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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Swipe BBox:", JSON.stringify(swipeBoundingBox));' Line Number: 497
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var hitZoneLine = new Graphics();' Line Number: 242
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Please fix the bug: 'TypeError: LK.getTime is not a function' in or related to this line: 'var now = LK.getTime();' Line Number: 535
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Please fix the bug: 'LK.getTime is not a function' in or related to this line: 'gameStartTime = LK.getTime();' Line Number: 549
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Beat Swipe: Rhythm Saber
Initial prompt
Create a 2D rhythm game framework inspired by Beat Saber. Game mechanics: - Notes (circles or shapes) appear far away and grow in size as they "approach" the player, simulating a forward motion toward the screen. - There are 3 types of notes: 1. Tap notes — the player must click exactly when the note reaches maximum size. 2. Swipe notes — the player must perform a quick swipe with the mouse through the note in a given direction (left, right, up, down). 3. Trap notes — these must be avoided entirely. Clicking or swiping them results in a combo break. - Notes appear at specific times and types defined in an array. Controls: - Mouse only. Recognize: - Clicks (onMouseDown + release timing). - Swipes (track onMouseDown → onMouseUp direction and distance). Scoring: - Perfect timing (±0.1 sec) gives max points. - Good timing (±0.3 sec) gives half points. - Missed or incorrect interaction resets combo. - Trap interaction resets combo too. Other features: - Notes scale up as they approach to simulate perspective. - Show combo counter and score. - Simple placeholder graphics and dark background are fine. - Music and visuals will be added manually later. Code structure must clearly separate: - Note spawn logic. - Input detection (click + swipe). - Timing window checks. - Scoring and combo logic. Use simple assets for now (colored shapes). Add comments to explain functions.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Note Types: 'tap', 'swipe', 'trap' // Each note spawns at a given time (ms), type, and swipeDir (for swipe notes) var Note = Container.expand(function () { var self = Container.call(this); // Properties self.noteType = 'tap'; // 'tap', 'swipe', 'trap' self.swipeDir = null; // 'left', 'right', 'up', 'down' (for swipe notes) self.spawnTime = 0; // ms self.hit = false; // Whether this note has been hit self.judged = false; // Whether this note has been judged (hit/miss) self.scaleStart = 0.3; // Initial scale self.scaleEnd = 1.2; // Final scale at hit time self.centerX = 2048 / 2; self.centerY = 1800; // Target area (bottom center) self.startY = 600; // Where notes start scaling up from // Attach asset based on note type var noteAsset; if (self.noteType === 'tap') { noteAsset = self.attachAsset('tapNote', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.noteType === 'swipe') { noteAsset = self.attachAsset('swipeNote', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.noteType === 'trap') { noteAsset = self.attachAsset('trapNote', { anchorX: 0.5, anchorY: 0.5 }); } self.noteAsset = noteAsset; // For swipe notes, add a direction indicator (arrow) if (self.noteType === 'swipe') { var arrow = new Text2('', { size: 80, fill: 0xFFFFFF }); arrow.anchor.set(0.5, 0.5); if (self.swipeDir === 'left') arrow.setText('←');else if (self.swipeDir === 'right') arrow.setText('→');else if (self.swipeDir === 'up') arrow.setText('↑');else if (self.swipeDir === 'down') arrow.setText('↓'); self.addChild(arrow); self.arrow = arrow; } // For hit feedback self.showHitFeedback = function (result) { var feedback = LK.getAsset('hitFeedback', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 0.7, scaleY: 0.7, alpha: 0.7 }); if (result === 'perfect') feedback.tint = 0xffff00;else if (result === 'good') feedback.tint = 0x00ff00;else feedback.tint = 0xff0000; self.addChild(feedback); tween(feedback, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { feedback.destroy(); } }); }; // Called every tick self.update = function () { // Progress: 0 (spawn) to 1 (hit time) var now = LK.getTime(); var progress = (now - self.spawnTime) / noteTravelTime; if (progress < 0) progress = 0; if (progress > 1) progress = 1; // Scale up and move toward target var scale = self.scaleStart + (self.scaleEnd - self.scaleStart) * progress; self.scale.x = scale; self.scale.y = scale; // Y position: from startY to centerY self.x = self.centerX; self.y = self.startY + (self.centerY - self.startY) * progress; // If not yet judged and past hit window, mark as miss if (!self.judged && now > self.spawnTime + hitWindowGood) { self.judged = true; if (self.noteType !== 'trap') { // Missed note game.onNoteMiss(self); } } }; // For hit detection self.isInHitWindow = function () { var now = LK.getTime(); var dt = Math.abs(now - self.spawnTime); return dt <= hitWindowGood; }; self.getHitAccuracy = function () { var now = LK.getTime(); var dt = Math.abs(now - self.spawnTime); if (dt <= hitWindowPerfect) return 'perfect'; if (dt <= hitWindowGood) return 'good'; return 'miss'; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181828 }); /**** * Game Code ****/ // Hit Feedback: White circle // Trap Note: Red triangle (simulate with a red ellipse for simplicity) // Swipe Note: Green rectangle // Tap Note: Blue circle // --- Rhythm Map (ms, type, [swipeDir]) --- // For MVP, a short hardcoded map var rhythmMap = [{ time: 1000, type: 'tap' }, { time: 1800, type: 'tap' }, { time: 2600, type: 'swipe', swipeDir: 'left' }, { time: 3400, type: 'tap' }, { time: 4200, type: 'swipe', swipeDir: 'right' }, { time: 5000, type: 'trap' }, { time: 5800, type: 'tap' }, { time: 6600, type: 'swipe', swipeDir: 'up' }, { time: 7400, type: 'tap' }, { time: 8200, type: 'trap' }, { time: 9000, type: 'swipe', swipeDir: 'down' }, { time: 9800, type: 'tap' }, { time: 10600, type: 'tap' }, { time: 11400, type: 'swipe', swipeDir: 'left' }, { time: 12200, type: 'trap' }, { time: 13000, type: 'tap' }]; // --- Timing Windows (ms) --- var noteTravelTime = 1200; // ms: time from spawn to hit area var hitWindowPerfect = 120; // ms var hitWindowGood = 260; // ms // --- State --- var notes = []; var nextNoteIdx = 0; var gameStartTime = 0; var score = 0; var combo = 0; var maxCombo = 0; var lastInput = null; // {x, y, time} var swipeStart = null; // {x, y, time} var inputLocked = false; // Prevent double hits // --- GUI --- var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 80, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); LK.gui.top.addChild(comboTxt); comboTxt.y = 120; // --- Helper: Reset State --- function resetGameState() { notes = []; nextNoteIdx = 0; score = 0; combo = 0; maxCombo = 0; lastInput = null; swipeStart = null; inputLocked = false; scoreTxt.setText('Score: 0'); comboTxt.setText('Combo: 0'); } // --- Helper: Spawn Notes --- function spawnNotes() { var now = LK.getTime(); while (nextNoteIdx < rhythmMap.length) { var noteData = rhythmMap[nextNoteIdx]; if (noteData.time - noteTravelTime <= now - gameStartTime) { // Spawn note var n = new Note(); n.noteType = noteData.type; n.spawnTime = gameStartTime + noteData.time; if (n.noteType === 'swipe') n.swipeDir = noteData.swipeDir; // Re-attach asset for correct type n.removeChildren(); if (n.noteType === 'tap') { n.noteAsset = n.attachAsset('tapNote', { anchorX: 0.5, anchorY: 0.5 }); } else if (n.noteType === 'swipe') { n.noteAsset = n.attachAsset('swipeNote', { anchorX: 0.5, anchorY: 0.5 }); var arrow = new Text2('', { size: 80, fill: 0xFFFFFF }); arrow.anchor.set(0.5, 0.5); if (n.swipeDir === 'left') arrow.setText('←');else if (n.swipeDir === 'right') arrow.setText('→');else if (n.swipeDir === 'up') arrow.setText('↑');else if (n.swipeDir === 'down') arrow.setText('↓'); n.addChild(arrow); n.arrow = arrow; } else if (n.noteType === 'trap') { n.noteAsset = n.attachAsset('trapNote', { anchorX: 0.5, anchorY: 0.5 }); } n.scale.x = n.scaleStart; n.scale.y = n.scaleStart; n.x = n.centerX; n.y = n.startY; notes.push(n); game.addChild(n); nextNoteIdx++; } else { break; } } } // --- Helper: Remove Old Notes --- function removeOldNotes() { var now = LK.getTime(); for (var i = notes.length - 1; i >= 0; i--) { var n = notes[i]; if (n.judged && now > n.spawnTime + hitWindowGood + 400) { n.destroy(); notes.splice(i, 1); } } } // --- Helper: Find Closest Note in Hit Area --- function findNoteAt(x, y, type) { var now = LK.getTime(); var best = null; var bestDt = 99999; for (var i = 0; i < notes.length; i++) { var n = notes[i]; if (n.judged) continue; if (n.noteType !== type) continue; // Only consider notes in hit window var dt = Math.abs(now - n.spawnTime); if (dt > hitWindowGood) continue; // Check if input is within note's area (use scaled size) var dx = x - n.x; var dy = y - n.y; var r = n.noteAsset.width * n.scale.x / 2; if (type === 'swipe') { // Rectangle: width/height var w = n.noteAsset.width * n.scale.x / 2; var h = n.noteAsset.height * n.scale.y / 2; if (dx < -w || dx > w || dy < -h || dy > h) continue; } else { // Circle: distance if (dx * dx + dy * dy > r * r) continue; } if (dt < bestDt) { best = n; bestDt = dt; } } return best; } // --- Helper: Find Trap Note at Position --- function findTrapNoteAt(x, y) { var now = LK.getTime(); for (var i = 0; i < notes.length; i++) { var n = notes[i]; if (n.judged) continue; if (n.noteType !== 'trap') continue; var dt = Math.abs(now - n.spawnTime); if (dt > hitWindowGood) continue; var dx = x - n.x; var dy = y - n.y; var r = n.noteAsset.width * n.scale.x / 2; if (dx * dx + dy * dy <= r * r) return n; } return null; } // --- Helper: Score/Combo --- function addScore(result) { if (result === 'perfect') score += 100;else if (result === 'good') score += 50; scoreTxt.setText('Score: ' + score); } function addCombo() { combo += 1; if (combo > maxCombo) maxCombo = combo; comboTxt.setText('Combo: ' + combo); } function resetCombo() { combo = 0; comboTxt.setText('Combo: 0'); } // --- Game Over/Win --- function checkGameEnd() { if (nextNoteIdx >= rhythmMap.length && notes.length === 0) { // All notes finished LK.showYouWin(); } } // --- Miss Handler --- game.onNoteMiss = function (note) { note.judged = true; note.showHitFeedback('miss'); resetCombo(); LK.effects.flashObject(note, 0xff0000, 300); }; // --- Input Handling --- game.down = function (x, y, obj) { if (inputLocked) return; lastInput = { x: x, y: y, time: LK.getTime() }; swipeStart = { x: x, y: y, time: LK.getTime() }; // Check for trap note var trap = findTrapNoteAt(x, y); if (trap && !trap.judged) { trap.judged = true; trap.showHitFeedback('miss'); resetCombo(); LK.effects.flashScreen(0xff0000, 400); inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 200); return; } // Check for tap note var tap = findNoteAt(x, y, 'tap'); if (tap && !tap.judged) { var result = tap.getHitAccuracy(); tap.judged = true; tap.showHitFeedback(result); if (result !== 'miss') { addScore(result); addCombo(); } else { resetCombo(); } inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 120); return; } // Check for swipe note (start of swipe) var swipe = findNoteAt(x, y, 'swipe'); if (swipe && !swipe.judged) { swipeStart.note = swipe; } }; game.up = function (x, y, obj) { if (inputLocked) return; if (!swipeStart) return; var swipe = swipeStart.note; if (!swipe || swipe.judged) { swipeStart = null; return; } var dx = x - swipeStart.x; var dy = y - swipeStart.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < 80) { swipeStart = null; return; // Not a swipe } // Determine direction var dir = null; if (Math.abs(dx) > Math.abs(dy)) { dir = dx > 0 ? 'right' : 'left'; } else { dir = dy > 0 ? 'down' : 'up'; } if (dir === swipe.swipeDir) { var result = swipe.getHitAccuracy(); swipe.judged = true; swipe.showHitFeedback(result); if (result !== 'miss') { addScore(result); addCombo(); } else { resetCombo(); } } else { // Wrong direction swipe.judged = true; swipe.showHitFeedback('miss'); resetCombo(); LK.effects.flashObject(swipe, 0xff0000, 300); } inputLocked = true; LK.setTimeout(function () { inputLocked = false; }, 120); swipeStart = null; }; game.move = function (x, y, obj) { // No drag needed }; // --- Main Update Loop --- game.update = function () { var now = LK.getTime(); // Spawn notes as needed spawnNotes(); // Update all notes for (var i = 0; i < notes.length; i++) { notes[i].update(); } // Remove old notes removeOldNotes(); // End check checkGameEnd(); }; // --- Start Game --- resetGameState(); gameStartTime = Date.now();
===================================================================
--- original.js
+++ change.js
@@ -475,5 +475,5 @@
checkGameEnd();
};
// --- Start Game ---
resetGameState();
-gameStartTime = LK.getTime();
\ No newline at end of file
+gameStartTime = Date.now();
\ No newline at end of file