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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var hitZoneLine = new Graphics();' Line Number: 242
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Please fix the bug: 'TypeError: LK.getTime is not a function' in or related to this line: 'var now = LK.getTime();' Line Number: 535
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Please fix the bug: 'LK.getTime is not a function' in or related to this line: 'gameStartTime = LK.getTime();' Line Number: 549
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Beat Swipe: Rhythm Saber
Initial prompt
Create a 2D rhythm game framework inspired by Beat Saber. Game mechanics: - Notes (circles or shapes) appear far away and grow in size as they "approach" the player, simulating a forward motion toward the screen. - There are 3 types of notes: 1. Tap notes — the player must click exactly when the note reaches maximum size. 2. Swipe notes — the player must perform a quick swipe with the mouse through the note in a given direction (left, right, up, down). 3. Trap notes — these must be avoided entirely. Clicking or swiping them results in a combo break. - Notes appear at specific times and types defined in an array. Controls: - Mouse only. Recognize: - Clicks (onMouseDown + release timing). - Swipes (track onMouseDown → onMouseUp direction and distance). Scoring: - Perfect timing (±0.1 sec) gives max points. - Good timing (±0.3 sec) gives half points. - Missed or incorrect interaction resets combo. - Trap interaction resets combo too. Other features: - Notes scale up as they approach to simulate perspective. - Show combo counter and score. - Simple placeholder graphics and dark background are fine. - Music and visuals will be added manually later. Code structure must clearly separate: - Note spawn logic. - Input detection (click + swipe). - Timing window checks. - Scoring and combo logic. Use simple assets for now (colored shapes). Add comments to explain functions.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function (noteType, swipeDir, targetHitTimeFull) { var self = Container.call(this); self.noteType = noteType || 'tap'; self.swipeDir = swipeDir || null; self.targetHitTime = targetHitTimeFull; self.visualSpawnTime = self.targetHitTime - noteTravelTime; self.hit = false; self.judged = false; self.scaleStart = 0.3; self.scaleEnd = 1.2; self.centerX = 2048 / 2; self.centerY = 1800; self.startY = 600; self.noteAsset = null; if (self.noteType === 'tap') { self.noteAsset = self.attachAsset('tapNote', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.noteType === 'swipe') { self.noteAsset = self.attachAsset('swipeNote', { // Will use the square definition anchorX: 0.5, anchorY: 0.5 }); if (self.swipeDir) { var arrow = new Text2('', { size: 80, // Arrow size fill: 0xFFFFFF }); arrow.anchor.set(0.5, 0.5); if (self.swipeDir === 'left') { arrow.setText('←'); } else if (self.swipeDir === 'right') { arrow.setText('→'); } else if (self.swipeDir === 'up') { arrow.setText('↑'); } else if (self.swipeDir === 'down') { arrow.setText('↓'); } self.addChild(arrow); self.arrow = arrow; } } else if (self.noteType === 'trap') { self.noteAsset = self.attachAsset('trapNote', { anchorX: 0.5, anchorY: 0.5 }); } self.alpha = 0; self.showHitFeedback = function (result) { var feedback = LK.getAsset('hitFeedback', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 0.7, scaleY: 0.7, alpha: 0.7 }); if (result === 'perfect') { feedback.tint = 0xffff00; } else if (result === 'good') { feedback.tint = 0x00ff00; } else { feedback.tint = 0xff0000; } self.addChild(feedback); tween(feedback, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { if (feedback.parent) { feedback.destroy(); } } }); }; self.update = function () { var now = Date.now(); if (now < self.visualSpawnTime) { self.alpha = 0; return; } if (self.alpha === 0 && !self.judged) { self.alpha = 1; } var elapsedTimeSinceSpawn = now - self.visualSpawnTime; var progress = elapsedTimeSinceSpawn / noteTravelTime; if (progress < 0) { progress = 0; } if (progress > 1) { progress = 1; } var scale = self.scaleStart + (self.scaleEnd - self.scaleStart) * progress; self.scale.x = scale; self.scale.y = scale; self.x = self.centerX; self.y = self.startY + (self.centerY - self.startY) * progress; if (!self.judged && now > self.targetHitTime + hitWindowGood) { self.judged = true; if (self.noteType !== 'trap') { game.onNoteMiss(self); } } }; self.isInHitWindow = function () { var now = Date.now(); var dt = Math.abs(now - self.targetHitTime); return dt <= hitWindowGood; }; self.getHitAccuracy = function () { var now = Date.now(); var dt = Math.abs(now - self.targetHitTime); if (dt <= hitWindowPerfect) { return 'perfect'; } if (dt <= hitWindowGood) { return 'good'; } return 'miss'; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181828 }); /**** * Game Code ****/ // Changed to square var rhythmMap = [{ time: 1000, type: 'tap' }, { time: 1800, type: 'tap' }, { time: 2600, type: 'swipe', swipeDir: 'left' }, { time: 3400, type: 'tap' }, { time: 4200, type: 'swipe', swipeDir: 'right' }, { time: 5000, type: 'trap' }, { time: 5800, type: 'tap' }, { time: 6600, type: 'swipe', swipeDir: 'up' }, { time: 7400, type: 'tap' }, { time: 8200, type: 'trap' }, { time: 9000, type: 'swipe', swipeDir: 'down' }, { time: 9800, type: 'tap' }, { time: 10600, type: 'tap' }, { time: 11400, type: 'swipe', swipeDir: 'left' }, { time: 12200, type: 'trap' }, { time: 13000, type: 'tap' }]; var noteTravelTime = 1200; var hitWindowPerfect = 120; var hitWindowGood = 260; var MIN_SWIPE_DISTANCE = 60; // Minimum distance for a swipe to be registered var notes = []; var nextNoteIdx = 0; var gameStartTime = 0; var score = 0; var combo = 0; var maxCombo = 0; var swipeStart = null; var inputLocked = false; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 / 2; scoreTxt.y = 20; LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 80, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); comboTxt.x = 2048 / 2; comboTxt.y = 130; LK.gui.top.addChild(comboTxt); var hitZoneY = 1800; // Matches Note's centerY // Use a Container and a rectangle asset to visualize the hit zone line var hitZoneWidth = 400; // Visual width of the hit zone line var hitZoneLine = new Container(); var hitZoneRect = LK.getAsset('hitZoneRect', { anchorX: 0.5, anchorY: 0.5, alpha: 0.6 }); hitZoneLine.addChild(hitZoneRect); hitZoneLine.x = 2048 / 2; hitZoneLine.y = hitZoneY; game.addChild(hitZoneLine); function rectsIntersect(r1, r2) { return !(r2.x > r1.x + r1.width || r2.x + r2.width < r1.x || r2.y > r1.y + r1.height || r2.y + r2.height < r1.y); } function resetGameState() { notes.forEach(function (n) { if (n && n.parent) { n.destroy(); } }); notes = []; nextNoteIdx = 0; score = 0; combo = 0; maxCombo = 0; swipeStart = null; inputLocked = false; scoreTxt.setText('Score: 0'); comboTxt.setText('Combo: 0'); } function spawnNotes() { var now = Date.now(); while (nextNoteIdx < rhythmMap.length) { var noteData = rhythmMap[nextNoteIdx]; var noteTargetHitTime = gameStartTime + noteData.time; var noteVisualSpawnTime = noteTargetHitTime - noteTravelTime; if (noteVisualSpawnTime <= now) { var n = new Note(noteData.type, noteData.swipeDir, noteTargetHitTime); n.x = n.centerX; n.y = n.startY; n.scale.x = n.scaleStart; n.scale.y = n.scaleStart; n.alpha = 0; notes.push(n); game.addChild(n); nextNoteIdx++; } else { break; } } } function removeOldNotes() { var now = Date.now(); for (var i = notes.length - 1; i >= 0; i--) { var n = notes[i]; if (n.judged && now > n.targetHitTime + hitWindowGood + 400) { if (n.parent) { n.destroy(); } notes.splice(i, 1); } else if (!n.judged && now > n.targetHitTime + noteTravelTime + 500) { if (n.parent) { n.destroy(); } notes.splice(i, 1); } } } function findNoteAt(x, y, typeToFind) { var now = Date.now(); var bestNote = null; var smallestTimeDiff = hitWindowGood + 1; for (var i = 0; i < notes.length; i++) { var n = notes[i]; if (n.judged || n.noteType !== typeToFind) { continue; } var timeDiff = Math.abs(now - n.targetHitTime); if (timeDiff > hitWindowGood) { continue; } var currentNoteWidth = n.noteAsset.width * n.scale.x; var currentNoteHeight = n.noteAsset.height * n.scale.y; var dx = x - n.x; // Distance from input to note's center var dy = y - n.y; // Check for point within note's bounding box if (Math.abs(dx) <= currentNoteWidth / 2 && Math.abs(dy) <= currentNoteHeight / 2) { if (timeDiff < smallestTimeDiff) { bestNote = n; smallestTimeDiff = timeDiff; } } } return bestNote; } function addScore(result) { if (result === 'perfect') { score += 100; } else if (result === 'good') { score += 50; } scoreTxt.setText('Score: ' + score); } function addCombo() { combo += 1; if (combo > maxCombo) { maxCombo = combo; } comboTxt.setText('Combo: ' + combo); } function resetCombo() { combo = 0; comboTxt.setText('Combo: ' + combo); } function checkGameEnd() { if (nextNoteIdx >= rhythmMap.length && notes.length === 0) { LK.setTimeout(function () { if (nextNoteIdx >= rhythmMap.length && notes.length === 0) { LK.showYouWin(); } }, 1000); } } game.onNoteMiss = function (note) { if (!note || note.judged) { return; } note.judged = true; note.showHitFeedback('miss'); resetCombo(); if (note.parent) { // Check if note still exists before flashing LK.effects.flashObject(note, 0xff0000, 300); } }; game.down = function (x, y, obj) { if (inputLocked) { return; } swipeStart = { x: x, y: y, time: Date.now() }; var trap = findNoteAt(x, y, 'trap'); if (trap && !trap.judged && trap.isInHitWindow()) { trap.judged = true; trap.showHitFeedback('miss'); resetCombo(); LK.effects.flashScreen(0xff0000, 400); inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 200); return; } var tap = findNoteAt(x, y, 'tap'); if (tap && !tap.judged && tap.isInHitWindow()) { var result = tap.getHitAccuracy(); tap.judged = true; tap.showHitFeedback(result); if (result !== 'miss') { addScore(result); addCombo(); } else { resetCombo(); } inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 120); return; } }; game.up = function (x, y, obj) { if (inputLocked || !swipeStart) { swipeStart = null; return; } var swipeEndX = x; var swipeEndY = y; var swipeEndTime = Date.now(); var dx = swipeEndX - swipeStart.x; var dy = swipeEndY - swipeStart.y; var dist = Math.sqrt(dx * dx + dy * dy); var potentialSwipe = dist >= MIN_SWIPE_DISTANCE; var swipedNoteSuccessfully = false; if (potentialSwipe) { var detectedDir = null; if (Math.abs(dx) > Math.abs(dy)) { detectedDir = dx > 0 ? 'right' : 'left'; } else { detectedDir = dy > 0 ? 'down' : 'up'; } var swipeBoundingBox = { x: Math.min(swipeStart.x, swipeEndX), y: Math.min(swipeStart.y, swipeEndY), width: Math.abs(dx), height: Math.abs(dy) }; var bestSwipedNote = null; var bestSwipedNoteTimeDiff = hitWindowGood + 1; for (var i = 0; i < notes.length; i++) { var n = notes[i]; if (n.judged || n.noteType !== 'swipe') { continue; } // Check if the swipe *action time* is within the note's hit window var timeDiffWithSwipeEnd = Math.abs(swipeEndTime - n.targetHitTime); if (timeDiffWithSwipeEnd > hitWindowGood) { // Check also with swipe start time for very fast notes / slow swipes var timeDiffWithSwipeStart = Math.abs(swipeStart.time - n.targetHitTime); if (timeDiffWithSwipeStart > hitWindowGood && (swipeStart.time > n.targetHitTime + hitWindowGood || swipeEndTime < n.targetHitTime - hitWindowGood)) { continue; } } // Check if the note itself is visually near the hit line at the moment of swipe evaluation // This can be tricky because the note is moving. We rely more on its targetHitTime. // However, we should only consider notes that are "active" (alpha=1) if (n.alpha === 0) { continue; } var noteCurrentWidth = n.noteAsset.width * n.scale.x; var noteCurrentHeight = n.noteAsset.height * n.scale.y; var noteBoundingBox = { x: n.x - noteCurrentWidth / 2, y: n.y - noteCurrentHeight / 2, width: noteCurrentWidth, height: noteCurrentHeight }; if (rectsIntersect(swipeBoundingBox, noteBoundingBox)) { if (detectedDir === n.swipeDir) { // If multiple notes intersect, prefer the one closest to its targetHitTime var currentNoteTimeDiff = Math.abs(swipeEndTime - n.targetHitTime); // Or average swipe time if (bestSwipedNote === null || currentNoteTimeDiff < bestSwipedNoteTimeDiff) { bestSwipedNote = n; bestSwipedNoteTimeDiff = currentNoteTimeDiff; } } } } if (bestSwipedNote) { var noteToJudge = bestSwipedNote; var result = noteToJudge.getHitAccuracy(); // Uses note's targetHitTime vs now (swipeEndTime) noteToJudge.judged = true; noteToJudge.showHitFeedback(result); if (result !== 'miss') { addScore(result); addCombo(); } else { resetCombo(); } swipedNoteSuccessfully = true; } } if (potentialSwipe && !swipedNoteSuccessfully) { // Optional: If it was a swipe but didn't hit anything relevant, // one might still want to reset combo if that's the desired game feel. // For now, only a judged miss on a note resets combo. } inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 120); // Short lock to prevent accidental double inputs from one action swipeStart = null; }; game.move = function (x, y, obj) { // Not used for now }; game.update = function () { spawnNotes(); for (var i = 0; i < notes.length; i++) { if (notes[i] && notes[i].update) { notes[i].update(); } } removeOldNotes(); checkGameEnd(); }; resetGameState(); gameStartTime = Date.now();
===================================================================
--- original.js
+++ change.js
@@ -247,9 +247,11 @@
return !(r2.x > r1.x + r1.width || r2.x + r2.width < r1.x || r2.y > r1.y + r1.height || r2.y + r2.height < r1.y);
}
function resetGameState() {
notes.forEach(function (n) {
- if (n && n.parent) n.destroy();
+ if (n && n.parent) {
+ n.destroy();
+ }
});
notes = [];
nextNoteIdx = 0;
score = 0;
@@ -353,9 +355,11 @@
}, 1000);
}
}
game.onNoteMiss = function (note) {
- if (!note || note.judged) return;
+ if (!note || note.judged) {
+ return;
+ }
note.judged = true;
note.showHitFeedback('miss');
resetCombo();
if (note.parent) {
@@ -446,9 +450,11 @@
}
// Check if the note itself is visually near the hit line at the moment of swipe evaluation
// This can be tricky because the note is moving. We rely more on its targetHitTime.
// However, we should only consider notes that are "active" (alpha=1)
- if (n.alpha === 0) continue;
+ if (n.alpha === 0) {
+ continue;
+ }
var noteCurrentWidth = n.noteAsset.width * n.scale.x;
var noteCurrentHeight = n.noteAsset.height * n.scale.y;
var noteBoundingBox = {
x: n.x - noteCurrentWidth / 2,