Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (21 edits merged)
Please save this source code
User prompt
Please fix the bug: 'animatedHitFrame is not defined' in or related to this line: 'if (animatedHitFrame) {' Line Number: 688
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (14 edits merged)
Please save this source code
User prompt
Please fix the bug: 'DEFAULT_HIT_ZONE_LINE_HEIGHT is not defined' in or related to this line: 'var hitZoneLine = LK.getAsset('lineAsset', {' Line Number: 2874
User prompt
Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 672
User prompt
Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 672
Code edit (1 edits merged)
Please save this source code
Code edit (22 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: hitZoneLine is not defined' in or related to this line: 'if (hitZoneLine) {' Line Number: 847
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
add new asset miniGameRollSoulsBg
Code edit (1 edits merged)
Please save this source code
Code edit (7 edits merged)
Please save this source code
User prompt
add new asset miniGameRollSoulsBg
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Note = Container.expand(function (noteType, swipeDir, targetHitTimeFull, centerXVal, isIncomingBuffNote, incomingBuffType) {
var self = Container.call(this);
self.noteType = noteType || 'tap';
self.swipeDir = swipeDir || null;
self.targetHitTime = targetHitTimeFull;
self.visualSpawnTime = self.targetHitTime - noteTravelTime;
self.hit = false;
self.judged = false;
self.scaleStart = 0.05;
self.scaleEnd = 1.4;
self.centerX = centerXVal;
self.centerY = 1800;
self.startY = 400;
self.noteAsset = null;
self.isWiderSwipePart = false;
self.isBuffNote = isIncomingBuffNote || false;
self.buffType = incomingBuffType || null;
if (this.mapData && this.mapData.originalColumnHint !== undefined) {
self.originalColumnHint = this.mapData.originalColumnHint;
}
if (self.isBuffNote) {
var buffAssetKey = '';
if (self.buffType === 'potion') {
buffAssetKey = 'hpPotionAsset';
} else if (self.buffType === 'shield') {
buffAssetKey = 'shieldAsset';
} else if (self.buffType === 'precision') {
// Obsługa nowego buffa "precision"
buffAssetKey = 'precisionAsset'; // Użycie nowo zdefiniowanego assetu
}
if (buffAssetKey) {
self.noteAsset = self.attachAsset(buffAssetKey, {
anchorX: 0.5,
anchorY: 0.5
});
// Możesz potrzebować dostosować skalę, jeśli assety buffów są za duże/małe jako nuty:
// self.noteAsset.scale.set(0.8);
}
if (self.isBuffNote) {
self.noteType = 'tap'; // Nuty-buffy są interakcyjnie traktowane jak 'tap'
}
} else {
// Logika dla zwykłych nut (tap, swipe, trap)
if (self.noteType === 'tap') {
self.noteAsset = self.attachAsset('tapNote', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (self.noteType === 'swipe') {
self.noteAsset = self.attachAsset('swipeNote', {
anchorX: 0.5,
anchorY: 0.5
});
if (self.swipeDir) {
var arrow = new Text2('', {
size: 80,
fill: 0xFFFFFF
});
arrow.anchor.set(0.5, 0.5);
if (self.swipeDir === 'left') {
arrow.setText('←');
} else if (self.swipeDir === 'right') {
arrow.setText('→');
} else if (self.swipeDir === 'up') {
arrow.setText('↑');
} else if (self.swipeDir === 'down') {
arrow.setText('↓');
}
self.addChild(arrow);
self.arrow = arrow;
}
} else if (self.noteType === 'trap') {
self.noteAsset = self.attachAsset('trapNote', {
anchorX: 0.5,
anchorY: 0.5
});
}
}
self.alpha = 0;
self.showHitFeedback = function (result) {
var feedbackCircle = LK.getAsset('hitFeedback', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 0.7,
scaleY: 0.7,
alpha: 0.7
});
var feedbackTextContent = "";
var feedbackTextColor = 0xFFFFFF;
if (self.isBuffNote && result !== 'miss') {
feedbackCircle.tint = 0x40E0D0;
feedbackTextContent = self.buffType.charAt(0).toUpperCase() + self.buffType.slice(1) + "!";
feedbackTextColor = 0x40E0D0;
} else if (result === 'perfect') {
feedbackCircle.tint = 0xffff00;
feedbackTextContent = "Perfect!";
feedbackTextColor = 0xffff00;
} else if (result === 'good') {
feedbackCircle.tint = 0x00ff00;
feedbackTextContent = "Good!";
feedbackTextColor = 0x00ff00;
} else {
feedbackCircle.tint = 0xff0000;
feedbackTextContent = "Miss";
feedbackTextColor = 0xff0000;
}
self.addChild(feedbackCircle);
tween(feedbackCircle, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 350,
easing: tween.easeOut,
onFinish: function onFinish() {
if (feedbackCircle.parent) {
feedbackCircle.destroy();
}
}
});
if (feedbackTextContent) {
var scorePopup = new Text2(feedbackTextContent, {
size: 60,
fill: feedbackTextColor,
stroke: 0x000000,
strokeThickness: 3
});
scorePopup.anchor.set(0.5, 0.5);
var noteAssetHeight = self.noteAsset ? self.noteAsset.height * self.scale.y : SWIPE_NOTE_WIDTH * self.scale.y;
scorePopup.x = 0;
scorePopup.y = -noteAssetHeight / 2 - 30;
if (self.parent) {
scorePopup.x = self.x;
scorePopup.y = self.y - noteAssetHeight / 2 - 30;
self.parent.addChild(scorePopup);
}
tween(scorePopup, {
y: scorePopup.y - 80,
alpha: 0
}, {
duration: 700,
easing: tween.easeOut,
onFinish: function onFinish() {
if (scorePopup.parent) {
scorePopup.destroy();
}
}
});
}
};
self.update = function () {
var now = Date.now();
if (self.judged) {
if (now > self.targetHitTime + 500) {}
if (this.alpha > 0) {
var elapsedTimeSinceSpawn = now - self.visualSpawnTime;
var currentProgress = elapsedTimeSinceSpawn / noteTravelTime;
self.x = self.centerX;
self.y = self.startY + (self.centerY - self.startY) * currentProgress;
var currentScale = currentProgress >= 1 ? self.scaleEnd : self.scaleStart + (self.scaleEnd - self.scaleStart) * currentProgress;
self.scale.x = Math.max(0.01, currentScale);
self.scale.y = Math.max(0.01, currentScale);
}
return;
}
if (now < self.visualSpawnTime) {
self.alpha = 0;
return;
}
if (self.alpha === 0 && !self.judged) {
self.alpha = 1;
}
var elapsedTimeSinceSpawn = now - self.visualSpawnTime;
var progress = elapsedTimeSinceSpawn / noteTravelTime;
var scale;
if (progress >= 1) {
scale = self.scaleEnd;
} else if (progress < 0) {
scale = self.scaleStart;
progress = 0;
} else {
scale = self.scaleStart + (self.scaleEnd - self.scaleStart) * progress;
}
self.scale.x = Math.max(0.01, scale);
self.scale.y = Math.max(0.01, scale);
self.x = self.centerX;
self.y = self.startY + (self.centerY - self.startY) * progress;
if (!self.judged && now > self.targetHitTime + hitWindowGood) {
self.judged = true;
if (self.noteType !== 'trap' && !self.isBuffNote) {
game.onNoteMiss(self);
} else if (self.isBuffNote) {
self.showHitFeedback('miss');
if (!isTutorialMode && !isShieldActive) {
resetCombo();
}
}
}
};
self.isInHitWindow = function () {
var now = Date.now();
var dt = Math.abs(now - self.targetHitTime);
return dt <= hitWindowGood;
};
self.getHitAccuracy = function () {
var now = Date.now();
var dt = Math.abs(now - self.targetHitTime);
if (dt <= hitWindowPerfect) {
return 'perfect';
}
if (dt <= hitWindowGood) {
return 'good';
}
return 'miss';
};
return self;
});
var SpriteAnimation = Container.expand(function (options) {
var self = Container.call(this);
options = options || {};
self.frames = options.frames || [];
self.frameDuration = options.frameDuration || 30; // Default 120ms per frame
self.loop = options.loop !== undefined ? options.loop : true;
self.currentFrame = 0;
self.frameTimer = 0;
self.playing = true;
self.alpha = options.alpha !== undefined ? options.alpha : 1;
if (options.x !== undefined) {
self.x = options.x;
}
if (options.y !== undefined) {
self.y = options.y;
}
if (options.anchorX !== undefined || options.anchorY !== undefined) {
var anchorX = options.anchorX !== undefined ? options.anchorX : 0;
var anchorY = options.anchorY !== undefined ? options.anchorY : 0;
self.frames.forEach(function (frame) {
if (frame && frame.anchor) {
frame.anchor.set(anchorX, anchorY);
}
});
}
if (self.frames.length > 0) {
self.removeChildren();
var firstFrame = self.frames[self.currentFrame];
if (firstFrame && firstFrame.anchor) {
firstFrame.anchor.set(options.anchorX || 0, options.anchorY || 0);
}
if (firstFrame) {
firstFrame.alpha = self.alpha;
}
self.addChild(firstFrame);
}
self.update = function () {
if (!self.playing || self.frames.length === 0) {
return;
}
self.frameTimer++;
if (self.frameTimer >= self.frameDuration / (1000 / 60)) {
self.frameTimer = 0;
if (self.children.length > 0) {
self.removeChild(self.children[0]);
}
self.currentFrame++;
if (self.currentFrame >= self.frames.length) {
if (self.loop) {
self.currentFrame = 0;
var nextFrame = self.frames[self.currentFrame];
if (nextFrame) {
nextFrame.alpha = self.alpha;
}
self.addChild(nextFrame);
} else {
self.playing = false;
if (typeof self.onComplete === 'function') {
self.onComplete();
}
return;
}
} else {
var nextFrame = self.frames[self.currentFrame];
if (nextFrame) {
nextFrame.alpha = self.alpha;
}
self.addChild(nextFrame);
}
}
};
self.stop = function () {
self.playing = false;
};
self.play = function () {
self.playing = true;
};
self.gotoFrame = function (frameIndex) {
if (frameIndex >= 0 && frameIndex < self.frames.length) {
self.removeChildren();
self.currentFrame = frameIndex;
self.addChild(self.frames[self.currentFrame]);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181828
});
/****
* Game Code
****/
var currentScreenState = '';
var mainMenuScreenElements = [];
var isTutorialMode = false;
var tutorialSongData = {
id: "TutorialTrack",
title: "How to Play",
artist: "Game System",
musicAsset: "tutorial",
bossAssetKey: null,
config: {
playerMaxHP: 10,
bossMaxHP: 1
},
rawRhythmMap: [{
time: 1000,
type: "tap",
columnIndex: 1
}, {
time: 2000,
type: "tap",
columnIndex: 0
}, {
time: 3000,
type: "tap",
columnIndex: 2
}, {
time: 4500,
type: "swipe",
columnIndex: 0,
swipeDir: "up"
}, {
time: 5500,
type: "swipe",
columnIndex: 2,
swipeDir: "down"
}, {
time: 6500,
type: "tap",
columnIndex: 1
}, {
time: 8000,
type: "swipe",
columnIndex: 1,
swipeDir: "left"
}, {
time: 9000,
type: "swipe",
columnIndex: 1,
swipeDir: "right"
}],
isTutorial: true
};
var tutorialExitPrompt = null;
var statsScreenElements = [];
var currentBossDisplayElements = [];
var currentStatsBossIndex = 0;
var walkmanScreenContainer = null;
var mainMenuTextElementsContainer = null;
var miniGamePlayContainer = null;
var glassEffectAsset = null;
var layoutAndHighlightFunction = null;
var miniGameBackgroundInstance = null;
var miniGameViewport = {
x: 380,
y: 1020,
width: 1150,
height: 780
}; // Twoje współrzędne "szkiełka"
var miniGameScreenElements = [];
var miniGamePlayer = null;
var miniGameObstacles = [];
var miniGameScore = 0;
var miniGameScoreText = null; // Do wyświetlania wyniku
var isMiniGameOver = false;
var currentMiniGameMusicTrack = null;
var MINI_GAME_LANE_Y_POSITIONS = []; // Współrzędne Y dla 3 pasów
var MINI_GAME_NUMBER_OF_LANES = 3;
var MINI_GAME_LANE_HEIGHT = 0;
var MINI_GAME_OBJECT_SPEED = 8;
var currentMiniGameObjectSpeed = 0;
var miniGameTimeActive = 0;
var MINI_GAME_SPEED_INCREASE_INTERVAL = 5000;
var MINI_GAME_OBSTACLE_SPAWN_INTERVAL = 2000;
var MINI_GAME_SPEED_INCREMENT = 0.5;
var MINI_GAME_MOB_SPAWN_INTERVAL = 3500;
var lastMiniGameObstacleSpawnTime = 0;
var MINI_GAME_OBSTACLE_WIDTH = 100;
var MINI_GAME_OBSTACLE_HEIGHT = 100;
var mainMenuItemTextObjects = [];
var currentMainMenuMusicTrack = null;
var mainMenuItems = ["Music Battle", "How To Play", "Credits", "Stats", "Mini game"];
var selectedMainMenuItemIndex = 0;
var gameScreenWidth = 2048;
var hitZoneY = 1800; // Dodajemy hitZoneY tutaj, aby było zadeklarowane od razu
var DEFAULT_ANIMATED_FRAME_HEIGHT = 300;
var DEFAULT_ANIMATED_FRAME_WIDTH = 1600; // Dopasowane do szerokości assetów FRAME (jak w assetach)
var ANIMATED_FRAME_DELAY = 120;
var animatedHitFrame = null;
var animatedFrameAssetKeys = [];
var staticPerfectLine = null; // Obiekt reprezentujący cienką linię perfect
var PERFECT_LINE_ASSET_KEY = 'perfectLineAsset'; // Nazwa assetu dla cienkiej linii
var PERFECT_LINE_HEIGHT = 2; // Wysokość cienkiej linii perfect
var gameScreenHeight = Math.round(gameScreenWidth * (2732 / 2048));
var playfieldWidth = 1408;
var playfieldStartX = (gameScreenWidth - playfieldWidth) / 2;
var NUM_COLUMNS = 3;
var columnWidth = playfieldWidth / NUM_COLUMNS;
var columnCenterXs = [];
for (var i = 0; i < NUM_COLUMNS; i++) {
columnCenterXs.push(playfieldStartX + i * columnWidth + columnWidth / 2);
}
var SWIPE_NOTE_WIDTH = 180;
// HP System Variables
var playerMaxHP = 10;
var playerCurrentHP = 10;
var bossMaxHP = 30;
var bossCurrentHP = 30;
var gameOverFlag = false;
// HP Bar UI Elements Configuration (actual elements created in setupHpBars)
var hpBarWidth = 400;
var hpBarHeight = 30;
// UI Container
var gameUIContainer; // Declare gameUIContainer
// HP Bar Containers (will be initialized in setupHpBars)
var playerHpBarContainer;
var playerHpBarFill;
var bossHpBarContainer;
var bossHpBarFill;
var activePowerUpItems = [];
var SHIELD_DURATION = 6000;
var isShieldActive = false;
var shieldEndTime = 0;
var POTION_HEAL_AMOUNT = 5;
var SWIPE_TO_TAP_BUFF_DURATION = 5000; // Czas trwania buffa w ms (5 sekund)
var isSwipeToTapBuffActive = false;
var swipeToTapBuffEndTime = 0;
var shieldTimerDisplayContainer;
var precisionBuffTimerDisplayContainer;
var smallPrecisionIconDisplay;
var precisionBuffTimerTextDisplay;
var smallShieldIconDisplay;
var shieldTimerTextDisplay;
var shieldTimerDisplayContainer;
var smallShieldIconDisplay;
var shieldTimerTextDisplay;
var swipeToTapTimerDisplayContainer; // Kontener na ikonkę timera i tekst dla buffa
var smallSwipeToTapIconDisplay; // Mniejsza ikonka buffa dla timera
var swipeToTapTimerTextDisplay;
var currentBossSprite;
var powerUpDisplayContainer; // Główny kontener na UI power-upów
var hpPotionIcon, shieldIcon, swipeToTapIcon; // Referencje do ikon
var hpPotionCountText, shieldCountText, swipeToTapCountText; // Referencje do tekstów z ilością
var currentActiveRhythmMap = null;
var currentMusic = null;
var noteTravelTime = 3200;
var BUFF_CHANCE = 0.5;
var PRECISION_BUFF_DURATION = 7000; // Czas trwania buffa "Większa Precyzja" (np. 7 sekund)
var isPrecisionBuffActive = false;
var precisionBuffEndTime = 0;
var originalHitWindowPerfect = 0;
var precisionBuffHitWindowMultiplier = 1.5;
var hitWindowPerfect = 220;
var hitWindowGood = 270;
var MIN_SWIPE_DISTANCE = 60;
var notes = [];
var nextNoteIdx = 0;
var gameStartTime = 0;
var score = 0;
var bossWasDefeatedThisSong = false;
var songSummaryContainer = null;
var bossUnlockProgress = {};
var GAME_SCORES_KEY = 'walkmanFighters_scores';
var BOSS_UNLOCK_KEY = 'walkmanFighters_bossUnlock';
var currentFightingBossId = null;
var lastPlayedSongKeyForRestart = null;
var combo = 0;
var maxCombo = 0;
var swipeStart = null;
var inputLocked = false;
var hpBarsInitialized = false;
function _typeof5(o) {
"@babel/helpers - typeof";
return _typeof5 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof5(o);
}
function _typeof4(o) {
"@babel/helpers - typeof";
return _typeof4 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof4(o);
}
function _typeof3(o) {
"@babel/helpers - typeof";
return _typeof3 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof3(o);
}
function _typeof2(o) {
"@babel/helpers - typeof";
return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof2(o);
}
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
function setupGameplayElements() {
if (animatedFrameAssetKeys.length === 0) {
for (var i = 1; i <= 12; i++) {
animatedFrameAssetKeys.push('FRAME' + i);
}
}
if (animatedHitFrame && animatedHitFrame.parent) {
animatedHitFrame.stop();
animatedHitFrame.destroy();
}
var animationFrames = [];
animatedFrameAssetKeys.forEach(function (key) {
try {
var frameAsset = LK.getAsset(key, {
clone: true
});
if (frameAsset) {
// Skaluj klatki bezpośrednio przy tworzeniu, aby miały prawidłowe wymiary bazowe
frameAsset.width = DEFAULT_ANIMATED_FRAME_WIDTH;
frameAsset.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
animationFrames.push(frameAsset);
} else {
console.warn("Błąd ładowania klatki animacji: " + key + ". Upewnij się, że ID są poprawne i obrazy załadowane.");
}
} catch (e) {
console.error("Wyjątek podczas ładowania klatki animacji " + key + ":", e);
}
});
animatedHitFrame = new SpriteAnimation({
frames: animationFrames,
frameDuration: ANIMATED_FRAME_DELAY,
loop: true,
autoPlay: false,
anchorX: 0.5,
anchorY: 0.5,
x: gameScreenWidth / 2,
y: hitZoneY,
alpha: 0.7,
visible: false
});
game.addChild(animatedHitFrame);
// Ustawienie domyślnych wymiarów i skali na głównym obiekcie SpriteAnimation
animatedHitFrame.width = DEFAULT_ANIMATED_FRAME_WIDTH; // Dodano
animatedHitFrame.height = DEFAULT_ANIMATED_FRAME_HEIGHT; // Dodano
animatedHitFrame.scale.set(1.0, 1.0);
console.log("animatedHitFrame created at x:", animatedHitFrame.x, "y:", animatedHitFrame.y, "Initial scale:", animatedHitFrame.scale.x, animatedHitFrame.scale.y, "Initial width:", animatedHitFrame.width, "Initial height:", animatedHitFrame.height);
if (staticPerfectLine && staticPerfectLine.parent) {
staticPerfectLine.destroy();
}
staticPerfectLine = LK.getAsset(PERFECT_LINE_ASSET_KEY, {
anchorX: 0.5,
anchorY: 0.5,
x: gameScreenWidth / 2,
y: hitZoneY,
width: DEFAULT_ANIMATED_FRAME_WIDTH,
height: PERFECT_LINE_HEIGHT,
alpha: 0.9,
visible: false
});
game.addChild(staticPerfectLine);
staticPerfectLine.scale.set(1.0, 1.0);
console.log("staticPerfectLine created at x:", staticPerfectLine.x, "y:", staticPerfectLine.y, "width:", staticPerfectLine.width, "height:", staticPerfectLine.height);
}
function showStartScreen() {
currentScreenState = 'start';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
game.setBackgroundColor(0x000000);
var startButton = new Text2("MAKE SOME NOISEE", {
size: 150,
fill: 0xFFFFFF
});
startButton.anchor.set(0.5, 0.5);
startButton.x = gameScreenWidth / 2;
startButton.y = gameScreenHeight / 2;
startButton.interactive = true;
startButton.cursor = "pointer";
game.addChild(startButton);
startButton.down = function () {
if (startButton.parent) {
startButton.destroy();
}
showIntro();
};
}
function updateMainMenuHighlight(newIndex) {
var defaultTint = 0xFFFFFF; // Biały tint (brak efektu, oryginalny kolor tekstu)
var highlightTint = 0xFFD700; // Żółty tint dla podświetlenia
var defaultScale = 1.0;
var highlightScale = 1.15; // Skala dla podświetlonej opcji
// Resetuj styl dla wszystkich opcji
for (var i = 0; i < mainMenuItemTextObjects.length; i++) {
if (mainMenuItemTextObjects[i] && mainMenuItemTextObjects[i].parent) {
// Zakładamy, że bazowy .fill tekstu jest biały (ustawiony przy tworzeniu)
mainMenuItemTextObjects[i].tint = defaultTint;
mainMenuItemTextObjects[i].scale.set(defaultScale);
}
}
// Ustaw styl dla nowo wybranej opcji
if (newIndex >= 0 && newIndex < mainMenuItemTextObjects.length) {
if (mainMenuItemTextObjects[newIndex] && mainMenuItemTextObjects[newIndex].parent) {
var targetItem = mainMenuItemTextObjects[newIndex];
targetItem.tint = highlightTint;
targetItem.scale.set(highlightScale);
}
}
selectedMainMenuItemIndex = newIndex; // Aktualizuj globalny indeks
}
function showMiniGameScreen() {
currentScreenState = 'miniGameActive';
isMiniGameOver = false;
miniGameScore = 0;
miniGameObstacles = [];
while (miniGameScreenElements.length > 0) {
var el_mg_clear = miniGameScreenElements.pop();
if (el_mg_clear && el_mg_clear.parent) {
el_mg_clear.destroy();
}
}
if (miniGamePlayer && miniGamePlayer.asset && miniGamePlayer.asset.parent) {
miniGamePlayer.asset.destroy();
}
miniGamePlayer = null;
if (miniGameScoreText && miniGameScoreText.parent) {
miniGameScoreText.destroy();
}
miniGameScoreText = null;
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
}
currentMiniGameMusicTrack = LK.getSound('rollsouls');
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.play === 'function') {
currentMiniGameMusicTrack.volume = 0;
currentMiniGameMusicTrack.play({
loop: true
}); // <--- TUTAJ JEST KLUCZOWE {loop: true}
currentMiniGameMusicTrack.play({
loop: true
});
tween(currentMiniGameMusicTrack, {
volume: 1.0
}, {
duration: 2000,
easing: tween.easeLinear
});
}
if (!miniGameBackgroundInstance || !miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance = LK.getAsset('miniGameRollSoulsBg', {});
if (miniGameBackgroundInstance) {
var faktorSkali = 0.8;
var nowaSzerokoscTla = miniGameViewport.width * faktorSkali;
var nowaWysokoscTla = miniGameViewport.height * faktorSkali;
miniGameBackgroundInstance.width = nowaSzerokoscTla;
miniGameBackgroundInstance.height = nowaWysokoscTla;
miniGameBackgroundInstance.x = miniGameViewport.x + (miniGameViewport.width - nowaSzerokoscTla) / 2;
miniGameBackgroundInstance.y = miniGameViewport.y + (miniGameViewport.height - nowaWysokoscTla) / 2;
game.addChild(miniGameBackgroundInstance);
}
}
if (miniGameBackgroundInstance) {
miniGameBackgroundInstance.visible = true;
miniGameBackgroundInstance.alpha = 0.7;
if (!miniGameScreenElements.includes(miniGameBackgroundInstance)) {
miniGameScreenElements.push(miniGameBackgroundInstance);
}
}
MINI_GAME_LANE_HEIGHT = miniGameViewport.height / MINI_GAME_NUMBER_OF_LANES;
MINI_GAME_LANE_Y_POSITIONS = [];
for (var lane_idx = 0; lane_idx < MINI_GAME_NUMBER_OF_LANES; lane_idx++) {
MINI_GAME_LANE_Y_POSITIONS.push(miniGameViewport.y + lane_idx * MINI_GAME_LANE_HEIGHT + MINI_GAME_LANE_HEIGHT / 2);
}
miniGamePlayer = {
lane: 1,
y: MINI_GAME_LANE_Y_POSITIONS[1],
x: miniGameViewport.x + 100,
width: 50,
height: 50,
asset: null
};
var playerAsset_mg = LK.getAsset('miniGamePlayerAsset', {});
if (playerAsset_mg) {
playerAsset_mg.anchor.set(0.5, 0.5);
playerAsset_mg.x = miniGamePlayer.x;
playerAsset_mg.y = miniGamePlayer.y;
game.addChild(playerAsset_mg);
miniGameScreenElements.push(playerAsset_mg);
miniGamePlayer.asset = playerAsset_mg;
}
var scoreTextInstance = new Text2("Score: 0", {
size: 40,
fill: 0xFFFFFF,
align: 'left'
});
scoreTextInstance.anchor.set(0, 0);
scoreTextInstance.x = miniGameViewport.x + 20;
scoreTextInstance.y = miniGameViewport.y + 20;
game.addChild(scoreTextInstance);
miniGameScreenElements.push(scoreTextInstance);
miniGameScoreText = scoreTextInstance;
lastMiniGameObstacleSpawnTime = Date.now();
currentMiniGameObjectSpeed = MINI_GAME_OBJECT_SPEED;
miniGameTimeActive = 0;
var glassAssetFromMainMenu = null;
for (var i_glass = 0; i_glass < mainMenuScreenElements.length; i_glass++) {
var el_glass_check = mainMenuScreenElements[i_glass];
if (el_glass_check && el_glass_check.x === miniGameViewport.x && el_glass_check.y === miniGameViewport.y && el_glass_check.width === miniGameViewport.width && el_glass_check.height === miniGameViewport.height && el_glass_check.alpha && Math.abs(el_glass_check.alpha - 0.3) < 0.01) {
glassAssetFromMainMenu = el_glass_check;
break;
}
}
if (glassAssetFromMainMenu && glassAssetFromMainMenu.parent) {
var parentContainer = glassAssetFromMainMenu.parent;
parentContainer.removeChild(glassAssetFromMainMenu);
parentContainer.addChild(glassAssetFromMainMenu);
}
}
function exitMiniGameAndReturnToMainMenu() {
if (miniGamePlayer && miniGamePlayer.asset && miniGamePlayer.asset.hasOwnProperty('tint')) {
miniGamePlayer.asset.tint = 0xFFFFFF;
}
isMiniGameOver = true;
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
currentMiniGameMusicTrack = null;
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance.visible = false;
}
while (miniGameScreenElements.length > 0) {
var el_exit_mg = miniGameScreenElements.pop();
if (el_exit_mg && el_exit_mg.parent) {
if (el_exit_mg === miniGameBackgroundInstance && miniGameBackgroundInstance && miniGameBackgroundInstance.visible === false) {} else {
el_exit_mg.destroy();
}
}
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent && miniGameBackgroundInstance.visible === false) {} else if (miniGameBackgroundInstance && !miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance = null;
}
miniGamePlayer = null;
miniGameObstacles = [];
if (miniGameScoreText && miniGameScoreText.parent) {
miniGameScoreText.destroy();
}
miniGameScoreText = null;
currentScreenState = 'mainmenu_walkman';
showMainMenu();
}
function spawnMiniGameObstacle() {
// Zmieniona nazwa i usunięte mobki
var now = Date.now();
if (now > lastMiniGameObstacleSpawnTime + MINI_GAME_OBSTACLE_SPAWN_INTERVAL * (0.5 + Math.random())) {
var randomLane = Math.floor(Math.random() * MINI_GAME_NUMBER_OF_LANES);
var newObstacle = {
x: miniGameViewport.x + miniGameViewport.width + MINI_GAME_OBSTACLE_WIDTH / 2 - 50,
// Dodatkowe 100 pikseli w prawo
y: MINI_GAME_LANE_Y_POSITIONS[randomLane],
width: MINI_GAME_OBSTACLE_WIDTH,
height: MINI_GAME_OBSTACLE_HEIGHT,
type: 'obstacle',
asset: null,
scored: false // Flaga do śledzenia, czy za tę przeszkodę przyznano już punkty
};
var obstacleAsset = LK.getAsset('miniGameObstacleAsset', {
anchorX: 0.5,
anchorY: 0.5,
x: newObstacle.x,
y: newObstacle.y
});
game.addChild(obstacleAsset);
miniGameScreenElements.push(obstacleAsset);
newObstacle.asset = obstacleAsset;
miniGameObstacles.push(newObstacle);
lastMiniGameObstacleSpawnTime = now;
// console.log("Spawned obstacle in lane " + randomLane);
}
}
function moveMiniGameObstacles() {
if (!miniGamePlayer || isMiniGameOver) {
return;
}
for (var i = miniGameObstacles.length - 1; i >= 0; i--) {
var obs = miniGameObstacles[i];
obs.x -= currentMiniGameObjectSpeed;
if (obs.asset) {
obs.asset.x = obs.x;
}
if (!obs.scored && obs.x < miniGamePlayer.x - miniGamePlayer.width / 2) {
miniGameScore += 5;
obs.scored = true;
updateMiniGameScoreDisplay();
}
if (obs.x < miniGameViewport.x - obs.width / 2 + 50) {
if (obs.asset && obs.asset.parent) {
obs.asset.destroy();
}
var obsAssetIndex = miniGameScreenElements.indexOf(obs.asset);
if (obsAssetIndex > -1) {
miniGameScreenElements.splice(obsAssetIndex, 1);
}
miniGameObstacles.splice(i, 1);
}
}
}
function updateMiniGameScoreDisplay() {
if (miniGameScoreText) {
miniGameScoreText.setText("Score: " + miniGameScore);
}
}
function showMainMenu() {
while (mainMenuScreenElements.length > 0) {
var el = mainMenuScreenElements.pop();
if (el && el.parent) {
el.destroy();
}
}
mainMenuItemTextObjects = [];
currentScreenState = 'mainmenu_walkman';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (swipeToTapTimerDisplayContainer) {
swipeToTapTimerDisplayContainer.visible = false;
}
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
}
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop(); // Zatrzymaj muzykę mini-gry, jeśli grała
currentMiniGameMusicTrack = null;
}
if (miniGameBackgroundInstance && miniGameBackgroundInstance.parent) {
miniGameBackgroundInstance.visible = false; // Ukryj tło mini-gry
}
if (!currentMainMenuMusicTrack) {
currentMainMenuMusicTrack = LK.getSound('mainMenuTheme');
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.play === 'function') {
if (typeof currentMainMenuMusicTrack.getIsPlaying === 'function' && !currentMainMenuMusicTrack.getIsPlaying()) {
currentMainMenuMusicTrack.play({
loop: true
});
} else if (typeof currentMainMenuMusicTrack.getIsPlaying !== 'function') {
currentMainMenuMusicTrack.play({
loop: true
});
}
}
var glassX = 380;
var glassY = 1020;
var glassWidth = 1150;
var glassHeight = 820;
var glassAlpha = 0.3;
var menuItemFontSize = 120;
var menuItemSpacing = 225;
var TARGET_CENTER_X_FOR_MENU_ITEMS = glassX + glassWidth / 2;
var TARGET_CENTER_Y_FOR_SELECTED_ITEM = glassY + glassHeight / 2;
var menuTextContainer = new Container();
game.addChild(menuTextContainer);
mainMenuScreenElements.push(menuTextContainer);
selectedMainMenuItemIndex = 0;
for (var i_menu = 0; i_menu < mainMenuItems.length; i_menu++) {
var itemText_menu = new Text2(mainMenuItems[i_menu], {
size: menuItemFontSize,
fill: 0xFFFFFF,
align: 'center'
});
itemText_menu.anchor.set(0.5, 0.5);
itemText_menu.interactive = false;
menuTextContainer.addChild(itemText_menu);
mainMenuItemTextObjects.push(itemText_menu);
}
var layoutAndHighlightFunctionRef = function layoutAndHighlightFunctionRef() {
var defaultTint = 0xFFFFFF;
var highlightTint = 0xFFD700;
var defaultScale = 1.0;
var highlightScale = 1.15;
for (var idx = 0; idx < mainMenuItemTextObjects.length; idx++) {
var item_layout = mainMenuItemTextObjects[idx];
if (item_layout && item_layout.parent) {
item_layout.y = TARGET_CENTER_Y_FOR_SELECTED_ITEM + (idx - selectedMainMenuItemIndex) * menuItemSpacing;
item_layout.x = TARGET_CENTER_X_FOR_MENU_ITEMS;
if (idx === selectedMainMenuItemIndex) {
item_layout.tint = highlightTint;
item_layout.scale.set(highlightScale);
} else {
item_layout.tint = defaultTint;
item_layout.scale.set(defaultScale);
}
}
}
};
var glass = LK.getAsset('glass', {
x: glassX,
y: glassY,
width: glassWidth,
height: glassHeight,
alpha: glassAlpha,
interactive: false
});
game.addChild(glass);
mainMenuScreenElements.push(glass);
var walkmanFrame = LK.getAsset('mainmenu', {
x: 0,
y: 0,
width: gameScreenWidth,
height: gameScreenHeight
});
game.addChild(walkmanFrame);
mainMenuScreenElements.push(walkmanFrame);
var upButton = LK.getAsset('upbutton', {});
upButton.x = 210;
upButton.y = gameScreenHeight / 2 - 180;
upButton.anchor.set(0.5, 0.5);
upButton.interactive = true;
upButton.cursor = "pointer";
upButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
selectedMainMenuItemIndex = (selectedMainMenuItemIndex - 1 + mainMenuItems.length) % mainMenuItems.length;
layoutAndHighlightFunctionRef();
} else if (currentScreenState === 'miniGameActive' && miniGamePlayer && !isMiniGameOver) {
if (miniGamePlayer.lane > 0) {
miniGamePlayer.lane--;
var newY_up = MINI_GAME_LANE_Y_POSITIONS[miniGamePlayer.lane];
miniGamePlayer.y = newY_up;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.y = newY_up;
}
}
} else if (currentScreenState === 'statsScreen') {
if (currentStatsBossIndex > 0) {
currentStatsBossIndex--;
displayStatsForBoss(currentStatsBossIndex);
}
}
};
game.addChild(upButton);
mainMenuScreenElements.push(upButton);
var downButton = LK.getAsset('downbutton', {});
downButton.x = 210;
downButton.y = gameScreenHeight / 2 + 220;
downButton.anchor.set(0.5, 0.5);
downButton.interactive = true;
downButton.cursor = "pointer";
downButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
selectedMainMenuItemIndex = (selectedMainMenuItemIndex + 1) % mainMenuItems.length;
layoutAndHighlightFunctionRef();
} else if (currentScreenState === 'miniGameActive' && miniGamePlayer && !isMiniGameOver) {
if (miniGamePlayer.lane < MINI_GAME_NUMBER_OF_LANES - 1) {
miniGamePlayer.lane++;
var newY_down = MINI_GAME_LANE_Y_POSITIONS[miniGamePlayer.lane];
miniGamePlayer.y = newY_down;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.y = newY_down;
}
}
} else if (currentScreenState === 'statsScreen') {
if (currentStatsBossIndex < allBossData.length - 1) {
currentStatsBossIndex++;
displayStatsForBoss(currentStatsBossIndex);
}
}
};
game.addChild(downButton);
mainMenuScreenElements.push(downButton);
var playButton = LK.getAsset('play', {});
playButton.x = gameScreenWidth - 350;
playButton.y = gameScreenHeight / 2 - 240;
playButton.anchor.set(0.5, 0.5);
playButton.interactive = true;
playButton.cursor = "pointer";
playButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.play === 'function') {
if (typeof currentMainMenuMusicTrack.getIsPlaying === 'function' && !currentMainMenuMusicTrack.getIsPlaying()) {
currentMainMenuMusicTrack.play({
loop: true
});
} else if (typeof currentMainMenuMusicTrack.getIsPlaying !== 'function') {
currentMainMenuMusicTrack.play({
loop: true
});
}
}
} else if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.play === 'function') {
if (typeof currentMiniGameMusicTrack.getIsPlaying === 'function' && !currentMiniGameMusicTrack.getIsPlaying()) {
currentMiniGameMusicTrack.play({
loop: true
}); // <--- TUTAJ TEŻ
} else if (typeof currentMiniGameMusicTrack.getIsPlaying !== 'function') {
currentMiniGameMusicTrack.play({
loop: true
}); // <--- I TUTAJ
}
}
}
};
game.addChild(playButton);
mainMenuScreenElements.push(playButton);
var stopButton = LK.getAsset('stop', {});
stopButton.x = gameScreenWidth - 350;
stopButton.y = gameScreenHeight / 2;
stopButton.anchor.set(0.5, 0.5);
stopButton.interactive = true;
stopButton.cursor = "pointer";
stopButton.down = function () {
if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
} else if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
if (currentMiniGameMusicTrack && typeof currentMiniGameMusicTrack.stop === 'function') {
currentMiniGameMusicTrack.stop();
}
}
};
game.addChild(stopButton);
mainMenuScreenElements.push(stopButton);
var fightButton = LK.getAsset('fight', {});
fightButton.x = gameScreenWidth - 350;
fightButton.y = gameScreenHeight / 2 + 240;
fightButton.anchor.set(0.5, 0.5);
fightButton.interactive = true;
fightButton.cursor = "pointer";
fightButton.down = function () {
var selectedAction = mainMenuItems[selectedMainMenuItemIndex];
if (currentScreenState === 'mainmenu_walkman') {
if (selectedAction === "Mini game") {
if (typeof menuTextContainer !== 'undefined' && menuTextContainer) {
menuTextContainer.visible = false;
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
showMiniGameScreen();
return;
} else if (selectedAction === "Stats") {
if (typeof menuTextContainer !== 'undefined' && menuTextContainer) {
menuTextContainer.visible = false;
}
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
showStatsScreen();
return;
}
if (selectedAction === "How To Play") {
runTutorialGameplay();
} else {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elemToDestroy = mainMenuScreenElements.pop();
if (elemToDestroy && elemToDestroy.parent) {
elemToDestroy.destroy();
}
}
mainMenuItemTextObjects = [];
if (typeof menuTextContainer !== 'undefined' && menuTextContainer && menuTextContainer.parent) {
menuTextContainer.destroy();
}
menuTextContainer = null;
if (selectedAction === "Music Battle") {
showBossSelectionScreen();
} else if (selectedAction === "Credits") {
showCreditsScreen();
}
}
} else if (currentScreenState === 'miniGameActive' && isMiniGameOver) {
exitMiniGameAndReturnToMainMenu();
showMiniGameScreen();
}
};
game.addChild(fightButton);
mainMenuScreenElements.push(fightButton);
var rewindButtonMainMenu = LK.getAsset('rewindbutton', {});
rewindButtonMainMenu.x = 350;
rewindButtonMainMenu.y = gameScreenHeight / 2 + 650;
rewindButtonMainMenu.anchor.set(0.5, 0.5);
rewindButtonMainMenu.interactive = true;
rewindButtonMainMenu.cursor = "pointer";
rewindButtonMainMenu.down = function () {
if (currentScreenState === 'miniGameActive') {
exitMiniGameAndReturnToMainMenu();
} else if (currentScreenState === 'statsScreen') {
while (statsScreenElements.length > 0) {
var elS = statsScreenElements.pop();
if (elS && elS.parent) {
elS.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var elCBD = currentBossDisplayElements.pop();
if (elCBD && elCBD.parent) {
elCBD.destroy();
}
}
showMainMenu();
} else if (currentScreenState === 'mainmenu_walkman') {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elM = mainMenuScreenElements.pop();
if (elM && elM.parent) {
elM.destroy();
}
}
mainMenuItemTextObjects = [];
menuTextContainer = null;
showStartScreen();
}
};
game.addChild(rewindButtonMainMenu);
mainMenuScreenElements.push(rewindButtonMainMenu);
layoutAndHighlightFunctionRef();
}
var allBossData = [];
var currentBossViewStartIndex = 0;
var cardsContainer = null;
var visibleBossCards = [null, null, null, null];
var selectedCardSlotIndex = 0;
var currentlyPlayingMusic = null;
var peekingBossCards = [null, null];
var placeholderMusicKey = 'test1';
var placeholderSongMapKey = 'defaultTestTrack';
var visibleBossCards = [null, null];
function initializeBossData() {
allBossData = [{
id: 'boss1',
displayName: 'Boss 1',
cardAssetKey: 'boss1',
musicAssetKey: 'Orctave',
songMapKey: 'OrctaveBossTrack',
defeatsRequired: 0
}, {
id: 'boss2',
displayName: 'Boss 2',
cardAssetKey: 'boss2',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 0
}, {
id: 'boss3',
displayName: 'Boss 3',
cardAssetKey: 'boss3',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 0
}, {
id: 'boss4',
displayName: 'Boss 4',
cardAssetKey: 'boss4',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 1
}, {
id: 'boss5',
displayName: 'Boss 5',
cardAssetKey: 'boss5',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 2
}, {
id: 'boss6',
displayName: 'Boss 6',
cardAssetKey: 'boss6',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 3
}, {
id: 'boss7',
displayName: 'Boss 7',
cardAssetKey: 'boss7',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 4
}, {
id: 'boss8',
displayName: 'Boss 8',
cardAssetKey: 'boss8',
musicAssetKey: placeholderMusicKey,
songMapKey: placeholderSongMapKey,
defeatsRequired: 5
}];
var loadedUnlockProgress = storage[BOSS_UNLOCK_KEY];
if (loadedUnlockProgress) {
bossUnlockProgress = loadedUnlockProgress;
// Upewnij się, że wszyscy zdefiniowani bossowie mają wpis w postępie
// (na wypadek dodania nowych bossów w przyszłości i starym zapisie w storage)
for (var i = 0; i < allBossData.length; i++) {
var bossId = allBossData[i].id;
if (!bossUnlockProgress.hasOwnProperty(bossId)) {
bossUnlockProgress[bossId] = false;
}
}
} else {
// Inicjalizuj, jeśli nie znaleziono w storage
bossUnlockProgress = {};
for (var j = 0; j < allBossData.length; j++) {
bossUnlockProgress[allBossData[j].id] = false;
}
}
}
function updateSelectedCardVisual() {
for (var i = 0; i < visibleBossCards.length; i++) {
var cardContainer = visibleBossCards[i];
if (cardContainer && cardContainer.visualAsset) {
if (i === selectedCardSlotIndex) {
cardContainer.visualAsset.tint = 0xFFFF00;
cardContainer.scale.set(1.05);
} else {
cardContainer.visualAsset.tint = 0xFFFFFF;
cardContainer.scale.set(1.0);
}
}
}
}
function displayBossCards(newStartIndex, isInitialDisplay, numberOfDefeated) {
currentBossViewStartIndex = newStartIndex;
var singleCardDisplayWidth = 400;
var singleCardDisplayHeight = 380;
var spacingBetweenCardsX = 80;
var cardSlotX_0 = singleCardDisplayWidth / 2;
var cardSlotX_1 = singleCardDisplayWidth * 1.5 + spacingBetweenCardsX;
var mainCardsCenterY_relative = singleCardDisplayHeight / 2;
var peekingCardVisibleSliceHeight = 80;
var verticalOffsetMainToPeeking = 140;
var mainCardSlotsPositions = [{
x: cardSlotX_0,
y: mainCardsCenterY_relative
}, {
x: cardSlotX_1,
y: mainCardsCenterY_relative
}];
var peekingCardsTopY_relative = mainCardsCenterY_relative + singleCardDisplayHeight / 2 + verticalOffsetMainToPeeking;
var peekingCardSlotsPositions = [{
x: cardSlotX_0,
y: peekingCardsTopY_relative
}, {
x: cardSlotX_1,
y: peekingCardsTopY_relative
}];
if (!cardsContainer) {
return;
}
while (cardsContainer.children[0]) {
cardsContainer.removeChild(cardsContainer.children[0]).destroy();
}
visibleBossCards = [null, null];
peekingBossCards = [null, null];
for (var i = 0; i < 2; i++) {
var dataIndex = currentBossViewStartIndex + i;
if (dataIndex < allBossData.length) {
var bossData = allBossData[dataIndex];
var cardContainer = new Container();
cardContainer.x = mainCardSlotsPositions[i].x;
cardContainer.y = mainCardSlotsPositions[i].y;
cardContainer.bossData = bossData;
cardContainer.slotIndex = i;
var cardAsset = LK.getAsset(bossData.cardAssetKey, {});
cardAsset.anchor.set(0.5, 0.5);
cardAsset.width = singleCardDisplayWidth;
cardAsset.height = singleCardDisplayHeight;
cardContainer.visualAsset = cardAsset;
cardContainer.addChild(cardAsset);
var nameText = new Text2(bossData.displayName, {
size: 30,
fill: 0xFFFFFF,
stroke: 0x000000,
strokeThickness: 2
});
nameText.anchor.set(0.5, 0);
nameText.x = 0;
nameText.y = singleCardDisplayHeight / 2 + 5;
cardContainer.addChild(nameText);
var isUnlocked = bossData.defeatsRequired === 0 || numberOfDefeated >= bossData.defeatsRequired;
bossData.isUnlocked = isUnlocked; // Zapiszmy status odblokowania
// Wszystkie karty są interaktywne
cardContainer.interactive = true;
cardContainer.cursor = "pointer";
cardContainer.down = function () {
selectedCardSlotIndex = this.slotIndex;
updateSelectedCardVisual();
};
// Usunięto wizualne zmiany dla zablokowanych kart (alpha, tekst "LOCKED")
cardsContainer.addChild(cardContainer);
visibleBossCards[i] = cardContainer;
}
}
for (var j = 0; j < 2; j++) {
var peekingDataIndex = currentBossViewStartIndex + 2 + j;
if (peekingDataIndex < allBossData.length) {
var peekingBossData = allBossData[peekingDataIndex];
var peekingCardContainer = new Container();
peekingCardContainer.x = peekingCardSlotsPositions[j].x;
peekingCardContainer.y = peekingCardSlotsPositions[j].y;
var peekingCardAsset = LK.getAsset(peekingBossData.cardAssetKey, {});
peekingCardAsset.anchor.set(0.5, 0); // Anchor u góry na środku dla "zajawki"
peekingCardAsset.width = singleCardDisplayWidth;
peekingCardAsset.height = singleCardDisplayHeight;
peekingCardContainer.addChild(peekingCardAsset);
// Usunięto wizualne zmiany dla zablokowanych kart "zajawek" (alpha, tekst "LOCKED")
peekingCardContainer.interactive = false; // Zajawki pozostają nieinteraktywne
cardsContainer.addChild(peekingCardContainer);
peekingBossCards[j] = peekingCardContainer;
}
}
if (isInitialDisplay) {
selectedCardSlotIndex = 0;
} else {
var maxSlotOnNewPage = Math.min(1, allBossData.length - 1 - currentBossViewStartIndex);
if (selectedCardSlotIndex > maxSlotOnNewPage) {
selectedCardSlotIndex = maxSlotOnNewPage;
}
}
updateSelectedCardVisual();
}
function getNumberOfDefeatedBosses() {
var count = 0;
for (var i = 0; i < allBossData.length; i++) {
// Zakładamy, że allBossData zawiera tylko standardowych bossów (1-8)
var bossId = allBossData[i].id;
if (bossUnlockProgress.hasOwnProperty(bossId) && bossUnlockProgress[bossId] === true) {
count++;
}
}
return count;
}
function showBossSelectionScreen() {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
currentScreenState = 'bossGallery_paged';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (swipeToTapTimerDisplayContainer) {
swipeToTapTimerDisplayContainer.visible = false;
}
initializeBossData();
var numberOfDefeated = getNumberOfDefeatedBosses();
var screenElements = [];
var tempSingleCardDisplayWidth = 400;
var tempSingleCardDisplayHeight = 380;
var tempSpacingBetweenCardsX = 80;
var tempGroupHorizontalOffset = -60;
var tempGroupVerticalOffset = -90;
var screenAreaContentWidth = tempSingleCardDisplayWidth * 2 + tempSpacingBetweenCardsX;
var screenAreaX = (gameScreenWidth - screenAreaContentWidth) / 2 + tempGroupHorizontalOffset;
var screenAreaY = gameScreenHeight / 2 + tempGroupVerticalOffset - tempSingleCardDisplayHeight / 2;
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = new Container();
cardsContainer.x = screenAreaX;
cardsContainer.y = screenAreaY;
game.addChild(cardsContainer);
screenElements.push(cardsContainer);
displayBossCards(0, true, numberOfDefeated);
var glassAsset = LK.getAsset('glass', {
x: 424,
y: 886,
width: 1180,
height: 1200,
alpha: 0.3,
interactive: false
});
game.addChild(glassAsset);
screenElements.push(glassAsset);
var galleryBg = LK.getAsset('galleryBackground', {
width: gameScreenWidth,
height: gameScreenHeight,
x: 0,
y: 0
});
game.addChild(galleryBg);
screenElements.push(galleryBg);
var upButton = LK.getAsset('upbutton', {});
upButton.x = 210;
upButton.y = gameScreenHeight / 2 - 180;
upButton.anchor.set(0.5, 0.5);
upButton.interactive = true;
upButton.cursor = "pointer";
upButton.down = function () {
var newIndex = Math.max(0, currentBossViewStartIndex - 2);
if (newIndex !== currentBossViewStartIndex) {
displayBossCards(newIndex, false, getNumberOfDefeatedBosses());
}
};
game.addChild(upButton);
screenElements.push(upButton);
var downButton = LK.getAsset('downbutton', {});
downButton.x = 210;
downButton.y = gameScreenHeight / 2 + 220;
downButton.anchor.set(0.5, 0.5);
downButton.interactive = true;
downButton.cursor = "pointer";
downButton.down = function () {
var newIndex = currentBossViewStartIndex + 2;
if (newIndex < allBossData.length) {
var potentialMaxViewable = allBossData.length - 2;
if (currentBossViewStartIndex < potentialMaxViewable || allBossData.length % 2 !== 0 && newIndex < allBossData.length) {
displayBossCards(newIndex, false, getNumberOfDefeatedBosses());
} else if (newIndex >= allBossData.length - 1 && allBossData.length % 2 !== 0) {
displayBossCards(allBossData.length - 1, false, getNumberOfDefeatedBosses());
}
}
};
game.addChild(downButton);
screenElements.push(downButton);
var playButton = LK.getAsset('play', {});
playButton.x = gameScreenWidth - 350;
playButton.y = gameScreenHeight / 2 - 240;
playButton.anchor.set(0.5, 0.5);
playButton.interactive = true;
playButton.cursor = "pointer";
playButton.down = function () {
var selectedBossIndexGlobal = currentBossViewStartIndex + selectedCardSlotIndex;
if (selectedBossIndexGlobal < 0 || selectedBossIndexGlobal >= allBossData.length) {
return;
}
var selectedBossData = allBossData[selectedBossIndexGlobal];
if (selectedBossData) {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
}
currentlyPlayingMusic = LK.getSound(selectedBossData.musicAssetKey);
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.play === 'function') {
currentlyPlayingMusic.play();
}
}
};
game.addChild(playButton);
screenElements.push(playButton);
var stopButton = LK.getAsset('stop', {});
stopButton.x = gameScreenWidth - 350;
stopButton.y = gameScreenHeight / 2;
stopButton.anchor.set(0.5, 0.5);
stopButton.interactive = true;
stopButton.cursor = "pointer";
stopButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
};
game.addChild(stopButton);
screenElements.push(stopButton);
var fightButton = LK.getAsset('fight', {});
fightButton.x = gameScreenWidth - 350;
fightButton.y = gameScreenHeight / 2 + 240;
fightButton.anchor.set(0.5, 0.5);
fightButton.interactive = true;
fightButton.cursor = "pointer";
fightButton.down = function () {
var selectedBossIndexGlobal = currentBossViewStartIndex + selectedCardSlotIndex;
if (selectedBossIndexGlobal < 0 || selectedBossIndexGlobal >= allBossData.length) {
return;
}
var selectedBossData = allBossData[selectedBossIndexGlobal];
if (selectedBossData) {
if (selectedBossData.isUnlocked) {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = null;
loadSong(selectedBossData.songMapKey);
currentScreenState = 'gameplay';
} else {
var requirementTextContent = "This boss is locked.";
if (selectedBossData.defeatsRequired > 0) {
var remainingDefeats = selectedBossData.defeatsRequired - getNumberOfDefeatedBosses();
if (remainingDefeats > 0) {
requirementTextContent = "Defeat " + remainingDefeats + (remainingDefeats === 1 ? " more boss" : " more bosses") + " to unlock!";
}
}
var infoPopup = new Text2(requirementTextContent, {
size: 70,
fill: 0xe24203,
stroke: 0x000000,
strokeThickness: 2,
align: 'center',
wordWrap: true,
wordWrapWidth: gameScreenWidth * 0.5
});
infoPopup.anchor.set(0.5, 0.5);
infoPopup.x = gameScreenWidth / 2 - 90;
infoPopup.y = gameScreenHeight / 2;
game.addChild(infoPopup);
LK.setTimeout(function () {
if (infoPopup.parent) {
infoPopup.destroy();
}
}, 3500);
}
}
};
game.addChild(fightButton);
screenElements.push(fightButton);
var actualDefeatedCount = getNumberOfDefeatedBosses();
var allStandardBossesDefeated = actualDefeatedCount === allBossData.length;
var specialBossButtonAssetKey = allStandardBossesDefeated ? 'specialboss_unlocked' : 'specialboss_locked';
var specialBossButton = LK.getAsset(specialBossButtonAssetKey, {});
specialBossButton.width = 400;
specialBossButton.height = 370;
specialBossButton.x = 950;
specialBossButton.y = 2000;
specialBossButton.anchor.set(0.5, 0.5);
specialBossButton.interactive = true;
if (allStandardBossesDefeated) {
specialBossButton.cursor = "pointer";
specialBossButton.down = function () {
console.log("Special Boss Fight Initiated! (Not Implemented)");
};
} else {
specialBossButton.cursor = "default";
specialBossButton.down = function () {
var infoPopup = new Text2("Defeat all other bosses (" + actualDefeatedCount + "/" + allBossData.length + ")\nto unlock!", {
size: 70,
fill: 0xe24203,
stroke: 0x000000,
strokeThickness: 2,
align: 'center',
wordWrap: true,
wordWrapWidth: gameScreenWidth * 0.5
});
infoPopup.anchor.set(0.5, 0.5);
infoPopup.x = gameScreenWidth / 2 - 90;
infoPopup.y = gameScreenHeight / 2;
game.addChild(infoPopup);
LK.setTimeout(function () {
if (infoPopup.parent) {
infoPopup.destroy();
}
}, 3500);
};
}
game.addChild(specialBossButton);
screenElements.push(specialBossButton);
var backToMainButton = new Text2("Back to Main Menu", {
size: 50,
fill: 0xDDDDDD
});
backToMainButton.anchor.set(0.5, 1);
backToMainButton.x = gameScreenWidth / 2;
backToMainButton.y = gameScreenHeight - 20;
backToMainButton.interactive = true;
backToMainButton.cursor = "pointer";
backToMainButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
}
cardsContainer = null;
currentBossViewStartIndex = 0;
selectedCardSlotIndex = 0;
showMainMenu();
};
game.addChild(backToMainButton);
screenElements.push(backToMainButton);
var rewindButton = LK.getAsset('rewindbutton', {
x: 350,
y: gameScreenHeight / 2 + 420 + 20 + 210,
anchorX: 0.5,
anchorY: 0.5,
interactive: true,
cursor: "pointer"
});
rewindButton.down = function () {
if (currentlyPlayingMusic && typeof currentlyPlayingMusic.stop === 'function') {
currentlyPlayingMusic.stop();
currentlyPlayingMusic = null;
}
screenElements.forEach(function (el) {
if (el && el.parent) {
el.destroy();
}
});
screenElements = [];
if (cardsContainer && cardsContainer.parent) {
cardsContainer.destroy();
cardsContainer = null;
}
currentBossViewStartIndex = 0;
selectedCardSlotIndex = 0;
showMainMenu();
};
game.addChild(rewindButton);
screenElements.push(rewindButton);
}
function displayStatsForBoss(bossIndex) {
console.log("--- displayStatsForBoss called for index: " + bossIndex + " ---");
while (currentBossDisplayElements.length > 0) {
var el = currentBossDisplayElements.pop();
if (el && el.parent) {
el.destroy();
}
}
if (bossIndex < 0 || bossIndex >= allBossData.length) {
console.error("Invalid bossIndex for stats: " + bossIndex);
return;
}
var bossData = allBossData[bossIndex];
if (!bossData) {
console.error("No bossData found for index: " + bossIndex);
return;
}
console.log("Displaying stats for boss: " + bossData.displayName);
var viewport = miniGameViewport;
var padding = 40;
var bossStatDetailsContainer = new Container();
bossStatDetailsContainer.x = viewport.x;
bossStatDetailsContainer.y = viewport.y + 60 + 80;
game.addChild(bossStatDetailsContainer);
currentBossDisplayElements.push(bossStatDetailsContainer);
var bossImageWidth = viewport.width * 0.35;
var bossImageHeight = (viewport.height - (viewport.y + 60 + 80 - bossStatDetailsContainer.y)) * 0.7;
if (bossImageHeight > bossImageWidth * 1.5) {
bossImageHeight = bossImageWidth * 1.5;
}
var bossImageX = padding + bossImageWidth / 2;
var bossImageY = padding + bossImageHeight / 2;
var bossAssetKeyToDisplay = bossData.cardAssetKey;
if (!bossAssetKeyToDisplay) {
console.warn("Boss " + bossData.displayName + " has an empty cardAssetKey. Using placeholder.");
bossAssetKeyToDisplay = 'statsBossPlaceholder';
}
var bossImage = LK.getAsset(bossAssetKeyToDisplay, {
anchorX: 0.5,
anchorY: 0.5,
x: bossImageX,
y: bossImageY,
width: bossImageWidth,
height: bossImageHeight
});
bossStatDetailsContainer.addChild(bossImage);
console.log("Boss image: " + bossAssetKeyToDisplay + " at x=" + bossImageX + ", y=" + bossImageY);
// B. Teksty statystyk
var statsTextX = bossImageX + bossImageWidth / 2 + 40; // Zwiększony odstęp od obrazka
var currentTextY = padding + 30; // Startowa pozycja Y dla pierwszego tekstu statystyk (Best Score)
// Możesz dostosować tę wartość, aby ładnie pasowała pod/obok obrazka
var valueFontSize = 65; // Zwiększyłem trochę rozmiar dla wartości statystyk
var lineSpacing = 115; // Zwiększyłem trochę odstęp między liniami
var statsMaxWidth = viewport.width - statsTextX - padding * 1.5;
var songStats = getSongStats(bossData.songMapKey);
var bestScore = songStats.bestScore;
var bestCombo = songStats.bestCombo;
var defeatedStatus = bossUnlockProgress[bossData.id] ? "YES" : "NO";
var defeatedColor = bossUnlockProgress[bossData.id] ? 0x32CD32 : 0xFF4500;
console.log("Stats values - Score: " + bestScore + ", Combo: " + bestCombo + ", Defeated: " + defeatedStatus);
// Usunięto wyświetlanie "nameText" (nazwy bossa)
// Best Score - teraz jako pierwszy tekst
var scoreText = new Text2("Best Score: " + bestScore, {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left',
wordWrap: true,
wordWrapWidth: statsMaxWidth
});
scoreText.anchor.set(0, 0);
scoreText.x = statsTextX;
scoreText.y = currentTextY;
bossStatDetailsContainer.addChild(scoreText);
currentTextY += valueFontSize + 65; // Odstęp pod Best Score (dostosuj)
// Best Combo
var comboText = new Text2("Best Combo: " + bestCombo, {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left',
wordWrap: true,
wordWrapWidth: statsMaxWidth
});
comboText.anchor.set(0, 0);
comboText.x = statsTextX;
comboText.y = currentTextY;
bossStatDetailsContainer.addChild(comboText);
currentTextY += valueFontSize + 65; // Odstęp pod Best Combo (dostosuj)
// Boss Defeated
var defeatedText = new Text2("Defeated: ", {
size: valueFontSize,
fill: 0xFFFFFF,
align: 'left'
});
defeatedText.anchor.set(0, 0);
defeatedText.x = statsTextX;
defeatedText.y = currentTextY;
bossStatDetailsContainer.addChild(defeatedText);
var defeatedValue = new Text2(defeatedStatus, {
size: valueFontSize,
fill: defeatedColor,
align: 'left'
});
defeatedValue.anchor.set(0, 0);
defeatedValue.x = statsTextX + defeatedText.width + 10;
defeatedValue.y = currentTextY;
bossStatDetailsContainer.addChild(defeatedValue);
console.log("Stat texts (without boss name) added to container.");
}
function showStatsScreen() {
console.log("Showing Stats Screen - Full Setup");
while (statsScreenElements.length > 0) {
var el = statsScreenElements.pop();
if (el && el.parent) {
el.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var cbdEl = currentBossDisplayElements.pop();
if (cbdEl && cbdEl.parent) {
cbdEl.destroy();
}
}
initializeBossData(); // <<<< DODAJ TĘ LINIĘ NA POCZĄTKU FUNKCJI
currentScreenState = 'statsScreen';
currentStatsBossIndex = 0;
var walkmanFrameStats = LK.getAsset('mainmenu', {
x: 0,
y: 0,
width: gameScreenWidth,
height: gameScreenHeight
});
game.addChild(walkmanFrameStats);
statsScreenElements.push(walkmanFrameStats);
var glassStats = LK.getAsset('glass', {
x: miniGameViewport.x,
y: miniGameViewport.y,
width: miniGameViewport.width,
height: miniGameViewport.height,
alpha: 0.15,
interactive: false
});
game.addChild(glassStats);
statsScreenElements.push(glassStats);
var statsTitle = new Text2("PLAYER STATS", {
size: 60,
fill: 0xFFFFFF,
align: 'center',
stroke: 0x000000,
strokeThickness: 4
});
statsTitle.anchor.set(0.5, 0.5);
statsTitle.x = miniGameViewport.x + miniGameViewport.width / 2;
statsTitle.y = miniGameViewport.y + 100;
game.addChild(statsTitle);
statsScreenElements.push(statsTitle);
displayStatsForBoss(currentStatsBossIndex);
// Przyciski nawigacyjne dla ekranu Stats
var upButtonStats = LK.getAsset('upbutton', {});
upButtonStats.x = 210;
upButtonStats.y = gameScreenHeight / 2 - 180;
upButtonStats.anchor.set(0.5, 0.5);
upButtonStats.interactive = true;
upButtonStats.cursor = "pointer";
upButtonStats.down = function () {
if (currentStatsBossIndex > 0) {
currentStatsBossIndex--;
displayStatsForBoss(currentStatsBossIndex);
}
};
game.addChild(upButtonStats);
statsScreenElements.push(upButtonStats);
var downButtonStats = LK.getAsset('downbutton', {});
downButtonStats.x = 210;
downButtonStats.y = gameScreenHeight / 2 + 220;
downButtonStats.anchor.set(0.5, 0.5);
downButtonStats.interactive = true;
downButtonStats.cursor = "pointer";
downButtonStats.down = function () {
if (currentStatsBossIndex < allBossData.length - 1) {
currentStatsBossIndex++;
displayStatsForBoss(currentStatsBossIndex);
}
};
game.addChild(downButtonStats);
statsScreenElements.push(downButtonStats);
var rewindButtonStats = LK.getAsset('rewindbutton', {
x: 350,
y: gameScreenHeight / 2 + 650,
anchorX: 0.5,
anchorY: 0.5,
interactive: true,
cursor: "pointer"
});
rewindButtonStats.down = function () {
console.log("Rewind button pressed: Exiting Stats screen.");
while (statsScreenElements.length > 0) {
var elToDestroyStats = statsScreenElements.pop();
if (elToDestroyStats && elToDestroyStats.parent) {
elToDestroyStats.destroy();
}
}
while (currentBossDisplayElements.length > 0) {
var cbdElExit = currentBossDisplayElements.pop(); // Zmieniona nazwa zmiennej
if (cbdElExit && cbdElExit.parent) {
cbdElExit.destroy();
}
}
showMainMenu();
};
game.addChild(rewindButtonStats);
statsScreenElements.push(rewindButtonStats);
var playButtonStats = LK.getAsset('play', {});
playButtonStats.x = gameScreenWidth - 350;
playButtonStats.y = gameScreenHeight / 2 - 240;
playButtonStats.anchor.set(0.5, 0.5);
playButtonStats.interactive = false;
playButtonStats.alpha = 0.5;
game.addChild(playButtonStats);
statsScreenElements.push(playButtonStats);
var stopButtonStats = LK.getAsset('stop', {});
stopButtonStats.x = gameScreenWidth - 350;
stopButtonStats.y = gameScreenHeight / 2;
stopButtonStats.anchor.set(0.5, 0.5);
stopButtonStats.interactive = false;
stopButtonStats.alpha = 0.5;
game.addChild(stopButtonStats);
statsScreenElements.push(stopButtonStats);
var fightButtonStats = LK.getAsset('fight', {});
fightButtonStats.x = gameScreenWidth - 350;
fightButtonStats.y = gameScreenHeight / 2 + 240;
fightButtonStats.anchor.set(0.5, 0.5);
fightButtonStats.interactive = false;
fightButtonStats.alpha = 0.5;
game.addChild(fightButtonStats);
statsScreenElements.push(fightButtonStats);
}
function showCreditsScreen() {
currentScreenState = 'credits';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
game.setBackgroundColor(0x1a1a1a); // Ciemnoszary dla creditsów
var elements = [];
var creditsText = new Text2("Gra stworzona przez:\nNasz Wspaniały Duet!", {
size: 90,
fill: 0xFFFFFF,
align: 'center' // Wyśrodkowanie tekstu wieloliniowego
});
creditsText.anchor.set(0.5, 0.5);
creditsText.x = gameScreenWidth / 2;
creditsText.y = gameScreenHeight / 2 - 100;
game.addChild(creditsText);
elements.push(creditsText);
var backButton = new Text2("Back to Menu", {
size: 80,
fill: 0xCCCCCC
});
backButton.anchor.set(0.5, 0.5);
backButton.x = gameScreenWidth / 2;
backButton.y = gameScreenHeight - 200;
backButton.interactive = true;
backButton.cursor = "pointer";
game.addChild(backButton);
elements.push(backButton);
backButton.down = function () {
elements.forEach(function (item) {
if (item.parent) {
item.destroy();
}
});
showMainMenu();
};
}
function showIntro() {
currentScreenState = 'intro';
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
if (typeof shieldTimerDisplayContainer !== 'undefined' && shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (typeof precisionBuffTimerDisplayContainer !== 'undefined' && precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
game.setBackgroundColor(0x111111);
var introPlaceholderText = new Text2("Intro Sequence Placeholder", {
size: 100,
fill: 0xFFFFFF
});
introPlaceholderText.anchor.set(0.5, 0.5);
introPlaceholderText.x = gameScreenWidth / 2;
introPlaceholderText.y = gameScreenHeight / 2;
game.addChild(introPlaceholderText);
LK.setTimeout(function () {
if (introPlaceholderText.parent) {
introPlaceholderText.destroy();
}
showMainMenu();
}, 1000);
}
function checkMiniGameCollisions() {
if (!miniGamePlayer || !miniGamePlayer.asset || isMiniGameOver) {
return;
}
for (var i = miniGameObstacles.length - 1; i >= 0; i--) {
var obs = miniGameObstacles[i];
if (miniGameRectsIntersect(miniGamePlayer, obs)) {
console.log("Game Over - Hit obstacle!");
isMiniGameOver = true;
if (miniGamePlayer.asset) {
miniGamePlayer.asset.tint = 0xFF0000;
}
return;
}
}
}
function miniGameRectsIntersect(r1Player, r2Object) {
// r1Player to obiekt miniGamePlayer
// r2Object to obiekt przeszkody lub mobka
// Zakładamy, że wszystkie assety mają anchor 0.5, 0.5
var r1Details = {
x: r1Player.x,
y: r1Player.y,
width: r1Player.width,
height: r1Player.height
};
var r2Details = {
x: r2Object.x,
y: r2Object.y,
width: r2Object.width,
height: r2Object.height
};
var r1left = r1Details.x - r1Details.width / 2;
var r1right = r1Details.x + r1Details.width / 2;
var r1top = r1Details.y - r1Details.height / 2;
var r1bottom = r1Details.y + r1Details.height / 2;
var r2left = r2Details.x - r2Details.width / 2;
var r2right = r2Details.x + r2Details.width / 2;
var r2top = r2Details.y - r2Details.height / 2;
var r2bottom = r2Details.y + r2Details.height / 2;
return !(r2left >= r1right || r2right <= r1left || r2top >= r1bottom || r2bottom <= r1top);
}
function runTutorialGameplay() {
if (currentMainMenuMusicTrack && typeof currentMainMenuMusicTrack.stop === 'function') {
currentMainMenuMusicTrack.stop();
}
while (mainMenuScreenElements.length > 0) {
var elemToDestroy = mainMenuScreenElements.pop();
if (elemToDestroy && elemToDestroy.parent) {
elemToDestroy.destroy();
}
}
mainMenuItemTextObjects = [];
if (typeof menuTextContainer !== 'undefined' && menuTextContainer && menuTextContainer.parent) {
menuTextContainer.destroy(); // Zniszcz kontener, jeśli istnieje
}
menuTextContainer = null; // Zresetuj referencję
isTutorialMode = true;
currentScreenState = 'gameplay';
allSongData["TutorialTrack"] = tutorialSongData;
currentFightingBossId = null;
loadSong("TutorialTrack");
}
function exitTutorialGameplay() {
isTutorialMode = false;
if (currentMusic) {
currentMusic.stop();
currentMusic = null;
}
resetGameState();
if (scoreTxt) {
scoreTxt.visible = true;
}
if (comboTxt) {
comboTxt.visible = true;
}
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
animatedHitFrame.stop(); // Zatrzymaj animację, gdy wychodzimy z tutorialu
}
if (staticPerfectLine) {
staticPerfectLine.visible = false;
}
showMainMenu();
}
// Game State & Rhythm Logic Variables
var allSongData = {
"OrctaveBossTrack": {
musicAsset: "Orctave",
// Upewnij się, że masz asset muzyczny o tym kluczu
bossAssetKey: 'Boss1_Asset',
// Asset dla pierwszego bossa
config: {
playerMaxHP: 100,
bossMaxHP: 200
},
rawRhythmMap: [{
time: 8000,
type: 'tap',
columnIndex: 0
}, {
time: 8210,
type: 'tap',
columnIndex: 1
}, {
time: 8401,
type: 'tap',
columnIndex: 2
}, {
time: 8596,
type: 'tap',
columnIndex: 0
}, {
time: 8795,
type: 'tap',
columnIndex: 1
}, {
time: 9117,
type: 'tap',
columnIndex: 2
}, {
time: 9832,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 10536,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 11245,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 11888,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 12628,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 13308,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 13986,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 14696,
type: 'tap',
columnIndex: 2
}, {
time: 15456,
type: 'tap',
columnIndex: 2
}, {
time: 16140,
type: 'tap',
columnIndex: 1
}, {
time: 16863,
type: 'tap',
columnIndex: 1
}, {
time: 17547,
type: 'tap',
columnIndex: 0
}, {
time: 18275,
type: 'tap',
columnIndex: 0
}, {
time: 18955,
type: 'tap',
columnIndex: 0
}, {
time: 19670,
type: 'tap',
columnIndex: 0
}, {
time: 20333,
type: 'tap',
columnIndex: 1
}, {
time: 20740,
type: 'tap',
columnIndex: 2
}, {
time: 21063,
type: 'tap',
columnIndex: 1
}, {
time: 21411,
type: 'tap',
columnIndex: 0
}, {
time: 21742,
type: 'tap',
columnIndex: 1
}, {
time: 22110,
type: 'tap',
columnIndex: 2
}, {
time: 22463,
type: 'tap',
columnIndex: 1
}, {
time: 22797,
type: 'tap',
columnIndex: 0
}, {
time: 23336,
type: 'tap',
columnIndex: 2
}, {
time: 26163,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 26737,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 27351,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 27764,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 28116,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 28827,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 29546,
type: 'swipe',
columnIndex: 0,
swipeDir: 'left'
}, {
time: 30102,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 30534,
type: 'swipe',
columnIndex: 1,
swipeDir: 'right'
}, {
time: 30931,
type: 'swipe',
columnIndex: 0,
swipeDir: 'left'
}, {
time: 31677,
type: 'tap',
columnIndex: 2
}, {
time: 32392,
type: 'tap',
columnIndex: 1
}, {
time: 32989,
type: 'tap',
columnIndex: 2
}, {
time: 33386,
type: 'tap',
columnIndex: 2
}, {
time: 33781,
type: 'tap',
columnIndex: 1
}, {
time: 34568,
type: 'tap',
columnIndex: 2
}, {
time: 35234,
type: 'tap',
columnIndex: 1
}, {
time: 35749,
type: 'tap',
columnIndex: 2
}, {
time: 36182,
type: 'tap',
columnIndex: 2
}, {
time: 36583,
type: 'tap',
columnIndex: 0
}, {
time: 37302,
type: 'tap',
columnIndex: 0
}, {
time: 37681,
type: 'tap',
columnIndex: 1
}, {
time: 38033,
type: 'tap',
columnIndex: 2
}, {
time: 38354,
type: 'tap',
columnIndex: 2
}, {
time: 38721,
type: 'tap',
columnIndex: 1
}, {
time: 39067,
type: 'tap',
columnIndex: 0
}, {
time: 39471,
type: 'tap',
columnIndex: 1
}, {
time: 39821,
type: 'tap',
columnIndex: 2
}, {
time: 40164,
type: 'tap',
columnIndex: 1
}, {
time: 40488,
type: 'tap',
columnIndex: 0
}, {
time: 40861,
type: 'tap',
columnIndex: 0
}, {
time: 41250,
type: 'tap',
columnIndex: 1
}, {
time: 41609,
type: 'tap',
columnIndex: 2
}, {
time: 41946,
type: 'tap',
columnIndex: 1
}, {
time: 42290,
type: 'tap',
columnIndex: 0
}, {
time: 42643,
type: 'tap',
columnIndex: 2
}, {
time: 43068,
type: 'tap',
columnIndex: 1
}, {
time: 43379,
type: 'tap',
columnIndex: 2
}, {
time: 43726,
type: 'tap',
columnIndex: 1
}, {
time: 44078,
type: 'tap',
columnIndex: 2
}, {
time: 44414,
type: 'tap',
columnIndex: 1
}, {
time: 44728,
type: 'tap',
columnIndex: 2
}, {
time: 45115,
type: 'tap',
columnIndex: 1
}, {
time: 45475,
type: 'tap',
columnIndex: 2
}, {
time: 45809,
type: 'tap',
columnIndex: 0
}, {
time: 46199,
type: 'tap',
columnIndex: 1
}, {
time: 46521,
type: 'tap',
columnIndex: 2
}, {
time: 46855,
type: 'tap',
columnIndex: 1
}, {
time: 47190,
type: 'tap',
columnIndex: 0
}, {
time: 47535,
type: 'tap',
columnIndex: 2
}, {
time: 47874,
type: 'tap',
columnIndex: 1
}, {
time: 48252,
type: 'tap',
columnIndex: 2
}, {
time: 51448,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 52112,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 52853,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 53536,
type: 'swipe',
columnIndex: 2,
swipeDir: 'left'
}, {
time: 54251,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 54964,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 55618,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 56339,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 57058,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 57799,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 58512,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 59170,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 59911,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 60668,
type: 'tap',
columnIndex: 2
}, {
time: 61334,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 62084,
type: 'tap',
columnIndex: 2
}, {
time: 62744,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 63445,
type: 'tap',
columnIndex: 2
}, {
time: 64134,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 64827,
type: 'tap',
columnIndex: 1
}, {
time: 65532,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 66199,
type: 'tap',
columnIndex: 1
}, {
time: 66921,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 67679,
type: 'tap',
columnIndex: 1
}, {
time: 68353,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 69005,
type: 'tap',
columnIndex: 0
}, {
time: 69772,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 70457,
type: 'tap',
columnIndex: 0
}, {
time: 71178,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 71892,
type: 'swipe',
columnIndex: 2,
swipeDir: 'right'
}, {
time: 72585,
type: 'swipe',
columnIndex: 1,
swipeDir: 'left'
}, {
time: 73287,
type: 'swipe',
columnIndex: 0,
swipeDir: 'right'
}, {
time: 74094,
type: 'tap',
columnIndex: 2
}, {
time: 75031,
type: 'tap',
columnIndex: 1
}, {
time: 75469,
type: 'tap',
columnIndex: 2
}, {
time: 75831,
type: 'tap',
columnIndex: 2
}, {
time: 76181,
type: 'tap',
columnIndex: 1
}, {
time: 76909,
type: 'tap',
columnIndex: 0
}, {
time: 77641,
type: 'tap',
columnIndex: 1
}, {
time: 78208,
type: 'tap',
columnIndex: 2
}, {
time: 78675,
type: 'tap',
columnIndex: 2
}, {
time: 79001,
type: 'tap',
columnIndex: 1
}, {
time: 79743,
type: 'tap',
columnIndex: 0
}, {
time: 80401,
type: 'tap',
columnIndex: 1
}, {
time: 80982,
type: 'tap',
columnIndex: 0
}, {
time: 81387,
type: 'tap',
columnIndex: 0
}, {
time: 81769,
type: 'tap',
columnIndex: 1
}, {
time: 82537,
type: 'tap',
columnIndex: 2
}, {
time: 83216,
type: 'tap',
columnIndex: 1
}, {
time: 83789,
type: 'tap',
columnIndex: 0
}, {
time: 84229,
type: 'tap',
columnIndex: 0
}, {
time: 84566,
type: 'tap',
columnIndex: 0
}, {
time: 84923,
type: 'tap',
columnIndex: 0
}, {
time: 85105,
type: 'tap',
columnIndex: 0
}, {
time: 85305,
type: 'tap',
columnIndex: 1
}]
}
};
// Initialize and add gameUIContainer to the game scene
gameUIContainer = new Container();
game.addChild(gameUIContainer);
// Function to process raw rhythm map data (remains unchanged, ensure it's here)
function processRawRhythmMap(rawMapData, songKeyForLogging) {
console.log("Processing raw map for: " + songKeyForLogging + " with " + rawMapData.length + " initial notes.");
var processedMap = [];
var tempMap = [];
for (var k = 0; k < rawMapData.length; k++) {
var originalNote = rawMapData[k];
var copiedNote = {};
for (var key in originalNote) {
if (originalNote.hasOwnProperty(key)) {
copiedNote[key] = originalNote[key];
}
}
tempMap.push(copiedNote);
}
for (var i = 0; i < tempMap.length; i++) {
var note = tempMap[i];
if (note.type === 'swipe' && note.swipeDir) {
var dir = note.swipeDir.toLowerCase();
if (dir.includes('right')) {
note.swipeDir = 'right';
} else if (dir.includes('left')) {
note.swipeDir = 'left';
} else if (dir.includes('up')) {
note.swipeDir = 'up';
} else if (dir.includes('down')) {
note.swipeDir = 'down';
}
}
}
var timeGroupedNotes = {};
tempMap.forEach(function (note) {
if (!timeGroupedNotes[note.time]) {
timeGroupedNotes[note.time] = [];
}
timeGroupedNotes[note.time].push(note);
});
var finalMapNotes = [];
var sortedTimes = Object.keys(timeGroupedNotes).map(Number).sort(function (a, b) {
return a - b;
});
for (var tIdx = 0; tIdx < sortedTimes.length; tIdx++) {
var time = sortedTimes[tIdx];
var notesAtThisTime = timeGroupedNotes[time];
var notesToKeepAtThisTime = [];
var processedForWiderSwipeConversion = [];
var colsWithVerticalSwipes = [null, null, null, null];
notesAtThisTime.forEach(function (note) {
if (note.type === 'swipe' && (note.swipeDir === 'up' || note.swipeDir === 'down')) {
if (note.columnIndex >= 0 && note.columnIndex < NUM_COLUMNS) {
var alreadyConverted = false;
for (var convIdx = 0; convIdx < processedForWiderSwipeConversion.length; convIdx++) {
if (processedForWiderSwipeConversion[convIdx].originalTime === note.time && processedForWiderSwipeConversion[convIdx].originalColumn === note.columnIndex) {
alreadyConverted = true;
break;
}
}
if (!alreadyConverted) {
colsWithVerticalSwipes[note.columnIndex] = note.swipeDir;
}
}
}
});
for (var c = 0; c < NUM_COLUMNS - 1; c++) {
if (colsWithVerticalSwipes[c] && colsWithVerticalSwipes[c + 1] && colsWithVerticalSwipes[c] === colsWithVerticalSwipes[c + 1]) {
var randomHorizontalDir = Math.random() < 0.5 ? 'left' : 'right';
var pairCenterX = (columnCenterXs[c] + columnCenterXs[c + 1]) / 2;
notesToKeepAtThisTime.push({
time: time,
type: 'swipe',
swipeDir: randomHorizontalDir,
partOfWiderSwipe: 'leftHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: c
});
notesToKeepAtThisTime.push({
time: time,
type: 'swipe',
swipeDir: randomHorizontalDir,
partOfWiderSwipe: 'rightHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: c + 1
});
processedForWiderSwipeConversion.push({
originalTime: time,
originalColumn: c
});
processedForWiderSwipeConversion.push({
originalTime: time,
originalColumn: c + 1
});
colsWithVerticalSwipes[c] = null;
colsWithVerticalSwipes[c + 1] = null;
c++;
}
}
notesAtThisTime.forEach(function (note) {
var wasConverted = false;
for (var convIdx = 0; convIdx < processedForWiderSwipeConversion.length; convIdx++) {
if (processedForWiderSwipeConversion[convIdx].originalTime === note.time && processedForWiderSwipeConversion[convIdx].originalColumn === note.columnIndex && (note.swipeDir === 'up' || note.swipeDir === 'down')) {
wasConverted = true;
break;
}
}
if (!wasConverted) {
notesToKeepAtThisTime.push(note);
}
});
var horizontalWiderSwipePairs = {};
var notesForFinalProcessing = [];
var uniqueNotesAtThisTime = [];
var seenNotesKeysAtThisTime = {};
notesToKeepAtThisTime.forEach(function (note) {
var key = "" + note.type + "_" + (note.columnIndex !== undefined ? note.columnIndex : note.partOfWiderSwipe ? note.widerSwipePairCenterX + note.partOfWiderSwipe : '') + "_" + (note.swipeDir || '');
if (!seenNotesKeysAtThisTime[key]) {
uniqueNotesAtThisTime.push(note);
seenNotesKeysAtThisTime[key] = true;
}
});
uniqueNotesAtThisTime.sort(function (a, b) {
var valA = a.originalColumnHint !== undefined ? a.originalColumnHint : a.columnIndex !== undefined ? a.columnIndex : a.widerSwipePairCenterX || 0;
var valB = b.originalColumnHint !== undefined ? b.originalColumnHint : b.columnIndex !== undefined ? b.columnIndex : b.widerSwipePairCenterX || 0;
return valA - valB;
});
for (var nIdx = 0; nIdx < uniqueNotesAtThisTime.length; nIdx++) {
var note = uniqueNotesAtThisTime[nIdx];
if (note.partOfWiderSwipe) {
notesForFinalProcessing.push(note);
continue;
}
var potentialPartner = null;
if (nIdx + 1 < uniqueNotesAtThisTime.length) {
potentialPartner = uniqueNotesAtThisTime[nIdx + 1];
}
if (note.type === 'swipe' && (note.swipeDir === 'left' || note.swipeDir === 'right') && potentialPartner && potentialPartner.type === 'swipe' && potentialPartner.time === note.time && potentialPartner.swipeDir === note.swipeDir && potentialPartner.columnIndex === note.columnIndex + 1) {
var pairCenterX = (columnCenterXs[note.columnIndex] + columnCenterXs[potentialPartner.columnIndex]) / 2;
notesForFinalProcessing.push({
time: note.time,
type: 'swipe',
swipeDir: note.swipeDir,
partOfWiderSwipe: 'leftHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: note.columnIndex
});
notesForFinalProcessing.push({
time: potentialPartner.time,
type: 'swipe',
swipeDir: potentialPartner.swipeDir,
partOfWiderSwipe: 'rightHalf',
widerSwipePairCenterX: pairCenterX,
originalColumnHint: potentialPartner.columnIndex
});
nIdx++;
} else {
notesForFinalProcessing.push(note);
}
}
finalMapNotes.push.apply(finalMapNotes, notesForFinalProcessing);
}
var uniqueNotesOverall = [];
var seenNotesOverall = {};
finalMapNotes.sort(function (a, b) {
return a.time - b.time;
});
finalMapNotes.forEach(function (note) {
var cX;
var keyPartForColumn;
if (note.partOfWiderSwipe) {
cX = note.widerSwipePairCenterX + (note.partOfWiderSwipe === 'leftHalf' ? -(SWIPE_NOTE_WIDTH / 2) : SWIPE_NOTE_WIDTH / 2);
keyPartForColumn = "pC" + note.widerSwipePairCenterX + "h" + (note.partOfWiderSwipe === 'leftHalf' ? 'L' : 'R');
} else if (note.columnIndex !== undefined) {
cX = columnCenterXs[note.columnIndex];
keyPartForColumn = "c" + note.columnIndex;
} else {
cX = gameScreenWidth / 2;
keyPartForColumn = "cX" + cX;
}
var key = "" + note.time + "_" + note.type + "_" + keyPartForColumn + "_" + (note.swipeDir || '');
if (!seenNotesOverall[key]) {
uniqueNotesOverall.push(note);
seenNotesOverall[key] = true;
} else {
// console.log("Filtered final duplicate note: " + key);
}
});
console.log("Processed map for: " + songKeyForLogging + " FINALLY contains " + uniqueNotesOverall.length + " notes.");
return uniqueNotesOverall;
}
var hpBarsInitialized = false;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF,
alpha: 1
});
scoreTxt.anchor.set(1, 0); // Anchor center-top
scoreTxt.x = gameScreenWidth / 1;
scoreTxt.y = 20; // Position from the top of its container (gameUIContainer)
gameUIContainer.addChild(scoreTxt);
console.log("Restored scoreTxt: X=" + scoreTxt.x + " Y=" + scoreTxt.y + " Visible:" + scoreTxt.visible + " Parent: gameUIContainer");
var comboTxt = new Text2('Combo: 0', {
size: 50,
// Możesz dostosować rozmiar tekstu combo
fill: 0xFFFF00,
// Żółty kolor
alpha: 0.5
});
comboTxt.anchor.set(0, 0.5);
comboTxt.x = 100;
comboTxt.y = 1000;
comboTxt.rotation = -0.26;
gameUIContainer.addChild(comboTxt);
console.log("ComboTxt positioned: X=" + comboTxt.x + " Y=" + comboTxt.y + " Visible:" + comboTxt.visible + " Parent: gameUIContainer");
var hitZoneY = 1800;
var hitZoneVisualWidth = playfieldWidth;
function rectsIntersect(r1, r2) {
return !(r2.x > r1.x + r1.width || r2.x + r2.width < r1.x || r2.y > r1.y + r1.height || r2.y + r2.height < r1.y);
}
function resetGameState() {
notes.forEach(function (n) {
if (n && n.parent) {
n.destroy();
}
});
notes = [];
nextNoteIdx = 0;
score = 0;
combo = 0;
maxCombo = 0;
swipeStart = null;
inputLocked = false;
scoreTxt.setText('Score: 0');
comboTxt.setText('Combo: 0');
gameOverFlag = false;
playerCurrentHP = playerMaxHP;
bossCurrentHP = bossMaxHP;
hpBarsInitialized = false;
if (isShieldActive) {
isShieldActive = false;
}
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
if (isPrecisionBuffActive) {
isPrecisionBuffActive = false;
if (originalHitWindowPerfect > 0) {
hitWindowPerfect = originalHitWindowPerfect;
}
if (originalHitWindowGood > 0) {
hitWindowGood = originalHitWindowGood;
}
// Reset rozmiaru ramki, jeśli była powiększona
if (animatedHitFrame) {
animatedHitFrame.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
animatedHitFrame.width = DEFAULT_ANIMATED_FRAME_WIDTH; // Jeśli szerokość też była zmieniana
}
}
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
if (hpBarsInitialized && playerHpBarFill && bossHpBarFill) {
updatePlayerHpDisplay();
updateBossHpDisplay();
}
}
function loadSong(songKey) {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
if (gameUIContainer) {
gameUIContainer.visible = true;
}
// WAŻNE: Wywołaj setupGameplayElements na początku każdej piosenki, aby mieć pewność, że ramki są zawsze inicjalizowane
setupGameplayElements();
lastPlayedSongKeyForRestart = songKey;
bossWasDefeatedThisSong = false;
var songData;
if (isTutorialMode && songKey === "TutorialTrack") {
songData = tutorialSongData;
} else {
songData = allSongData[songKey];
}
if (!songData) {
console.log("Error: Song data not found for key: " + songKey);
if (allSongData["defaultTestTrack"]) {
songData = allSongData["defaultTestTrack"];
console.log("Fallback to defaultTestTrack");
} else {
currentActiveRhythmMap = [];
console.log("No fallback song data found.");
return;
}
}
currentFightingBossId = null;
if (!isTutorialMode) {
for (var i = 0; i < allBossData.length; i++) {
if (allBossData[i].songMapKey === songKey) {
currentFightingBossId = allBossData[i].id;
break;
}
}
}
if (songData.config) {
playerMaxHP = songData.config.playerMaxHP || 10;
bossMaxHP = songData.config.bossMaxHP || 50;
} else {
playerMaxHP = 10;
bossMaxHP = 50;
}
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
currentMusic = null;
resetGameState(); // Resetuje stan gry, w tym ukrywa ramki (jeśli nie jest tutorial)
// Pokaż ramkę i linię perfect TYLKO po zresetowaniu stanu i rozpoczęciu gry
if (animatedHitFrame) {
animatedHitFrame.visible = true;
// AnimatedHitFrame jest teraz SpriteAnimation, więc nie ustawiamy width/height bezpośrednio na nim,
// ale na klatkach w setupGameplayElements. Jeśli chcesz skalować całą animację, użyj scale.set()
animatedHitFrame.play(); // Rozpocznij odtwarzanie animacji ramki
}
if (staticPerfectLine) {
staticPerfectLine.visible = true;
}
if (gameUIContainer) {
gameUIContainer.visible = true;
}
if (isTutorialMode) {
if (scoreTxt) {
scoreTxt.visible = false;
}
if (comboTxt) {
comboTxt.visible = false;
}
} else {
// Normalny tryb gry
if (scoreTxt) {
scoreTxt.visible = true;
}
if (comboTxt) {
comboTxt.visible = true;
}
}
hpBarsInitialized = false;
nextNoteIdx = 0;
if (currentBossSprite && currentBossSprite.parent) {
currentBossSprite.destroy();
currentBossSprite = null;
}
if (!isTutorialMode && songData.bossAssetKey) {
currentBossSprite = LK.getAsset(songData.bossAssetKey, {
anchorX: 0.5,
anchorY: 0.5
});
currentBossSprite.x = gameScreenWidth / 2;
currentBossSprite.y = 350;
currentBossSprite.alpha = 0.8;
game.addChildAt(currentBossSprite, 0);
} else if (isTutorialMode) {
if (currentBossSprite && currentBossSprite.parent) {
currentBossSprite.destroy();
currentBossSprite = null;
}
}
if (songData.rawRhythmMap) {
currentActiveRhythmMap = processRawRhythmMap(songData.rawRhythmMap, songKey);
} else {
currentActiveRhythmMap = [];
}
gameStartTime = Date.now();
if (songData.musicAsset) {
currentMusic = LK.getSound(songData.musicAsset);
if (currentMusic && typeof currentMusic.play === 'function') {
currentMusic.play();
}
}
currentScreenState = 'gameplay';
}
function setupHpBars() {
if (bossHpBarContainer) {
bossHpBarContainer.destroy();
}
bossHpBarContainer = new Container();
bossHpBarContainer.x = gameScreenWidth / 2;
bossHpBarContainer.y = 100; // Adjusted Y slightly lower than scoreTxt for clarity
gameUIContainer.addChild(bossHpBarContainer); // Add to gameUIContainer
var bossBg = LK.getAsset('hpBarBackground', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0.5,
anchorY: 0.5
});
bossHpBarContainer.addChild(bossBg);
bossHpBarFill = LK.getAsset('bossHpFill', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0,
anchorY: 0.5,
x: -hpBarWidth / 2
});
bossHpBarContainer.addChild(bossHpBarFill);
if (playerHpBarContainer) {
playerHpBarContainer.destroy();
}
playerHpBarContainer = new Container();
playerHpBarContainer.x = gameScreenWidth / 2;
playerHpBarContainer.y = gameScreenHeight - 80;
gameUIContainer.addChild(playerHpBarContainer); // Add to gameUIContainer
var playerBg = LK.getAsset('hpBarBackground', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0.5,
anchorY: 0.5
});
playerHpBarContainer.addChild(playerBg);
playerHpBarFill = LK.getAsset('playerHpFill', {
width: hpBarWidth,
height: hpBarHeight,
anchorX: 0,
anchorY: 0.5,
x: -hpBarWidth / 2
});
playerHpBarContainer.addChild(playerHpBarFill);
updateBossHpDisplay();
updatePlayerHpDisplay();
console.log("HP Bars setup and added to gameUIContainer. PlayerHP Y: " + playerHpBarContainer.y + " BossHP Y: " + bossHpBarContainer.y);
}
function setupPowerUpDisplay() {
var smallIconSize = 60;
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.parent) {
shieldTimerDisplayContainer.destroy();
}
shieldTimerDisplayContainer = new Container();
shieldTimerDisplayContainer.x = gameScreenWidth - 120;
shieldTimerDisplayContainer.y = 150;
if (gameUIContainer) {
gameUIContainer.addChild(shieldTimerDisplayContainer);
}
smallShieldIconDisplay = LK.getAsset('shieldAsset', {
anchorX: 0.5,
anchorY: 0.5,
width: smallIconSize,
height: smallIconSize
});
shieldTimerDisplayContainer.addChild(smallShieldIconDisplay);
shieldTimerTextDisplay = new Text2("", {
size: 35,
fill: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0
});
shieldTimerTextDisplay.y = smallIconSize / 2 + 5;
shieldTimerDisplayContainer.addChild(shieldTimerTextDisplay);
shieldTimerDisplayContainer.visible = false;
// Usunięto konfigurację dla swipeToTapTimerDisplayContainer
// Dodano konfigurację dla precisionBuffTimerDisplayContainer
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.parent) {
precisionBuffTimerDisplayContainer.destroy();
}
precisionBuffTimerDisplayContainer = new Container();
precisionBuffTimerDisplayContainer.x = gameScreenWidth - 120;
// Umieść poniżej timera tarczy lub w innym odpowiednim miejscu
precisionBuffTimerDisplayContainer.y = shieldTimerDisplayContainer.y + smallIconSize + 40 + 10;
if (gameUIContainer) {
gameUIContainer.addChild(precisionBuffTimerDisplayContainer);
}
// Użyj dedykowanego assetu dla ikony "Większej Precyzji", jeśli masz.
// Na razie używamy 'shieldAsset' jako placeholdera.
smallPrecisionIconDisplay = LK.getAsset('shieldAsset', {
anchorX: 0.5,
anchorY: 0.5,
width: smallIconSize,
height: smallIconSize
});
precisionBuffTimerDisplayContainer.addChild(smallPrecisionIconDisplay);
precisionBuffTimerTextDisplay = new Text2("", {
size: 35,
fill: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0
});
precisionBuffTimerTextDisplay.y = smallIconSize / 2 + 5;
precisionBuffTimerDisplayContainer.addChild(precisionBuffTimerTextDisplay);
precisionBuffTimerDisplayContainer.visible = false;
console.log("Timer UIs for Shield & Precision Buff created.");
}
function updatePowerUpDisplayCounts() {
if (hpPotionCountText) {
// Sprawdzamy, czy UI zostało już zainicjalizowane
hpPotionCountText.setText("x" + collectedPowerUps.potion);
shieldCountText.setText("x" + collectedPowerUps.shield);
swipeToTapCountText.setText("x" + collectedPowerUps.swipeToTap);
}
}
function updatePlayerHpDisplay() {
if (playerHpBarFill) {
var healthPercent = playerCurrentHP / playerMaxHP;
playerHpBarFill.width = hpBarWidth * Math.max(0, healthPercent);
}
}
function updateBossHpDisplay() {
if (bossHpBarFill) {
var healthPercent = bossCurrentHP / bossMaxHP;
bossHpBarFill.width = hpBarWidth * Math.max(0, healthPercent);
}
}
function spawnNotes() {
if (!currentActiveRhythmMap || currentActiveRhythmMap.length === 0) {
return;
}
var now = Date.now();
if (!currentActiveRhythmMap) {
return;
}
while (nextNoteIdx < currentActiveRhythmMap.length) {
var noteData = currentActiveRhythmMap[nextNoteIdx];
var noteTargetHitTime = gameStartTime + noteData.time;
if (noteTargetHitTime - noteTravelTime <= now) {
var targetCenterX;
if (noteData.partOfWiderSwipe && noteData.widerSwipePairCenterX !== undefined) {
if (noteData.partOfWiderSwipe === 'leftHalf') {
targetCenterX = noteData.widerSwipePairCenterX - SWIPE_NOTE_WIDTH / 2;
} else if (noteData.partOfWiderSwipe === 'rightHalf') {
targetCenterX = noteData.widerSwipePairCenterX + SWIPE_NOTE_WIDTH / 2;
} else {
targetCenterX = columnCenterXs[noteData.originalColumnHint !== undefined ? noteData.originalColumnHint : Math.floor(NUM_COLUMNS / 2)];
}
} else if (noteData.columnIndex !== undefined && noteData.columnIndex >= 0 && noteData.columnIndex < NUM_COLUMNS) {
targetCenterX = columnCenterXs[noteData.columnIndex];
} else {
targetCenterX = playfieldStartX + playfieldWidth / 2;
console.warn("spawnNotes - Note spawned without proper columnIndex or widerSwipe info:", noteData);
}
var finalNoteType = noteData.type;
var finalSwipeDir = noteData.swipeDir;
var noteWillBeBuff = false;
var awardedBuffType = null;
if (finalNoteType === 'tap' && !isTutorialMode && !gameOverFlag) {
if (Math.random() < BUFF_CHANCE) {
noteWillBeBuff = true;
var buffTypesAvailable = ['potion', 'shield', 'precision']; // Zaktualizowana lista buffów
awardedBuffType = buffTypesAvailable[Math.floor(Math.random() * buffTypesAvailable.length)];
}
}
// Usunięto blok if (isSwipeToTapBuffActive && finalNoteType === 'swipe' ...),
// ponieważ buff SwipeToTap jest usuwany.
var n = new Note(finalNoteType, finalSwipeDir, noteTargetHitTime, targetCenterX, noteWillBeBuff, awardedBuffType);
n.mapData = noteData;
if (noteData.partOfWiderSwipe) {
n.isWiderSwipePart = true;
}
notes.push(n);
game.addChild(n);
nextNoteIdx++;
} else {
break;
}
}
}
function removeOldNotes() {
var now = Date.now();
for (var i = notes.length - 1; i >= 0; i--) {
var n = notes[i];
var timeToRemoveAfterJudged = 700; // ms po targetHitTime dla ocenionych notatek
var timeToRemoveIfNotJudged = noteTravelTime / 2 + hitWindowGood + 500; // Dłuższy czas, jeśli nieoceniona, liczony od targetHitTime
if (n.judged && now > n.targetHitTime + timeToRemoveAfterJudged) {
if (n.parent) {
n.destroy();
}
notes.splice(i, 1);
} else if (!n.judged && now > n.targetHitTime + timeToRemoveIfNotJudged) {
if (n.noteType !== 'trap') {}
if (n.parent) {
n.destroy();
}
notes.splice(i, 1);
}
}
}
function findNoteAt(x, y, typeToFind) {
var now = Date.now();
var bestNote = null;
var smallestTimeDiff = hitWindowGood + 1;
for (var i = 0; i < notes.length; i++) {
var n = notes[i];
if (n.judged || n.noteType !== typeToFind) {
continue;
}
var timeDiff = Math.abs(now - n.targetHitTime);
if (timeDiff > hitWindowGood) {
continue;
}
var currentNoteAsset = n.noteAsset;
if (!currentNoteAsset) {
continue;
}
var currentNoteWidth = currentNoteAsset.width * n.scale.x;
var currentNoteHeight = currentNoteAsset.height * n.scale.y;
if (n.noteType === 'swipe') {
currentNoteWidth = SWIPE_NOTE_WIDTH * n.scale.x;
currentNoteHeight = SWIPE_NOTE_WIDTH * n.scale.y;
}
var dx = x - n.x;
var dy = y - n.y;
if (Math.abs(dx) <= currentNoteWidth / 2 && Math.abs(dy) <= currentNoteHeight / 2) {
if (timeDiff < smallestTimeDiff) {
bestNote = n;
smallestTimeDiff = timeDiff;
}
}
}
return bestNote;
}
function addScore(result) {
if (isTutorialMode) {
return;
}
if (result === 'perfect') {
score += 100;
} else if (result === 'good') {
score += 50;
}
scoreTxt.setText('Score: ' + score);
}
function addCombo() {
if (isTutorialMode) {
return;
}
combo += 1;
if (combo > maxCombo) {
maxCombo = combo;
}
comboTxt.setText('Combo: ' + combo);
if (combo > 1) {
var originalScale = comboTxt.scale.x;
tween(comboTxt.scale, {
x: originalScale * 1.3,
y: originalScale * 1.3
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(comboTxt.scale, {
x: originalScale,
y: originalScale
}, {
duration: 100,
easing: tween.easeIn
});
}
});
}
}
function resetCombo() {
combo = 0;
comboTxt.setText('Combo: 0');
}
function checkGameEnd() {
if (isTutorialMode || gameOverFlag) {
return;
}
var summaryData = {
score: score,
maxCombo: maxCombo,
bossWasActuallyDefeated: bossWasDefeatedThisSong,
statusMessage: ""
};
if (playerCurrentHP <= 0) {
gameOverFlag = true;
console.log("GAME OVER - Player HP depleted");
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
summaryData.statusMessage = "GAME OVER";
summaryData.bossWasActuallyDefeated = false;
displayEndOfSongScreen(summaryData);
return;
}
if (bossCurrentHP <= 0 && !bossWasDefeatedThisSong) {
bossWasDefeatedThisSong = true;
console.log("Boss HP depleted during song! Player continues playing.");
if (currentFightingBossId && bossUnlockProgress.hasOwnProperty(currentFightingBossId)) {
bossUnlockProgress[currentFightingBossId] = true;
console.log("Boss " + currentFightingBossId + " marked as defeated in progress.");
storage[BOSS_UNLOCK_KEY] = bossUnlockProgress;
console.log("Boss unlock progress saved to storage.");
}
}
if (currentActiveRhythmMap && nextNoteIdx >= currentActiveRhythmMap.length && notes.length === 0) {
gameOverFlag = true;
console.log("SONG ENDED");
if (currentMusic && typeof currentMusic.stop === 'function') {
currentMusic.stop();
}
if (bossWasDefeatedThisSong) {
summaryData.statusMessage = "VICTORY!";
} else {
summaryData.statusMessage = "SONG COMPLETED";
}
summaryData.bossWasActuallyDefeated = bossWasDefeatedThisSong;
displayEndOfSongScreen(summaryData);
return;
}
}
function getSongStats(songMapKey) {
console.log("getSongStats called for songMapKey:", songMapKey);
if (!songMapKey) {
console.warn("getSongStats: No songMapKey provided, returning default stats.");
return {
bestScore: 0,
bestCombo: 0
};
}
var individualSongStorageKey = 'wf_stats_' + songMapKey;
console.log("getSongStats: Attempting to read from storage key:", individualSongStorageKey);
var songStats = storage[individualSongStorageKey];
// ZMIENIONA LINIA DEBUGOWANIA:
console.log("getSongStats: Raw data from storage for " + individualSongStorageKey + ":", songStats);
// Po prostu logujemy surowy obiekt songStats, bez JSON.parse(JSON.stringify(...))
if (songStats) {
var statsToReturn = {
bestScore: parseInt(songStats.bestScore, 10) || 0,
bestCombo: parseInt(songStats.bestCombo, 10) || 0
};
console.log("getSongStats: Parsed and returning stats:", statsToReturn);
return statsToReturn;
}
console.log("getSongStats: No stats found in storage for " + individualSongStorageKey + ", returning default stats.");
return {
bestScore: 0,
bestCombo: 0
};
}
function saveSongStats(songMapKey, currentScore, currentCombo) {
if (!songMapKey) {
return;
}
var individualSongStorageKey = 'wf_stats_' + songMapKey; // Unikalny klucz dla piosenki
// Odczytaj istniejące statystyki dla tej konkretnej piosenki lub utwórz nowy obiekt
var storedData = storage[individualSongStorageKey];
var songStats;
if (storedData) {
songStats = {
bestScore: storedData.bestScore,
bestCombo: storedData.bestCombo
};
} else {
songStats = {
bestScore: 0,
bestCombo: 0
};
}
var updated = false;
var numericCurrentScore = parseInt(currentScore, 10) || 0;
var numericCurrentCombo = parseInt(currentCombo, 10) || 0;
if (numericCurrentScore > (parseInt(songStats.bestScore, 10) || 0)) {
songStats.bestScore = numericCurrentScore;
updated = true;
console.log("New best score for " + songMapKey + " (" + individualSongStorageKey + "): " + numericCurrentScore);
}
if (numericCurrentCombo > (parseInt(songStats.bestCombo, 10) || 0)) {
songStats.bestCombo = numericCurrentCombo;
updated = true;
console.log("New best combo for " + songMapKey + " (" + individualSongStorageKey + "): " + numericCurrentCombo);
}
if (updated) {
storage[individualSongStorageKey] = songStats; // Zapisz obiekt statystyk dla tej piosenki
console.log("Song stats saved to storage for key: " + individualSongStorageKey);
}
}
function displayEndOfSongScreen(summaryData) {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
}
songSummaryContainer = new Container();
songSummaryContainer.x = 0;
songSummaryContainer.y = 0;
game.addChild(songSummaryContainer);
currentScreenState = 'songSummary';
if (lastPlayedSongKeyForRestart) {
saveSongStats(lastPlayedSongKeyForRestart, summaryData.score, summaryData.maxCombo);
}
var bestStats = getSongStats(lastPlayedSongKeyForRestart || summaryData.songMapKey);
var overlay = LK.getAsset('summaryOverlayAsset', {
width: gameScreenWidth,
height: gameScreenHeight,
alpha: 0.7,
interactive: true
});
songSummaryContainer.addChild(overlay);
var popupWidth = gameScreenWidth * 0.6;
var popupHeight = 720;
var popupX = (gameScreenWidth - popupWidth) / 2;
var popupY = (gameScreenHeight - popupHeight) / 2;
var popupBackground = LK.getAsset('summaryPopupBackgroundAsset', {
x: popupX,
y: popupY,
width: popupWidth,
height: popupHeight
});
songSummaryContainer.addChild(popupBackground);
var currentY = popupY;
currentY += 40;
var titleTextContent = summaryData.statusMessage || "SONG ENDED";
var titleText = new Text2(titleTextContent, {
size: 70,
fill: 0xFFFFFF,
align: 'center',
wordWrap: true,
wordWrapWidth: popupWidth * 0.9
});
titleText.anchor.set(0.5, 0);
titleText.x = popupX + popupWidth / 2;
titleText.y = currentY;
songSummaryContainer.addChild(titleText);
currentY += titleText.height + 35;
var bossDefeatedStatusText = new Text2("Boss Defeated: ", {
size: 60,
fill: 0xFFFFFF
});
bossDefeatedStatusText.anchor.set(0, 0.5);
var bossDefeatedValueText = new Text2(summaryData.bossWasActuallyDefeated ? "YES" : "NO", {
size: 60,
fill: summaryData.bossWasActuallyDefeated ? 0x00FF00 : 0xFF0000
});
bossDefeatedValueText.anchor.set(0, 0.5);
var tempBossContainer = new Container();
tempBossContainer.addChild(bossDefeatedStatusText);
bossDefeatedValueText.x = bossDefeatedStatusText.width + 10;
tempBossContainer.addChild(bossDefeatedValueText);
var combinedBossTextWidth = tempBossContainer.width;
bossDefeatedStatusText.x = popupX + (popupWidth - combinedBossTextWidth) / 2;
bossDefeatedStatusText.y = currentY;
bossDefeatedValueText.x = bossDefeatedStatusText.x + bossDefeatedStatusText.width + 10;
bossDefeatedValueText.y = currentY;
songSummaryContainer.addChild(bossDefeatedStatusText);
songSummaryContainer.addChild(bossDefeatedValueText);
currentY += bossDefeatedStatusText.height + 30;
var scoreTextSummary = new Text2("Score: " + summaryData.score, {
// Zmieniono nazwę zmiennej, aby uniknąć konfliktu
size: 50,
fill: 0xFFFFFF,
align: 'center'
});
scoreTextSummary.anchor.set(0.5, 0.5);
scoreTextSummary.x = popupX + popupWidth / 2;
scoreTextSummary.y = currentY;
songSummaryContainer.addChild(scoreTextSummary);
currentY += scoreTextSummary.height + 25;
var comboTextSummary = new Text2("Max Combo: " + summaryData.maxCombo, {
// Zmieniono nazwę zmiennej
size: 50,
fill: 0xFFFFFF,
align: 'center'
});
comboTextSummary.anchor.set(0.5, 0.5);
comboTextSummary.x = popupX + popupWidth / 2;
comboTextSummary.y = currentY;
songSummaryContainer.addChild(comboTextSummary);
currentY += comboTextSummary.height + 35;
var bestScoreText = new Text2("Best Score: " + bestStats.bestScore, {
size: 50,
fill: 0xFFFF00,
align: 'center'
});
bestScoreText.anchor.set(0.5, 0.5);
bestScoreText.x = popupX + popupWidth / 2;
bestScoreText.y = currentY;
songSummaryContainer.addChild(bestScoreText);
currentY += bestScoreText.height + 25;
var bestComboText = new Text2("Best Combo: " + bestStats.bestCombo, {
size: 50,
fill: 0xFFFF00,
align: 'center'
});
bestComboText.anchor.set(0.5, 0.5);
bestComboText.x = popupX + popupWidth / 2;
bestComboText.y = currentY;
songSummaryContainer.addChild(bestComboText);
var buttonWidth = popupWidth * 0.4;
var buttonHeight = 70;
var buttonBottomMargin = 35;
var buttonY = popupY + popupHeight - buttonHeight - buttonBottomMargin;
var backButtonBg = LK.getAsset('summaryButtonBackgroundAsset', {
x: popupX + (popupWidth / 2 - buttonWidth - 15),
y: buttonY,
width: buttonWidth,
height: buttonHeight,
interactive: true,
cursor: "pointer"
});
songSummaryContainer.addChild(backButtonBg);
var backToMenuButton = new Text2("Back to Menu", {
size: 40,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 2
});
backToMenuButton.anchor.set(0.5, 0.5);
backToMenuButton.x = backButtonBg.x + buttonWidth / 2;
backToMenuButton.y = backButtonBg.y + buttonHeight / 2;
songSummaryContainer.addChild(backToMenuButton);
backButtonBg.down = function () {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
showBossSelectionScreen();
};
var restartButtonBg = LK.getAsset('summaryButtonBackgroundAsset', {
x: popupX + (popupWidth / 2 + 15),
y: buttonY,
width: buttonWidth,
height: buttonHeight,
interactive: true,
cursor: "pointer"
});
songSummaryContainer.addChild(restartButtonBg);
var restartButton = new Text2("Restart Battle", {
size: 40,
fill: 0xFFD700,
stroke: 0x000000,
strokeThickness: 2
});
restartButton.anchor.set(0.5, 0.5);
restartButton.x = restartButtonBg.x + buttonWidth / 2;
restartButton.y = restartButtonBg.y + buttonHeight / 2;
songSummaryContainer.addChild(restartButton);
restartButtonBg.down = function () {
if (songSummaryContainer && songSummaryContainer.parent) {
songSummaryContainer.destroy();
songSummaryContainer = null;
}
if (lastPlayedSongKeyForRestart) {
loadSong(lastPlayedSongKeyForRestart);
} else {
showMainMenu();
}
};
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
} // Ukryj nową ramkę
if (staticPerfectLine) {
staticPerfectLine.visible = false;
} // Ukryj nową linię
}
game.onNoteMiss = function (note) {
if (!note) {
return;
}
note.showHitFeedback('miss');
if (!isTutorialMode) {
if (!isShieldActive) {
resetCombo();
} else {
console.log("Gracz ominął nutę, ale tarcza jest aktywna! Combo NIE zresetowane.");
}
if (isShieldActive) {
console.log("Gracz ominął nutę, ale tarcza jest aktywna! Brak utraty HP.");
} else if (!gameOverFlag) {
playerCurrentHP = Math.max(0, playerCurrentHP - 1);
updatePlayerHpDisplay();
console.log("Player HP after miss: " + playerCurrentHP);
}
}
if (note.parent) {
LK.effects.flashObject(note, 0xff0000, 300);
}
};
game.down = function (x, y, obj) {
if (currentScreenState === 'gameplay') {
if (inputLocked) {
console.log("Input locked, returning.");
return;
}
console.log("Raw click coords: x=" + x + ", y=" + y);
var clickIsInFrame = false;
if (animatedHitFrame && animatedHitFrame.visible) {
console.log("animatedHitFrame.visible is TRUE.");
console.log("animatedHitFrame current pos: x=" + animatedHitFrame.x + ", y=" + animatedHitFrame.y);
console.log("animatedHitFrame current scale: x=" + animatedHitFrame.scale.x + ", y=" + animatedHitFrame.scale.y);
var bounds = animatedHitFrame.getBounds();
console.log("animatedHitFrame bounds (from getBounds()): x=" + bounds.x + ", y=" + bounds.y + ", width=" + bounds.width + ", height=" + bounds.height);
if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) {
clickIsInFrame = true;
console.log("Click IS inside animated frame.");
} else {
console.log("Click IS NOT inside animated frame.");
}
} else {
console.log("animatedHitFrame is not defined or not visible.");
}
swipeStart = {
x: x,
y: y,
time: Date.now()
};
var noteUnderCursor_gp = findNoteAt(x, y, 'trap');
if (noteUnderCursor_gp && !noteUnderCursor_gp.judged && noteUnderCursor_gp.isInHitWindow()) {
noteUnderCursor_gp.judged = true;
noteUnderCursor_gp.showHitFeedback('miss');
if (!isTutorialMode) {
if (isShieldActive) {
// Gracz trafił w TRAP NOTE, ale tarcza jest aktywna!
} else {
resetCombo();
LK.effects.flashScreen(0xff0000, 400);
if (!gameOverFlag) {
playerCurrentHP = Math.max(0, playerCurrentHP - 1);
updatePlayerHpDisplay();
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 200);
return;
}
noteUnderCursor_gp = findNoteAt(x, y, 'tap');
if (noteUnderCursor_gp && !noteUnderCursor_gp.judged && noteUnderCursor_gp.isInHitWindow()) {
var result_gp = noteUnderCursor_gp.getHitAccuracy();
noteUnderCursor_gp.judged = true;
if (noteUnderCursor_gp.isBuffNote) {
noteUnderCursor_gp.showHitFeedback(result_gp === 'miss' ? 'miss' : 'perfect');
if (result_gp !== 'miss' && !isTutorialMode) {
var buffType = noteUnderCursor_gp.buffType;
if (buffType === 'potion') {
playerCurrentHP = Math.min(playerMaxHP, playerCurrentHP + POTION_HEAL_AMOUNT);
updatePlayerHpDisplay();
} else if (buffType === 'shield') {
if (!isShieldActive) {
isShieldActive = true;
shieldEndTime = Date.now() + SHIELD_DURATION;
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = true;
}
}
} else if (buffType === 'precision') {
if (!isPrecisionBuffActive) {
isPrecisionBuffActive = true;
precisionBuffEndTime = Date.now() + PRECISION_BUFF_DURATION;
originalHitWindowPerfect = hitWindowPerfect;
originalHitWindowGood = hitWindowGood;
hitWindowPerfect = Math.round(hitWindowPerfect * precisionBuffHitWindowMultiplier);
hitWindowGood = Math.round(hitWindowGood * precisionBuffHitWindowMultiplier);
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = true;
}
if (animatedHitFrame) {
tween(animatedHitFrame.scale, {
y: DEFAULT_ANIMATED_FRAME_HEIGHT * 1.5 / DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeOutQuad
});
}
}
}
} else if (result_gp === 'miss' && !isTutorialMode) {
if (!isShieldActive) {
resetCombo();
}
}
} else {
noteUnderCursor_gp.showHitFeedback(result_gp);
if (result_gp !== 'miss') {
addScore(result_gp);
addCombo();
if (!isTutorialMode && !gameOverFlag) {
if (result_gp === 'perfect') {
bossCurrentHP = Math.max(0, bossCurrentHP - 2);
} else if (result_gp === 'good') {
bossCurrentHP = Math.max(0, bossCurrentHP - 1);
}
updateBossHpDisplay();
}
} else {
if (!isTutorialMode) {
if (!isShieldActive) {
resetCombo();
}
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 120);
return;
}
}
};
game.move = function (x, y, obj) {};
game.up = function (x, y, obj) {
if (currentScreenState === 'gameplay') {
if (inputLocked || !swipeStart) {
swipeStart = null;
return;
}
var swipeEndX = x;
var swipeEndY = y;
var swipeEndTime = Date.now();
var dx = swipeEndX - swipeStart.x;
var dy = swipeEndY - swipeStart.y;
var dist = Math.sqrt(dx * dx + dy * dy);
var potentialSwipe = dist >= MIN_SWIPE_DISTANCE;
var swipedNoteSuccessfully = false;
if (potentialSwipe) {
var detectedDir = null;
if (Math.abs(dx) > Math.abs(dy)) {
detectedDir = dx > 0 ? 'right' : 'left';
} else {
detectedDir = dy > 0 ? 'down' : 'up';
}
var swipeBoundingBox = {
x: Math.min(swipeStart.x, swipeEndX),
y: Math.min(swipeStart.y, swipeEndY),
width: Math.abs(dx),
height: Math.abs(dy)
};
var notesHitThisSwipe = [];
for (var i_swipe = 0; i_swipe < notes.length; i_swipe++) {
var n_swipe = notes[i_swipe];
if (n_swipe.judged || n_swipe.noteType !== 'swipe') {
continue;
}
var overallSwipeTimeMatchesNote = false;
if (n_swipe.targetHitTime >= swipeStart.time - hitWindowGood && n_swipe.targetHitTime <= swipeEndTime + hitWindowGood) {
overallSwipeTimeMatchesNote = true;
}
if (!overallSwipeTimeMatchesNote) {
if (swipeStart.time >= n_swipe.targetHitTime - hitWindowGood && swipeStart.time <= n_swipe.targetHitTime + hitWindowGood || swipeEndTime >= n_swipe.targetHitTime - hitWindowGood && swipeEndTime <= n_swipe.targetHitTime + hitWindowGood) {
overallSwipeTimeMatchesNote = true;
}
}
if (!overallSwipeTimeMatchesNote) {
continue;
}
if (n_swipe.alpha === 0) {
continue;
}
var noteCurrentWidth_swipe = SWIPE_NOTE_WIDTH * n_swipe.scale.x;
var noteCurrentHeight_swipe = SWIPE_NOTE_WIDTH * n_swipe.scale.y;
var noteBoundingBox_swipe = {
x: n_swipe.x - noteCurrentWidth_swipe / 2,
y: n_swipe.y - noteCurrentHeight_swipe / 2,
width: noteCurrentWidth_swipe,
height: noteCurrentHeight_swipe
};
if (rectsIntersect(swipeBoundingBox, noteBoundingBox_swipe)) {
if (detectedDir === n_swipe.swipeDir) {
var verticalProximity = Math.abs(n_swipe.y - n_swipe.centerY);
var verticalTolerance = noteCurrentHeight_swipe / 1.5;
if (verticalProximity < verticalTolerance) {
notesHitThisSwipe.push(n_swipe);
}
}
}
}
if (notesHitThisSwipe.length > 0) {
notesHitThisSwipe.sort(function (a, b) {
var da = Math.abs(swipeEndTime - a.targetHitTime);
var db = Math.abs(swipeEndTime - b.targetHitTime);
return da - db;
});
var maxNotesToHitPerSwipe = 1;
if (notesHitThisSwipe.length > 0 && notesHitThisSwipe[0].isWiderSwipePart) {
maxNotesToHitPerSwipe = 2;
}
var notesActuallyHitCount = 0;
for (var k_swipe = 0; k_swipe < notesHitThisSwipe.length && notesActuallyHitCount < maxNotesToHitPerSwipe; k_swipe++) {
var noteToJudge_swipe = notesHitThisSwipe[k_swipe];
if (noteToJudge_swipe.judged) {
continue;
}
if (notesActuallyHitCount === 1 && notesHitThisSwipe[0].isWiderSwipePart) {
if (!noteToJudge_swipe.isWiderSwipePart || noteToJudge_swipe.mapData.widerSwipePairCenterX !== notesHitThisSwipe[0].mapData.widerSwipePairCenterX || noteToJudge_swipe.mapData.partOfWiderSwipe === notesHitThisSwipe[0].mapData.partOfWiderSwipe) {
continue;
}
}
var result_swipe = noteToJudge_swipe.getHitAccuracy();
noteToJudge_swipe.judged = true;
noteToJudge_swipe.showHitFeedback(result_swipe);
if (result_swipe !== 'miss') {
addScore(result_swipe);
addCombo();
if (!isTutorialMode && !gameOverFlag) {
if (result_swipe === 'perfect') {
bossCurrentHP = Math.max(0, bossCurrentHP - 2);
} else if (result_swipe === 'good') {
bossCurrentHP = Math.max(0, bossCurrentHP - 1);
}
updateBossHpDisplay();
}
} else {
if (!isTutorialMode) {
resetCombo();
}
}
swipedNoteSuccessfully = true;
notesActuallyHitCount++;
}
}
}
inputLocked = true;
LK.setTimeout(function () {
inputLocked = false;
}, 80);
swipeStart = null;
}
};
game.update = function () {
if (typeof notes === 'undefined' || !Array.isArray(notes)) {
notes = [];
}
var now = Date.now();
if (currentScreenState === 'miniGameActive' && !isMiniGameOver) {
miniGameTimeActive += 16;
if (miniGameTimeActive >= MINI_GAME_SPEED_INCREASE_INTERVAL) {
currentMiniGameObjectSpeed += MINI_GAME_SPEED_INCREMENT;
miniGameTimeActive = 0;
}
spawnMiniGameObstacle();
moveMiniGameObstacles();
checkMiniGameCollisions();
updateMiniGameScoreDisplay();
} else if (currentScreenState === 'miniGameActive' && isMiniGameOver) {
if (miniGameScreenElements.find(function (el) {
return el.isGameOverText;
}) === undefined) {
var gameOverText = new Text2("GAME OVER", {
size: 100,
fill: 0xFF0000,
align: 'center'
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = miniGameViewport.x + miniGameViewport.width / 2;
gameOverText.y = miniGameViewport.y + miniGameViewport.height / 2;
gameOverText.isGameOverText = true;
game.addChild(gameOverText);
miniGameScreenElements.push(gameOverText);
}
} else if (currentScreenState === 'gameplay') {
if (!isTutorialMode && !hpBarsInitialized) {
setupHpBars();
setupPowerUpDisplay();
hpBarsInitialized = true;
}
// Logika animacji klatek animatedHitFrame jest teraz zawarta w klasie SpriteAnimation.
// Po prostu upewnij się, że animatedHitFrame.update() jest wywoływane przez system (co powinno być automatyczne, jeśli jest dzieckiem game).
// Jeśli SpriteAnimation ma własną wewnętrzną metodę update, która jest wywoływana,
// to ten blok kodu, który wcześniej sterował klatkami, jest zbędny.
if (!isTutorialMode) {
if (isShieldActive) {
if (now > shieldEndTime) {
isShieldActive = false;
if (shieldTimerDisplayContainer) {
shieldTimerDisplayContainer.visible = false;
}
console.log("Tarcza WYGASŁA.");
} else {
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.visible) {
var remainingSecondsShield = (shieldEndTime - now) / 1000;
if (shieldTimerTextDisplay) {
shieldTimerTextDisplay.setText(remainingSecondsShield.toFixed(1) + "s");
}
}
}
} else {
if (shieldTimerDisplayContainer && shieldTimerDisplayContainer.visible) {
shieldTimerDisplayContainer.visible = false;
}
}
if (isPrecisionBuffActive) {
if (now > precisionBuffEndTime) {
isPrecisionBuffActive = false;
hitWindowPerfect = originalHitWindowPerfect;
hitWindowGood = originalHitWindowGood;
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
if (animatedHitFrame) {
// Przywracamy skalę i wymiary ramki do wartości domyślnych
tween(animatedHitFrame.scale, {
y: 1.0 // Przywracamy skalę Y do wartości domyślnej (1.0)
}, {
duration: 250,
easing: tween.easeInQuad
});
tween(animatedHitFrame, {
// Resetowanie szerokości i wysokości bezpośrednio na obiekcie SpriteAnimation
width: DEFAULT_ANIMATED_FRAME_WIDTH,
height: DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeInQuad
});
}
console.log("Precision buff WYGASŁ. Windows reset to P:" + hitWindowPerfect + " G:" + hitWindowGood);
} else {
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.visible) {
var remainingSecondsBuff = (precisionBuffEndTime - now) / 1000;
if (precisionBuffTimerTextDisplay) {
precisionBuffTimerTextDisplay.setText(remainingSecondsBuff.toFixed(1) + "s");
}
}
}
} else {
if (precisionBuffTimerDisplayContainer && precisionBuffTimerDisplayContainer.visible) {
precisionBuffTimerDisplayContainer.visible = false;
}
}
}
spawnNotes();
for (var i_update_notes = 0; i_update_notes < notes.length; i_update_notes++) {
if (notes[i_update_notes] && notes[i_update_notes].update) {
notes[i_update_notes].update();
}
}
removeOldNotes();
if (isTutorialMode) {
var songHasEnded = currentMusic && !currentMusic.playing && now - gameStartTime > (currentMusic.duration || 0) * 1000;
var noNotesLeftOnScreen = notes.length === 0;
var allNotesProcessed = nextNoteIdx >= (currentActiveRhythmMap ? currentActiveRhythmMap.length : 0);
if (songHasEnded && noNotesLeftOnScreen && allNotesProcessed && currentMusic && now - gameStartTime > (currentMusic.duration || 0) * 1000 + 500) {
exitTutorialGameplay();
return;
}
} else {
checkGameEnd();
}
} else {
// Not in gameplay, mini-game, or tutorial state, so hide gameplay elements
if (notes.length > 0) {
for (var i_notes_clear = notes.length - 1; i_notes_clear >= 0; i_notes_clear--) {
var n_clear = notes[i_notes_clear];
if (n_clear && n_clear.parent) {
n_clear.destroy();
}
}
notes = [];
}
// Upewnij się, że animatedHitFrame jest ukryte, gdy nie jest w trybie gry
if (animatedHitFrame && animatedHitFrame.visible) {
animatedHitFrame.visible = false;
animatedHitFrame.stop(); // Zatrzymaj animację, gdy ramka jest niewidoczna
}
if (staticPerfectLine && staticPerfectLine.visible) {
staticPerfectLine.visible = false;
}
}
};
// Load the specific song for testing
showStartScreen(); ===================================================================
--- original.js
+++ change.js
@@ -225,8 +225,94 @@
return 'miss';
};
return self;
});
+var SpriteAnimation = Container.expand(function (options) {
+ var self = Container.call(this);
+ options = options || {};
+ self.frames = options.frames || [];
+ self.frameDuration = options.frameDuration || 30; // Default 120ms per frame
+ self.loop = options.loop !== undefined ? options.loop : true;
+ self.currentFrame = 0;
+ self.frameTimer = 0;
+ self.playing = true;
+ self.alpha = options.alpha !== undefined ? options.alpha : 1;
+ if (options.x !== undefined) {
+ self.x = options.x;
+ }
+ if (options.y !== undefined) {
+ self.y = options.y;
+ }
+ if (options.anchorX !== undefined || options.anchorY !== undefined) {
+ var anchorX = options.anchorX !== undefined ? options.anchorX : 0;
+ var anchorY = options.anchorY !== undefined ? options.anchorY : 0;
+ self.frames.forEach(function (frame) {
+ if (frame && frame.anchor) {
+ frame.anchor.set(anchorX, anchorY);
+ }
+ });
+ }
+ if (self.frames.length > 0) {
+ self.removeChildren();
+ var firstFrame = self.frames[self.currentFrame];
+ if (firstFrame && firstFrame.anchor) {
+ firstFrame.anchor.set(options.anchorX || 0, options.anchorY || 0);
+ }
+ if (firstFrame) {
+ firstFrame.alpha = self.alpha;
+ }
+ self.addChild(firstFrame);
+ }
+ self.update = function () {
+ if (!self.playing || self.frames.length === 0) {
+ return;
+ }
+ self.frameTimer++;
+ if (self.frameTimer >= self.frameDuration / (1000 / 60)) {
+ self.frameTimer = 0;
+ if (self.children.length > 0) {
+ self.removeChild(self.children[0]);
+ }
+ self.currentFrame++;
+ if (self.currentFrame >= self.frames.length) {
+ if (self.loop) {
+ self.currentFrame = 0;
+ var nextFrame = self.frames[self.currentFrame];
+ if (nextFrame) {
+ nextFrame.alpha = self.alpha;
+ }
+ self.addChild(nextFrame);
+ } else {
+ self.playing = false;
+ if (typeof self.onComplete === 'function') {
+ self.onComplete();
+ }
+ return;
+ }
+ } else {
+ var nextFrame = self.frames[self.currentFrame];
+ if (nextFrame) {
+ nextFrame.alpha = self.alpha;
+ }
+ self.addChild(nextFrame);
+ }
+ }
+ };
+ self.stop = function () {
+ self.playing = false;
+ };
+ self.play = function () {
+ self.playing = true;
+ };
+ self.gotoFrame = function (frameIndex) {
+ if (frameIndex >= 0 && frameIndex < self.frames.length) {
+ self.removeChildren();
+ self.currentFrame = frameIndex;
+ self.addChild(self.frames[self.currentFrame]);
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -330,15 +416,13 @@
var mainMenuItems = ["Music Battle", "How To Play", "Credits", "Stats", "Mini game"];
var selectedMainMenuItemIndex = 0;
var gameScreenWidth = 2048;
var hitZoneY = 1800; // Dodajemy hitZoneY tutaj, aby było zadeklarowane od razu
-var DEFAULT_ANIMATED_FRAME_HEIGHT = 300; // Dopasowane do wysokości assetów FRAME (jak w assetach)
+var DEFAULT_ANIMATED_FRAME_HEIGHT = 300;
var DEFAULT_ANIMATED_FRAME_WIDTH = 1600; // Dopasowane do szerokości assetów FRAME (jak w assetach)
-var animatedHitFrame = null; // Obiekt reprezentujący animowaną ramkę (zaczynamy od null)
-var animatedFrameAssetKeys = []; // Tablica z nazwami assetów klatek (inicjalizowana w setupGameplayElements)
-var currentAnimatedFrameIndex = 0;
-var ANIMATED_FRAME_DELAY = 80; // Czas w ms między klatkami animacji (np. 80ms ~12fps)
-var lastAnimatedFrameTime = 0;
+var ANIMATED_FRAME_DELAY = 120;
+var animatedHitFrame = null;
+var animatedFrameAssetKeys = [];
var staticPerfectLine = null; // Obiekt reprezentujący cienką linię perfect
var PERFECT_LINE_ASSET_KEY = 'perfectLineAsset'; // Nazwa assetu dla cienkiej linii
var PERFECT_LINE_HEIGHT = 2; // Wysokość cienkiej linii perfect
var gameScreenHeight = Math.round(gameScreenWidth * (2732 / 2048));
@@ -464,41 +548,64 @@
for (var i = 1; i <= 12; i++) {
animatedFrameAssetKeys.push('FRAME' + i);
}
}
- // Upewnij się, że stary animatedHitFrame jest zniszczony przed utworzeniem nowego
if (animatedHitFrame && animatedHitFrame.parent) {
+ animatedHitFrame.stop();
animatedHitFrame.destroy();
}
- // Tworzymy animatedHitFrame jako LK.Image z pierwszej klatki animacji
- animatedHitFrame = LK.getAsset(animatedFrameAssetKeys[0], {
+ var animationFrames = [];
+ animatedFrameAssetKeys.forEach(function (key) {
+ try {
+ var frameAsset = LK.getAsset(key, {
+ clone: true
+ });
+ if (frameAsset) {
+ // Skaluj klatki bezpośrednio przy tworzeniu, aby miały prawidłowe wymiary bazowe
+ frameAsset.width = DEFAULT_ANIMATED_FRAME_WIDTH;
+ frameAsset.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
+ animationFrames.push(frameAsset);
+ } else {
+ console.warn("Błąd ładowania klatki animacji: " + key + ". Upewnij się, że ID są poprawne i obrazy załadowane.");
+ }
+ } catch (e) {
+ console.error("Wyjątek podczas ładowania klatki animacji " + key + ":", e);
+ }
+ });
+ animatedHitFrame = new SpriteAnimation({
+ frames: animationFrames,
+ frameDuration: ANIMATED_FRAME_DELAY,
+ loop: true,
+ autoPlay: false,
anchorX: 0.5,
anchorY: 0.5,
x: gameScreenWidth / 2,
y: hitZoneY,
- width: DEFAULT_ANIMATED_FRAME_WIDTH,
- height: DEFAULT_ANIMATED_FRAME_HEIGHT,
alpha: 0.7,
- visible: false // Domyślnie ukryte, będzie pokazywane w loadSong
+ visible: false
});
game.addChild(animatedHitFrame);
- // Upewnij się, że stary staticPerfectLine jest zniszczony przed utworzeniem nowego
+ // Ustawienie domyślnych wymiarów i skali na głównym obiekcie SpriteAnimation
+ animatedHitFrame.width = DEFAULT_ANIMATED_FRAME_WIDTH; // Dodano
+ animatedHitFrame.height = DEFAULT_ANIMATED_FRAME_HEIGHT; // Dodano
+ animatedHitFrame.scale.set(1.0, 1.0);
+ console.log("animatedHitFrame created at x:", animatedHitFrame.x, "y:", animatedHitFrame.y, "Initial scale:", animatedHitFrame.scale.x, animatedHitFrame.scale.y, "Initial width:", animatedHitFrame.width, "Initial height:", animatedHitFrame.height);
if (staticPerfectLine && staticPerfectLine.parent) {
staticPerfectLine.destroy();
}
- // Tworzymy staticPerfectLine używając PERFECT_LINE_ASSET_KEY (kształtu)
staticPerfectLine = LK.getAsset(PERFECT_LINE_ASSET_KEY, {
anchorX: 0.5,
anchorY: 0.5,
x: gameScreenWidth / 2,
y: hitZoneY,
width: DEFAULT_ANIMATED_FRAME_WIDTH,
- // Szerokość taka sama jak ramka
height: PERFECT_LINE_HEIGHT,
alpha: 0.9,
- visible: false // Domyślnie ukryte, będzie pokazywane w loadSong
+ visible: false
});
game.addChild(staticPerfectLine);
+ staticPerfectLine.scale.set(1.0, 1.0);
+ console.log("staticPerfectLine created at x:", staticPerfectLine.x, "y:", staticPerfectLine.y, "width:", staticPerfectLine.width, "height:", staticPerfectLine.height);
}
function showStartScreen() {
currentScreenState = 'start';
if (gameUIContainer) {
@@ -1965,21 +2072,22 @@
}
resetGameState();
if (scoreTxt) {
scoreTxt.visible = true;
- } // Powinny być zarządzane przez showMainMenu
+ }
if (comboTxt) {
comboTxt.visible = true;
- } // Powinny być zarządzane przez showMainMenu
+ }
if (gameUIContainer) {
gameUIContainer.visible = false;
}
if (animatedHitFrame) {
animatedHitFrame.visible = false;
- } // Ukryj ramkę
+ animatedHitFrame.stop(); // Zatrzymaj animację, gdy wychodzimy z tutorialu
+ }
if (staticPerfectLine) {
staticPerfectLine.visible = false;
- } // Ukryj linię perfect
+ }
showMainMenu();
}
// Game State & Rhythm Logic Variables
var allSongData = {
@@ -2903,11 +3011,11 @@
resetGameState(); // Resetuje stan gry, w tym ukrywa ramki (jeśli nie jest tutorial)
// Pokaż ramkę i linię perfect TYLKO po zresetowaniu stanu i rozpoczęciu gry
if (animatedHitFrame) {
animatedHitFrame.visible = true;
- // Upewnij się, że ramka ma domyślne wymiary na początku piosenki
- animatedHitFrame.width = DEFAULT_ANIMATED_FRAME_WIDTH;
- animatedHitFrame.height = DEFAULT_ANIMATED_FRAME_HEIGHT;
+ // AnimatedHitFrame jest teraz SpriteAnimation, więc nie ustawiamy width/height bezpośrednio na nim,
+ // ale na klatkach w setupGameplayElements. Jeśli chcesz skalować całą animację, użyj scale.set()
+ animatedHitFrame.play(); // Rozpocznij odtwarzanie animacji ramki
}
if (staticPerfectLine) {
staticPerfectLine.visible = true;
}
@@ -3561,27 +3669,28 @@
};
game.down = function (x, y, obj) {
if (currentScreenState === 'gameplay') {
if (inputLocked) {
+ console.log("Input locked, returning.");
return;
}
- // Sprawdź, czy kliknięcie jest wewnątrz animatedHitFrame
+ console.log("Raw click coords: x=" + x + ", y=" + y);
var clickIsInFrame = false;
if (animatedHitFrame && animatedHitFrame.visible) {
- // Proste sprawdzenie granic, zakładając anchor 0.5, 0.5 dla animatedHitFrame
- var frameLeft = animatedHitFrame.x - animatedHitFrame.width * animatedHitFrame.scale.x / 2;
- var frameRight = animatedHitFrame.x + animatedHitFrame.width * animatedHitFrame.scale.x / 2;
- var frameTop = animatedHitFrame.y - animatedHitFrame.height * animatedHitFrame.scale.y / 2;
- var frameBottom = animatedHitFrame.y + animatedHitFrame.height * animatedHitFrame.scale.y / 2;
- if (x >= frameLeft && x <= frameRight && y >= frameTop && y <= frameBottom) {
+ console.log("animatedHitFrame.visible is TRUE.");
+ console.log("animatedHitFrame current pos: x=" + animatedHitFrame.x + ", y=" + animatedHitFrame.y);
+ console.log("animatedHitFrame current scale: x=" + animatedHitFrame.scale.x + ", y=" + animatedHitFrame.scale.y);
+ var bounds = animatedHitFrame.getBounds();
+ console.log("animatedHitFrame bounds (from getBounds()): x=" + bounds.x + ", y=" + bounds.y + ", width=" + bounds.width + ", height=" + bounds.height);
+ if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) {
clickIsInFrame = true;
+ console.log("Click IS inside animated frame.");
+ } else {
+ console.log("Click IS NOT inside animated frame.");
}
+ } else {
+ console.log("animatedHitFrame is not defined or not visible.");
}
- if (!clickIsInFrame && !isTutorialMode) {
- // Jeśli kliknięcie poza ramką (w trybie gry, nie tutorialu)
- console.log("Click outside animated frame - no interaction");
- return; // Ważne: Zakończ funkcję, jeśli kliknięcie jest poza ramką
- }
swipeStart = {
x: x,
y: y,
time: Date.now()
@@ -3638,11 +3747,10 @@
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = true;
}
if (animatedHitFrame) {
- var enlargedHeight = DEFAULT_ANIMATED_FRAME_HEIGHT * 1.5;
- tween(animatedHitFrame, {
- height: enlargedHeight
+ tween(animatedHitFrame.scale, {
+ y: DEFAULT_ANIMATED_FRAME_HEIGHT * 1.5 / DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeOutQuad
});
@@ -3838,20 +3946,12 @@
setupHpBars();
setupPowerUpDisplay();
hpBarsInitialized = true;
}
- // Animacja klatek dla animatedHitFrame
- if (animatedHitFrame && animatedHitFrame.visible && animatedFrameAssetKeys.length > 0) {
- if (now > lastAnimatedFrameTime + ANIMATED_FRAME_DELAY) {
- currentAnimatedFrameIndex = (currentAnimatedFrameIndex + 1) % animatedFrameAssetKeys.length;
- var newFrameAssetKey = animatedFrameAssetKeys[currentAnimatedFrameIndex];
- var newFrameAsset = LK.getAsset(newFrameAssetKey, {});
- if (newFrameAsset && typeof newFrameAsset.texture !== 'undefined' && animatedHitFrame.texture !== newFrameAsset.texture) {
- animatedHitFrame.texture = newFrameAsset.texture;
- }
- lastAnimatedFrameTime = now;
- }
- }
+ // Logika animacji klatek animatedHitFrame jest teraz zawarta w klasie SpriteAnimation.
+ // Po prostu upewnij się, że animatedHitFrame.update() jest wywoływane przez system (co powinno być automatyczne, jeśli jest dzieckiem game).
+ // Jeśli SpriteAnimation ma własną wewnętrzną metodę update, która jest wywoływana,
+ // to ten blok kodu, który wcześniej sterował klatkami, jest zbędny.
if (!isTutorialMode) {
if (isShieldActive) {
if (now > shieldEndTime) {
isShieldActive = false;
@@ -3880,12 +3980,19 @@
if (precisionBuffTimerDisplayContainer) {
precisionBuffTimerDisplayContainer.visible = false;
}
if (animatedHitFrame) {
- // Używamy animatedHitFrame
+ // Przywracamy skalę i wymiary ramki do wartości domyślnych
+ tween(animatedHitFrame.scale, {
+ y: 1.0 // Przywracamy skalę Y do wartości domyślnej (1.0)
+ }, {
+ duration: 250,
+ easing: tween.easeInQuad
+ });
tween(animatedHitFrame, {
- height: DEFAULT_ANIMATED_FRAME_HEIGHT,
- width: DEFAULT_ANIMATED_FRAME_WIDTH
+ // Resetowanie szerokości i wysokości bezpośrednio na obiekcie SpriteAnimation
+ width: DEFAULT_ANIMATED_FRAME_WIDTH,
+ height: DEFAULT_ANIMATED_FRAME_HEIGHT
}, {
duration: 250,
easing: tween.easeInQuad
});
@@ -3936,8 +4043,9 @@
}
// Upewnij się, że animatedHitFrame jest ukryte, gdy nie jest w trybie gry
if (animatedHitFrame && animatedHitFrame.visible) {
animatedHitFrame.visible = false;
+ animatedHitFrame.stop(); // Zatrzymaj animację, gdy ramka jest niewidoczna
}
if (staticPerfectLine && staticPerfectLine.visible) {
staticPerfectLine.visible = false;
}