
var combinedBossTextWidth = tempBossContainer.width;
bossDefeatedStatusText.x = popupX + (popupWidth - combinedBossTextWidth) / 2;
bossDefeatedStatusText.y = currentY;
bossDefeatedValueText.x = bossDefeatedStatusText.x + bossDefeatedStatusText.width + 10;
bossDefeatedValueText.y = currentY;
songSummaryContainer.addChild(bossDefeatedStatusText);
songSummaryContainer.addChild(bossDefeatedValueText);
currentY += bossDefeatedStatusText.height + 30;
var scoreTextSummary = new Text2("Score: " + summaryData.score, {
// Zmieniono nazwę zmiennej, aby uniknąć konfliktu
size: 50,
fill: 0xFFFFFF,
align: 'center'
});
scoreTextSummary.anchor.set(0.5, 0.5);
scoreTextSummary.x = popupX + popupWidth / 2;
scoreTextSummary.y = currentY;
songSummaryContainer.addChild(scoreTextSummary);
currentY += scoreTextSummary.height + 25;
var comboTextSummary = new Text2("Max Combo: " + summaryData.maxCombo, {
// Zmieniono nazwę zmiennej
size: 50,
fill: 0xFFFFFF,
align: 'center'
});
comboTextSummary.anchor.set(0.5, 0.5);
comboTextSummary.x = popupX + popupWidth / 2;
comboTextSummary.y = currentY;
songSummaryContainer.addChild(comboTextSummary);
currentY += comboTextSummary.height + 35;
var bestScoreText = new Text2("Best Score: " + bestStats.bestScore, {
size: 50,
fill: 0xFFFF00,
align: 'center'
});
bestScoreText.anchor.set(0.5, 0.5);
bestScoreText.x = popupX + popupWidth / 2;
bestScoreText.y = currentY;
songSummaryContainer.addChild(bestScoreText);
currentY += bestScoreText.height + 25;
var bestComboText = new Text2("Best Combo: " + bestStats.bestCombo, {
size: 50,
fill: 0xFFFF00,
align: 'center'
});
bestComboText.anchor.set(0.5, 0.5);
bestComboText.x = popupX + popupWidth / 2;
bestComboText.y = currentY;
songSummaryContainer.addChild(bestComboText);
var buttonWidth = popupWidth * 0.4;
var buttonHeight = 70;
var buttonBottomMargin = 35;
var buttonY = popupY + popupHeight - buttonHeight - buttonBottomMargin;
var backButtonBg = LK.getAsset('summaryButtonBackgroundAsset', {
x: popupX + (popupWidth / 2 - buttonWidth - 15),
y: buttonY,
width: buttonWidth,
height: buttonHeight,
interactive: true,
cursor: "pointer"
});
songSummaryContainer.addChild(backButtonBg);
var backToMenuButton = new Text2("Back to Menu", {
size: 40,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 2
});
backToMenuButton.anchor.set(0.5, 0.5);
backToMenuButton.x = backButtonBg.x + buttonWidth / 2;
backToMenuButton.y = backButtonBg.y + buttonHeight / 2;
songSummaryContainer.addChild(backToMenuButton);
backButtonBg.down = function () {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
showBossSelectionScreen();
};
var restartButtonBg = LK.getAsset('summaryButtonBackgroundAsset', {
x: popupX + (popupWidth / 2 + 15),
y: buttonY,
width: buttonWidth,
height: buttonHeight,
interactive: true,
cursor: "pointer"
});
songSummaryContainer.addChild(restartButtonBg);
var restartButton = new Text2("Restart Battle", {
size: 40,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 2
});
restartButton.anchor.set(0.5, 0.5);
restartButton.x = restartButtonBg.x + buttonWidth / 2;
restartButton.y = restartButtonBg.y + buttonHeight / 2;
songSummaryContainer.addChild(restartButton);
restartButtonBg.down = function () {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
if (lastPlayedSongKeyForRestart) {
loadSong(lastPlayedSongKeyForRestart);
} else {
showMainMenu();
}
};
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (activeHitFrameSprite) {
activeHitFrameSprite.visible = false;
} // Ukryj nową ramkę
if (staticPerfectLine) {
staticPerfectLine.visible = false;
} // Ukryj nową linię
}
game.onNoteMiss = function (note) {
if (!note) {
return;
}
note.showHitFeedback('miss');
if (!isTutorialMode) {
if (!isShieldActive) {
resetCombo();
} else {
console.log("Gracz ominął nutę, ale tarcza jest aktywna! Combo NIE zresetowane.");
}
if (isShieldActive) {
console.log("Gracz ominął nutę, ale tarcza jest aktywna! Brak utraty HP.");
} else if (!gameOverFlag) {
playerCurrentHP = Math.max(0, playerCurrentHP - 1);
updatePlayerHpDisplay();
console.log("Player HP after miss: " + playerCurrentHP);
}
}
if (note.parent) {
LK.effects.flashObject(note, 0xff0000, 300);
}
};
game.down = function (x, y, obj) {
if (currentScreenState === 'gameplay') {
if (inputLocked) {
console.log("Input locked, returning.");
return;
}
console.log("Raw click coords: x=" + x + ", y=" + y);
// NIE SPRAWDZAMY JUŻ CLICKISINFRAME
// Zakładamy, że kliknięcie może być gdziekolwiek w obrębie,
// lub polegamy na logice findNoteAt, która sprawdza pozycję nuty.
swipeStart = {
x: x,
y: y,
time: Date.now()
};
var noteUnderCursor_gp = findNoteAt(x, y, 'trap');
if (noteUnderCursor_gp && !noteUnderCursor_gp.judged && noteUnderCursor_gp.isInHitWindow()) {
noteUnderCursor_gp.judged = true;
noteUnderCursor_gp.showHitFeedback('miss');
if (!isTutorialMode) {
if (isShieldActive) {
// Gracz trafił w TRAP NOTE, ale tarcza jest aktywna!
} else {
resetCombo();
LK.effects.flashScreen(0xff0000, 400);
if (!gameOverFlag) {
playerCurrentHP = Math.max(0, playerCurrentHP - 1);
updatePlayerHpDisplay();
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 200);
return;
}
noteUnderCursor_gp = findNoteAt(x, y, 'tap');
if (noteUnderCursor_gp && !noteUnderCursor_gp.judged && noteUnderCursor_gp.isInHitWindow()) {
var result_gp = noteUnderCursor_gp.getHitAccuracy();
noteUnderCursor_gp.judged = true;
if (noteUnderCursor_gp.isBuffNote) {
noteUnderCursor_gp.showHitFeedback(result_gp === 'miss' ? 'miss' : 'perfect');
if (result_gp !== 'miss' && !isTutorialMode) {
var buffType = noteUnderCursor_gp.buffType;
if (buffType === 'potion') {
playerCurrentHP = Math.min(playerMaxHP, playerCurrentHP + POTION_HEAL_AMOUNT);
updatePlayerHpDisplay();
} else if (buffType === 'shield') {
if (!isShieldActive) {
isShieldActive = true;
shieldEndTime = Date.now() + SHIELD_DURATION;
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = true;
}
}
} else if (buffType === 'precision') {
if (!isPrecisionBuffActive) {
isPrecisionBuffActive = true;
precisionBuffEndTime = Date.now() + PRECISION_BUFF_DURATION;
originalHitWindowPerfect = hitWindowPerfect;
originalHitWindowGood = hitWindowGood;
hitWindowPerfect = Math.round(hitWindowPerfect * precisionBuffHitWindowMultiplier);
hitWindowGood = Math.round(hitWindowGood * precisionBuffHitWindowMultiplier);
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = true;
}
// Jeśli chcesz, aby ramka rozszerzała się również z precision buffem
if (activeHitFrameSprite) {
tween(activeHitFrameSprite.scale, {
y: DEFAULT_ANIMATED_FRAME_HEIGHT * 1.5 / DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeOutQuad
});
}
}
}
} else if (result_gp === 'miss' && !isTutorialMode) {
if (!isShieldActive) {
resetCombo();
}
}
} else {
// Zwykłe nuty tap
noteUnderCursor_gp.showHitFeedback(result_gp);
if (result_gp !== 'miss') {
addScore(result_gp);
addCombo();
if (!isTutorialMode && !gameOverFlag) {
if (result_gp === 'perfect') {
bossCurrentHP = Math.max(0, bossCurrentHP - 2);
} else if (result_gp === 'good') {
bossCurrentHP = Math.max(0, bossCurrentHP - 1);
}
updateBossHpDisplay();
}
// *** LOGIKA CROSS-FADE DLA TAP ***
startCrossFadeAnimation();
} else {
if (!isTutorialMode) {
if (!isShieldActive) {
resetCombo();
}
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 120);
return;
}
}
};
game.move = function (x, y, obj) {};
game.up = function (x, y, obj) {
if (currentScreenState === 'gameplay') {
if (inputLocked || !swipeStart) {
swipeStart = null;
return;
}
var swipeEndX = x;
var swipeEndY = y;
var swipeEndTime = Date.now();
var dx = swipeEndX - swipeStart.x;
var dy = swipeEndY - swipeStart.y;
var dist = Math.sqrt(dx * dx + dy * dy);
var potentialSwipe = dist >= MIN_SWIPE_DISTANCE;
var swipedNoteSuccessfully = false;
if (potentialSwipe) {
var detectedDir = null;
if (Math.abs(dx) > Math.abs(dy)) {
detectedDir = dx > 0 ? 'right' : 'left';
} else {
detectedDir = dy > 0 ? 'down' : 'up';
}
var swipeBoundingBox = {
x: Math.min(swipeStart.x, swipeEndX),
y: Math.min(swipeStart.y, swipeEndY),
width: Math.abs(dx),
height: Math.abs(dy)
};
var notesHitThisSwipe = [];
for (var i_swipe = 0; i_swipe < notes.length; i_swipe++) {
var n_swipe = notes[i_swipe];
if (n_swipe.judged || n_swipe.noteType !== 'swipe') {
continue;
}
var overallSwipeTimeMatchesNote = false;
if (n_swipe.targetHitTime >= swipeStart.time - hitWindowGood && n_swipe.targetHitTime <= swipeEndTime + hitWindowGood) {
overallSwipeTimeMatchesNote = true;
}
if (!overallSwipeTimeMatchesNote) {
if (swipeStart.time >= n_swipe.targetHitTime - hitWindowGood && swipeStart.time <= n_swipe.targetHitTime + hitWindowGood || swipeEndTime >= n_swipe.targetHitTime - hitWindowGood && swipeEndTime <= n_swipe.targetHitTime + hitWindowGood) {
overallSwipeTimeMatchesNote = true;
}
}
if (!overallSwipeTimeMatchesNote) {
continue;
}
if (n_swipe.alpha === 0) {
continue;
}
var noteCurrentWidth_swipe = SWIPE_NOTE_WIDTH * n_swipe.scale.x;
var noteCurrentHeight_swipe = SWIPE_NOTE_WIDTH * n_swipe.scale.y;
var noteBoundingBox_swipe = {
x: n_swipe.x - noteCurrentWidth_swipe / 2,
y: n_swipe.y - noteCurrentHeight_swipe / 2,
width: noteCurrentWidth_swipe,
height: noteCurrentHeight_swipe
};
if (rectsIntersect(swipeBoundingBox, noteBoundingBox_swipe)) {
if (detectedDir === n_swipe.swipeDir) {
var verticalProximity = Math.abs(n_swipe.y - n_swipe.centerY);
var verticalTolerance = noteCurrentHeight_swipe / 1.5;
if (verticalProximity < verticalTolerance) {
notesHitThisSwipe.push(n_swipe);
}
}
}
}
if (notesHitThisSwipe.length > 0) {
notesHitThisSwipe.sort(function (a, b) {
var da = Math.abs(swipeEndTime - a.targetHitTime);
var db = Math.abs(swipeEndTime - b.targetHitTime);
return da - db;
});
var maxNotesToHitPerSwipe = 1;
if (notesHitThisSwipe.length > 0 && notesHitThisSwipe[0].isWiderSwipePart) {
maxNotesToHitPerSwipe = 2;
}
var notesActuallyHitCount = 0;
for (var k_swipe = 0; k_swipe < notesHitThisSwipe.length && notesActuallyHitCount < maxNotesToHitPerSwipe; k_swipe++) {
var noteToJudge_swipe = notesHitThisSwipe[k_swipe];
if (noteToJudge_swipe.judged) {
continue;
}
if (notesActuallyHitCount === 1 && notesHitThisSwipe[0].isWiderSwipePart) {
if (!noteToJudge_swipe.isWiderSwipePart || noteToJudge_swipe.mapData.widerSwipePairCenterX !== notesHitThisSwipe[0].mapData.widerSwipePairCenterX || noteToJudge_swipe.mapData.partOfWiderSwipe === notesHitThisSwipe[0].mapData.partOfWiderSwipe) {
continue;
}
}
var result_swipe = noteToJudge_swipe.getHitAccuracy();
noteToJudge_swipe.judged = true;
noteToJudge_swipe.showHitFeedback(result_swipe);
if (result_swipe !== 'miss') {
addScore(result_swipe);
addCombo();
if (!isTutorialMode && !gameOverFlag) {
if (result_swipe === 'perfect') {
bossCurrentHP = Math.max(0, bossCurrentHP - 2);
} else if (result_swipe === 'good') {
bossCurrentHP = Math.max(0, bossCurrentHP - 1);
}
updateBossHpDisplay();
}
// *** LOGIKA CROSS-FADE DLA SWIPE ***
startCrossFadeAnimation();
} else {
if (!isTutorialMode) {
resetCombo();
}
}
swipedNoteSuccessfully = true;
notesActuallyHitCount++;
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 80);
swipeStart = null;
}
};
game.update = function () {
if (typeof notes === 'undefined' || !Array.isArray(notes)) {
notes = [];
}
var now = Date.now();
if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
miniGameTimeActive += 16;
if (miniGameTimeActive >= MINI_GAME_SPEED_INCREASE_INTERVAL) {
currentMiniGameObjectSpeed += MINI_GAME_INCREMENT;
miniGameTimeActive = 0;
}
spawnMiniGameObstacle();
moveMiniGameObstacles();
checkMiniGameCollisions();
updateMiniGameScoreDisplay();
} else if (currentScreenState === 'miniGameActive' && isMiniGameOver) {
if (miniGameScreenElements.find(function (el) {
return el.isGameOverText;
}) === undefined) {
var gameOverText = new Text2("GAME OVER", {
size: 100,
fill: 0xFF0000,
align: 'center'
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = miniGameViewport.x + miniGameViewport.width / 2;
gameOverText.y = miniGameViewport.y + miniGameViewport.height / 2;
gameOverText.isGameOverText = true;
game.addChild(gameOverText);
miniGameScreenElements.push(gameOverText);
}
} else if (currentScreenState === 'gameplay') {
if (!isTutorialMode && !hpBarsInitialized) {
setupHpBars();
setupPowerUpDisplay();
hpBarsInitialized = true;
}
if (!isTutorialMode) {
if (isShieldActive) {
if (now > shieldEndTime) {
isShieldActive = false;
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
console.log("Tarcza WYGASŁA.");
} else {
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.visible) {
var remainingSecondsShield = (shieldEndTime - now) / 1000;
if (shieldTimerTextDisplay) {
shieldTimerTextDisplay.setText(remainingSecondsShield.toFixed(1) + "s");
}
}
}
} else {
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.visible) {
shieldTimerDisplayContainer.visible = false;
}
}
if (isPrecisionBuffActive) {
if (now > precisionBuffEndTime) {
isPrecisionBuffActive = false;
hitWindowPerfect = originalHitWindowPerfect;
hitWindowGood = originalHitWindowGood;
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
// Zmieniono 'animatedHitFrame' na 'activeHitFrameSprite'
if (activeHitFrameSprite) {
tween(activeHitFrameSprite.scale, {
y: 1.0
}, {
duration: 250,
easing: tween.easeInQuad
});
tween(activeHitFrameSprite, {
width: DEFAULT_ANIMATED_FRAME_WIDTH,
height: DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeInQuad
});
}
console.log("Precision buff WYGASŁ. Windows reset to P:" + hitWindowPerfect + " G:" + hitWindowGood);
} else {
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.visible) {
var remainingSecondsBuff = (precisionBuffEndTime - now) / 1000;
if (precisionBuffTimerTextDisplay) {
precisionBuffTimerTextDisplay.setText(remainingSecondsBuff.toFixed(1) + "s");
}
}
}
} else {
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.visible) {
precisionBuffTimerDisplayContainer.visible = false;
}
}
}
spawnNotes();
for (var i_update_notes = 0; i_update_notes < notes.length; i_update_notes++) {
if (notes[i_update_notes] && notes[i_update_notes].update) {
notes[i_update_notes].update();
}
}
removeOldNotes();
if (isTutorialMode) {
var songHasEnded = currentMusic && !currentMusic.playing && now - gameStartTime > (currentMusic.duration || 0) * 1000;
var noNotesLeftOnScreen = notes.length === 0;
var allNotesProcessed = nextNoteIdx >= (currentActiveRhythmMap ? currentActiveRhythmMap.length : 0);
if (songHasEnded && noNotesLeftOnScreen && allNotesProcessed && currentMusic && now - gameStartTime > (currentMusic.duration || 0) * 1000 + 500) {
exitTutorialGameplay();
return;
}
} else {
checkGameEnd();
}
} else {
// Not in gameplay, mini-game, or tutorial state, so hide gameplay elements
if (notes.length > 0) {
for (var i_notes_clear = notes.length - 1; i_notes_clear >= 0; i_notes_clear--) {
var n_clear = notes[i_notes_clear];
if (n_clear && n_clear.parent) {
n_clear.destroy();
}
}
notes = [];
}
// Zmieniono 'animatedHitFrame' na 'activeHitFrameSprite'
if (activeHitFrameSprite && activeHitFrameSprite.visible) {
activeHitFrameSprite.visible = false;
}
if (staticPerfectLine && staticPerfectLine.visible) {
staticPerfectLine.visible = false;
}
}
};
// Load the specific song for testing
showStartScreen(); ===================================================================
--- original.js
+++ change.js
@@ -417,9 +417,9 @@
var selectedMainMenuItemIndex = 0;
var gameScreenWidth = 2048;
var hitZoneY = 1800; // Dodajemy hitZoneY tutaj, aby było zadeklarowane od razu
// >>>>> WAŻNE ZMIENNE DLA RAMKI I CROSS-FADE <<<<<
-// animatedHitFrame już nie SpriteAnimation, teraz globalny wskaźnik do aktywnego sprite'a ramki
+var animatedHitFrame = null;
var activeHitFrameSprite = null;
// Będzie przechowywać sprite, który aktualnie zanika
var fadingOutHitFrameSprite = null;
var DEFAULT_ANIMATED_FRAME_HEIGHT = 300;